Fitness to become inherent in i19


abnormal_joe

 

Posted

D-oh!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Well it the change will definitely give my wp/db tank some room to breathe! He'll even take taunt!


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I find myself agreeing with Johnny a lot in this post.





I'm scared.
You and me both !!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
How will this change your tank(s)?
For my main Tanker (Ice/Fire), I'll be able to take Combat Jumping, Gloom, and Darkest Night for added survivability.


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

Quote:
Originally Posted by Golden_Ace View Post
Don't get me wrong, I think this is great, but I want more slots too. Be nice if they gave out a few slots as a vet bonus.


After looking through a few builds, unless some extra slots were added at lower levels nothing can change.

Everything is too tight. No flexibility. I will still be using slots where they are.

I would be able to add fly- single slot <meaning slow fly>.

I'm sure the incarnate slots could compensate -however- I'm not taking the incarnate into consideration mainly because its not part of the game yet and there's still too many variables to consider that haven't been revealed ... if that makes any sense.

I'm not trying to sound negative- I think the change is well overdue and is fan-damn-tastic!

What level will the inherent fitness become available?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Making Fitness an inherent was a pretty big gift already... I suppose the devs could still give us more slot, but I find that hard to believe. I would guess that you can make up for things with the Incarnate stuff, and they're going to leave it at that.

And really, having to deal with too few slots is old hat for me. Most of my builds get fairly tight, and I've had a tri-form Kheldian for a long time. There are ways to build around it.

I'll definitely like being able to run toggles pre-stamina, though. That's nice. Still surprised they didn't give us a 1-20 inherent end recovery boost, like they did for accuracy with Beginner's Luck.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I would guess that you can make up for things with the Incarnate stuff, and they're going to leave it at that.
One of the Incarnate slots shown before is a PBAoE team buff. This slot comes in various flavours of buffs. IIRC, one of them was +Regen and +Recovery.

Now, if this buff afffects the caster as well, and if the up/downtime is reasonable, it may be an alternative using as many slots for Stamina and Health as an Incarnate.

So that's a "maybe"?



.


 

Posted

Part of me feels its a bit of a mistake. I already have non tank toons that have max defenses. Now every toon will have much better defenses. Those toons that are Defense capped already will be doing more DPS. I already have run on some decent teams that many where defense capped in which no tank was needed. I think it will make tanks and brute needed even less. I think scrappers will win out since they can with certain sets be defensed capped and deal even more DPS. Pretty much a tank that deals more damage.

There used to be a time when the game had a certain model. Meaning a players should be able to handle 3 minions or 1 LT and 1 minion. But as I read in a Q&A one time, when one of the devs where asked what the current model was. The answer they gave as fun, that they look at what is fun for the player. It sounds great but it also becomes less challenging. I get more of a challenge sometimes out of figuring out how to get a build defense capped then doing some of these missions. Or seeing how fast we can do a SF or TF..

Don't hate the game, I think its fun. But it was more challenging when you relied on a tank a bit more and everyone else had a part to deal with. Now the lines of blurred and you have Scrappers, Dominators, and even some Trap set Defenders / Corruptors tanking.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I did a mock build for my Fire/Fire tank last night looking at if Fitness was an inherent (any slots I would use in it I just put on Brawl out of the way) and I was quite happy with what I came up with.

I managed to pick up Tough earlier, Blazing Aura earlier, RotP earlier and fit in Build Up and Hasten. I moved a few slots around but overall I think I am looking forward to this change


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by plainguy View Post
Part of me feels its a bit of a mistake. I already have non tank toons that have max defenses. Now every toon will have much better defenses. Those toons that are Defense capped already will be doing more DPS. I already have run on some decent teams that many where defense capped in which no tank was needed. I think it will make tanks and brute needed even less. I think scrappers will win out since they can with certain sets be defensed capped and deal even more DPS. Pretty much a tank that deals more damage.

There used to be a time when the game had a certain model. Meaning a players should be able to handle 3 minions or 1 LT and 1 minion. But as I read in a Q&A one time, when one of the devs where asked what the current model was. The answer they gave as fun, that they look at what is fun for the player. It sounds great but it also becomes less challenging. I get more of a challenge sometimes out of figuring out how to get a build defense capped then doing some of these missions. Or seeing how fast we can do a SF or TF..

Don't hate the game, I think its fun. But it was more challenging when you relied on a tank a bit more and everyone else had a part to deal with. Now the lines of blurred and you have Scrappers, Dominators, and even some Trap set Defenders / Corruptors tanking.
It's always been easy.


