Top 10 Most Useful Game Elements People Never Use
The Devs should just place Empowerment Buff Stations in zones for everyone to use.
Email an Awaken to yourself. Next time somebody's in a pinch (including you) you'll have one available. If it gets deleted... 250 inf lost, oh well.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
ENHANCEMENTS
You know who you are. You just don't know what an enhancement is. |
3-4 lucks, taken together.
60 second godmode (no crash!) for 150-200 inf. |
Also, regarding the original topic... Help channel.
Is that near Atlas Park?
You'd think so, yet wading into a spawn of Pclockwork means death just as instant as without them. The RNG hates me. Also, regarding the original topic... Help channel. |
Welding Ray: It Makes my SD Brute Cry.
Also: Consignment Teleporters. Pre Ouroboros, they are the fastest way to get around on Primal Earth.
The Blueside one takes you to Atlas, Kings Row, Steel Canyon, and Talos. It's a great way to get from the Yellow Line to the Blue Line in one fell swoop.
The Black Market Teleporter (Like the Redside Ouroboros Portal) is even more useful, as it can take you to pretty much any zone except Nerva and Grandville. So if you ever have to get back to Mercy, it's great to have around.
The Praetorian Consignment Transporters only take you to the Imperial City (Which VIP D Pass can do anyway). The Underground Transporter only works for Resistance Members, but it's a bit more useful.
I haven't used the keyboard in this game in about 4 years, not since I picked up this:
Shame they don't make it any more, I'm going to have to find a suitable replacement for when it finally dies.
Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat
My personal vote is, of course, the /demorecord feature. So many folks want to track stuff, or immortalize something (the all-defender Lusca force, for example), but don't know how. They use FRAPS in-game, which bogs things down more than a bit, especially with the UI still up and running.
It is the ONLY thing Cryptic has given us that I am grateful for (I'd kill for this in a certain other NCsoft game that shall remain nameless), and is a feature in at least three of their games.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
My personal vote is, of course, the /demorecord feature. So many folks want to track stuff, or immortalize something (the all-defender Lusca force, for example), but don't know how. They use FRAPS in-game, which bogs things down more than a bit, especially with the UI still up and running.
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I've actually gone on the record as suggesting a much more comprehensive system of demorecording such as what Carmageddon 2: Carpocalypse Now had, which is to say something you could rewind at will and which gave you control of your own camera.
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This seems to be a running theme with me and these features. All of them seem like they ought to be so much more.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Demorecording is kind of buggy, though, and difficult to play back. I used to try to record demos for proof of underperforming builds, but they always came out with a lot of errors, such as certain powers not animating, certain enemies not being in the right place and so forth.
I've actually gone on the record as suggesting a much more comprehensive system of demorecording such as what Carmageddon 2: Carpocalypse Now had, which is to say something you could rewind at will and which gave you control of your own camera. --- This seems to be a running theme with me and these features. All of them seem like they ought to be so much more. |
Someone besides me who wants more out of this feature! I thought I was the only one! *relieved sob*
Yeah, while for playback it can be wonky, but it's great for tracking math in certain instances (hit points, damage/percentage rolls, etc). I use it to record emotes, enemies, locations, graphics, etc.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
We've made it a point, at times, to buff the pets just to see if we can get them to make it through a mission. To the point where they're shielded and have as much HP as a player (sometimes more.)
Plus it's amusing to see this little ice-doll-thing floating around when you buff a Wisp. |
Because it seems a lot of people are about speeding through things as fast as possible and getting as much XP as possible in the minimum amount of time. That....doesn't really work with AE. Authors don't necessarily follow the devs' unwritten rules for mission creation (Anything important is at the back. Objectives are marked as "Defeat bad guy" and "get the thing" in the nav bar. "Seek clues" and "get the thing" means a blinky. Reading anything is unnecessary, the mission is idiot-proof.) The newer missions we get in Praetoria and tips break those boring old rules, but AE authors were doing it first. Plus you get no mission complete XP and no patrol XP.
