Pros and Cons of CoH: A Video Review
Overall, I didn't think it was a very good review. You got a lot of stuff wrong.
However, you were right about AV fights being lame. And PvP is broken in this game. Though PvP does offer IO drops that you can only get from other players.
Overall, I didn't think it was a very good review. You got a lot of stuff wrong.
However, you were right about AV fights being lame. And PvP is broken in this game. Though PvP does offer IO drops that you can only get from other players. |
As for PVP rewards, if there is unique drops only available there and not obtainable by farming PvE content, then the little information I could find about the topic was incorrect; which goes to show my point about how difficult it is to find information about the game.
I started typing some point by point remarks but ultimately I guess my answer is that this was a very shallow review that missed a lot of stuff and made some pretty questionable criticisms. You make some valid points as well but, to be honest, the review itself felt pretty dated and felt as though it was made by someone who rushed through the game and failed to get into some pretty basic aspects of it.
ok, first thing to jump out at me, you could tighten up the tiem a lot by rehearsing a bit more, the um's and ah's around the 3 minute mark were really distracting, i know that can be tough, but tightening it up can really make it easier to listen to. the start was kind of weak too, you really have to make the viewer want to watch, and if you werent part of the community, i wouldnt have lasted past the intro, it kind of was indifferent, why should the viewer care?
other stuff is generally just disagreements, you complain about the travel tiem in the game, but just about every mmo i have played has had travel time as a component, most have not had the cell phone system. furthermore, in newer zones and almost all of cov, contacts send you to other zones far less. it seems like you really didnt research much for the review
next enhances. again, you overlook that most enhances are sold within level appropriate zones, if you need a 25 enhancer, you are likely at or around the level of that zone, so really it only takes basic preparation to keep up with enhances, plus you complain about enhances graying out, but io's do now grey out, basically they answered your concern and you didnt acknowledge it. firthermore, after level 35 if one insistes on using so's on both sides, they can use the store at the rwz for all origins, so there really is not that much problem. I really have no idea how it took you 30 mins to simply upgrade your enhances, but that really is less an issue with the game. ok i see you got back to it at the 12 min mark, but that pretty much contradicts what you said, at the beginning. makes the review seem inconsistent.
your tanking thing only dealt with defense based tanks, resist based tanks are more akin to standard mmo tanks, but its important to acknowledge that most tankers use other power, like damage auras and unique powers like ice slick or shiver.
the build criticism thing really was just silly and uninformed about, really, go to the specific subforums if you want to see, but scrappers really arent sacrificing much dps for survivability to the degree that it is hampering teams, so your comment seems odd to the point of a non-sequiteur.
on av's, have you faced nocturne or ghost widow yet? or reichsman? a lot are bags of hit points, but there are some who change the game.
for the love of god, enunciate! by the goku example, the slurring is getting distracting
ok, the swearing..you know how yahtzee swears a lot and its funny? thats because he makes it fit the reviews for emphasis or humor, in this review it just feels whiny. swear if it works, but in here it feels silly and gratuitous.
about the market, i i'll let nethergoat handle that one, but you are intensely wrong, and minimal research would have shown you how to compete on the market and get what you need.
as per endgame, research again, rikti mothership raids, hamidon raids, rsf, stf, lady grey, cathedral of pain.
interesting you mention casual gamer retention. you do know that the game has been cited by previous and now antagonistic devs for having a devoted longterm fanbase. also, up to date info is centralized on the paragonwiki, easily accessed information, many posters discuss it freely, and the guides are also centralized on the forum, head to the section right now, we have a fairly active guide writing community.
ok, at 17 mins, we basically are complaining coh doesn't copy wow?
ok, at 19 minutes, now you are abandoning a review at all and have turned it into a preachy rant with flawed reasoning. really, this may sound nasty, but GET OVER YOURSELF. I cant see anyone enjoying this review.
I started typing some point by point remarks but ultimately I guess my answer is that this was a very shallow review that missed a lot of stuff and made some pretty questionable criticisms. You make some valid points as well but, to be honest, the review itself felt pretty dated and felt as though it was made by someone who rushed through the game and failed to get into some pretty basic aspects of it.
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Here's some quick points:
- First 'cause it's the biggest: Your review sounds very dated. It ignores the Going Rogue expansion which came out weeks ago and made significant changes to the game. Also, since then the servers have been pretty crowded although I'll admit that it'll take a few more weeks to see how that holds up as people's free months give out. Also, in the next major patch we're getting the Fitness pool as inherent powers but that was just announced so you wouldn't know. Still, there's no excuse for missing Going Rogue which was announced a year ago and released weeks ago. It's like reviewing any other MMORPG and ignoring its most recent content additions.
- Complaining about 3 starting inventory slots is ridiculous since you don't even begin getting salvage drops until level 5 or recipe drops until level 10. The initial slots exist pretty much entirely so you can create "inventable" costume items such as rocket boots or tech wings. But you slap across the screen "Only 3 slots!" as though its a liability and neglect to mention that you gain more slots on a regular basis as you level.
