Is there a bad combo?


Ael Rhiana

 

Posted

I've been doing the newbie player altoholic thing. Whenever I make a toon, people ask what primary/secondary I picked, and then tell me that it's solid, and fairly often say that people with that build and good enhancements can solo AVs/GMs.

So, I guess that's beginner's luck. I guess that leads to the question:

Are there any primary/secondary combos that are just plain not particularly viable for some reason? Or any primary/secondary power sets that just suck for a given archetype? I'm curious about this, because I think I'd pick up more about game mechanics from looking at what doesn't work than what does, simply because so far as I can tell, nearly everything works.


 

Posted

There's no such thing as a bad combo, just a bad player.

Sure, some combo's fail to have natural synergy with one another, however, this does not make them "bad". I like to think of them as an opportunity.


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Posted

Yeah, can't think of a 'bad' combo off the top of my head.

Kinetics/Energy Blast is a solid example of bad synergy with a knockback-filled blast set paired with a melee-centric primary. Even so, the character can function well once you grasp when to use your attacks.


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@Starflier

 

Posted

In the scrapper forum we settled on that MA/fire was probably the worst scrapper. MA/Inv was a close second. I have a 50 MA/Inv and she doesn't suck at all, but does feel slow.

Any combo you make can work, you'll just have to learn it's weaknesses and don't do those.

Someone today asked, "What can beat a Fire/Kin?" Though I think they meant which can farm better, and we KNOW there are no posts on that. But as far as mano a mano, lots could beat the holy fire/kin. You don't really PvP those.

Which makes me think of another thing...PvP is totally different than PvE. What might rock in PvE might suck in PvP. I would say and vice versa, but I'm not sure that's true, but it would be a totally different build. In PvP travel powers are defense/offense.


 

Posted

The only answer is "In what situation?"

If, for some reason, I was looking for an "ultimate teammate-hitpoint-replacement healing type," a BS/SR scrapper would be.... er... far from optimal.


 

Posted

Quote:
Originally Posted by Cheeze_Head View Post
Sure, some combo's fail to have natural synergy with one another, however, this does not make them "bad".

That I agree with 100%.

In my experience so far, I had two toons that just didn't click. First is my dark/therm corr. I had a D3 def and love her. And I had an emp def too that was the 2nd toon I made. So when CoV came out, I made a toon that was a mix of both. Overall, it was a bad experience. Dark blast is nice when paired with something like dark miasma. But therm buffs just didn't offer anything to go with dark blast, esp. with its DoTs. Soloing was not a fun time. Did I get on team being a therm? Sure did, but it is a toon I just don't want to ever experience again.

And second was my kin/arch def. Kin is great - I had a son/kin corr that was awesome and had great synergy. Archery was fun. "Why not combine them?" I said. Ugh, redraw. Between buffing and using kin powers, I had to go through that redraw over and over and over and over. I just wore me down. The toon could solo and always welcomed on teams. But that redraw has made me shelf her.

In both cases, neither synergized together. They were playable and could get on teams, but now I am more careful on what I pair up these days.


 

Posted

Quote:
Originally Posted by Starflier View Post
Kinetics/Energy Blast is a solid example of bad synergy with a knockback-filled blast set paired with a melee-centric primary. Even so, the character can function well once you grasp when to use your attacks.
Agreed. I've got an Energy/Kin Corr (speed boost is so teams can chase down all the mobs I scatter), but once you get use to the combo it's pretty decent solo. You'll certainly learn very quickly learn how to use knockback properly. Not to mention gaining an even greater hatred for Fusionette.

For me it would be Dual Blades and Stone Armor as two sets that just do not mix. They do look very interesting together though; watching giant boulders twirl in a ballet of death fighting style is always fun.


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Posted

There are no bad combos, but you can still ruin any combo with poor power choices.


 

Posted

I would say there is a difference between "great combo" and "not so good" one. Bad combo sounds like the two sets don't work at all but this game is very well designed to the point that you can't find a combo that doesn't work.

Having said that, some sets are just hard to play and may even lead to headaches. Some love them for the "theme" and some people like me just don't want to mess with the problems. One example I can give is Ninja/Trick Arrow Mastermind. That combo has great theme but trick arrow has the worst ability to protect melee pets as most of the controls from Trick Arrows are immb, slow or knockdowns. Those don't help much if your pets actually perform better at closer range. I can't see myself levelling a high lvl Ninja/TA but I've seen high lvl ones. They like it for the theme or for the challenge.

It's your game. Your choice.

If you want "uncommon" combos for the challenge, I can give you some on the villain side:

Dominator: Ice control + Thorny Assault. You rarely see this combo. Gravity/Thorny is rare too.

Brute: Anything /Energy Aura, although I've seen some Fiery/EA. You may want to go with an odd primary set like Axe/Aura?

Mastermind: Ninja/TA is challenging but in terms of rare, I have yet to see a Necro/TA!!! How do you light Oil Slick Arrow with Necro/TA? I probably would nominate Necro/TA as the "worst" combo. lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

After some serious thoughts..

Necro/TA could the WORST combo in this game!!! Am I wrong?

TA excels in immb/slow/knockdows from Oil Slick Arrow but which necro pet can light OSA?? You have to rely on your inherent attack with energy damage? But what if you pick Natural and only have throw knife? You'll need to get a Patron attack that can light Oil?

It's hard enough to keep those zombies alive but they perform poorly if they don't go in. I can see Robot/TA and Merc/TA with better synergy.

I can't think of one great synergy between Necro/TA.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

BS/SR is ... slightly ... weak compared to other things/SR and BS/other things.

I would be wary of trying a Dark Armor stalker or brute. (Stalker for the AOE mez and other stuff that breaks stealth; brute for the enormous end consumption that Dark Armor is known for.) For the record I love DA on a scrapper or tank.


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Posted

Quote:
Originally Posted by Brillig View Post
There are no bad combos, but you can still ruin any combo with poor power choices.
This says it all.


 

Posted

Quote:
Originally Posted by Postagulous View Post
In the scrapper forum we settled on that MA/fire was probably the worst scrapper. MA/Inv was a close second. I have a 50 MA/Inv and she doesn't suck at all, but does feel slow.

Eh, well a "bad" Scrapper is still plenty good.. kinda like Pizza, or sex..


 

Posted

Quote:
Originally Posted by Primantiss View Post
Eh, well a "bad" Scrapper is still plenty good.. kinda like Pizza, or sex..
Don't know bout you bro, but bad sex is pretty bad.


 

Posted

Quote:
Originally Posted by Starflier View Post
Yeah, can't think of a 'bad' combo off the top of my head.

Kinetics/Energy Blast is a solid example of bad synergy with a knockback-filled blast set paired with a melee-centric primary. Even so, the character can function well once you grasp when to use your attacks.
*shrug* my first 50 was Kin/Nrg defender, and I had absolulety zero issue working with the knockback. In fact, it worked very well, providing my Kin added damage mitigation.


 

Posted

Quote:
Originally Posted by Jibikao View Post
After some serious thoughts..

Necro/TA could the WORST combo in this game!!! Am I wrong?

TA excels in immb/slow/knockdows from Oil Slick Arrow but which necro pet can light OSA?? You have to rely on your inherent attack with energy damage? But what if you pick Natural and only have throw knife? You'll need to get a Patron attack that can light Oil?

It's hard enough to keep those zombies alive but they perform poorly if they don't go in. I can see Robot/TA and Merc/TA with better synergy.

I can't think of one great synergy between Necro/TA.

Stacked holds, a self-heal from Necro, self-healing pets, stacked -res and 2 places to put Achilles Heel procs (in Knights sword attacks and Acid Arrow). Glue Arrow slowing runner and thus preventing the "Zombies run after runners and aggro the rest of the room" syndrome.*Even Poison Gas Arrow might work Ok solo since Necro has so few AOE attacks.



It's not a shining combo of excellent synergies but it'd be fairly effective. 2 Grave Knights in melee + Acid Arrow = Dead Boss, or Lich + Ice Arrow focused on a boss = Mezzed Boss.*


The inability to light your own Slicks is a common flaw for a lot of TA chars. Just do what my Grav/TA did and go Tech or Magic. Mu will also light it.*


I'd take Necro/TA ahead of Idiot-Bots to be honest. That erratic knock back out of my patches would drive me mental (as does the noise they make). And Mercs control is so sporadic I'd take the Lich ahead of them personally.


 

Posted

AR/TA/Mace corr. Oh god, the redraw


 

Posted

Quote:
Originally Posted by PhroX View Post
AR/TA/Mace corr. Oh god, the redraw
call him Redraw McGraw...


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
The inability to light your own Slicks is a common flaw for a lot of TA chars. Just do what my Grav/TA did and go Tech or Magic. Mu will also light it.*
I was going to point out either the origins temp powers or the APP/PPP. I have a Mind/TA controller who is science based so I decided to go Fire as his APP, which I found to be a great decision. Mass Hypnosis - Oil Slick - target Oil Slick - Fireball which still hits loads of the mob and lights the Slick for further cooking

Quote:
Originally Posted by PhroX View Post
AR/TA/Mace corr. Oh god, the redraw
Ive got a AR/TA corr which I am slowly lvling. So far the redraw isn't that much of an issue. In fact at low lvls I am finding Glue Arrow to be my saviour as I can keep things at ranged to avoid those rather painful melee attacks. And I can't wait for Oil Slick Arrow and Ignite


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Posted

One combo I found lacking was a Stone/Fire Brute.The End costs were horrific (even with slotting, Stamina and Consume they were rough) and the whole character felt too clunky and unwieldly to ever work properly.


Mind you depending on what sort of buffs Fiery Aura might get in i18 it may become worthwhile.


 

Posted

A partially soft-capped DA stalker is actually quite good.


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Posted

Frankly, the main combinations to avoid are attack sets with weapons, paired with other sets that are active during combat. TA/FF is fine, since you don't activate FF powers too much during combat, but TA/Kinetics or TA/Dark would probably be a pain.


 

Posted

Trick Arrow/Psi Blast comes to mind - no way to light the oil slick if you chose the wrong origins.


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Posted

Quote:
Originally Posted by Tired Angel View Post
Ive got a AR/TA corr which I am slowly lvling. So far the redraw isn't that much of an issue. In fact at low lvls I am finding Glue Arrow to be my saviour as I can keep things at ranged to avoid those rather painful melee attacks. And I can't wait for Oil Slick Arrow and Ignite
I have a level 28 (29?) one of these as well. She is fun to play, when I remember that I have her...


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