 

Posted

Quote:
Originally Posted by Frostburnt View Post
I personally see nothing but good with this. I mean, to be able to add in extra stuff instead of having to take these powers will be huge. Let's just hope they add in more slots as well and this will be fantastic. Then again, I also heard there's to be three new power sets too if I read correctly so guess we'll see once more I19 info is released
An easy way around this would be to allow us to slot 3 slots from lvl 11 to 50 instead of lvl 31 to 50.

(thats 10 extra slots)



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by plainguy View Post
Don't hate the game, I think its fun. But it was more challenging when you relied on a tank a bit more
So, back when everyone was rubbish?

(Nobody has to rely on a tank, in the same way tanks don't rely on teammates to kill things.)


 

Posted

I'd like to see Veteran Rewards become merits that you can cash in for special things like things available at the PlayNC store (respecs, chr slots, AE mission slots, Renames, Global renames, and a variety of veteran powers that are lumped together into a Veteran Power Pool).

Then you could spend the merits on those things instead of getting stuff that thematically doesn't work with your character. For instance, my main doesn't need all six sprints and Ninja Run. He also doesn't need ghost slaying ax, nemesis staff and sands of mu. By allowing veterans merits toward the things mentioned above, a player has more control over the things he uses and doesn't become a power collector as I am now.

(Some additional thoughts on what you could spend veteran merits on could include exchanging veteran merits for reward, vanguard, and hero merits as well as AE tickets. Also, there could be 30 day temp powers that grant at 10% bonus on XP and/or inf as well as buying keys to unlock the winter slopes, and special veteran enhancements.)


 

Posted

Quote:
Originally Posted by Santa_Laws View Post
I'd like to see Veteran Rewards become merits that you can cash in for special things like things available at the PlayNC store (respecs, chr slots, AE mission slots, Renames, Global renames, and a variety of veteran powers that are lumped together into a Veteran Power Pool).

Then you could spend the merits on those things instead of getting stuff that thematically doesn't work with your character. For instance, my main doesn't need all six sprints and Ninja Run. He also doesn't need ghost slaying ax, nemesis staff and sands of mu. By allowing veterans merits toward the things mentioned above, a player has more control over the things he uses and doesn't become a power collector as I am now.

(Some additional thoughts on what you could spend veteran merits on could include exchanging veteran merits for reward, vanguard, and hero merits as well as AE tickets. Also, there could be 30 day temp powers that grant at 10% bonus on XP and/or inf as well as buying keys to unlock the winter slopes, and special veteran enhancements.)
I could see this only if you could buy character-wide things for the Veteran merits, and not account-wide things. Items such as character slots, for instance. I could just make a throwaway character, turn all of his vet rewards into vet merits, buy a bunch of character slots, and then delete the character. As such, that wouldn't work.

However, trading them in for vanguard merits or AE tickets might work, but even things like regular or hero merits could be exploited.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
It would be nice if we started getting the three slots at level 25 instead of 31. Then by 50 we'd have three more than now.

I don't think that would be game breaking, but I don't expect it to happen either.



.
Quote:
Originally Posted by Big_Soto View Post
They currently give us 2 slots for lvl 25, 27, and 29. I think they should bump those up to 3 slots each and this will give us an extra 3 more slots for some powers. I know its not a lot, but every little bit helps.
Great minds think alike


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

One of my first expectations when we started hearing about the incarnate system was that we would be earning incarnate slots. IE. Enhancement slots that would ONLY allow for Incarnate enhancements to be placed in them, and that we would be able to earn up to 10 slots. Maybe a bit too "hopeful" on my part. (Seems I read something into the information that wasn't there.)

Back to the original post. I know I mentioned what I was going to change on my Fire/Fire tank, but have a few other tanks that will get updated as well.

My SD/SS will end up getting Hasten, Conserve Power and Physical Perfection.

My Dark/Dark tank will re-aquire Salt Crystals, gain Quick Sand and Soul Transfer.

My Stone/Stone tank will gain Physical Perfection, and probably Teleport Foe and Maneuvers. Still not 100% sure about this but it's currently where I'm leaning.

My Inv/DM will gain Resist Energies, Resist Elements and Unstoppable.

And I'll stop my list here for now.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Well, it's kind of pointless to debate it, but I really don't see extra slots happening. Making Fitness inherent is already a boon, and the devs already have plans to make our characters more powerful (albeit at level 50). I don't see them wanting to steal any thunder from their Incarnate system by giving us more slots, or upsetting the balance of the 1-50 game any further than making Fitness an inherent already does. I'll be the first to go "sweet, I'll take more slots" if they give them, but I'm not holding my breath, either.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Well, it's kind of pointless to debate it, but I really don't see extra slots happening. Making Fitness inherent is already a boon, and the devs already have plans to make our characters more powerful (albeit at level 50). I don't see them wanting to steal any thunder from their Incarnate system by giving us more slots, or upsetting the balance of the 1-50 game any further than making Fitness an inherent already does. I'll be the first to go "sweet, I'll take more slots" if they give them, but I'm not holding my breath, either.
The value of extra slots would depend immensely on the powersets in question. My Invuln tankers and brute have all the slots they need. They have at least three powers that don't require any slots at all; four if they took Unstoppable (only the Brute). It's easy for them to six slot all their attacks; and having each attack six slotted makes life easier if you are building for defense bonuses too.

