Difficulty Bar Raised - Your Thoughts?
Only for high end stuff like Cathedral of Pain.
The low-level stuff in Praetoria is tougher than street sweeping Hellions, but I'm still seeing pick-up groups going through it fairly briskly, with a few deaths from ambushes or purple bosses.
Still seems like the game is fairly easy, some tasks require coordination and a few tasks benefit from coordination + IOs.
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168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
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I don't see the tie in to Praetoria difficulty to the Primal Earth additions like Super annoying electric stunner of control hell.
Since GR runs on a non slider function vs Primal and specific type of mobs there and map layouts..to me its like a alternate universe inside of COX.
All I know is I have done nothing but team play on many toons through GR. Without nitpicking all the stuff one may be able to do, I can say that in Praetoria one is more prone to working tighter as a team vs as loosely as we were in Primal Earth.
Seems that slightly leaning towards a more forced to teamwork + tactic leaning environment in the low levels there vs Mercy Island to me.
As for difficulty....I don't feel it is difficult at all. Just not played as loosely as the Primal earth 1-20 experience. A solid team that applies communication and tight team work will do fine.. this is usually later in levels in the past....its being introduced at younger levels it seems.
AS for IO,SO,DO ....I will leave that to the Number Crunching guys to evaluate and comment on.
I am not personally experiencing any more difficulty in the game, even in Praetoria. I just had to learn to adapt my style to the new types of enemies.
This is not to say ghouls and destroyers aren't more difficult than Hellions, Skulls and Council. They are. But they are not more difficult than Vahzilok, Longbow and Arachnos.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
My experience is that the difficulty in Primal Earth has increased, at least in certain respects. My lvl 50 softcapped kat/wp scrapper had the Maria Jenkins' Siege mish that I previously ran repeatedly since it was relaxing to kill tons of mobs with no chance of dying. Post-GR I entered the "same" mish, but it was an entirely redone mission that I was barely able to survive and complete.
Considering that the content in Praetoria is playable, if difficult, with TOs and DOs, I don't think the game is being balanced against IOs.
Considering that the content in Praetoria is playable, if difficult, with TOs and DOs, I don't think the game is being balanced against IOs.
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As for difficulty, what I've been finding is that, at lower levels (i.e. 1-16ish), players are Ding-ing at LEAST ONCE *every single mish* - including the Mission Holder - so even missions that start out challenging are trivially easy from the Ding on.
And later (16-20) you're getting your better powers and are more comfortable with your toon so not an issue then either.
Difficulty hasn't been raised.
Enemies in Praetoria may be harder than Hellions and Skulls, but they pale in comparisson to end-draining Clockwork in the pre-stamina levels, rech-flooring Vahzilok with toxic damage, chain-mezzing CoT mages before anyone has mez protection, tohit-debuffing Spectral Daemon Lords pre-SO's, and other hazardous mobs already present in Paragon City
IMO the problem isn't that the difficulty was raised in Praetoria, it the fact that far too many players have gotten into the habit of skipping the low level stuff in their rush to get to level 50 endgame content and they don't know how to play a character between the levels of 1-20.
I love the low level stuff so much that 98% of my characters are in this range and I haven't found the new content to be any more difficult than the old, and I welcome the changes to ambushes because it helps with my game immersion. I can't count the number of times prior to GR/I18 I'd see an NPC comment that I was in the building and yet I still had the freedom to move at will, no NPC's would come looking for me. Now I get the thrill of seeing them charge at me as if they were really concerned that I had discovered their nefarious plots and they were desperate to silence me.
IMO the problem isn't that the difficulty was raised in Praetoria, it the fact that far too many players have gotten into the habit of skipping the low level stuff in their rush to get to level 50 endgame content and they don't know how to play a character between the levels of 1-20.
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"I usually play an IOed to the gills brute that solos at +2x8 with no problem, why is it so hard to play my level 12 brute in Praetoria?"
Seems to me that a lot of the people who are complaining about difficulty are the ones that haven't played low level content in a long time, or who PL their characters past it in Primal Earth. Since Praetoria stops at level 20, there really isn't an option to PL your character past it with a second account.
Another possible source of the problem could be people being used to how the mobs work in Primal Earth and having difficulty adjusting to new enemy types and abilities.
I play low level content all the time, and to be honest I haven't encountered anything in Praetoria that I found to be unfairly difficult.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
EX: In let's say, Assassin strike, you would use ACC/END/DAM/RECH from mako's bite, DAM/END/RECH from Crushing impact, DAM/END/RECH from Touch of Death, etc etc etc. That way you get multiple enhancements in each slot. I think I got that right....
