Santa_Laws

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  1. I am facebook.com/senseidyer
  2. After talking with several people in-game, it has occurred to me that more people do not take advantage of the enhancement boosters than I originally thought. Do you and what are your reasons/results? If you do, how far have you boosted?
  3. Back in the days of Hami Raids, I herded 27 GMs to the center of Hami before the raid started. I had an SG mate record the whole thing.

    That was back when I could slot taunt in every power I had and there was no Agro limit.
  4. I used to be able to start up COH and then start a second instance with a second account. What happened?
  5. Quote:
    Originally Posted by Archiviste View Post
    and on which date ?
    Just a guess but I think tonight.
  6. Wish this had a daytime version
  7. What did my weekly kheldian taskforce in as the time.
  8. Thanks, I'll look into that build. Can you provide info on your playstyle with this build?
  9. Quote:
    Originally Posted by Infini View Post
    I've got my personal builds lying around somewhere on the forums. Not sure if it's on the laptop I'm using currently, though.

    Are you looking for a leveling build or an endgame build?

    Any particular powers you absolutely want/don't want?

    Any particular goals for the build? Defense/Recharge?
    Honestly, I am starting this Dom as my first ever. I think an End-Game Dom would be nice. As far as power preferences, I hardly know wnough about them.
  10. I am currently working on levelling up my mind/psy dom. Since this is my first attempt at a dom, I am curious what you guys would suggest buildwise.

    Anyone willing to tackle it?
  11. Quote:
    Originally Posted by Lucky666 View Post
    aww come on just tell us
    If most people were to take a guess, it would be right before the Halloween Event by maybe 2 to 3 weeks.
  12. If anyone is having this problem, try this...

    It sounds like the NCSoft Launcher had a corrupted load, so

    1. Uninstall the old one and delete the folder it sat in.

    2. Reinstall from ftp://ftp.ncsoft.com/Launcher/NCsoftLauncherSetup.exe

    This helped me and I hope it helps you.
  13. I am getting the error also.

    Results fron NSLookup

    Code:
    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.
    C:\Users\david>nslookup cohlive.patcher.ncsoft.com
    Server: dnsr1.sbcglobal.net
    Address: 68.94.156.1
    Non-authoritative answer:
    DNS request timed out.
    timeout was 2 seconds.
    Name: a1755.g.akamai.net
    Addresses: 63.236.252.104
    63.236.252.131
    Aliases: cohlive.patcher.ncsoft.com
    cohlive.patcher.gtm.ncsoft.com
    cohlive.patcher.ncsoft.com.edgesuite.net
    Contents of NCApplicationLog.log
    Code:
    2011-08-01 11:06:11.0913 : 1 : Info : Rolling the log files...
    2011-08-01 11:06:11.1069 : 1 : Info : Starting: 
    C:\Program Files (x86)\NCSoft\Launcher\_Launcher.exeC:\Program Files (x86)\NCSoft\Launcher\NCLauncher.exe 
    Full assembly name: _Launcher, Version=1.5.27.4, Culture=neutral, PublicKeyToken=null
    2011-08-01 11:06:11.1069 : 1 : Info : Windows version: 6.1.7601.65536 (Vista)
    2011-08-01 11:06:11.1069 : 1 : Info : Starting _Launcher...
    2011-08-01 11:06:11.1069 : 1 : Info : --- Parsing Command Line ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Command Line Parsed---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Setting Up Application Data ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Initializing Launcher App ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Creating User Mutex ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Setting up IPC Channel ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Not Still Running, Setting Up IPC ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Attemping Register IPC ---
    2011-08-01 11:06:11.1225 : 1 : Info : --- Handle First Instance ---
    2011-08-01 11:06:11.1381 : 1 : Info : --- Initializing Configuration Group ---
    2011-08-01 11:06:11.1537 : 1 : Info : --- Initalizing Language And Region ---
    2011-08-01 11:06:11.1537 : 1 : Info : --- Creating Splash Screen ---
    2011-08-01 11:06:11.4657 : 1 : Info : --- First Run Initialization ---
    2011-08-01 11:06:11.4657 : 1 : Info : --- Update Self ---
    2011-08-01 11:06:11.5593 : 1 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-08-01 11:06:11.5593 : 1 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-08-01 11:06:11.5749 : 1 : Info : BasicDownloader: Downloading 1 files for a total of :  bytes.
    2011-08-01 11:06:11.5749 : 1 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/N...entVersion.xml" to "C:\Users\david\AppData\Local\Temp\tmpEB88.tmp".
    2011-08-01 11:06:12.8229 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 205.234.225.98
    2011-08-01 11:06:12.8229 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 205.234.225.90
    2011-08-01 11:06:12.8229 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 2 = 205.234.225.96
    2011-08-01 11:06:12.8385 : 1 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/N...entVersion.xml" completed successfully.
    2011-08-01 11:06:12.8385 : 1 : Info : FileVerifier: Verifying: 'C:\Users\david\AppData\Local\Temp\tmpEB88.tmp'  Expected Hash = ''  Expected Length = -1
    2011-08-01 11:06:12.8385 : 1 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-08-01 11:06:12.8385 : 1 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-08-01 11:06:12.8541 : 1 : Info : Patcher: BeginOp:  : () : 0%
    2011-08-01 11:06:12.8541 : 1 : Info : Patcher: EndOp:  : () : 20%
    2011-08-01 11:06:12.8541 : 1 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-08-01 11:06:12.9789 : 1 : Info : --- Evaluating Registry ---
    2011-08-01 11:06:13.1349 : 1 : Info : --- Creating LauncherApplication ---
    2011-08-01 11:06:13.1349 : 1 : Info : --- LauncherApplication Run ---
    2011-08-01 11:06:13.6029 : 1 : Info : --- Closing Splash Screen ---
    2011-08-01 11:06:13.6185 : 1 : Error : 
    
