Discussion: Powerset Update to the Going Rogue Website: Kinetic Melee


Aggelakis

 

Posted

Head over to the Going Rogue website to learn more about the never before seen arsenal of abilities that come with Kinetic Melee or how to perfect the art of using an enemy's strength against them. Kinetic Melee is one of the brand new power sets featuring amazing new graphics and animations that will be available through our upcoming Going Rogue expansion!


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Posted

This looks super cool! Can't wait!


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Posted

There's twenty eight stickies in the announcement forum.

You tell us to keep our threads consolidated....

Just sayin'.


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Posted

There is a new powerset called Kinetic Melee.
It has 9 powers in it.
Secondary Effects are KB/KD and Stun.
Kinetic Melee hits do Damage Debuff to enemies which then Damage Buff you.
The Build Up power for the set magnifies this Debuff/Buff effect for a short duration.

There is no other useful information concerning this powerset at this time.

Enjoy 3 screenshots that tell you the default color for this powerset is yellow.


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Posted

Having an info window pop up when you hover over each power icon would be nice. Probably should post what Stalkers get, since it's not the same as what's on the site.

I realize tweaking is still being done, but there's more information to be given that's not going to change during beta testing.


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Posted

Quote:
Originally Posted by Redlynne View Post
There is a new powerset called Kinetic Melee.
It has 9 powers in it.
Secondary Effects are KB/KD and Stun.
Kinetic Melee hits do Damage Debuff to enemies which then Damage Buff you.
The Build Up power for the set magnifies this Debuff/Buff effect for a short duration.

There is no other useful information concerning this powerset at this time.

Enjoy 3 screenshots that tell you the default color for this powerset is yellow.
5 screenshots. Three of which tell you that the powerset *can* be recoloured using power customisation.

Also, all the information you mentioned is information that wasn't known before for certain, so what exactly is the problem? Just shy of three weeks time and people who've bought the expansion will get to experience it firsthand and see how it plays.


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Posted

Quote:
Originally Posted by White Hot Flash View Post
Having an info window pop up when you hover over each power icon would be nice. Probably should post what Stalkers get, since it's not the same as what's on the site.

I realize tweaking is still being done, but there's more information to be given that's not going to change during beta testing.
Siphon Power, Confront and Burst (since PBAoE powers usually get axed) are gone for the BU, Placate and AS.


 

Posted

The set looks similarly built like Claws.

Quick Strike - Swipe
Body Blow - Strike
Smashing Blow - Slash
Repulsing Torrent - Shockwave
Confront - Confront ()
Burst - Spin
Focused Burst - Focus
Concentrated Strike - Eviscerate

The only two that don't pair up exactly looks to be Power Siphon and Follow Up, with Power Siphon being a straight up self buff and FU () being an attack with a BU effect. Considering I love Claws and KB ( again), I'm sure I'll love Kinetic Melee.

Also:


Quote:
Originally Posted by Mr. DJ View Post
Siphon Power, Confront and Burst (since PBAoE powers usually get axed) are gone for the BU, Placate and AS.
I'm thinking Siphon Power might stay because it already looks to be a self buff, but you're definitely right on Confront being swapped with Placate. I'm honestly not sure about Burst, though, just because I know Spines and Elec Melee both have AoEs. I know generally they get rid of the AoE power, but maybe the devs have been keeping tabs on this thread and might try giving Stalkers a bit more AoE.


 

Posted

All you PvPers get ready to see an epik Kinetic Melee/Regen Scrapper in RV on Justice >


 

Posted

Quote:
Originally Posted by Street_Wolf View Post
The set looks similarly built like Claws.

Quick Strike - Swipe
Body Blow - Strike
Smashing Blow - Slash
Repulsing Torrent - Shockwave
Confront - Confront ()
Burst - Spin
Focused Burst - Focus
Concentrated Strike - Eviscerate

The only two that don't pair up exactly looks to be Power Siphon and Follow Up, with Power Siphon being a straight up self buff and FU () being an attack with a BU effect. Considering I love Claws and KB ( again), I'm sure I'll love Kinetic Melee.

I'm thinking Siphon Power might stay because it already looks to be a self buff, but you're definitely right on Confront being swapped with Placate. I'm honestly not sure about Burst, though, just because I know Spines and Elec Melee both have AoEs. I know generally they get rid of the AoE power, but maybe the devs have been keeping tabs on this thread and might try giving Stalkers a bit more AoE.
Spines already had Build Up, so they needed to axe two more powers for Placate and AS, and those two powers were Quills and Confront. It was pretty much the same thing for Elec Melee, already had Build Up. so they needed to get rid of two more powers, Lightning Clap and Taunt/Confront. Spines and Elec made out well because of their AoE design.

Siphon Power is going to be changed for Build Up the same reason Follow Up from Claws was changed to Build Up, it requires a tohit check and breaks your Hidden status.

I just don't see them axing any ST attacks.


 

Posted

Certainly seems interesting. While the concept looks like Martial Arts meets Energy Melee, the powers do seem to more closely resemble a smashing version of Claws. I imagine a lot of these powers won't do too much damage, but work quickly... allowing build up to potentially decent damage. Probably as close to a Brute as a Scrapper could get, come to think of it. Something tells me Kin/Elec Armor Scrappers could do quite well.

