Fitness to become inherent in i19
oh hey, how do you slot level 50 IOs in your lowbies?
cause that would be really great if it were possible! |
Or 153% vs 176% base Regeneration / 133% vs 147.5% base Recovery with 1 vs 3 SOs?
not seeing how EVERYONE taking 3 fitness powers earlier rather than later does anything for variety.
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http://boards.cityofheroes.com/showt...240831&page=61
While I would have agreed that 99% take the pool and probably everyone of those takes Health, Stamina, and either Swift OR Hurdle as the annoying prerequisite.
Even if that was the case, there'd still now be those that take Hurdle and those that take Swift instead. And obviously there are some that take both too. And the few that dont take Health or dont take Stamina. Or break the mold by having powers from four non-Fitness pools.
Not much, admitted, but a variety that will become lost when everyone get everything.
143% vs 151% base Regeneration / 127% vs 137.5% base Recovery with 1 vs 3 Training inspirations then?
Or 153% vs 176% base Regeneration / 133% vs 147.5% base Recovery with 1 vs 3 SOs? |
Strange, as you yourself said here that you at least once didn't take Fitness for Stamina but for Swift AND Hurdle. http://boards.cityofheroes.com/showt...240831&page=61 |
Right now 99% of the players in the game spent three power choices on the Fitness pool. Next issue they will be able to spend those three choices on other stuff. That will increase diversity.
Why does this fact confuse you?
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how's that answer my question?
Which is relevant how? Right now 99% of the players in the game spent three power choices on the Fitness pool. Next issue they will be able to spend those three choices on other stuff. That will increase diversity. Why does this fact confuse you? |
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I: The sots make little difference. I give numbers for IOs.
You: oh hey, how do you slot level 50 IOs in your lowbies?
cause that would be really great if it were possible!
I show that it doesnt make much difference for Training enhancements and SOs either.
So adding and slotting more slots makes no massive difference, regardless of whether you can have IOs for it or not.
Question answered?
Which is relevant how?
Right now 99% of the players in the game spent three power choices on the Fitness pool. Next issue they will be able to spend those three choices on other stuff. That will increase diversity. Why does this fact confuse you? |
If that four powers become inherent, you'll have the same amount of power choices but less powers to choose from. That means less possible combinations of powers. Less 'variety'.
But that wasn't even the point as they will come up with more fancy powers to make up for that.
The point was, if 99% take three powers of that pool now, even those 99% don't take all four. And from what people including yourself wrote, they don't all take the same three.
But everyone will be given all four.
Which means less variety.
But Airhammer is probably right. It's probably pointless because they'll likely do it anyway, since it has been put up as an announcement and not for a discussion.
The point was, if 99% take three powers of that pool now, even those 99% don't take all four. And from what people including yourself wrote, they don't all take the same three.
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So if we were giving the choice of taking them at level 2 instead of them being inherent, I'd still probably take all 4 on every new toon I'd make.
As much as I sympathize with Airhammer's P.O.V...
It doesn't confuse me. It's just wrong.
If that four powers become inherent, you'll have the same amount of power choices but less powers to choose from. That means less possible combinations of powers. Less 'variety'. |
The point was, if 99% take three powers of that pool now, even those 99% don't take all four. And from what people including yourself wrote, they don't all take the same three. But everyone will be given all four. Which means less variety. |
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my Ill/emp controller doesnot have fitness pool, so getting the free fitness will be automatic when I19, 4 IO slotting later to fill default slot and she will be I19 ready.
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I show that it doesnt make much difference for Training enhancements and SOs either.
So adding and slotting more slots makes no massive difference, regardless of whether you can have IOs for it or not. Question answered? |
If you're genuinely trying to say the difference between trainings and level 50 IOs isn't "much", you have way bigger problems than your reading comprehension.
But everyone will be given all four. Which means less variety. |
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No, you were using 50's for a reason, because they provide the greatest benefit. That benefit doesn't apply to lower level characters. I wondered how I could get that level 50 benefit for my lowbies, you went on a strange irrelevant digression.
If you're genuinely trying to say the difference between trainings and level 50 IOs isn't "much", you have way bigger problems than your reading comprehension. |
But for greater good and forum decency, I shall refrain from that and try to explain.
The point of seebs was: "You can have different effects now by putting more slots into it.", at the example of Stamina.
(and of course putting enhancements into that. Which I assume is a given.)
Which is generally true.
My counterpoint was that it doesn't make much of a difference whether you have the base effect of the power plus that of one X enhancement in the free slot (Heal in Health, Endurance in Stamina, ... ) or the base effect of the power plus the reasonable maximum of three X enhancements of the same X as in the comparison.
I used level 50 IOs for the example because they are the best way to boost a single aspect of a power. With everything that gives less %, having two more slots filled with that enhancements will make even less difference.
Plus they are very common in builds, and most people build their characters for level 50, not to be awesome at, say, level 25 to 30, then suddenly suffer from bad slotting choices and require a respec.
I guess you COULD somehow put 5 additional slots into one of those power at a level when the best Enhancement bonus available is like 15%, and THEN have like 185% the effect of the power where with just the one free slot you'd just have 115%. And feel cool until better % becomes available 5 levels later. But few people have 5 slots to spare that early in the game.
