I > Team


Acanous_Quietus

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Forcing that scrapper to remain with the team when they never get to hit anything is both unfair for the scrapper, and slowing the team down because that person isn't getting the opportunity to contribute their share of damage.
Actually, this is something I meant to comment on but kind of forgot about. I have a very lax attitude towards people who run off on their own when I lead teams. Basically, "you aggro it, you kill it." If a loner gets in trouble and gets himself killed, tough. He chose to go on his own, it's his funeral. If he can consistently survive, then more power to him. As long as he's not robbing the rest of the team from stuff to do and isn't causing massive aggro on the main group, then meh.

Most of the time when people rush *** over tea kettle, they do so with the expectation that the team will be in tow and "heal them." All this does is getting other people into trouble they didn't bargain for. People die, people become upset, it's no good. The solution isn't really to make an argument about it. The solution is simple: DON'T follow him. DON'T put your *** on the line to enable his suicidal tendencies. Let him go out on his own, let him get in over his head, let him die. Repeatedly if need be. Sooner or later people learn to check that the team is really with them before they spaz out in Scrapperlock.

Or they rage-quit. Either works fine. If you're not gonna' work with the team, then you damn better well be willing and able to handle team-size fights alone, because the team will not kowtow to your every whim, Mr. Random Stranger. Again, I have no problem with it. I have a problem with people who feel entitled to rush off on their own AND have constant team support when they do it. Um... No? Who died and made you boss?

Basically, people who rush take their lives in their own hands, myself included. If I go off to start a fight, the team doesn't join me and I die, I accept it. It's not a case of "Why didn't you heal me!" and more a case of "Sorry, that was totally my bad."

That's actually kind of why I prefer a team of soloers to a team of, err... Teamers? Basically, I like to know that everyone can be responsible for his own survival, at least for the most part, and so people can be held to task when they whine about not surviving. People who play mostly solo and are used to mostly playing solo WILL NOT kill themselves like this. We're used to having no backup, we're used to relying on our own merits, we know our strengths and our weaknesses, and we will not jump into a fight naturally expecting the team to be with us. It's the kind of leeching players who are used to being babied by a full team that outright EXPECT you to play nanny, and get prissy when you don't. Better to have everyone be responsible for his own neck, rather than trying to offload responsibility on the tank or on the healer.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Eh, this is a subject I'm kinda torn on. On the one hand...

Quote:
Originally Posted by ClawsandEffect View Post
So, before complaining that a scrapper is running off on their own, consider the situation first. If the team is killing stuff so fast that the scrapper never gets to attack anything, they are probably getting frustrated and bored, and letting them go find stuff to fight is A) letting the scrapper feel like they're contributing, and B) actually the best use of that scrapper's abilities.

Forcing that scrapper to remain with the team when they never get to hit anything is both unfair for the scrapper, and slowing the team down because that person isn't getting the opportunity to contribute their share of damage.
In situations like this, yeah, I fully support people breaking off on their own. It is so boring to play any sort of damage/mezz/debuff character on a team where spawns melt in three seconds. There are very few cases where I don't think teams should try splitting into two, since any random grab-bag of people you happen to get will probably have at least two characters capable of taking alphas and keeping the spawns under control. Basically, if the team can handle it, go for it.

But that's "if the team can handle it." Not if you, personally, can handle one spawn but the rest of the team combined struggles with them. Or, what I've seen more commonly, a few people on the team can single-handedly take the spawns, and everybody else just gets to struggle to keep up. I play lots of Defenders. They traditionally don't take getting shot at well, especially when the team's scattered over half a map so I'm basically flying solo as far as support. If there are ambushes, or there's a patrol, or just if a handful of enemies take their attention off whoever I'm following to attack me, there's a good chance I'll spend half of the mission doing two things: sucking and dying. And that's no fun either. I like self-sufficient characters. I have a lot of them, myself. But keep in mind that not everybody can shrug off a x8 ambush solo, and those people have as much of a right to enjoy the game as you do.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Organica View Post
Very much so. If there's a tank on the team, I'll give him 5-8 seconds to get his butt in gear, once everyone's zoned and buffed. If he doesn't, I'm popping a couple of purples and charging in. Get the party started already! And if there's no tank on the team, I won't wait that long.

I know how to keep myself alive. If I'm not getting anyone else killed, then it's all good. ^_^
*points at sig* That's why one of my four rules of tanking is for Tanks to get in the mob fast and first. No need to be hanging back, and they do their job best if they're getting in there first.

I tend to keep that philosophy a little too much on my other characters, too. I've been known to bite off more than I can chew with my Blasters, though my Earth/Storm Controller can mitigate as well as my tanks.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

What kind of teams are you looking for?

Team dynamics are to hard to maintain unless you play with one group regularly. PUG's are inherently unstable due to their "easy come, easy go" nature so it's really not worth the effort to get worked up at one or two team members who run off to do their own thing. Different "vet" levels and maturity levels can clash. Your idea of efficiently completing a mission may be very different from everyone else's.

