expand lvl to 70
"This superhero goes to eleven."
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Does anyone know if COH will ever expand the playing lvl to atleast 70..i aked this 5years ago and still nothing whats the problem?
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The problem is there is no REASON to expand it. The entire game is designed around level 50 being the highest level there is.
It would set a precedent that would be bad for the game. It would take no more than a week for players to hit the new level cap and do all the higher level content, and people would be clamoring for another level cap raise.
It would be a crap ton of work for the devs to do for no real reason at all. In order to churn out enough content to fill 20 levels of new stuff it would take well over a year to produce, during which we would get nothing else. It would also invalidate a ton of work the devs have done on what is currently high level content. Purple recipes would be obsolete, Hami-Os would expire. Higher level IOs would be pointless, because the current ones already slam you into the ED caps. A higher level cap would be nothing more than a bigger number to reach, and it would serve no useful purpose.
"It's what WoW did" is a horrible excuse to do anything, and it doesn't fly here. Aping every move WoW makes is not going to magically make millions of people sign up to play. WoW is an abberation and should not be considered a mark you have to reach to be considered "successful". Before WoW, 100,000 subscribers was considered thriving, and that actually hasn't changed. The fact that WoW has millions doesn't change the fact that 100,000 subscribers is a healthy playerbase.
In short, the level cap won't be raised because it's a bad idea.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Evidence in point for Arcanaville is World of Warcraft.
According to Activision / Blizzard, less than 30% of the playerbase gets beyond level 10. This means that there is severe disparity between the starting player and the existing player. This is one of the reasons Activision / Blizzard is reworking the beginning zones and early levels yet again, making it easier and quicker for the starting playerbase, or players with newer characters, to get to higher levels and actually get to take part in the later level content. This goes back to my point of Bad Game Design. >snip< |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
We need between-levels.
We can expand the level cap to 500 in an instant, by upping people's displayed level-numbers with each bar of XP. Of course, powers and slots would only occur on the ones divisible by ten.
Later on, when a lot more fretting about 500 being too low a cap, we can divide the bars into pips, and have a 5000 level cap. Of course, powers and slots would only occur on the ones divisible by a hundred...
We need between-levels.
We can expand the level cap to 500 in an instant, by upping people's displayed level-numbers with each bar of XP. Of course, powers and slots would only occur on the ones divisible by ten. Later on, when a lot more fretting about 500 being too low a cap, we can divide the bars into pips, and have a 5000 level cap. Of course, powers and slots would only occur on the ones divisible by a hundred... |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Originally Posted by je_saist
According to Activision / Blizzard, less than 30% of the playerbase gets beyond level 10.
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There is no problem. The Incarnate system will be adding the equivalent of another ten levels, but it's more of a secondary career/path than just tacking another ten levels onto the game with recolored Hellions.
i appreciate the arrogance of your attitude in posting "i aked this 5years ago and still nothing whats the problem?" 5 years ago no Dev promised you or anyone else an increase in the level cap to 70, or anything past 50, and none has occurred, so obviously there is no problem. Furthermore, i find your lack of apostrophes (and faith) disturbing. So i now say unto you FNORD. (You should now be feeling anxious about the subject for no conscious reason. If this is not happening please report to your nearest Illuminati endorsed salon.) |
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
But but but if i'm not PROGRESSING what's the POINT?!
DDOOOOOOM!
..Hypothetically speaking, if the devs REALLY felt like it, they could raise the level cap to 80-something and allow us to take and 6-slot all 18 pri/sec powers, all 4 powers from any 4 power pools and all 5 powers from our APP (though several slot levels would have to give 3 slots instead of just 2).
But again, there'd be little point in this. Most people would be "stuck" with an extra tray and a half of powers they never use and then, assuming a fully tricked build with all the best IOs and Incarnate levels and goodies... THEN what? You run into the exact same problem as you have now, except there's no way at ALL to advance your character. There'd be even LESS point to another level cap raise.
Best thing to do is not even get into that situation in the first place.
... Though I would be amendable to a comprimise. Extend the level cap to 100... but with NO advancement or change in challenge or content past level 50. Levels 51-100 would just be an indicator of how much stuff you've killed. You get a million XP, you do the "level up" thing, your level says 51... but no training, no new enemies, nada. Your combat level is still 50, but you can still feel like you're "advancing". Though this also would eventually stop and people would want another level cap raise.
I bring this up because aside from WoW (which if it wasn't related to a beloved franchise and backed by one of the most celebrated game publishers in the world would have probably died a horrible death by now), this is an MMO, and that means it's entire SCHTICK is the "Carrot on a stick" mentality. But at level 50, you get the carrot and you're left feeling unfulfilled because there's "no reason" to continue going on. You spend all that time getting addicted to the sensation of being rewarded and now you're cut off. Gaining more money to buy stuff to trick yourself out works, but that's a self-set goal and not something automatically granted by regular gameplay. There's no guarantee of a purple dropping after 1000 enemies. You don't get a level up explosion and a plethora of inspirations in the middle of a tough battle, turning the tide. The game itself no longer rewards you, and people want that experience back if/when they continue to play.
..which is why you roll an alt. So mweh.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
NekoNeko wants subdivisions: Is there any other kind? |
Dec out.
... Though I would be amendable to a comprimise. Extend the level cap to 100... but with NO advancement or change in challenge or content past level 50. Levels 51-100 would just be an indicator of how much stuff you've killed. You get a million XP, you do the "level up" thing, your level says 51... but no training, no new enemies, nada. Your combat level is still 50, but you can still feel like you're "advancing". Though this also would eventually stop and people would want another level cap raise.
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... Though I would be amendable to a comprimise. Extend the level cap to 100... but with NO advancement or change in challenge or content past level 50. Levels 51-100 would just be an indicator of how much stuff you've killed. You get a million XP, you do the "level up" thing, your level says 51... but no training, no new enemies, nada. Your combat level is still 50, but you can still feel like you're "advancing". Though this also would eventually stop and people would want another level cap raise.
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... Though I would be amendable to a comprimise. Extend the level cap to 100... but with NO advancement or change in challenge or content past level 50. Levels 51-100 would just be an indicator of how much stuff you've killed. You get a million XP, you do the "level up" thing, your level says 51... but no training, no new enemies, nada. Your combat level is still 50, but you can still feel like you're "advancing". Though this also would eventually stop and people would want another level cap raise. |
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