My Willpower characters tend to be starved for slots; everything they take in their defense set is worth slotting, with the exception of Strength of Will. Slotting one power means removing one from another.

I'd imagine things are similar with other sets as well.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

all my new tanks are on hold til this changes comes through.

honestly i love the class, my favorite in the game but the lower levels are a bit of a shlep to be honest.

but hey on the upside i'll be trying out a few new combo's now


 

Posted

Most noticeable change it's made on my Invuln/Kinetics/Energy plans is the fact that I can now get two more of my passive armors in before level 20. Doesn't sound like much, sure, but given the fact that I'll have em for any TF regardless of exemplar level makes doing Positron, Synapse, and the Cavern much, much easier.

So yeah, I think that'll be the biggest noticeable change for me. Lower levels I'm gonna be much more of a Tanker, rather than a weak Scrapper.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
unless some extra slots were added at lower levels
Not to be argumentative, but we are getting extra slots. We're getting the four slots that automatically come with each fitness power for free. Every character will be able to use four more enhancements than they can now.

While I can't agree with anyone asking for extra slots, I have liked the idea —several years old now— to remove the free enhancement slot we get for each power and instead add an extra enhancement slot to the following level. If we want to throw in the obligatory one enhancement slot into a power we can, but we could also leave some power unslotted and therefore divert slots to areas we may want them more.


 

Posted

Quote:
Originally Posted by Dersk View Post
Not to be argumentative, but we are getting extra slots. We're getting the four slots that automatically come with each fitness power for free. Every character will be able to use four more enhancements than they can now.

While I can't agree with anyone asking for extra slots, I have liked the idea —several years old now— to remove the free enhancement slot we get for each power and instead add an extra enhancement slot to the following level. If we want to throw in the obligatory one enhancement slot into a power we can, but we could also leave some power unslotted and therefore divert slots to areas we may want them more.
Question:

If you don't want to slot a power at all, even its default slot, why did you take it? I can't imagine why you'd use a power in such a state or that you couldn't find one aspect worth enhancing.

I supposed possibly you took it because you "had" to, because it was a prerequisite for the power(s) you actually wanted.

In that case, I'd suggest again that the devs take the power prerequisites off all regular, Patron and Ancillary pools and allow players to take a power as long as they meet the level requirment. You'd still be limited to a set number of pools, of course; no dipping into both Energy and Pyre Mastery for example.

City Traveler would still allow vets the advantage to get their travels at level 6, but everyone else could then take their travel power at 14 without needing one of the powers in the pool.



.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Question:

If you don't want to slot a power at all, even its default slot, why did you take it? I can't imagine why you'd use a power in such a state or that you couldn't find one aspect worth enhancing.

I supposed possibly you took it because you "had" to, because it was a prerequisite for the power(s) you actually wanted.

In that case, I'd suggest again that the devs take the power prerequisites off all regular, Patron and Ancillary pools and allow players to take a power as long as they meet the level requirment. You'd still be limited to a set number of pools, of course; no dipping into both Energy and Pyre Mastery for example.

City Traveler would still allow vets the advantage to get their travels at level 6, but everyone else could then take their travel power at 14 without needing one of the powers in the pool.



.
Hmm, interesting thought there. I'm not sure if it would be good, bad or indifferent but it's interesting. It WOULD tend to throw a fairly sizeable monkey wrench into power selection though so I'm not sure the Dev's would go for it. On the other hand, I wouldn't have expected Fitness to become inherent after all these years and all the requests for just that.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I have some slot starved builds right now and adding THREE powers that I MUST take without the ability to slot them at all is not an improvement for many of my characters.

Some can get by perfectly fine with a few added powers unslotted, however the majority can improve with more slots.

Bottom Line.. I want more slots !!!!!!!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

"If you don't want to slot a power at all, even its default slot, why did you take it? I can't imagine why you'd use a power in such a state or that you couldn't find one aspect worth enhancing."
The question of a power being "worth slotting" is highly subjective. Maybe base stats on stamina is sufficient recovery for my tank to do what I want.
Or put another way tons of folks take combat jumping for the immob protection and combat movement, but I have yet to see someone recommend ED capping the jump or defense components.
Ice patch is another example, it works fine unslotted, why not use the base slot somewhere else?


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders