I18: Fiery Aura and your interest in the set.


Agonus

 

Posted

With the buffs to Fiery Aura in Issue 18, how many of you are interested in playing the set now? Burn has had its Fear component removed, does most of the total damage upfront, with some of the DoT afterward. Consume has an additional effect of +Recovery for 30 seconds (I think.) Fiery Embrace now gives a 45% Damage boost to Primary, Secondary, and APP/PPP powers. This is not strict, as some powers actually gain more than the 45% damage boost. Overall this should be more damage, which even works when you are at the Damage cap.

Are there any of you that have played Fiery Aura extensively, found it to be not to your liking and shelved the set? Are these changes enough to make you play with the set again?

When Fiery Aura was proliferated over to Scrappers there was a decent amount of discussion going on, but ever since that small surge in interest there hasn't been many talks on the set. There was the thread asking what could do better than Shield Defense, which got the ball rolling on changes to a few sets. Even then though, I had to butt in that thread and repeatedly say things like "Hey! Fiery Aura is a mostly offense set and Shield Defense outshines its very own gimmick!"

From my observations in-game, I don't see many Scrappers that pick Fiery Aura. But what do I know? I only play on one server. I think this will definitely get more people to play the set, but I still feel that it isn't going to cause a big surge in played time for it.

I know I probably should have made this post after Issue 18 hits the live servers, but I'm just anxious and maybe a little discussion in advance might not be too bad.

... and because tags are no longer in use I'll add my own in the post: Fiery Aura Best Aura, Scrappers on Fire


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Well, my Martial Arts/Fiery Aura Scrapper has apparently been significantly buffed, and I was already enjoying him. I'll keep leveling him, at least when I can pull myself away from committing crimes against humanity with my Fire/Shield.

And now I have to give serious thought to Katana/Fire instead of the Katana/Electric I was thinking of making.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Well, my Martial Arts/Fiery Aura Scrapper has apparently been significantly buffed, and I was already enjoying him.
Heck, with all the changes I'm considering rolling up another MA/Fire to level. Blazing Aura is simply a savage amount of damage on its own, and the changes to consume, burn, FE, CS, CAK, and EC have definitely got me thinking about what Sunrazer might do with a reworked build.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Personally, I think the changes make the set substantially more playable, though it's not like FA was all that unplayable on Scrappers in the first place. The problem with FA was never so much as it being a bad set, per se, until SD came out and simply blew it out of the water. Compared to SD, I'd still say that SD wins out on the sheer awesomeness quotient, even with the "nerf" to SC and the numerous buffs to FA, and, while I'm not going to be rolling a */Fire Scrapper (I don't replay sets as a personal rule), the changes will make me take another look at my Fire/Ice Tanker. Nothing is really going to look good compared to SD until SD gets brought down to saner levels of performance (and that's not just talking about SC).


 

Posted

I've considered making a MA/FA Scrapper before, but never really got around to it. I very much like the idea of fiery kicks.

I too believe that before Shield Defense, Fiery Aura on Scrappers was not unplayable. I actually did quite well with my Fiery Aura Scrapper, but I never felt like the amount of offense capability was enough for the mitigation the set gives up. With the changes in I18 I believe it is much closer to where it should be. When Shield Defense came into the mix it was good (and later made too good), but also served to make Fiery Aura's disproportionate trade-off much more glaring.

When the changes started rolling into the Closed Beta I was flipping out, smiling ear to ear like an idiot. I made a revision to Sacred Fire's build and am actually considering Purple IOs for the first time, because of Alignment Merits. At the very least, the 3% Defense IO. Haven't quite figured out which of the sets to use beyond the previous consideration. This is the build post-revision: http://tinyurl.com/24yzxfz


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Fiery Aura getting Buff up, Can some one explain to me what type of buff is being added to make it Fiery Aura more Awesome.


And Fiery Aura never really was bad, Still like Regens and Willpower the most so far.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

I plan on giving FA a whirl. I want to make a Kin scrapper, so I'm trying to decide between a Kin/WP or a Kin/FA for my praetorian character on day 1.


 

Posted

Quote:
Originally Posted by GreenFIame View Post
Fiery Aura getting Buff up, Can some one explain to me what type of buff is being added to make it Fiery Aura more Awesome.


And Fiery Aura never really was bad, Still like Regens and Willpower the most so far.
Burn's damage is being frontloaded IIRC and the fear component is gone.

Consume got buffed someway, dunno what it is.


 

Posted

Doh. I probably should have listed the changes in the first post. I will scrounge up the patch notes for Fiery Aura.

[Edit] Ah whatever. To lazy to scrub the patch notes. I'll just put the changes down in my own words.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
Burn's damage is being frontloaded IIRC and the fear component is gone.

Consume got buffed someway, dunno what it is.
Consume now provides a +recov component for each target you hit for a short period after you activate it (like 30s iirc).