Basically, that's why I almost always solo.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
*points at sig* That's why one of my four rules of tanking is for Tanks to get in the mob fast and first. No need to be hanging back, and they do their job best if they're getting in there first.

I tend to keep that philosophy a little too much on my other characters, too. I've been known to bite off more than I can chew with my Blasters, though my Earth/Storm Controller can mitigate as well as my tanks.

Theres that....I tank, and brute a lot....and if Im not the first into the mob its because someone has superspeed on or something....

Sometimes it does peeve me at lower levels (35-) when its a consistent race between me and the blaster to get to the next mob but sometimes I lag just a little bit and he faceplants and I feel happy

Right now my love redside is a 50 fortunata Im trying to get all the TFs done with. I stopped waiting for everyone to load into the mission, I stopped waiting for the brute or MM to be the meatshield. Ill load in, and if more than half the team is there I run into the next mob. People may follow or not at their own discretion. What does annoy is when we have a strategy thats working well, then all of a sudden 7 other people take a left turn behind me and I hit the next mob solo. I usually figure it out pretty quick but yeah...thanks for the warning.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
On one hand, there's no "I" in TEAM.
On the other hand, you can't spell T-E-A-M without M-E.

TEAMWORK is an anagram of ME-AT-WORK, meaning that I'll be doing half the work while the rest of the team lolligags down some other corridor.
There's no "I" in TEAM.
But there is an "I" in PIE, such as MEAT PIE.
And MEAT is an anagram for TEAM.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

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Posted

Some team leaders are too controlling, sometimes what looks like a stupid attempt at soloing a group was infact an aggro check before the group made a random perception check. Unless they know every powerset in the game they tend to come up short in being clever. I often shoot off into the next group, it's called making preparations but you could get Divas who disappear spawning ambush after ambush for the team working their way through steadily. Bite sized players who haven't IO'd their toons do exist and so they should be thought of. If it weren't for their subs the game would be done and dusted by now.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
I > Team
First there was "Tank + Healer + DPS", and now this thread.

STOP WITH THE MATH IN THREAD TITLES! I don't want to do math all the time!

Thank you.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Know what bugs the hell out of me?

Ready!
Ready!
Ready!
rdy
Ready!
Ready!
redy
Ready!
REady.
Well any time now, sweethearts!
What bugs the hell out of me is how you can come in here and flaunt the secretive 9th Teammate. You know how many times I could have used that extra teammate to fill the entry room of a mish, or clog a hallway while I'm running for my life after taking the alpha and seeing that they're still calling out "Ready?"


Geez, some people in this game get all the breaks.





[preemptive for those who may think I was seriously complaining]


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Shadow Ravenwolf View Post
What bugs the hell out of me is how you can come in here and flaunt the secretive 9th Teammate. You know how many times I could have used that extra teammate to fill the entry room of a mish, or clog a hallway while I'm running for my life after taking the alpha and seeing that they're still calling out "Ready?"
I actually intentionally went beyond 8 Sometimes, and this is not very frequent, but you'll get a team which will just sit around and spam Ready! for something like three cycles, to the point where it feels like they're saying Ready!!! as in "I'm ready now! Move yo ***!" This is part of my never-ending scorn for people who refuse to use their words and assume I'll just guess what it is they want to say based on a years old bind.

What's more, this bugs me exactly because if you're that insistent on starting the next fight, then start it. If you can't dive into the next spawn, corner-pull. There are options. The Tanker WILL wake up when enemies come in. I mean, he's Ready! and all.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I team up for fun..

Having a Shield scrapper or two clear everything without my help is not my definition of "fun".

However, I realize that they too are trying to have fun, and probably are, indeed, having fun.

At which point I generally politely leave the team after a mission or two is complete.


 

Posted

I get this all the time, and not just in CoH. Check my L4D stats on Steam.

Ok, so I'm mostly saying that so you all bow down in awe of my 100% Accuracy/20% Headshot rate with the Uzi, but still.

Myself and @Beno play L4D with @Freedan and one of our buddies who is a wowhead so hard he gets paid for it. Now, @Beno and I will *Usually* be at least half the map ahead of the rest of the group. He does Pipe Bombs, I do Molotovs. Things work out nicely. @Freedan and my other friend, they don't like "Speed running". They love taking it nice and slow, searching every room. They whine at us that we're going too fast and getting them killed. We usually retort that they're slowing us down.

Same in CoH. If I'm on my DM/DA scrapper, he can solo almost anything. CAN solo anything if he's got nukes. Takes longer without a team. But if I have say, one or two people with me who know what they're doing? (Like a Fire/EM Blaster, or a decent Kin, or very good dark miasma or rad) then the mission is propably going to be complete before the rest of the team hits the third spawn.