    Summary For :
    ======================================
    --> MachineName: HOME-TOUCH
    --> TimeStamp: 8/1/2011 4:06:13 PM
    --> FullName: NC.Logging, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    --> AppDomainName: StubDomain
    --> WindowsIdentity: home-touch\david
    Exception Information Details:
    ======================================
    Exception Type: System.Xml.XmlException
    LineNumber: 1
    LinePosition: 18
    SourceUri: 
    Message: 'JavaScript' is an unexpected token. The expected token is '"' or '''. Line 1, position 18.
    Data: System.Collections.ListDictionaryInternal
    TargetSite: Void Throw(System.Exception)
    HelpLink: NULL
    Source: System.Xml
    StackTrace Information Details: 
    ======================================
       at System.Xml.XmlTextReaderImpl.Throw(Exception e)
       at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
       at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
       at System.Xml.XmlTextReaderImpl.ParseAttributes()
       at System.Xml.XmlTextReaderImpl.ParseElement()
       at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
       at System.Xml.XmlTextReaderImpl.Read()
       at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
       at System.Xml.XmlDocument.Load(XmlReader reader)
       at System.Xml.XmlDocument.LoadXml(String xml)
       at XmlPreprocess.XmlPreprocessor.ReadProperties(String xmlText, PropertyBag properties)
       at XmlPreprocess.XmlPreprocessor.Preprocess(String fileSource, Stream destStream, PropertyBag properties, Boolean preserveMarkup)
       at NC.Launcher.ItemList.LoadItemsFile(String itemsFile, LauncherGameAddendums gameAddendums)
       at NC.Launcher.ItemList.Populate()
       at NC.Launcher.LauncherWorkItem.Initialize(LauncherShell shell, CommandLine commandLine)
       at NC.Launcher.LauncherApplication.AfterShellCreated()
       at Microsoft.Practices.CompositeUI.CabShellApplication`2.OnRootWorkItemInitialized()
       at Microsoft.Practices.CompositeUI.BuilderStrategies.RootWorkItemInitializationStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.CompositeUI.BuilderStrategies.CommandStrategy.BuildUp(IBuilderContext context, Type t, Object existing, String id)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.CompositeUI.BuilderStrategies.EventBrokerStrategy.BuildUp(IBuilderContext context, Type t, Object existing, String id)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.MethodExecutionStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.PropertySetterStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.CreationStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.ReflectionStrategy`1.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.ReflectionStrategy`1.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.ReflectionStrategy`1.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.SingletonStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.BuilderStrategy.BuildUp(IBuilderContext context, Type typeToBuild, Object existing, String idToBuild)
       at Microsoft.Practices.ObjectBuilder.TypeMappingStrategy.BuildUp(IBuilderContext context, Type t, Object existing, String id)
       at Microsoft.Practices.ObjectBuilder.BuilderBase`1.DoBuildUp(IReadWriteLocator locator, Type typeToBuild, String idToBuild, Object existing, PolicyList[] transientPolicies)
       at Microsoft.Practices.ObjectBuilder.BuilderBase`1.BuildUp(IReadWriteLocator locator, Type typeToBuild, String idToBuild, Object existing, PolicyList[] transientPolicies)
       at Microsoft.Practices.CompositeUI.WorkItem.BuildUp()
       at Microsoft.Practices.CompositeUI.CabApplication`1.Run()
       at NC.Launcher.SingleInstanceLauncherApp.HandleFirstInstance(CommandLine commandLine)
       at NC.Launcher.SingleInstanceApplication.Run(CommandLine commandLine, String mutexName)
       at NC.Launcher.Program.Main(String[] args)
  14. Quote:
    Originally Posted by Infini View Post
    Still think you can do even better with less expense. >.>
    I already have all of those enhancements and am not going to sell them or invest in tons of respecs to change those.