- You don't mention the invention system except to mention that they don't go obsolete. Did you even mention set bonuses? I missed it if you did. It's also easy to get invention origin enhancements just in the course of playing the game and using the stuff that drops. Spending tens of thousands of influence on a lvl 25 Damage IO is just crazy and the only reason to do it is because you're already rich or because you're lazy.
Others hit some of the other points and I'm not getting paid enough to be your editor.
...which goes to show my point about how difficult it is to find information about the game.
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I'm not sure doing a review of something you don't have a very good understanding of is the best use of your time.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Which stuff did I get wrong?
As for PVP rewards, if there is unique drops only available there and not obtainable by farming PvE content, then the little information I could find about the topic was incorrect; which goes to show my point about how difficult it is to find information about the game. |
Leaving for work, I'll expand more later. Only reason I didn't do it before. Should have specified.
Missions, not quests, and mission maps, not dungeons - unless it's CoT maps, which are sort of dungeon looking places
@Golden Girl
City of Heroes comics and artwork
But then you start talking about how you think the devs should fix things that you consider broken. I couldn't bear to watch anymore when you suggested a price cap on the markets.
I'm not going to waste time trying to educate you on all the stuff you got wrong before that, but this one should be easy: An artificial cap on market prices would only mean that high priced items will be sold off-market, above the cap.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
other stuff is generally just disagreements, you complain about the travel tiem in the game, but just about every mmo i have played has had travel time as a component, most have not had the cell phone system. furthermore, in newer zones and almost all of cov, contacts send you to other zones far less. it seems like you really didnt research much for the review
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2. In those other games, you don't usually get sent to completely different zones until that NPC has no more quests for you.
3. You actually get rewards for meeting NPCs in other games, even if it's just a small amount of xp. In CoH you don't.
next enhances. again, you overlook that most enhances are sold within level appropriate zones, if you need a 25 enhancer, you are likely at or around the level of that zone, so really it only takes basic preparation to keep up with enhances, plus you complain about enhances graying out, but io's do now grey out, basically they answered your concern and you didnt acknowledge it. |
2. Since the auction house prices are absurdly high given the usefulness of the items, Inventor origins are almost completely unobtainable for low level characters given you don't have enough space to hold salvage as a low lv character. You are left with the choice of throwing away a piece of salvage you might need later in the hope you get one or allowing your salvage slots to be filled, preventing you from getting more salvage. It's a badly designed system.
firthermore, after level 35 if one insistes on using so's on both sides, they can use the store at the rwz for all origins, so there really is not that much problem. I really have no idea how it took you 30 mins to simply upgrade your enhances, but that really is less an issue with the game. ok i see you got back to it at the 12 min mark, but that pretty much contradicts what you said, at the beginning. makes the review seem inconsistent. |
your tanking thing only dealt with defense based tanks, resist based tanks are more akin to standard mmo tanks, but its important to acknowledge that most tankers use other power, like damage auras and unique powers like ice slick or shiver. |
the build criticism thing really was just silly and uninformed about, really, go to the specific subforums if you want to see, but scrappers really arent sacrificing much dps for survivability to the degree that it is hampering teams, so your comment seems odd to the point of a non-sequiteur. |
on av's, have you faced nocturne or ghost widow yet? or reichsman? a lot are bags of hti points, but there are some who change the game. |
as per endgame, research again, rikti mothership raids, hamidon raids, rsf, stf, lady grey, cathedral of pain. |
It takes 20 min to clear cathedral of pain. To get what? Influence and inventor origin drops? To do....what exactly? So you can be strong enough to solo content...to farm more influence / prestige / etc? To do what? For what purpose?
And the strategies is the same as doing every other mission in the game. The game has no challenge to offer that it didn't already offer you at level 1.
interesting you emntion casual gamer retention. you do know that the game has been cited by previous and now antagonistic devs for having a devoted longterm fanbase. also, up to date info is centralized on the paragonwiki, easily accessed information, many posters discuss it freely, and the guides are also centralized on the forum, head to the section right now, we have a fairly active guide writing community. |
ok, at 17 mins, we basically are complaining coh doesn't copy wow? |
This review is about how CoH has crucial design flaws that prevent it from being more attractive to MMORPG players.
I mean jesus christ, look at my Join date. I'm not exactly a new player. I'm not unfamiliar with the game. It has changed very little over the years.
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Saying it has changed very little proves it.
Edit - no I won't list every change - read the patch notes yourself.
but not on the Wikia - it's not maintained.
Edit 2 - I will admit I'm surprised the PvP section of the wiki doesn't explain about the PvP enhancements.
Two immediate criticisms:
1. 20 minutes. Who are you again? Very little is going to get me to sit through a 20 minute review. Have the video hit your highlights - 5 minutes, perhaps, 10 at MOST - and write up the in depth stuff.
2. Immediate bias. "... then it started to suck really really hard." As soon as I hear that, my reaction is "and thus the review is going to reinforce that viewpoint, no matter how it is now." The general look on your face while "discussing" doing this, before the review itself even starts, just reinforces the notion. You don't present this in the least bit professionally such as - "I played it, but there were some things (how long ago?) I didn't like, such as XYZ."
