I18: Fiery Aura and your interest in the set.


Agonus

 

Posted

Quote:
Originally Posted by Werner View Post
True. But in my mind, it's now closer to what the set "should" be - the Scrapper version of a Blaster - strong offensively, weak defensively.
That I can accept fully. Stick it with a set with lots of range like spines or claws or even kinetic melee now and go to town. Hell, maybe if I rework my brain fully around that concept I could crank one up. I have been playing more and more squishies lately. And having a blapper with mez protection, a self-heal and some dam-res doesn't sound awful.


Be well, people of CoH.

 

Posted

As it happens, I have a MA/Fire scrapper on live who was hovering in the low 20s for a long while. I made him knowing full well that was a fairly dodgy combo, as scrappers go. Then I got into beta.

Lately I've been pushing him a bit. There may have been some maniacal cackling involved.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
That I can accept fully. Stick it with a set with lots of range like spines or claws or even kinetic melee now and go to town. Hell, maybe if I rework my brain fully around that concept I could crank one up. I have been playing more and more squishies lately. And having a blapper with mez protection, a self-heal and some dam-res doesn't sound awful.
I have a Claws/Elec/Blaze build at 44 with that intent. Mechanically, I frequently think, "If I am going to be this squishy, I'd rather just go all the way and be a blaster." Sadly, there is not likely to be a Claws Manipulation secondary anytime soon.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I want to enjoy Fiery Aura, I really do, but I just can't.

I took a FA/EM tank to 35, and took a DM/Fire brute to 38

The tank was deleted and recreated but I never manage to level. The brute is a lvl 50 DM/Elec. Yeah, for some reason I like elec, and can get over it's squishyness as my only 2 capped brutes are /elec.


 

Posted

Quote:
Originally Posted by LordPig View Post
The tank was deleted and recreated but I never manage to level. The brute is a lvl 50 DM/Elec. Yeah, for some reason I like elec, and can get over it's squishyness as my only 2 capped brutes are /elec.
Its good we all like different things. I love Fiery Aura and have a lvl 50 tanker and a level 50 scrapper of that set and will be making my KM user FA.

I am not a fan of how my Electric armor scrapper plays.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Umbral View Post
I think that's what he was talking about. Scrapper at damage cap with FE active would be simply awe-inspiring.
Yes.


Culex's resistance guide

 

Posted

No -KB and too squiqy to play on a scrapper. Nice changes but no thanks.


 

Posted

Quote:
Originally Posted by Umbral View Post
You do realize that, along with the Fury changes, Brutes also had a reduction in their +dam cap so that Scrappers now deal more damage, even at the absolute cap, right? (1.125 * 1.075 * 5 = 6.046; .75 * 7.75 = 5.81)
Wow, was it reduced by that much? Well I guess that definitely says who is the melee damage king, even if only by a little bit.


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Posted

Quote:
Originally Posted by fallenz View Post
No -KB and too squiqy to play on a scrapper. Nice changes but no thanks.
I was pushing for that, but Castle still wouldn't budge no matter what we said. Bah!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I am like the poorest CoH player that's been on since launch, and even I don't have problems affording and slotting a few -KB IO's.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Wow, was it reduced by that much? Well I guess that definitely says who is the melee damage king, even if only by a little bit.
Yeah, the difference between a capped Brute and capped Scrapper is quite small, with the Scrapper only winning out by a few percent. I don't mind, because on teams that lack a Kin (or other copious +damage) the Brute will still be outdamaging the Scrapper provided they're able to maintain aggro to keep Fury generation high.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

One of my favorite characters is my Fire/Fire/Dark brute, but I had to do a lot of optimization to make his powers work. Taking a group immobilization to make Burn any good, having my primary be compatible with Fiery Embrace, dumping a ridiculous amount of recharge into him so he could survive off his self heal, and making sure he was equipped with Darkest Night so that he could have comparable damage mitigation.

I knew that if I had another primary I probably wouldn't be doing anywhere near comparable damage to my other Brutes, and I never felt as though the mitigation I was trading was worth the "extra" damage I was supposed to be doing.

Perhaps my biggest complaint with the set is that Electric Armor was, for the most part, a copied version of FA that was numerically superior in nearly every way.