    So with that in mind, what can I improve?
  15. So after my initial live build was posted up, I got several suggestion and started messing around with the slotting/powers and enhancments. I have come up with a build that surpasses my previous one with very little change. Tell me what you think of it..

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Santa Laws (take two): Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Ice Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Arctic Mastery
    Hero Profile:
    Level 1: Frozen Armor
    • (A) Shield Wall - Endurance/Recharge: Level 50
    • (3) Shield Wall - Defense: Level 50
    • (3) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (5) Shield Wall - Defense/Endurance: Level 50
    • (5) Shield Wall - Defense/Recharge: Level 50
    Level 1: Frozen Fists
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (7) Mako's Bite - Accuracy/Damage: Level 50
    • (7) Mako's Bite - Damage/Endurance: Level 50
    • (9) Mako's Bite - Damage/Recharge: Level 50
    • (9) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 2: Hoarfrost
    • (A) Panacea - +Hit Points/Endurance: Level 50
    • (11) Panacea - Heal: Level 50
    • (11) Panacea - Heal/Endurance: Level 50
    • (13) Panacea - Hea/Recharge: Level 50
    • (13) Panacea - Endurance/Recharge: Level 50
    • (15) Panacea - Heal/Endurance/Recharge: Level 50
    Level 4: Chilling Embrace
    • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    Level 6: Fly
    • (A) Endurance Reduction IO: Level 50
    Level 8: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    Level 10: Ice Sword
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Damage: Level 50
    • (40) Mako's Bite - Damage/Endurance: Level 50
    • (42) Mako's Bite - Damage/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 12: Icicles
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (23) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (23) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (25) Scirocco's Dervish - Damage/Endurance: Level 50
    • (25) Scirocco's Dervish - Damage/Recharge: Level 50
    • (27) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 14: Boxing
    • (A) Empty
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (27) Adjusted Targeting - To Hit Buff: Level 50
    • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    Level 18: Glacial Armor
    • (A) Shield Wall - Defense: Level 50
    • (29) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (31) Shield Wall - Defense/Endurance: Level 50
    • (31) Shield Wall - Defense/Recharge: Level 50
    • (31) Shield Wall - Endurance/Recharge: Level 50
    Level 20: Ice Patch
    • (A) Endurance Reduction IO: Level 50
    Level 22: Tough
    • (A) Gladiator's Armor - Resistance: Level 50
    • (33) Gladiator's Armor - End/Resist: Level 50
    • (33) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 26: Energy Absorption
    • (A) Shield Wall - Defense: Level 50
    • (34) Shield Wall - Defense/Endurance: Level 50
    • (34) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (36) Shield Wall - Defense/Recharge: Level 50
    • (36) Shield Wall - Endurance/Recharge: Level 50
    • (36) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 28: Freezing Touch
    • (A) Hecatomb - Accuracy/Recharge: Level 50
    • (37) Hecatomb - Damage/Recharge: Level 50
    • (37) Hecatomb - Damage/Endurance: Level 50
    • (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (39) Hecatomb - Damage: Level 50
    • (39) Hecatomb - Chance of Damage(Negative): Level 50
    Level 30: Weave
    • (A) Gift of the Ancients - Defense: Level 40
    • (39) Gift of the Ancients - Defense/Endurance: Level 40
    Level 32: Hibernate
    • (A) Healing IO: Level 50
    Level 35: Frost
    • (A) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Recharge: Level 50
    • (50) Ragnarok - Damage/Endurance: Level 50
    • (50) Ragnarok - Chance for Knockdown: Level 50
    Level 38: Frozen Aura
    • (A) Armageddon - Damage: Level 50
    • (42) Armageddon - Chance for Fire Damage: Level 50
    • (43) Armageddon - Damage/Recharge: Level 50
    • (43) Armageddon - Damage/Endurance: Level 50
    • (43) Armageddon - Accuracy/Recharge: Level 50
    • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
    Level 41: Block of Ice
