The Single Most Damaging Attack


Airhammer

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Too bad you can't buff the building.
But you can -Res debuff the victim. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Does beta testing count? Then I vote for "Touch of Lady Gray: Chance to One-Shot"

When the game is forced to display the damage in scientific notation, you know you've won.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Does beta testing count? Then I vote for "Touch of Lady Gray: Chance to One-Shot"

When the game is forced to display the damage in scientific notation, you know you've won.

That and the Steel Canyon Fire both outdo 'The I Win Button', which according to The Tomax power quantification does 11 ticks of 4284 damage.


 

Posted

Quote:
Originally Posted by Krogoth View Post
That and the Steel Canyon Fire both outdo 'The I Win Button', which according to The Tomax power quantification does 11 ticks of 4284 damage.
City of Data is wrong: that is a mistranslation of the power. Actually, the I Win Button does damage in a manner comparable to the Steel Canyon buildings because its damage is a Cur not an Abs (game mechanical wizards will know what I mean by that). The I Win Button is actually designed to deal 4283.6 times the target's health per tick for eleven ticks. That's far more than the Steel Canyon buildings, but its something players should essentially never see, since that power is never supposed to be used around players.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by CyberKnight7 View Post
I though it was Headbreaker or some such, a Scrapper attack.
Headsplitter does a base of 162.66 damage at level 50; *5 for damage cap, *2 for critical = 1626.6 damage.

Greater Fire Sword does base 142.64 damage, and the DoT doesn't critical. It would deal 1426.4 damage on a critical, plus 312.75 DoT, for a total of 1739.15 at the damage cap if all DoT ticks happen.

Both are less than the Assassin's Strike normal critical of 1946.4 (at the damage cap).


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

My moms old giant wooden spoon will out dps anything you guys are talking about. That thing would Crit every time it hit me as a kid. It was a melee ranged attack all wrapped in one that also had KB and stun effect.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Arcanaville View Post
[...] because its damage is a Cur not an Abs (game mechanical wizards will know what I mean by that).
Translation: it's treated as a multiplier rather than a literal value.


Quote:
Originally Posted by Arcanaville View Post
[...] but its something players should essentially never see, since that power is never supposed to be used around players.
I was standing next to BaB when he used it to spawn Hamidon in Issue 9 closed beta. No one knew what the crap just happened, except that BaB briefly had fancy graphics and a large greenish-blueish blob was now present in the zone.

"BaB, quit rezzing us."
"Run faster!"


 

Posted

Quote:
Originally Posted by Leo_G View Post
From Hidden with as much +dmg as possible: Build up > Placate > Double Assassin's Strike.

I don't believe they've fixed that bug but if you use Placate while hidden, there's a 10% chance for base AS dmg x2 + assassination bonus damage.

Probably not the most damaging but putting it on the table
I think I still see double critical every once a while. How does it happen again?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I think I still see double critical every once a while. How does it happen again?
I'm honestly not sure. I've been playing a spines stalker lately (and before that, I was playing my brutes) and he doesn't always start with AS...definitely doesn't use placate with it...so can't quite remember exactly.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Translation: it's treated as a multiplier rather than a literal value.
More precisely, Cur modifiers alter the target's attribute by a percentage of maximum. "Abs 10.0" means "deduct 10 points of damage from the target. "Cur 10.0" means "reduce the target's health by 1000%."


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Jibikao View Post
I think I still see double critical every once a while. How does it happen again?
My guess is that its a weird race condition on the hidden meter that sometimes allows both criticals to go off (the hidden state should only ever be set to zero or one, which means only one of those criticals should go off, ever. But its possible the meter is in a funny state under those conditions for a brief instant and allows both to go off. this could happen if, for example, the meter was actually momentarily set to 0.5 as the assassin's strike went off, or if it was changing state from zero to one at the precise moment the assassin's strike power was processed).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
My guess is that its a weird race condition on the hidden meter that sometimes allows both criticals to go off (the hidden state should only ever be set to zero or one, which means only one of those criticals should go off, ever. But its possible the meter is in a funny state under those conditions for a brief instant and allows both to go off. this could happen if, for example, the meter was actually momentarily set to 0.5 as the assassin's strike went off, or if it was changing state from zero to one at the precise moment the assassin's strike power was processed).
Oh I see. I wasn't sure if it was actually "double" Assassin Strike damage or just the text appeared twice.

I remember I used to see double critical when I use Placate and hit. I know that is double critical damage for sure as it used to appear in the combat log. I did a little test on that.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh I see. I wasn't sure if it was actually "double" Assassin Strike damage or just the text appeared twice.