Plus after all, following the 'everybody does it now anyway' argumentation, everyone has three slots in Health and Stamina now anyway.
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From a power variety perspective, there is no way that this does not improve variability. Even at a low level there area ton of powers that you can take that are decent with just the base slot - Taunt on Tanks, travel powers, prereq's for powerpools you eventually want (most people don't put boxing into an attack chain for instance). At higher levels it will make it easier to take self rezz's, certain powers from the leadership pool, stealth, and other powers that I wouldn't have even thought of before simply because stamina on just about every character I owned, ate up 3 power selections, 1 power pool selection, and two slots (I don't usually bother putting 2 more slots into health unless I'm trying to min/max regeneration on a character...I usually just recover with some kind of self heal. Unless I don't have one and then I generally don't need one. Besides greens drop readily enough)
It will make certain character's choices harder in a way - my SoA and Warshade already have too many powers to choose from and taking stamina helped me self limit. Yet with that said, it STILL won't matter that much. You can argue that in terms of slots inherent stamina is a questionable thing (when in reality it's not that different from before because, and I can't speak for most people,but for me it only ate up 2 slots I had to give out. Ever.) but there's no possible way that making something inherent that you see on virtually every random build I come across (save for a select few that always seem to come out to answer it - please notice my word choice) doesn't help build variability.
Things are being blown well out of proportion. As usual.
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Bree the Barricade: lvl 50 Stone/Axe
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Plasmic's Guide to Regeneration
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As with so many arguments, it depends on how you're defining terms.
For the purposes of this argument, you can define "variability" in power picks two ways. You could define it as:
A) a measure of how much difference there is in all powers picked when comparing two builds with the same AT and powersets.
OR
B) a measure of how much difference there is in optional powers picked when comparing any two builds with the same AT and powersets.
Definition (A) means you have to include all the powers we all get, such as Sprint and Rest. If you use this definition, inherent Fitness reduces overall variability in builds, because it increases the total number of powers any two builds will have in common. Even if most people had it to start with, everyone will have it after I19.
Definition (B) means you specifically exclude the powers we all get, because they aren't choices anyway. If you use this definition, inherent Fitness increases overall variability, because it takes three powers most people choose to take and removes them from the list of optional choices. Players will then replace those three powers with other optional choices, which will (probably) not always be the same choices.
BlueRaptor is using definition (A). Everyone arguing with him seems to be using definition (B).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Is there by any chance, or would be nice if not, to alternatively have a way to increase your regeneration and recovery with incarnates, via maybe some accolade bonuses, or "earned" auto powers similar to patrons, and also to get more slots for the increased power availability?
One big concern, for blasters for example, I like focusing to regenerate, and hate aid self, but seems like that's going to be the new standard on a blaster with this new issue. It would be nice to have more options for regeneration for a more alternate way to play/build. With fitness going inherent, and aid self feeling more like the norm I almost feel there should still be a pool like fitness to increase regeneration etc.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Is there by any chance, or would be nice if not, to alternatively have a way to increase your regeneration and recovery with incarnates, via maybe some accolade bonuses, or "earned" auto powers similar to patrons, and also to get more slots for the increased power availability?
One big concern, for blasters for example, I like focusing to regenerate, and hate aid self, but seems like that's going to be the new standard on a blaster with this new issue. It would be nice to have more options for regeneration for a more alternate way to play/build. With fitness going inherent, and aid self feeling more like the norm I almost feel there should still be a pool like fitness to increase regeneration etc. |
Well, Health boosts your regeneration. And if you're after something other than Aid Self, you could look at trying to get Tough and Weave, Hover/Combat Jumping, or Maneuvers. They all give you a bit more time to let your regeneration kick in. Combine with +Defense IOs and you've got a potentially quite sturdy character, without Aid Self.
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
If they removed the fitness pool from the game and instead increased everyone's base movement speeds, health regeneration and recovery, would you still be whining about it?
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It's having to decide which 4 'replacement' powers to pick that I have a problem with....
Yes.
It's having to decide which 4 'replacement' powers to pick that I have a problem with.... |
But for obvious reasons I WOULD like to see the ability to get more slots, even if they're earned post-50 through something like getting an accolade etc. As I would like to see more options for regeneration and recovery.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Since you *HAVE* to take a power or assign slots to actually level up (unlocking higher tier contacts), I am required to pick a power I don't want or continue either simply patrolling or teaming and be at a disadvantage because there wasn't a power I liked at that level.
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Truly, the devs are monsters in human form!
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My City Was Gone
Huge difference.
( = 156% vs 180% base Health, 135% vs 150% base Stamina without accolades and other powers)
True as that may be, just making the powers AVAILABLE at earlier levels would do that too, and still keep the variety.
I can understand saying people should have to use power selections to get stamina (I don't think they should), but saying forcing people to spend power choices on stamina increases variety is just not really sensible. Now, if there were actual alternatives to stamina available to the vast majority of players it would be true that there would be more variety. But most powersets simply have no alternative.
This is coming from someone whose main two characters don't have stamina, for what it's worth.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)