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (45) Apocalypse - Damage/Endurance: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (46) Apocalypse - Damage: Level 50
    • (46) Apocalypse - Damage/Recharge: Level 50
    • (46) Apocalypse - Accuracy/Recharge: Level 50
    Level 44: Permafrost
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 47: Maneuvers
    • (A) Gift of the Ancients - Defense: Level 40
    • (50) Gift of the Ancients - Defense/Endurance: Level 40
    Level 49: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 0: Call to Justice
    Level 0: Zero-G Pack
    Level 50: Cryonic Core Final Judgement
    Level 50: Seers Core Superior Ally
    Level 50: Diamagnetic Radial Flawless Interface
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    • (15) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (17) Numina's Convalescence - Heal: Level 50
    • (17) Miracle - +Recovery: Level 40
    • (19) Miracle - Heal/Endurance: Level 40
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (19) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 7.56% Defense(Fire)
    • 7.56% Defense(Cold)
    • 7.88% Defense(Energy)
    • 7.88% Defense(Negative)
    • 14.1% Defense(Psionic)
    • 9.75% Defense(Ranged)
    • 9.13% Defense(AoE)
    • 6% Enhancement(Heal)
    • 54% Enhancement(Accuracy)
    • 47.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 302.2 HP (16.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 6.6%
    • 26% (0.43 End/sec) Recovery
    • 78% (6.09 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 10.6% Resistance(Fire)
    • 10.6% Resistance(Cold)
    • 8.67% Resistance(Energy)
    • 11.8% Resistance(Negative)
    • 19.6% Resistance(Toxic)
    • 4.58% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Shield Wall
    (Frozen Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 42.2 HP (2.25%) HitPoints
    • MezResist(Repel) 1000% (8% chance)
    Mako's Bite
    (Frozen Fists)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Panacea
    (Hoarfrost)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.78 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    • 28.1 HP (1.5%) HitPoints
    Mako's Bite
    (Ice Sword)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Scirocco's Dervish
    (Icicles)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    Shield Wall
    (Glacial Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 42.2 HP (2.25%) HitPoints
    • MezResist(Repel) 1000% (8% chance)
    Gladiator's Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Shield Wall
    (Energy Absorption)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 42.2 HP (2.25%) HitPoints
    • MezResist(Repel) 1000% (8% chance)
    • 1.89% Resistance(Energy,Negative)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Hecatomb
    (Freezing Touch)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    Ragnarok
    (Frost)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Armageddon
    (Frozen Aura)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Apocalypse
    (Block of Ice)
    • 16% (1.25 HP/sec) Regeneration
    • 56.2 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Steadfast Protection
    (Permafrost)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gift of the Ancients
    (Maneuvers)
    • 2% (0.03 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. If only it was on a weekday.

    Wish I had this kind of support for my WKTF.
  17. I have some of hte villain GMs on my badger that I still need. With that said, I cannt switch yet. I have too many hero points built up and do not want to lose them.

    I will join, but not sure what toon yet.
  18. Quote:
    Originally Posted by LSK View Post
    Well I never said i got this i just did it as the rest of the team tries to figure out who is going to stealth, btw u mentioned something earlier in the post about teaming up with u? what server do u play on.
    Mostly protector, but I have a Santa on every server in a various stages of slotting.

    #1 Protector
    #2 Union
    #3 Guardian
    #4 Freedom
    #5 Virtue
  19. Quote:
    Originally Posted by Infini View Post
    Anyways, sorry for all that. And your comment on us stealthing in the same manner is pretty funny. I've been on teams where everyone's trying to figure out who's going to stealth to the end of a mish to use AtT and by the time they figure it out I'm already at the end lol.