This doesn't matter if you're 50, since tickets are a constant, steady source of inf; to (mis?)quote Nethergoat: AE allows you to print your own money. This does however require that you have some idea how to spend those tickets and how to use the market. And we come to the last hurdle: Unless you read the forums or are a member of the MA Arc Finder global channel, finding good arcs to play is a massive pain. You find something that looks interesting, click Play, and it turns out it hasn't been updated in a year and you get creamed by the named boss and his five clones in the first room. Or it won't even start. Or the author has no idea how to design a custom group balanced for the arc's level range (tip: If you see "level 1-54" and "Enemy group: custom" in the same arc, skip it) and you die horribly on the first spawn. Or the author has taken lessons from the crappy, outdated i0 Dev content and the first mission is a lead-out on a four-story lab map with multiple elevators. And you only get that outdated, poorly balanced, poorly thought out arc after sifting through four pages of farms, spelling errors, Extreme everything, one mission one-note jokes that aren't funny (usually containing the aforementioned 1-54 custom group) and "look how cool me and my SG are." |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm always surprised by longtime villains who don't know that, in the LRSF, Statesman's battlecry "This is for Liberty!" is essentially translated as "you have failed to pull any of us properly, our aggro is now effectively fused and unless you are very lucky you will now either need to rush us or reset the mission because pulling is now no longer on the menu".
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
To quote Adam Savage: There's your problem! I have neither the desire nor indeed the ability to place all of my characters in a SG, and even if I did, I don't have the patience to design a SG base for every single one of them from scratch. If there were a place in the overworld I could do this, then sure, why not? But as long as it requires a base with a specific item in it... I can see why people never use it.
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I'm always surprised by longtime villains who don't know that, in the LRSF, Statesman's battlecry "This is for Liberty!" is essentially translated as "you have failed to pull any of us properly, our aggro is now effectively fused and unless you are very lucky you will now either need to rush us or reset the mission because pulling is now no longer on the menu".
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I've been playing villains since CoV release, and I've only done four successful runs, and one failed. Two of the successful runs used a Mind Dom, and one used the "buff to the gills, then send in the Granite Brute" strategy. I don't remember if we even tried pulling on the other run. So that's one, maybe two times this longtime villain has ever encountered the situation you describe.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Anyone struggling with keyboard controls should treat themselves to a Nostromo N52.
Thumbpad is for Powers #1-#4 (attack chain)
Keys are for movement and powers #5-#8 (extended attack chain), plus Hasten, Aim (or other power-up), SuperJump/CombatJump bind, Sprint, & Map,
Power #0 (heal, buff, or panic button (Phase, Hibernate, etc.)) on the flat button at the base of the thumbpad,
and power #9 (nuke/grenade/etc) on the shiny button above the thumbpad.
My wisp/drone/fairy is very useful. The buff is night. The aggro draw is even better. The only character I don't bother on is my tank who routinely wades into x8 spawns. The buff pet just doesn't last. They're awesome with any character that can buff them.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
Furthermore, even today, I see plenty of people do the "slow turn." What I mean by this is a person will run up to a dead end, realise it, then slooowly turn around in place before running back. I know how slowly characters turn with Q and E, and I can spot it from a mile away. How do these people use Super Speed at all?
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I, on the other hand, will usually start running backward while turning my character a quick 180 degrees with the mouse, and fluidly start running forward when the character has turned. Though I have no idea how this looks to other players, it gets me out of tight stops very quickly!
I have a friend who does that and I find it infuriating. He's also prone to having his character suddenly stop and stand there for ages, and then suddenly have a wall-of-text word balloon floating over his character's head because he's stopped everything just to say something. He does this even in the thick of battle.
I, on the other hand, will usually start running backward while turning my character a quick 180 degrees with the mouse, and fluidly start running forward when the character has turned. Though I have no idea how this looks to other players, it gets me out of tight stops very quickly! |
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
I offer my services to Ironik, Samuel Tow, or anyone else, to build a small functional base on any server and invite all your characters to it.
It's really not all that hard and time consuming.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad