I > Team


Acanous_Quietus

 

Posted

Yes, we've already covered that. Why do you insist on repeating yourself and using non-words like "irregardless?"

We all accept that those who don't take responsibility for their actions are bad players. We accept that some moron running off to aggro two spawns and rabbiting back to the group to cause a team wipe is a bad player.

Most of us are still waiting on YOU to agree that pompous know-it-all windbags that demand total subservience on a team are worthless wastes of time that no one in their right mind would bother teaming with. We're also waiting on you to agree that players should know their limits and place within a team so that they don't get themselves turned to paste trying to tackle the same level of difficulty that superiorly designed characters can handle.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by galadiman View Post
I suppose the 'soloer' might take a new POV: What if these were HIS FRIENDS he was playing with? If he was playing with friends, and they didn't like him doing what he was doing, would he just disregard them, or would he choose to delay that particular form of gratification (pause) until another time, perhaps when he was soloing?
I have no qualms about saying "I think I'll go now. I'm not contributing anything to this team." both to friends and strangers alike. I'm very rarely singularly more powerful than... Pretty much anyone on a team, so situations where I rush ahead and solo team spawns do not happen. However, when I do end up on a team of, say, two or three lower-level characters that end up underperforming because they're behind the eight-ball, my primary objective is to keep them alive. I'm responsible for them, regardless of how they may feel about it.

I will, however, never think twice about bringing the fight to the team if I'm convinced the team is ready and idling, be they friends, strangers or the gods of Olympus, themselves. If the team is ready, then there is no reason for the team to not be doing something.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Yes, we've already covered that. Why do you insist on repeating yourself and using non-words like "irregardless?"
I'm only repeating myself if you only read the final line of my post. Also, "irregardless" is a word. It may not be a formal word but then, I'm writing on a forum not writing an essay. So is it ok with you if I use informal words here? Actually I think I'll use it irregardless of what you say.

Quote:
Originally Posted by Bill Z Bubba View Post
Most of us are still waiting on YOU to agree that pompous know-it-all windbags that demand total subservience on a team are worthless wastes of time that no one in their right mind would bother teaming with.
I'm advocating Team > I, not I > Team. Whether the "I" is a reckless player who runs off to kill everything on their own at the teams expense or a leader who is being overly zealous and controlling. Though lets be honest, its usually the former of the two.

Quote:
Originally Posted by Bill Z Bubba View Post
We're also waiting on you to agree that players should know their limits and place within a team so that they don't get themselves turned to paste trying to tackle the same level of difficulty that superiorly designed characters can handle.
I don't agree. The problem is *bad players* or inexperienced players don't necessarily think like that and can follow the wrong person and not realise so-and-so is going a different way on their own. Then some others might follow that person, whilst the other half of the team stay with whoever was leading the way before, then you get a split, people die, the whole mission takes longer then it would have originally. So I maintain my position that when on a team you should generally stick together and work as a team by default, and do your own thing only when the situation requires it.

Anyway I think we are just going to have to agree to disagree, so I will leave it there.


 

Posted

Quote:
Peacemoon doesn't know English:

I'm only repeating myself if you only read the final line of my post. Also, "irregardless" is a word. It may not be a formal word but then, I'm writing on a forum not writing an essay. So is it ok with you if I use informal words here?
It's not an "informal word" it's a wrong word, that under that construction would actually mean the opposite of what you want it to.

Up to you if you want to use it, though.


Dec out.

 

Posted

*Sigh* Another complaint thread about poor team members, or in this case a publicized opinion on a team member(s)...

Wasn't there a specific thread for this somewhere? If not then there needs to be one.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
I'm only repeating myself if you only read the final line of my post. Also, "irregardless" is a word. It may not be a formal word but then, I'm writing on a forum not writing an essay. So is it ok with you if I use informal words here? Actually I think I'll use it irregardless of what you say.
is it ok with u if i use informal language too? i think i'll use it anway b/c it doesnt mater coz i'm not riting an essay

Quote:
I don't agree. The problem is *bad players* or inexperienced players don't necessarily think like that and can follow the wrong person and not realise so-and-so is going a different way on their own. Then some others might follow that person, whilst the other half of the team stay with whoever was leading the way before, then you get a split, people die, the whole mission takes longer then it would have originally. So I maintain my position that when on a team you should generally stick together and work as a team by default, and do your own thing only when the situation requires it.
oh boo hoo, team leader shud tell them who 2 follow. if they cant follow the rite guy then they need to lrn2ply or just pay attention if team leader doesnt tell them who 2 follow then their a bad leader. ppl need 2 take responsability for themselfs and not expect to be babysat on teams.

That's actually where a lot of the problem stems from I think; I've seen from some of the people I play with that they get too comfortable with the "follow the tank, stay together, buffers will buff, everybody else pew pew pew and heal if needed" playstyle, and when they are forced to diverge from that, they don't know what to do. Other people, who haven't been babysat like that, do know what to do, they know their capabilities, and most importantly they know when not to follow the suicidal Scrapper.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

"...and if I catch you scrappers leaping into combat ahead of the team one more time..."


 

Posted

Quote:
Originally Posted by The_Overlord View Post
"...and if I catch you scrappers leaping into combat ahead of the team one more time..."
"But he knocked back my boss!"

"He's killing my guys!"

"He stole my drop!"

"He keeps buffing me!"

"If you guys don't knock it off RIGHT NOW I'm turning this team around and the next mission we do will be rescue 20 guys in Oranbega!"


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Well it looks like this thread has kind of run it's course.

What about characters that have invested billions into so many IO set bonuses that even at the highest difficulty setting they are virtually impervious? And the challenge of practically any mission is all but gone? I feel sorry for those folks.


 

Posted

Quote:
Originally Posted by Indiramourning View Post
Well it looks like this thread has kind of run it's course.

What about characters that have invested billions into so many IO set bonuses that even at the highest difficulty setting they are virtually impervious? And the challenge of practically any mission is all but gone? I feel sorry for those folks.
Don't know about the other folks, but I farm with mine to fund further performance upgrades and to load my many alts up as I wait for I-19 to drop which will supposedly be giving us content that will bring back challenged to those tweaked to the nines.


Be well, people of CoH.

 

Posted

You know, speaking of I <3 Team, I've been playing Alien Swarm lately, on recommendation, and I've noticed something interesting. Like in L4D, in Alien Swarm you succeed on teamwork and staying together. This doesn't stop some ******** from going Rambo and running ahead of everyone else, apparently intent on soloing the entire mission. Never you mind that an officer can't do squat with a control panel when the tech is seven rooms back with the rest of the team, but hey, what do I know. I'm not elite enough to play alone on Hard.

Know what's really fun, though? These guys ALWAYS rush ahead and get killed by swarms of aliens with no medic to heal them and no support to save them. And I just laugh and laugh as they rage-quit. At least I assume they rage-quit. Every time this has happened and we ended up completing the mission without the self-important dick, he hasn't been there after the end, so he clearly quit. I like to think it was a rage-quit.

See, this is what pisses me off about people who thing the world revolves around them. There's this guy who rushes off a head, clearly incapable of doing EVERYTHING alone, and why? Does he assume we'll just naturally follow him into our deaths? You know, as opposed to letting him get himself killed if he won't stick with the team? Because that's usually the only cure for that sort of player. He's used to always having people in tow to save him, but he doesn't care to work with these people. So fine. Go ahead and die. Next time you want to live, stick with the team so we can move together.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

well to me in the end dead is dead. Regardless of the AT I'm on, if someone is blazing through mobs, then more power to them. If I get bored from inaction whether it's just my build or what ever I usually leave. All teams aint meant for me to be on. I dont do "traditional speed runs." What I mean is those speed runs where one or two invisible guys/gals are running to the end of the map after map after map after map while everyone else just twidle their thumbs the whole time. That's no fun to me, fun for some but not for me. Usually before joining a TF I ask about whether it's a speed run or not. If it is I just dont join. If not, I'm in. And usually the team end up steamrolling the mobs anyways and traditional speed run usually wouldnt have saved much time but the diffrence is we actually get to do somethign the whole team, not just the invis/tp guy. Plus I play to beat up mob, not look at them. If they say it's not a speed run and it changes for what ever reason, then usually I try to bow out as soon as possible as I realize it's a speed run and I'm about to fall alseep at keyboard. No hard feelings to them but it just aint my thing just as defeating mob aint their thing.

On my tank/brute/scrap etc I try to stay with group. I dont worry about slow people etc I dont care. If in thta much of a hurry I probably shouldnt be playing in the first place. If they go fast I go fast but if they go slow I go slow. Sometimes the team gets split or I run the wrogn way and aggro. I be damned if I run back to the team with aggro in tow and get everyone killed. Hell, even if it's certain death, I'm trying to take as many with me as possible and ready my hosp button. On my squishy, I aint trying to be first on in. If everyone is standign around, if i'm on my dom I might start confusing the mob etc just out of bordem. And it depends on the build of the tank/brute and the mob. If I'm on my electric brute then anythign that does energy damage, I'm less worried about geting ahead, getting separated from the rest of team and buffs. If it's somethign that can kill m in two or three hits, then I'm still not worried about who is ahead and who is not and gettign separated fro mthe rest of the team and buffs. Just as they get there when they get there and so will I but I aint slow poking around yet on the other hand I aint breaking my neck get to anywhere. But if spend more time standing around than fighting then I'ma go solo. "Dont wait up catch ya next mish", simple as that. In fact on my brutes I did the math at the rate they gain xp and inf solo. 90% of speed runs, dont even add up to the rate I gain solo and on top of getting bored, I aint going to complain. "Hey, I'm getting tired. I think it's best for me to leave." Enjoyment trumps cash every time but without enjoyement there is nothing. I rather make 1 inf per kill and enjoy myself than make 1 milling inf per kill and be bored out my mind.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Blunt_Trauma View Post
If some people don't like folks who play at a breakneck speed and do their own thing in missions then it will only get worse for them blueside when Brutes appear.

And Domis, and in act any Villain AT who have been conditioned by Brutes and Domis to run with Go Faster Stripes on.


I love a good fast steamrollering team. Quite happy for the Brute/Domi/Mastermind/Whatever to jump into the next spawn if we're beating the tar out of the current one and they can handle it.


Less fond of teammates who take "doing their own thing" to ridiculous levels and run off in entirely the opposite direction to the rest of the team as if they do get out of their depth they risk dragging others into their mess (Support chars who see a teammates bars dropping and leg it to try and aid them).


Quote:
This is my biggest pet peeve, especially when I'm tanking. I don't want to rush in if the rest of the team isn't ready, but I find myself hesitating for too long because nobody else seems ready.
Just rush in. Chances are it is just the kick up the bottom the rest of the team needed. My Fort will open with Psi Tornado if people are dawdling about, safe in the knowledge that at the worst I can AOE mez / Nuke the spawn if things get hairy for me.


 

Posted

If you want to solo, then solo. Otherwise be a team player. Don't join a team to show off how well you can solo. That's just being a jerk. Being a team player means sometimes reigning yourself in for the good of the team as a whole. Putting the success of the team (and that includes fun as success) above your personal need to be in the spotlight is what teamwork is all about. Showboating is generally considered bad form in pretty much every team endeavor. If you're that awesome that you aren't threatened by anything, then help your teammates. Help them to be awesome, too. And ask that they increase the difficulty next time! Or, if you're bored, leave and go solo.

There's nothing wrong with wanting to solo, the game supports that. There's something very wrong with insisting seven spectators come along to watch you do it.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You know, speaking of I <3 Team, I've been playing Alien Swarm lately, on recommendation, and I've noticed something interesting. Like in L4D, in Alien Swarm you succeed on teamwork and staying together. This doesn't stop some ******** from going Rambo and running ahead of everyone else, apparently intent on soloing the entire mission. Never you mind that an officer can't do squat with a control panel when the tech is seven rooms back with the rest of the team, but hey, what do I know. I'm not elite enough to play alone on Hard.

Know what's really fun, though? These guys ALWAYS rush ahead and get killed by swarms of aliens with no medic to heal them and no support to save them. And I just laugh and laugh as they rage-quit. At least I assume they rage-quit. Every time this has happened and we ended up completing the mission without the self-important dick, he hasn't been there after the end, so he clearly quit. I like to think it was a rage-quit.

See, this is what pisses me off about people who thing the world revolves around them. There's this guy who rushes off a head, clearly incapable of doing EVERYTHING alone, and why? Does he assume we'll just naturally follow him into our deaths? You know, as opposed to letting him get himself killed if he won't stick with the team? Because that's usually the only cure for that sort of player. He's used to always having people in tow to save him, but he doesn't care to work with these people. So fine. Go ahead and die. Next time you want to live, stick with the team so we can move together.
Wow, Sam... it must really tick you off when someone runs off from the team and never dies.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Wow, Sam... it must really tick you off when someone runs off from the team and never dies.
Or is a warshade who doesn't care if he dies because he can get back up twice every five minutes.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I joined a pug last night with my lowbie blaster. Saw two, yes TWO, warshades on the team. Guess lowering the unlock level worked.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I joined a pug last night with my lowbie blaster. Saw two, yes TWO, warshades on the team. Guess lowering the unlock level worked.
Judging by the fact most teams I've been on red-side in the last 2 months have had at least one other SOA on them it did indeed.

Hellooooo Softcap!


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Wow, Sam... it must really tick you off when someone runs off from the team and never dies.
Not really. I just find another team, because I'm clearly not needed on that one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I haven't read all the posts on this thread, but it totally depends on the team. If it is a pick-up sewer team, meh, who cares. No one is all that strong at that point. If it is a pick-up ITF, meh, who cares. No one is all that weak at that point. But if you are playing in a mid-level type group that is still feeling out their powers, the sum is definitely greater than the sum of their parts. If you are on a Mo___ run, then you better stick with the plan!

I think a lot of experienced players are used to soloing, and tend to bring those play styles (and builds) when they join PUGs. If you can solo AVs, what's the point of running with an 8-man team running PI radio missions? And what's the fun?

I don't particularly care if someone branches off on a team I'm on. If they die, that's what the hospital is for. If they succeed, then they just made the rest of the team's life a bit easier, and they probably felt a sense of pride. Just don't subject everyone else to unnecessary aggro and we're all cool.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html