    Real quick on this... have you ever just stealthed and had people ask for a TP and you simply say "I got this."?
  20. Quote:
    Originally Posted by Infini View Post
    Unintentional pissing match, I assure you, as I haven't been offended. You generated a lengthy list which I felt needed a reply, however. I didn't mean to offend you and my apologies for that. If your tank works great ingame, then that's awesome. I was making observations solely on the numbers from Mids. Kind of hard to base it on gameplay since we've never teamed together. I am rather impressed that you created such an expensive build. The time and influence invested is pretty cool, in my book. Shows that you really enjoy the character. When I actually sit down to play I'm a bit more than a casual player but I've never invested so much in a single character. Time, certainly, but not influence.

    Anyways, sorry for all that. And your comment on us stealthing in the same manner is pretty funny. I've been on teams where everyone's trying to figure out who's going to stealth to the end of a mish to use AtT and by the time they figure it out I'm already at the end lol.
    My protector Santa is the only I one I have invested like this into. Check out the new data chunk I posted above and see if you like that, I think it one ups my previous build.

    BTW, due to the incarnate powers, I find myself with autofire on Barrier nowadays. I have a 1-2 second downtime.
  21. Quote:
    Originally Posted by New Dawn View Post
    From that I've freed up 6 slots that I thought could be better spent and also could be put anywhere else ya like.

    Frozen fists is the bruise power or weave could have more shield walls or Taunt could be slotted more.

    Bedtime for me now NN.

    Edit: helps to post
    I did like some of the suggested changes and accepted a few. Some, I left alone.

    This modified version seems very nice. Your opinion?

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  22. Quote:
    Originally Posted by Infini View Post
    My rebuttal -

    #1 - My defense numbers are, in fact, for Incarnate content, too. Also, I don't have to rely on EA for defense, which is beneficial when you're, say, stealthing a mission without actually having stealth.

    #2 - Two words... Darkest Night. A 16% tohit debuff to everything except AVs, mainly, but that isn't the shiny part of this power when used with Ice Armor. It's the 21% damage debuff that stacks with CE's 14%. That's 35% total in damage debuffs, which applies to ALL attacks instead of having specific resistances. Just for giggles, I also use Void Radial Judgement, which adds another 50% dmg debuff for a time. That's 85% in dmg debuffs! Damage debuffs are one of the few things not resisted by AVs. Just by level modifiers.

    #3 - Don't forget accolades. It's actually 188.6% vs 175% with Hoarfrost on. Hoarfrost off is 152.4% vs 135%. May not seems like a whole lot, but my higher HP takes more advantage of our similar regen numbers. Couple that with my 35% damage debuff listed in #2 and I have very decent resistance to everything - even Psi.

    #4 - My 275% vs your 279% regen. I'll give you that. Your base recovery is also higher than mine. What you're not taking into consideration is consumption. After that, my net recovery is greater. Not to mention that my EA recharges a bit faster than yours, too.

    #5 - I use Ninja/Beast Run and Jetpacks if necessary. Those powers, along with Inherent Fitness, have driven my build style to be anti travel power unless it's SS for stealth or other conceptual reasons. I just don't see the point in them unless you're PvPing.

    #6 - Moot. IO stealth is pretty useless on its own. Anyone in PvP that actually plays that way will have some sort of +perc. In PvE you need at least SS to be completely invisible. I'll take my native softcapped defense over IO stealth. I just toggle off CE and Icicles and run like mad through missions I stealth.

    #7 - It's a considerable difference. My EA is up in ~17 seconds whereas yours is ~28 seconds - to put things in perspective. I can also utilize Spiritual for my Alpha, but only do so when farming. I prefer Cardiac for normal play.

    #8 AND #9 - I'm lumping these two together because they suffer the same issue - your numbers are greatly skewed and I'll tell you why. When you slot a BU proc in Mids, it is always on if you toggle it on. In your BU, you're getting BU's number with the proc's numbers automatically added to it. In order to get a more reasonable view of the effects BU will have on your powers, you have to unslot the proc when you toggle on BU. Also, when comparing your build to mine, you didn't even toggle on BU in my build.

    What does it mean? Well, your 176.5% damage buff is actually 96.5% and your 68.3% tohit buff is actually 28.3% (these are with BU on but without the proc). Without build up you have 16.5% +dmg and 0% +tohit. Your +dmg is indeed higher than mine, but by 11.5% instead of the huge difference you claimed and my meager 6% +tohit beats out your 0%. Not your fault - that little quirk in Mids is something lots of folks overlook. That said, if you want to keep the BU procs in the comparison, you should know that I use the Decimation BU proc in my Gloom, which means it will statistically fire off more often than it will in your BU as Gloom recharges faster. On top of that, my BU power recharges considerably faster than yours, making your extra 11.5% +dmg negligible.