If I'm the only one who'se outpacing the team, I slow down.
But if the team is mostly slowpokes, with a couple of us that are exceptionally well slotted or skilled, then they ARE slowing us down, and are better used to basically farm whatever is near the entrance for purp drop chances than trying to keep up.

I'm a busy guy. I work full time, I'm trying to get a second full time job so I can get out of debt and marry my fiancee. I play this game for fun in my free time. If I'm not having fun, or wasting my time, why am I here?


You can't spell Slaughter without laughter

All your gonna do is just farm behemoths anyways.

My thoughts on November 30.

 

Posted

Quote:
Originally Posted by Acanous_Quietus View Post
I'm a busy guy. I work full time, I'm trying to get a second full time job so I can get out of debt and marry my fiancee. I play this game for fun in my free time. If I'm not having fun, or wasting my time, why am I here?
That actually goes both ways. You can't have an entire team slowing you down if that's what the team prefers to do.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Defenestrator gets one I use in my clown's bad joke binds:

There's no "I" in TEAM.
But there is an "I" in PIE, such as MEAT PIE.
And MEAT is an anagram for TEAM.
"There's no 'I' in 'team'. But then there's no 'I' in 'useless smug colleague', either. And there's four in 'platitude-quoting idiot'."

EDIT: David Brent, btw.


Dec out.

 

Posted

Quote:
NuclearToast doesn't figure:

First there was "Tank + Healer + DPS", and now this thread.

STOP WITH THE MATH IN THREAD TITLES! I don't want to do math all the time!

Thank you.

--NT
NuclearToast + math =





Dec out.

 

Posted

Quote:
Originally Posted by NuclearToast View Post
First there was "Tank + Healer + DPS", and now this thread.

STOP WITH THE MATH IN THREAD TITLES! I don't want to do math all the time!

Thank you.

--NT
∫(2^Defender + VEAT³ + Controller + 0.75(Tank^Taunt))/(96% * FotM + 0.5Blaster)dSurvivability = X

The Defender accelerates at 0.2 m/s/s through a magnetic field perpendicular to the Y axis. Solve for X, integrating over the area of a torus, assuming it's Thursday and all rats are mammals therefore all mammals are rats. Show your work.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Been a nice discussion to read.

Quote:
Originally Posted by NuclearToast View Post
First there was "Tank + Healer + DPS", and now this thread.

STOP WITH THE MATH IN THREAD TITLES! I don't want to do math all the time!

Thank you.

--NT
I'll take this as a challenge that all future threads I make must contian some mathematics in the title


 

Posted

In my opinion any mission where the team can split up and survive does not have the difficuly setting raised high enough.


 

Posted

Quote:
Originally Posted by Indiramourning View Post
In my opinion any mission where the team can split up and survive does not have the difficuly setting raised high enough.
Until they remove/raise the aggro cap or allow even higher level settings, this will always be possible. See Silverado's post above.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

I get it. Some people don't like scrapperlock or speeders. I don't rarely play scrappers but I like to speed through tfs. 3 hours is just too long to spend on a citadel or a sister.

But sometimes the "slow" people are the ones that aren't doing it for the team. Today for example, I ran a sister that finished in 2 hours on my FF/ice fender. I stealthed the glowies and bosses, my bad. Otherwise the tf would have been 3 hours.

But there was a teammate who was a lvl24 storm/rad with no travel powers or ninja run. Not even a jet pack. That person complained through the whole tf that we were "going to fast" and that we needed to wait for him to get to every mish or someone needed to port him to the door every time. If the dude were silent through the tf and apologized for their gimpiness, I would've been fine. But holding the team up and complaining about it? was frustrating.

I ignored most of it and ported him through half the tf. but it's an example of non-speeders dragging the team down.

Plus he complained that his one heal power couldn't take all the dmg we were getting and asked us to lay up a bit on the mobs. Come on, a storm/rad is NOT A HEALOR!


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

which is why I stated that if I'm the only one speeding that I slow down
But if there's 2 or 3 of us speed capable? Oh yes. Big bag of crabs.


You can't spell Slaughter without laughter

All your gonna do is just farm behemoths anyways.

My thoughts on November 30.

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
On one hand, there's no "I" in TEAM.
On the other hand, you can't spell T-E-A-M without M-E.

TEAMWORK is an anagram of ME-AT-WORK, meaning that I'll be doing half the work while the rest of the team lolligags down some other corridor.
Love it!


 

Posted

Quote:
Originally Posted by Kelenar View Post
∫(2^Defender + VEAT³ + Controller + 0.75(Tank^Taunt))/(96% * FotM + 0.5Blaster)dSurvivability = X

The Defender accelerates at 0.2 m/s/s through a magnetic field perpendicular to the Y axis. Solve for X, integrating over the area of a torus, assuming it's Thursday and all rats are mammals therefore all mammals are rats. Show your work.
Head asplode.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by NuclearToast View Post
Head asplode.

--NT
Mine too if it's any consolation.