My new build (Ice Armor/Ice Melee) - Critique please
First thing I saw was not much res, and second thing I saw is that your end use is more then your recovery.
Still think you can do even better with less expense. >.>
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Quote:
Use 2 cytos in weave/maneuvers and don't toggle on tough. Will it balance out with the lack of endmod in EA? Not sure...
I already have all of those enhancements and am not going to sell them or invest in tons of respecs to change those.
So with that in mind, what can I improve? |
EDIT: And pack blues for tanking AVs without extra mobs.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
So after my initial live build was posted up, I got several suggestion and started messing around with the slotting/powers and enhancments. I have come up with a build that surpasses my previous one with very little change. Tell me what you think of it..
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Santa Laws (take two): Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor
- (A) Shield Wall - Endurance/Recharge: Level 50
- (3) Shield Wall - Defense: Level 50
- (3) Shield Wall - Defense/Endurance/Recharge: Level 50
- (5) Shield Wall - Defense/Endurance: Level 50
- (5) Shield Wall - Defense/Recharge: Level 50
Level 1: Frozen Fists- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (7) Mako's Bite - Accuracy/Damage: Level 50
- (7) Mako's Bite - Damage/Endurance: Level 50
- (9) Mako's Bite - Damage/Recharge: Level 50
- (9) Perfect Zinger - Chance for Psi Damage: Level 50
Level 2: Hoarfrost- (A) Panacea - +Hit Points/Endurance: Level 50
- (11) Panacea - Heal: Level 50
- (11) Panacea - Heal/Endurance: Level 50
- (13) Panacea - Hea/Recharge: Level 50
- (13) Panacea - Endurance/Recharge: Level 50
- (15) Panacea - Heal/Endurance/Recharge: Level 50
Level 4: Chilling Embrace- (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
Level 6: Fly- (A) Endurance Reduction IO: Level 50
Level 8: Wet Ice- (A) Endurance Reduction IO: Level 50
Level 10: Ice Sword- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Mako's Bite - Accuracy/Damage: Level 50
- (40) Mako's Bite - Damage/Endurance: Level 50
- (42) Mako's Bite - Damage/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 12: Icicles- (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (23) Scirocco's Dervish - Accuracy/Damage: Level 50
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (25) Scirocco's Dervish - Damage/Endurance: Level 50
- (25) Scirocco's Dervish - Damage/Recharge: Level 50
- (27) Scirocco's Dervish - Accuracy/Recharge: Level 50
Level 14: Boxing- (A) Empty
Level 16: Build Up- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (27) Adjusted Targeting - To Hit Buff: Level 50
- (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 18: Glacial Armor- (A) Shield Wall - Defense: Level 50
- (29) Shield Wall - Defense/Endurance/Recharge: Level 50
- (31) Shield Wall - Defense/Endurance: Level 50
- (31) Shield Wall - Defense/Recharge: Level 50
- (31) Shield Wall - Endurance/Recharge: Level 50
Level 20: Ice Patch- (A) Endurance Reduction IO: Level 50
Level 22: Tough- (A) Gladiator's Armor - Resistance: Level 50
- (33) Gladiator's Armor - End/Resist: Level 50
- (33) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 24: Hasten- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
Level 26: Energy Absorption- (A) Shield Wall - Defense: Level 50
- (34) Shield Wall - Defense/Endurance: Level 50
- (34) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (36) Shield Wall - Defense/Recharge: Level 50
- (36) Shield Wall - Endurance/Recharge: Level 50
- (36) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 28: Freezing Touch- (A) Hecatomb - Accuracy/Recharge: Level 50
- (37) Hecatomb - Damage/Recharge: Level 50
- (37) Hecatomb - Damage/Endurance: Level 50
- (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (39) Hecatomb - Damage: Level 50
- (39) Hecatomb - Chance of Damage(Negative): Level 50
Level 30: Weave- (A) Gift of the Ancients - Defense: Level 40
- (39) Gift of the Ancients - Defense/Endurance: Level 40
Level 32: Hibernate- (A) Healing IO: Level 50
Level 35: Frost- (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Recharge: Level 50
- (50) Ragnarok - Damage/Endurance: Level 50
- (50) Ragnarok - Chance for Knockdown: Level 50
Level 38: Frozen Aura- (A) Armageddon - Damage: Level 50
- (42) Armageddon - Chance for Fire Damage: Level 50
- (43) Armageddon - Damage/Recharge: Level 50
- (43) Armageddon - Damage/Endurance: Level 50
- (43) Armageddon - Accuracy/Recharge: Level 50
- (45) Armageddon - Accuracy/Damage/Recharge: Level 50
Level 41: Block of Ice- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (45) Apocalypse - Damage/Endurance: Level 50
- (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (46) Apocalypse - Damage: Level 50
- (46) Apocalypse - Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Recharge: Level 50
Level 44: Permafrost- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 47: Maneuvers- (A) Gift of the Ancients - Defense: Level 40
- (50) Gift of the Ancients - Defense/Endurance: Level 40
Level 49: Taunt- (A) Perfect Zinger - Chance for Psi Damage: Level 50
Level 0: Call to JusticeLevel 0: Zero-G Pack
Level 50: Cryonic Core Final Judgement
Level 50: Seers Core Superior Ally
Level 50: Diamagnetic Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (15) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (17) Miracle - +Recovery: Level 40
- (19) Miracle - Heal/Endurance: Level 40
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (19) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
------------Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 7.56% Defense(Fire)
- 7.56% Defense(Cold)
- 7.88% Defense(Energy)
- 7.88% Defense(Negative)
- 14.1% Defense(Psionic)
- 9.75% Defense(Ranged)
- 9.13% Defense(AoE)
- 6% Enhancement(Heal)
- 54% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 302.2 HP (16.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.6%
- 26% (0.43 End/sec) Recovery
- 78% (6.09 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 10.6% Resistance(Fire)
- 10.6% Resistance(Cold)
- 8.67% Resistance(Energy)
- 11.8% Resistance(Negative)
- 19.6% Resistance(Toxic)
- 4.58% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% RunSpeed
------------Set Bonuses:
Shield Wall
(Frozen Armor)
- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
- 42.2 HP (2.25%) HitPoints
- MezResist(Repel) 1000% (8% chance)
Mako's Bite(Frozen Fists)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Panacea(Hoarfrost)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.78 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
- 28.1 HP (1.5%) HitPoints
Mako's Bite(Ice Sword)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Scirocco's Dervish(Icicles)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
Shield Wall(Glacial Armor)
- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
- 42.2 HP (2.25%) HitPoints
- MezResist(Repel) 1000% (8% chance)
Gladiator's Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Shield Wall(Energy Absorption)
- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
- 42.2 HP (2.25%) HitPoints
- MezResist(Repel) 1000% (8% chance)
- 1.89% Resistance(Energy,Negative)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Hecatomb(Freezing Touch)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Gift of the Ancients(Weave)
- 2% (0.03 End/sec) Recovery
Ragnarok(Frost)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Armageddon(Frozen Aura)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Apocalypse(Block of Ice)
- 16% (1.25 HP/sec) Regeneration
- 56.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Steadfast Protection(Permafrost)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gift of the Ancients(Maneuvers)
- 2% (0.03 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.94 HP/sec) Regeneration
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Performance Shifter(Stamina)