The bigger change (imo) is the Fiery Embrace change. It now provides roughly 45% more base damage while it's active (as additional fire damage) rather than 100% +dam. Massive improvement there, especially since now you don't have to be a pure fire build to get full use out of it.


 

Posted

Quote:
Originally Posted by Umbral View Post
The bigger change (imo) is the Fiery Embrace change. It now provides roughly 45% more base damage while it's active (as additional fire damage) rather than 100% +dam. Massive improvement there, especially since now you don't have to be a pure fire build to get full use out of it.
I want to see a scrapper buffed to damage cap using fiery embrace.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
I want to see a scrapper buffed to damage cap using fiery embrace.
Oh, but it doesn't add +Damage. It boosts the damage numbers of your powers. Where powers such as Build Up, Against All Odds, and etc. bring nothing to a character that is Damage capped, Fiery Embrace will actually allow you to do even more damage if you're Damage capped.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

My opinion of the set remains unchanged even after testing the changes: Too Damn Squishy.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Oh, but it doesn't add +Damage. It boosts the damage numbers of your powers. Where powers such as Build Up, Against All Odds, and etc. bring nothing to a character that is Damage capped, Fiery Embrace will actually allow you to do even more damage if you're Damage capped.
I think that's what he was talking about. Scrapper at damage cap with FE active would be simply awe-inspiring.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Oh, but it doesn't add +Damage. It boosts the damage numbers of your powers. Where powers such as Build Up, Against All Odds, and etc. bring nothing to a character that is Damage capped, Fiery Embrace will actually allow you to do even more damage if you're Damage capped.
I can't wait to try out my SS/FA Brute with a Kin when GR hits live


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Oh, but it doesn't add +Damage. It boosts the damage numbers of your powers. Where powers such as Build Up, Against All Odds, and etc. bring nothing to a character that is Damage capped, Fiery Embrace will actually allow you to do even more damage if you're Damage capped.
I was under the impression the idea was to get them capped, then add to it with FE even more so with that post.


 

Posted

Quote:
Originally Posted by Silas View Post
I can't wait to try out my SS/FA Brute with a Kin when GR hits live
OH stars yes....I have a young SS/FA Brute, rolled about a year ago out of curiosity and forgotten when I went back to playing Blueside, and my hubby has a level 50 Mind/Kin...time to get cracking on her, so I can bring her to Blueside and introduce the two of them

Thanks for the wonderful idea Silas

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by Silas View Post
I can't wait to try out my SS/FA Brute with a Kin when GR hits live
You do realize that, along with the Fury changes, Brutes also had a reduction in their +dam cap so that Scrappers now deal more damage, even at the absolute cap, right? (1.125 * 1.075 * 5 = 6.046; .75 * 7.75 = 5.81)


 

Posted

Quote:
Originally Posted by Umbral View Post
You do realize that, along with the Fury changes, Brutes also had a reduction in their +dam cap so that Scrappers now deal more damage, even at the absolute cap, right? (1.125 * 1.075 * 5 = 6.046; .75 * 7.75 = 5.81)
Ok, then...I have a Claws/Fire and a Fire/Fire scrapper

I am set

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by Werner View Post
Well, my Martial Arts/Fiery Aura Scrapper has apparently been significantly buffed, and I was already enjoying him. I'll keep leveling him, at least when I can pull myself away from committing crimes against humanity with my Fire/Shield.

And now I have to give serious thought to Katana/Fire instead of the Katana/Electric I was thinking of making.
It makes me glad I stuck with my Katana/Fire rather than switching to a Katana/Electric.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Good news for my fire/ice tanker and perhaps ill now roll an km/fa instead of km/sd (perhaps)


 

Posted

I am going to throw my hat in the ring on Mr. Bubba's side. /Fire has never been offensively weak. Its problem has always been durability. I have a pretty decent DM/Fire Brute (all IO's but not extreme, lots of +melee def) that is just getting chewed the heck up in the 40s. I have a MUCH less well equipped /Nin stalker who is far more durable.

The Burn change, while great for more damage, is still going to mean even squishier /FA, because running from the fire DOES make them not attack you for a bit.

The big thing for me is the change to Consume, that could be handy, especially since I end up dealing with lots of end drain from Mu mobs.


 

Posted

My first toon to 50 was an FA/Axe Tanker. That was a long and painful road. I had managed at the end to get him softcapped to S/L and E/N but it was an extreme build to say the least but definitely took the squishy feel away. I wish I could say that I'd dust him off now and play him again, but IMO nothing plays like a Scrapper/Brute.


 

Posted

I've always been interested in fire, but haven't gotten it up past the 30s before I get a little frustrated with it's relative squishiness. I like the changes. They didn't shore up the defenses but added more utility to the +damage to make up for it.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by sprintstnyc View Post
I am going to throw my hat in the ring on Mr. Bubba's side. /Fire has never been offensively weak. Its problem has always been durability.
True. But in my mind, it's now closer to what the set "should" be - the Scrapper version of a Blaster - strong offensively, weak defensively.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks