Why the hell are there no Water powers??


 

Posted

Yes, i've been reading, and i heard that they couldn't make it look "water-y", but it has been a long time ago.

I must say, the electric control was already done before you started working on it, just one chain effect added...

I would love to see some water control, or water blasts. I really thing that some of the rad blast's powers look alot like water (the one with the 4 bubble-y balls thrown, for example).
I think a water control/blast using the rad animation would be both realistic looking and fun to play.


It's just not a superhero world w/o water control!


 

Posted

Quote:
Originally Posted by Ian_Summers View Post
Yes, i've been reading, and i heard that they couldn't make it look "water-y", but it has been a long time ago.

I must say, the electric control was already done before you started working on it, just one chain effect added...

I would love to see some water control, or water blasts. I really thing that some of the rad blast's powers look alot like water (the one with the 4 bubble-y balls thrown, for example).
I think a water control/blast using the rad animation would be both realistic looking and fun to play.


It's just not a superhero world w/o water control!
I think the reason they didn't do this was because of game engine constraints. Something to do with not being able to make sufficiently good attacks with water physics.

Aside that, if you think Rad Blast is watery, why not just recolour it blue?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I remember hearing that "energy blast " was originally suppose to be a "Water" power, but was changed to energy in beta. I don't really remember why/what but I beleive it had to do with the visual aspect of it..... Or not.... I'm sure someone with a better memory than mine can chime in on it.


 

Posted

Quote:
Originally Posted by Ian_Summers View Post
Yes, i've been reading, and i heard that they couldn't make it look "water-y", but it has been a long time ago.

I must say, the electric control was already done before you started working on it, just one chain effect added...

I would love to see some water control, or water blasts. I really thing that some of the rad blast's powers look alot like water (the one with the 4 bubble-y balls thrown, for example).
I think a water control/blast using the rad animation would be both realistic looking and fun to play.


It's just not a superhero world w/o water control!
The closest to "water" you can see is the APP Water Spout, iirc. I think actual water waves and so on are beyond the engine's capacity.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

So play an Ice powerset, it's cooler.


 

Posted

Quote:
Originally Posted by Ian_Summers View Post
Yes, i've been reading, and i heard that they couldn't make it look "water-y", but it has been a long time ago.

I must say, the electric control was already done before you started working on it, just one chain effect added...

I would love to see some water control, or water blasts. I really thing that some of the rad blast's powers look alot like water (the one with the 4 bubble-y balls thrown, for example).
I think a water control/blast using the rad animation would be both realistic looking and fun to play.


It's just not a superhero world w/o water control!
ice is frozen water. there you go.


 

Posted

Quote:
Originally Posted by Ian_Summers View Post
Yes, i've been reading, and i heard that they couldn't make it look "water-y", but it has been a long time ago.

I must say, the electric control was already done before you started working on it, just one chain effect added...

I would love to see some water control, or water blasts. I really thing that some of the rad blast's powers look alot like water (the one with the 4 bubble-y balls thrown, for example).
I think a water control/blast using the rad animation would be both realistic looking and fun to play.


It's just not a superhero world w/o water control!
Seems like water physics is what's holding them back. Not only does it have to look realistic, it's gotta move and behave like water as well. Most powers, if not all powers, in CoH/CoV "disappears" after they come into contact with the intended target. For example, rad blast just gets absorbed when it hits an intended target. Depending on what water hits, it will behave differently. Then again, a lot of powers have horrible physics in CoH/CoV...There's also reflection to worry about on top of water physics.

I'm guessing the devs just don't want to implement this power on the current engine, since it would look pretty lame and they're bound to get complaints from players for putting out something as unpolished as this.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
ice is frozen water. there you go.
Play a dark corr/def, color it blue as hard as you can.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Well, we have water in our lakes and oceans in game. We have the waterspout on villians. And whats the stealth/def aura on heroes that looks like running water? I think lookwise, it could be done. May not be the OMG LOOK AT DAT, but i think it could work.


 

Posted

Quote:
Originally Posted by Silverado View Post
So play an Ice powerset, it's cooler.
I C wut u did thar!

But seriously, could do an energy or dark/ storm corruptor and then take the Mako PPP for the sharks.


"Life is what happens when you are making other plans"

 

Posted

Quote:
Originally Posted by Anaku View Post
I remember hearing that "energy blast " was originally suppose to be a "Water" power, but was changed to energy in beta. I don't really remember why/what but I beleive it had to do with the visual aspect of it..... Or not.... I'm sure someone with a better memory than mine can chime in on it.
As I understand it, it got changed to energy because the effects we have now for energy blast were the closest they could get to what they wanted for water blast.

I believe the last thing we were told about water sets was that to do it right would heavily depend on what tricks a players graphics card could do and would require a jump in the minimum requirements to run the game. Many players would thus find themselves unable to play the game, leaving the devs unwilling to do water effects.


 

Posted

You need to be able to swim lower than 3ft before you can make use of water based attacks.


It's the end. But the moment has been prepared for ...

 

Posted

Random swearing due to the forum title, made PG by the moderator in me! Dangit, dangit, DANGIT!

*ahem* Anyway, there isn't technically a water power set, but power editing has made it possible. Kinetics and Energy Blast can work well enough for the concept, I would think. Maybe even that Kinetics Melee when it comes in with Going Rogue.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by DSorrow View Post
I think the reason they didn't do this was because of game engine constraints. Something to do with not being able to make sufficiently good attacks with water physics.
Graphical limits are what have prevented any Water based powerset.

BAB has said it would need to look good for any player(using the powers or simply viewing). The Water effects could only look proper on the high end video cards.

A powerset that could only be viewed properly via Ultra Mode(as example) is not acceptable design.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Chum puke, or whatever it's called, is pretty watery.

Bile Spray is the real name.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Fomsie View Post
I C wut u did thar!

But seriously, could do an energy or dark/ storm corruptor and then take the Mako PPP for the sharks.
Shark week on discovery has put the Mako PPP to shame.


EDIT: god all I want now is a 6th power for Mako called Predation. Targetted AoE that causes a great white to breach the water and attack the **** out of anything in range.


 

Posted

As DerangedPolyglot said above, what's holding them back isn't the ability to do water physics, it's having those water particles be compatible with the minimum specs. They've said before that they wanted to do a water set, but not unless it looked right, and they can't do that without requiring at least a portion of the playerbase to update their hardware.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

I also want a water set, although perhaps not as emphatically as the original poster.

For some reason when this topic comes up the conversation tends to head toward "it must look like a realistic sparkling ocean foregrounding a breathtaking Tahitian sunset." I think that's setting the bar impossibly high.

There are water fountains, water falls, and exploding fire hydrants already in the game. The water doesn't need to be any more persistent than other effects. Fire, after all is a lot more problematic than water is (shouldn't it cause... fires?), and logically Ice should melt and have the same problems with persistent water does. Further, if we can just 'recolor' existing effects to produce a water-y effect it means the argument that water effects can't be made.. uh.. doesn't hold water.

Fingers crossed that it is the next Control set. Which at the current rate of Control set creation will occur in approximately 2015.


 

Posted

So what type of damage would water do? All smashing? To be realistic another damage type would have to be put into the game. Water vs Fire one would think would do much better than Cold vs Fire. And elec vs water would be better than elec vs cold. And then psychic would do double damage to poison and fighting but be weak vs bug........


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
So what type of damage would water do? All smashing? To be realistic another damage type would have to be put into the game. Water vs Fire one would think would do much better than Cold vs Fire. And elec vs water would be better than elec vs cold. And then psychic would do double damage to poison and fighting but be weak vs bug........
i c wut u did thair


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by HelinCarnate View Post
So what type of damage would water do? All smashing? To be realistic another damage type would have to be put into the game. Water vs Fire one would think would do much better than Cold vs Fire. And elec vs water would be better than elec vs cold. And then psychic would do double damage to poison and fighting but be weak vs bug........

I would just make the water powers explicit about the nature of their damage. A Geyser, for example, is Smashing damage, because most of the impact comes not from the water but from collision with the ground. While water and fire realistically conflict with each other, in this game you're able to stand in 3 ft of water with a fire (or electric!) aura about you with no side effects.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Power customization would have to be even more restrictive for watery powersets. No red, yellow, or brown tints obviously.
Why can't I spew blood or sewage at people? Are you discriminating against those liquidy forms of disgusting damage dealers?


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Twisted Toon View Post
Why can't I spew blood or sewage at people? Are you discriminating against those liquidy forms of disgusting damage dealers?
Color radiation Dark style, then dark Red - like my friend's Rad/Pain corr "Diabeetus" and you basically just shoot diabetic blood at people


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
For some reason when this topic comes up the conversation tends to head toward "it must look like a realistic sparkling ocean foregrounding a breathtaking Tahitian sunset." I think that's setting the bar impossibly high.

There are water fountains, water falls, and exploding fire hydrants already in the game. The water doesn't need to be any more persistent than other effects.
I wonder if water effects suffers from the same problem as getting new decorative items for bases. If it doesn't fit some lofty unobtainable goal then the devs won't attempt it and since it is unfeasible with the engine they won't be able to do it.