God help us all if Kin Melee is allowed for Brutes.


 

Posted

it's the new melee set for all melee classes. so yes brutes get kin melee aswell


 

Posted

Quote:
Originally Posted by Redlynne View Post
....
Kinetic Melee hits do Damage Debuff to enemies which then Damage Buff you.
The Build Up power for the set magnifies this Debuff/Buff effect for a short duration.

Enjoy 3 screenshots that tell you the default color for this powerset is yellow.
Acutally it does not mention that attacking gives you a damage buff or say for sure that you will cause a damage debuff.

"Each attack that lands on a target weakens that target's ability to fight back."

Any number of debuffs could weaken the target's ability to fight back. With kinetics it may be a -damage but also could be a slow.

"When a practitioner activates Siphon Power, each subsequent attack becomes yet even more powerful."

The power siphon sounds like it could work like a short term blaster defiance, adding an additional damage buff every time you attack. "More powerful" is quite vauge as well so at this point there is no way to know for sure if it increases your debuff or not.

As already pointed out there are 5 pics, not 3.

If you want to be snide then fine, just be accurate.


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
Siphon Power is going to be changed for Build Up the same reason Follow Up from Claws was changed to Build Up, it requires a tohit check and breaks your Hidden status.
Kin Melee has Power Siphon not Siphon Power. They even use a different icon.

Aside from that though, logically speaking all stalkers have buildup, so unless Power Siphon provides the functional equivalent, which is largely increasing the burst damage of a burst damage focused AT, then it is probably reasonable to assume Buildup will sub in for it.


 

Posted

bah, Power Siphon, Siphon Power, they work the same way


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
bah, Power Siphon, Siphon Power, they work the same way
If that were true then why even bother with a name change and an icon change?

seems like a lot of trouble when they couldn't be bothered to change the name of poison trap across two sets when the power is totally different.


 

Posted

As I can't make a character on test, I'm just making speculation based on what we've been shown from PAX and whatever additional information I've seen.

Quote:
Originally Posted by Aggelakis View Post
From the descriptions, no, they definitely do not.
aside from the obvious, one being a self/team buff and this one being a self buff with probably a range difference, what is so different?

Quote:
Originally Posted by Frosticus View Post
If that were true then why even bother with a name change and an icon change?

seems like a lot of trouble when they couldn't be bothered to change the name of poison trap across two sets when the power is totally different.
the icon is basically the same, it just lacks the four ticks on the corners =\ compared to Poison Trap, despite sharing the name, has two completely different icons.


 

Posted

"When a practitioner activates Siphon Power, each subsequent attack becomes yet even more powerful."

From that description, I'd say the difference would be that it keeps getting more powerful, as opposed to "activated and gives a one-time damage bump". But, it could just be worded oddly.


Dec out.

 

Posted

hmm it looks like Repulsing Torrent is AoE KB based on the icon.


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Posted

Quote:
Originally Posted by newchemicals View Post
hmm it looks like Repulsing Torrent is AoE KB based on the icon.
The icon has a Cone marker on it's rim, not an AOE one. So it looks like a Shockwave type power rather than an AOE or PBAOE.

The name "torrent" usually indicates a cone as well.


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
Spines already had Build Up, so they needed to axe two more powers for Placate and AS, and those two powers were Quills and Confront. It was pretty much the same thing for Elec Melee, already had Build Up. so they needed to get rid of two more powers, Lightning Clap and Taunt/Confront. Spines and Elec made out well because of their AoE design.

Siphon Power is going to be changed for Build Up the same reason Follow Up from Claws was changed to Build Up, it requires a tohit check and breaks your Hidden status.

I just don't see them axing any ST attacks.
Well my point on Power Siphon was I don't think it'll need a to-hit check since it looks to be a self buff already. (The icon has no target on it to indicate you use it by targeting anyone)


 

Posted

Quote:
Originally Posted by Redlynne View Post
There is a new powerset called Kinetic Melee.
It has 9 powers in it.
Secondary Effects are KB/KD and Stun.
Kinetic Melee hits do Damage Debuff to enemies which then Damage Buff you.
The Build Up power for the set magnifies this Debuff/Buff effect for a short duration.

There is no other useful information concerning this powerset at this time.

Enjoy 3 screenshots that tell you the default color for this powerset is yellow.
I am so glad that I never have to play games with people like this.


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Posted

Quote:
Originally Posted by Street_Wolf View Post
Well my point on Power Siphon was I don't think it'll need a to-hit check since it looks to be a self buff already. (The icon has no target on it to indicate you use it by targeting anyone)
if you look at the kinetics powerset icons, siphon power does have the single target indicator, but siphon speed does not. i realize that this was probably done to avoid confusion with speed boost, which does have the single target icon.

even without the single target indicator, given that the name is "kinetic" melee, i would guess that power siphon functionally acts the same as siphon power, but maybe a larger +dam buff and shorter duration. maybe even a +tohit too. if it is functionally similiar, it would probably also include a -dam debuff too.


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