I18: Fiery Aura and your interest in the set.
As it happens, I have a MA/Fire scrapper on live who was hovering in the low 20s for a long while. I made him knowing full well that was a fairly dodgy combo, as scrappers go. Then I got into beta.
Lately I've been pushing him a bit. There may have been some maniacal cackling involved.
That I can accept fully. Stick it with a set with lots of range like spines or claws or even kinetic melee now and go to town. Hell, maybe if I rework my brain fully around that concept I could crank one up. I have been playing more and more squishies lately. And having a blapper with mez protection, a self-heal and some dam-res doesn't sound awful.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Any thoughts on Elec/FA post buffs?
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
I want to enjoy Fiery Aura, I really do, but I just can't.
I took a FA/EM tank to 35, and took a DM/Fire brute to 38
The tank was deleted and recreated but I never manage to level. The brute is a lvl 50 DM/Elec. Yeah, for some reason I like elec, and can get over it's squishyness as my only 2 capped brutes are /elec.
The tank was deleted and recreated but I never manage to level. The brute is a lvl 50 DM/Elec. Yeah, for some reason I like elec, and can get over it's squishyness as my only 2 capped brutes are /elec.
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I am not a fan of how my Electric armor scrapper plays.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
No -KB and too squiqy to play on a scrapper. Nice changes but no thanks.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
No -KB and too squiqy to play on a scrapper. Nice changes but no thanks.
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I am like the poorest CoH player that's been on since launch, and even I don't have problems affording and slotting a few -KB IO's.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
One of my favorite characters is my Fire/Fire/Dark brute, but I had to do a lot of optimization to make his powers work. Taking a group immobilization to make Burn any good, having my primary be compatible with Fiery Embrace, dumping a ridiculous amount of recharge into him so he could survive off his self heal, and making sure he was equipped with Darkest Night so that he could have comparable damage mitigation.
I knew that if I had another primary I probably wouldn't be doing anywhere near comparable damage to my other Brutes, and I never felt as though the mitigation I was trading was worth the "extra" damage I was supposed to be doing.
Perhaps my biggest complaint with the set is that Electric Armor was, for the most part, a copied version of FA that was numerically superior in nearly every way.
I feel like the changes were the much needed push this set needed to really capitalize on its' promise of dead enemies as a form of mitigation. The fact that I don't have to immobilize everything just to use Burn should be a great help in my DPS.
As far as it's lingering KB hole; It hasn't really been an issue to me since we got a plethora of KB protection IO's. It isn't even like they're expensive anymore.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I still dont' understand why Fire and Dark Armor don't have KB protection. Is there any particular reason that I'm unaware of?
I am like the poorest CoH player that's been on since launch, and even I don't have problems affording and slotting a few -KB IO's.
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The KB hole is dumb. Nothing more and nothing less. For FA's pathetic mitigation, it should NOT also have to deal with wasting slots in this way. Edit: Yes, the same goes for DA.
Be well, people of CoH.
Hmmm...I never thought it was bad that some sets lacked knock back protection. Being knocked back is a comic book staple. In fact, I'd say they should make it so all sets can be knocked back. The problem only shows up when you get ping ponged all over.
BrandX Future Staff Fighter
The BrandX Collection
If knockback caused more damage when you were knocked into something;
If knockback distance was based on the amount of damage you received when getting hit;
If KB protection only existed where it made sense, like with Stone Armor-Rooted;
Then I'd be fine with KB and Shockwave would be even more fun to use than it is now.
But none of that is the case. What we have are two sets that don't get KB protection "just because." And "just because" is a ******* stupid reason.
Be well, people of CoH.
I agree with Bill 100% this time around. Just because is a bad reason when all of the other melee sets get it for no apparent reason. While it doesn't make the set unplayable to me, I don't mind slotting a few -kb or picking up acrobatics if I have to, it just doesn't make any sense that FA and DA have to fill a gap other sets fill for no reason whatsoever.
Anyway, to get back on topic, the -kb doesn't really lower my interest with checking it out after these changes, but it still bothers me that there is no reason why it doesn't have -kb.
I'll agree that the KB hole is stupid, but not that is hard or even very detrimental to work around. Take Combat Jumping (something I was usually going to do anyway), shove the KB protection BotZ in there and possibly another BotZ to take advantage of the piddly ranged defense, and then place a Luck of the Gambler: Global Recharge to finish it off.
Yeah, I'd rather it not be there, but I don't think it's a big deal anymore either.
The reason KB doesn't do direct damage is a design feature. It made sets that did knockback much, much more powerful than those that didn't. Way back (I mean way, way back, in the original beta or alpha) it did do damage based on if the recipient hit something or fell.
Balancing stuff kind of sucks. You'll never make everybody happy.
The reason KB doesn't do direct damage is a design feature. It made sets that did knockback much, much more powerful than those that didn't. Way back (I mean way, way back, in the original beta or alpha) it did do damage based on if the recipient hit something or fell.
Balancing stuff kind of sucks. You'll never make everybody happy. |
BrandX Future Staff Fighter
The BrandX Collection
Be well, people of CoH.