3. Swearing. You can't log in. OK, and this is the game's fault how? And the website is maintained by NCSoft. While, yes, it can reflect on the game itself, you didn't note (a) the game launcher has links to the site, which is different from the account site, and (b) said game site can give you notice that servers are down or whatnot.
It comes off as immediately biased and disinterested, like it might as well be a review of having to clean your room and take out a particlarly nasty smelling bag of rubbish from the kitchen instead of a *review* - and this is at *a minute and a half in.* Why, exactly, am I going to sit through another 19:05 of this?
Edit: Also, wikia - see my sig. The wikia site (not paragonwiki.com) is not maintained for various reasons. It currently tends to (a) be out of date and (b) be a haven for spammers.
...Aren't reviews suppose to highlight the pros and cons of a game?
Unless you're Yahtzee, of course. But then again, no one watches Zero Punctuation because it's an unbiased source of game information.
Missions, not quests, and mission maps, not dungeons - unless it's CoT maps, which are sort of dungeon looking places
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I'm all for disagreements, but if you nitpick over things like the humor I put into the first minute of the video (though it's true I wasn't able to play for several hours after I re-regged), I'm not going to reply to it.
I'm aware CoH has a niche audience that really, really like playing characters 1-50 over and over again (basically, repeating the same content), and a lot of people use it for a watered down kind of roleplaying. However, I'm looking at CoH from the perspective of someone who falls in the category of "typical MMORPG player", who expects the difficulty of a game to gradually increase the longer I play it and for there to be a worthwhile PVP system for occupying time.
There are reasons CoH has been around for almost a decade and hasn't really grown in subscribers. It's not that hundreds of thousands of players have never tried it, because hundreds of thousands of players have tried CoH. That's evident in the box sales. In my review I am shedding light on the reasons why I think CoH can't retain the "typical MMORPG player" and if I'm going to criticize something, I'm going to offer a solution for how that problem can be fixed because I do not criticize things if I can't think of how to do it better.
There are reasons CoH has been around for almost a decade |
Types of Swords
My Portfolio
@Golden Girl
City of Heroes comics and artwork
The first post makes it clear you aren't that familiar with the game.
Saying it has changed very little proves it. Edit - no I won't list every change - read the patch notes yourself. but not on the Wikia - it's not maintained. Edit 2 - I will admit I'm surprised the PvP section of the wiki doesn't explain about the PvP enhancements. |
Being able to play new Archetypes with flavor text indicating you are a villain doesn't change the design of the game.
PVP Arenas were around when I originally played. The new PVP events are new, but has had little impact on the game.
The previous time I played, Inventor origins were around. Still, the design hasn't changed that much, they are just enhancements.
New Task forces that have new flavor text but no new challenge isn't changing the design of the game.
I toyed around with the Supergroup bases (content that I previously needed CoV to use), but that really doesn't have a huge impact on the actual gameplay.
The biggest change was the Enhancement diversification, which I have too many mixed feelings about to want to comment on whether it's good or bad. The only thing I'm certain of is that it makes optimally enhancing your character too confusing for the majority of players, but I would wager most players are turned off by the game before that even becomes an issue. But ED was added years ago, when I last played.
Mission Architect is novel but I don't think it substantially changes the game. Aside from flavor text, you can't build any missions that doesn't already exist in the game.
As for patch notes I must ask you what new player should need to read 7 years worth of patch notes to understand how to play the damn game?
But I did look through the patch notes. I'm sure most people won't.
As for the Auction house system.....who honestly believes low level enhancements should be worth over a million innfluence? Who? Suggesting that low level enhancements and salvage should be within a reasonable price range for new players is going to hurt who exactly?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
So you come here on the boards where it is pretty clear there is a near fanatical player base, and ask they to review you obviously bias review of the game they love. What did you expect? The post, and the request for this player base to look at it makes you look like a troll. If that was not you're plan, you may want to make it more clear in the OP, you may also want to let the review stand for what it says, rather than constantly trying to defend you're PoV with people you know disagree.
Also, you seem to have missed the sarcasm of my first post.
This game has been around for near a decade, when so many others have crashed and burned.
Types of Swords
My Portfolio
Hmm.
Well, I suppose they could change the design of the game to get all of these "typical MMO players".
CoX:NGE.
I'm sure that will get green lighted.
Hello. I have a web show called The RPG Fanatic where I review computer rpg games. I decided to make CoH my first MMORPG review and while I had played the game before (in Dec 2004), I recently re-visited it, playing from level 1 to 50. After doing this I concluded that CoH has some innovative game design elements I wish other MMORPG developers would incorporate into their designs, but CoH also lacks a lot of content I expect an MMORPG to have today. I dissect the game in the review.
I will be reviewing the Mission Architect system in an upcoming review, and thought some of you might like to see my review for the game overall and add your comments. I might include and/or respond to some of those comments in my next review for the MA system.
http://www.youtube.com/watch?v=waClZLJdIvk