I remember I used to see double critical when I use Placate and hit. I know that is double critical damage for sure as it used to appear in the combat log. I did a little test on that.
It shows up in the combat log for Assassin's Strike when it goes off as well - see below:


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by plainguy View Post
My moms old giant wooden spoon will out dps anything you guys are talking about. That thing would Crit every time it hit me as a kid. It was a melee ranged attack all wrapped in one that also had KB and stun effect.
I double you with my Mother's shoe. High heel that would crit from range with a stinging dot. She could do 2 in a row if the 1st ever failed.


 

Posted

Quote:
Originally Posted by Siolfir View Post
Both are less than the Assassin's Strike normal critical of 1946.4 (at the damage cap).
And that assumes a +0 enemy at level 50, correct?

What would the largest possible single orange number that could be generated by a player power?

Level 50 stalker against a -res debuffed level 1 enemy?


[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]

 

Posted

Quote:
Originally Posted by Eek a Mouse View Post
And that assumes a +0 enemy at level 50, correct?

What would the largest possible single orange number that could be generated by a player power?

Level 50 stalker against a -res debuffed level 1 enemy?
24 times higher than the numbers quoted in the thread (x4 for the resistance floor, and x6 for the maximum combat modifier difference of -49 between player and critter).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
24 times higher than the numbers quoted in the thread (x4 for the resistance floor, and x6 for the maximum combat modifier difference of -49 between player and critter).
It's not that simple. Most of the big-damage attacks listed have multiple ticks. This is fine for doing high damage, but not so great for making big orange numbers.


 

Posted

Quote:
Originally Posted by Katie V View Post
It's not that simple. Most of the big-damage attacks listed have multiple ticks. This is fine for doing high damage, but not so great for making big orange numbers.
250.25 at level 50 is the critical portion of Assassin's Strike; it's scale 4.5 damage in a single tick. As far as I know, that's the highest single tick of damage that a player power will get.

At the Stalker damage cap (500%), with the mob at the -resistance cap (-300%), it will do 5005 damage (250.25 * 5 * 4) against an even con mob, and 30030 damage after the *6 for being +49 against a level 1. So, 30030 is likely to be the largest single orange number you can do.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Kidou View Post
Lightning rod can't crit.
It does for stalkers while hidden. You can crit the whole mob, still be hidden sometimes, and then hit Thunderstrike, crit a bunch more, and then placate and AS a boss or something. Electric on stalkers is awesome.

Quote:
Originally Posted by plainguy View Post
My moms old giant wooden spoon will out dps anything you guys are talking about. That thing would Crit every time it hit me as a kid. It was a melee ranged attack all wrapped in one that also had KB and stun effect.
I'm very impressed with my DPS when spanking my son with the wooden spoon. It also has a +Fear inherent for all attacks.


@Joshua.

 

Posted

Quote:
Originally Posted by Forefinger_ View Post
It does for stalkers while hidden. You can crit the whole mob, still be hidden sometimes, and then hit Thunderstrike, crit a bunch more, and then placate and AS a boss or something. Electric on stalkers is awesome.
Lightning Rod does not crit. It summons a Pseudo-pet that does damage to the location its summoned. The pseudo-pet has no idea if you're hidden or not so no, it does not crit.

Since you're summoning a pet and not directly damaging anything, using that attack will not unhide you.

True, Electrical Melee is awesome on Stalkers, but not because LR can crit (because it doesn't).


 

Posted

Quote:
Originally Posted by Forefinger_ View Post
It does for stalkers while hidden. You can crit the whole mob, still be hidden sometimes, and then hit Thunderstrike, crit a bunch more, and then placate and AS a boss or something. Electric on stalkers is awesome.

I'm very impressed with my DPS when spanking my son with the wooden spoon. It also has a +Fear inherent for all attacks.
Lighting Rod summons a pseudo-pet to do its damage. The pet isnt coded to crit. It doesn't crit. Because it uses a pet, it doesn't take you out of hide.

Edit
Too Slow! curse you Leo! :P


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by Siolfir View Post
250.25 at level 50 is the critical portion of Assassin's Strike; it's scale 4.5 damage in a single tick. As far as I know, that's the highest single tick of damage that a player power will get.

At the Stalker damage cap (500%), with the mob at the -resistance cap (-300%), it will do 5005 damage (250.25 * 5 * 4) against an even con mob, and 30030 damage after the *6 for being +49 against a level 1. So, 30030 is likely to be the largest single orange number you can do.
does the buggy double AS damage from placating while hidden stack in the one number or show up as a second number?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Assassins Strike or Inferno.


 

Posted

Brawl is pretty lethal if used over and over and over and over again *Goes back to brawling dr.Vhaz*


- Stop calling me Hallstorm, plz-
Hailstorm