We give them credence, rather than the people reporting that Praetoria's too easy, right? Because that just doesn't fit the narrative.
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On topic: I don't think the devs are balancing around IO's. They've promised they wouldn't do this and I trust them not to go back on it, especially not without giving fair warning to the playerbase.
We give them credence, rather than the people reporting that Praetoria's too easy, right? Because that just doesn't fit the narrative.
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I have found it is somewhat more difficult than low level Primal Earth content, but not to the point where I feel the devs have gone too far with it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Actually i'd like to see the ablility to set missions to +5 or even +6's...
For big teams of kitted out veterans, 54's can still be a little soft.
I know this doesn't effect Praetoria and until we are able to access it on a toon higher then 20 we won't know, but it's still something i'd like to see added as an option.
Consciousness: that annoying time between naps.
Praetoria isn't too easy.
I have found it is somewhat more difficult than low level Primal Earth content, but not to the point where I feel the devs have gone too far with it. |
Some of the badguys also seem to have enhanced perception, meaning unless you're very careful you'll fight 2 groups at once a lot.
It's true. This game is NOT rocket surgery. - BillZBubba
The difficulty is not so much that the individual mobs are harder, the scenarios in Praetoria simply mean you're fighting more than 3 at a time more often solo (and correspondingly more on teams) due to the ambush structure.
Some of the badguys also seem to have enhanced perception, meaning unless you're very careful you'll fight 2 groups at once a lot. |
I think its more about the players have not yet figured out the path of least resistance in Pretoria yet.
I'm sure players will eventually take advantage of the numerous ambushes and farm them, or go back to the old sewer team runs.
Frankly, I've been liking the new missions in Pretoria even with no diff slider I still see teams wipeout constantly. I actually prefer to watch and see how players figure things out. Probably the most interesting part of the game.
I will note that powersets that are good early make a big difference on Pretoria teams vs some of the late blooming sets.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I play a lot of low level alts. I've been playing for a little over a year. I have only one level 50 character. I solo almost exclusively, except when I can get my wife to duo with me. All that said, I am among the ranks of those who don't see a dramatic difficulty increase in the Praetoria content. It seems a "little" harder, but nothing I can't handle on any of my 6 Praetorian characters (all level 10 to 14 currently). I sort of suspect if the people who posted above about veteran players not being used to the early game anymore are correct, given my relative newbie perspective. It's good to feel competent even though I can't compete with uber-players zooming through missions with big bumps to difficulty settings.
First time I ever saw those bastages I was on my Dark/Dark in a duo with my friend's AR/Devices Blaster. That *sucked*. He couldn't hit them and I couldn't hurt them when I did. That night was literally what drove my choice when I got the veteran reward to choose the Ghost-Slaying Axe.
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I think the axe needs a to hit buff against them to be really useful rather than a blind luck weapon.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Enemies in Praetoria may be harder than Hellions and Skulls, but they pale in comparisson to end-draining Clockwork in the pre-stamina levels, rech-flooring Vahzilok with toxic damage, chain-mezzing CoT mages before anyone has mez protection, tohit-debuffing Spectral Daemon Lords pre-SO's, and other hazardous mobs already present in Paragon City
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IMO the problem isn't that the difficulty was raised in Praetoria, it the fact that far too many players have gotten into the habit of skipping the low level stuff in their rush to get to level 50 endgame content and they don't know how to play a character between the levels of 1-20.
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I think a lot of that is an enemy powerset issue. You can make far stronger enemies in the MA that are still beatable but will put up a greater challenge.
I am not personally experiencing any more difficulty in the game, even in Praetoria. I just had to learn to adapt my style to the new types of enemies.
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As perhaps the first time or few is tough, but after that one should know what's coming and thus deal with the situation accordingly.
So, with all the numerous reports of increased difficulty in Praetoria, along
with new foes added to the base game (Super Stunners, Sonic Nullifiers etc.),
it begs the question: "Has the balance in the game shifted?"
Historically, the game challenges have been balanced around SO's with
the market, IO's, and Sets being purely optional, and mostly for the
min-maxers who want every last percentage point of power performance for
their characters.
With GR/I18, are we seeing a shift more towards a need for the IO's (et al)
over traditional DO/SO's?
Your Thoughts?
Regards,
4
PS> I've been a Frankenslotting IO guy all along, and don't mind the
changes, but I'm curious to know if folks think this is a trend shift along
with their opinions on it (either way, shift or not).
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.