I feel like the changes were the much needed push this set needed to really capitalize on its' promise of dead enemies as a form of mitigation. The fact that I don't have to immobilize everything just to use Burn should be a great help in my DPS.

As far as it's lingering KB hole; It hasn't really been an issue to me since we got a plethora of KB protection IO's. It isn't even like they're expensive anymore.


 

Posted

Quote:
Originally Posted by fallenz View Post
No -KB and too squiqy to play on a scrapper. Nice changes but no thanks.
it is not hard to acquire -kb and this hasn't stopped people from playing DA


 

Posted

Quote:
Originally Posted by sprintstnyc View Post
I am like the poorest CoH player that's been on since launch, and even I don't have problems affording and slotting a few -KB IO's.
The problem is not so much the low end for a lot of us here on the boards. Generally, the folks around here like to push Scrappers as far as possible. So dedicating power slots for -KB IOs is a reduction in what could be pulled off in a build.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
it is not hard to acquire -kb and this hasn't stopped people from playing DA
That is another set I want to have the -KB hole removed.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I still dont' understand why Fire and Dark Armor don't have KB protection. Is there any particular reason that I'm unaware of?


 

Posted

Quote:
Originally Posted by sprintstnyc View Post
I am like the poorest CoH player that's been on since launch, and even I don't have problems affording and slotting a few -KB IO's.
That's 3 slots wasted on something that other mitigation sets don't have to bother with.

The KB hole is dumb. Nothing more and nothing less. For FA's pathetic mitigation, it should NOT also have to deal with wasting slots in this way. Edit: Yes, the same goes for DA.


Be well, people of CoH.

 

Posted

Hmmm...I never thought it was bad that some sets lacked knock back protection. Being knocked back is a comic book staple. In fact, I'd say they should make it so all sets can be knocked back. The problem only shows up when you get ping ponged all over.


BrandX Future Staff Fighter
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Posted

If knockback caused more damage when you were knocked into something;
If knockback distance was based on the amount of damage you received when getting hit;
If KB protection only existed where it made sense, like with Stone Armor-Rooted;

Then I'd be fine with KB and Shockwave would be even more fun to use than it is now.

But none of that is the case. What we have are two sets that don't get KB protection "just because." And "just because" is a ******* stupid reason.


Be well, people of CoH.

 

Posted

I agree with Bill 100% this time around. Just because is a bad reason when all of the other melee sets get it for no apparent reason. While it doesn't make the set unplayable to me, I don't mind slotting a few -kb or picking up acrobatics if I have to, it just doesn't make any sense that FA and DA have to fill a gap other sets fill for no reason whatsoever.

Anyway, to get back on topic, the -kb doesn't really lower my interest with checking it out after these changes, but it still bothers me that there is no reason why it doesn't have -kb.


 

Posted

I'll agree that the KB hole is stupid, but not that is hard or even very detrimental to work around. Take Combat Jumping (something I was usually going to do anyway), shove the KB protection BotZ in there and possibly another BotZ to take advantage of the piddly ranged defense, and then place a Luck of the Gambler: Global Recharge to finish it off.

Yeah, I'd rather it not be there, but I don't think it's a big deal anymore either.


 

Posted

CJ can also take the Karma KB IO as well.

Quote:
Originally Posted by Bill Z Bubba View Post
That's 3 slots wasted on something that other mitigation sets don't have to bother with.
You really only need 1 for the vast majority of the game. For things that actually do KB you...3 of those IOs won't be enough.


 

Posted

The reason KB doesn't do direct damage is a design feature. It made sets that did knockback much, much more powerful than those that didn't. Way back (I mean way, way back, in the original beta or alpha) it did do damage based on if the recipient hit something or fell.

Balancing stuff kind of sucks. You'll never make everybody happy.


 

Posted

Quote:
Originally Posted by sprintstnyc View Post
The reason KB doesn't do direct damage is a design feature. It made sets that did knockback much, much more powerful than those that didn't. Way back (I mean way, way back, in the original beta or alpha) it did do damage based on if the recipient hit something or fell.

Balancing stuff kind of sucks. You'll never make everybody happy.
So it can be done! They should look into putting it in then


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The BrandX Collection