    #10 - I'll give you the higher mez prot/res numbers but I'll say that they really only matter in PvP.

    On your insight to my overage on set bonuses - it is just one bonus, which is a 9% Acc bonus. Not a huge deal, though it kills me because I do try to avoid going over the cap in my builds. This particular one just had to happen, though.

    I didn't take offense or disrespect to your post. However, I stand by my claim that my cheaper tank still outclasses yours. I respect your vision of building your tank and it's not like I'm saying it's gimped or anything like that. If it works for you, that's great in my book. Just going by the numbers, though, it under performs in relation to the amount of influence you've invested into it. If I had 20 billion to spend on a build I'd expect it to make everything boringly easy, not just ingame, but it my normal day to day life as I would expect it to become corporeal, too (joking, mind you).
    Infini, not quite sure when this became a pissing match. I am sorry if I offended you. Your build is a good build, don't get me wrong. I just took offense when in the process of showing my build I ended up having to explain every single little detail and then defend my choice on how to play, how much I invest in my own build and even then, I cannot win with some people.

    I don't care that your build cost less, or that you get out of it a great deal that I do, or that you have fun with your build. What I do care about is when someone says that I make unorthadox choices and then talk down to me. That is why I got defensive.

    I did relook at some numbers and yes, while I did compare most powers side by side, I forgot to unclick BU on mine or click BU on yours. Additionally, I did not have the accolades or incarnate powers turned on on either build because depending on the power, it would greatly skew the numbers and there is no easy way to compare with them turned on.

    I did find it humorous that you employ the same tactic for stealthing that I do.
  23. Quote:
    Originally Posted by New Dawn View Post
    Taking this build I've analyzed it against mine which is about 20 times cheaper. For 20 times more expensive I'd expect an I win button. Your build truly wins in the +damage compartment. Shield walls are PvP IOs I believe so it should.

    Going through it here is what I came up with conclusion wise as to what differences I would make:

    I would hasten, you would have more hp over time, more end rec over time, more defense over time, your attack rate is better and you will have more build up over time, your regen rate would then be substantially better over time and all thate toxic resistance would actually come out on top compared to my build because atm they don't. Because I use Hoarfrost twice as often my toxic resist over time equals yours.

    So this build would be better with haste.

    I would try to slot all attacks well, where there is smidgens of tiny little bonuses like 4% regen I would ask myself how much is that in real terms, note that its a 1/3 of a single hp and breath a sigh of relief that 2 slots can come out of combat jump to do more in an attack than I would recieve in hp. There is no point being so far past the flight speed cap thats another slot free to go into an attack, each one of these newly freed slots that were given you nothing or something less than a hitpoint per sec in regen build an attack which can give you something more worth it, it could be additional defense.

    Lots of attack come as Smash or Lethal, when it comes to Fire there is often Lethal, if lethal misses then the fire misses, same with cold, same with energy and smash etc therefore some bonuses like what you're getting by slotting up Permafrost with Aegis over the extent of the game may not be that helpful especially in terms of minor additional fire res, but in an attack they can be and the same bonuses might be gained anyway.

    All I am saying is that if I spent that much I would of done things differently and whilst you have such a good build which may do for the content there would be something in my mind that would try to make it better. However no one writes the rule book that other people may follow so if you've found something that you think is perfect then fair play and good luck to ya, I'm still looking for perfect.
    Here is the modified build I am looking at.

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  24. I checked mids out as far as optimal slotting for the boxing/tough/weave and with hasten while droping acrobatics/super jump/combat leaping and also am looking at having block of ice with the slotting of Chilblain. So far, the numbers look comprable and not to off as far as difference between the two with the slight edge being still to my existing build. I am going to continue to look at this.
  25. Quote:
    Originally Posted by Finduilas View Post
    Sorry, but you're flat-out wrong on this point.

    Here's the description from Paragonwiki:

    http://paragonwiki.com/wiki/Steadfas...stance/Defense

    As you can see, it says that the Steadfast +Def is a global enhancement, and that:

    This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off or even if the power is greyed out because of exemplaring.
    You're right on that. Sorry about that confusion.