What Changes are needed to make Stalkers an acceptable addition to a Team?


Adeon Hawkwood

 

Posted

Dealing with stragglers are the work of either the entire team, or MM pets. If anything, a Brute should be more interested in stragglers as that keeps their fury going without needing to jump into the next spawn. Of course, that doesn't stop them from doing whatever the heck they want no matter if the rest of the team is ready or not.

But dealing with stragglers as a Stalkers is...overkill. Like a Blaster using Aim+BU+3rd tier blast to deal with minions.


 

Posted

It's not always a Boss rank that I would AS. It depends on the npcs abilities whether or not I would think it's worth taking out asap with AS. Normally I AS just as the Brute enters and gets aggro should I of got in ahead and found a target with abilities that can work against the team well. Sometimes I find people sharing targets with me within a fight. We can overkill the level of damage required on that target combined making it more effective to not share.

I disagree on Brutes with stragglers as I play Brutes who are in the thick of things and tank large numbers for fury as opposed taking out targets in turn and perhaps only having very few interested. Fury rises quicker taking an alpha and herding. I prefer other peoples aoe effects to hit as many as possible. I'd be herding up, doa couple of AoEs leave the team to mop up, herd next and so on. Fury is high and aggro is kept and peoples aoes do more.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Stalkers have already been buffed to make them more team friendly. Whether the playerbase on the whole knows/about accepts those changes is not a mechanical problem with stalkers. They are the burst damage kings of the 4 melee types.

WAI.
Indeed they are. And frankly, from my expearince, (BS/SR softcapped stalker and a DB/Ninja with def over 35%) they aren't as squishy as people make them out to be. Maybe the poor resistince based stalkers are that squishy, but my BS/SR was easy and cheap to softcap, and as a result is a mother to kill. And he brings MASSIVE burst and single target damage. I beat the heck out of AV's. And my DB accually has some decent AoE. He really does. Plus good defence, softcapped with one sml purp when needed, and a great heal.

Both of my guys can hold there own with most scrappers, both in survibility and damage, when doing a *scrappers* job in a team. That is, killing stuff. Some scrapper can almost tank, (and some CAN) this is true, and no, a stalker can't. They don't have the HP, nor the argo tools. And when you try and tank, you get hit. Even when softcapped, the number of mobs attacking you are much greater and have a much higher likekly hood of landing But, if you have a tank, a brute, or a tanking scrapper dealing with the brunt of the damage, a stalker can bring the melee damage just as good as a scrapper and have enough defence for *that* task.

Not to mention you can't ask for a better stealther for speed runs. Stalkers have there nitch and roll in a team. I love mine. And i've yet to feel overshadowed by anyother melee class in the damage dealing department.


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Posted

Hmm...it dawns on me that a Stalker can take Provoke and thus make their lack of aggro control a non-issue. Assuming you AS and then Scrap it out, they are plenty survivable enough to handle pulling some aggro. My main reason for not liking playing Stalkers is my inability to keep the squishies safe.

I think I just might make a second build for my DM/Nin and try it out. Smoke Bomb to release aggro when I'm about to AS and Provoke to grab it back before the bosses crush the squishy corrupters. Hmm.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Hmm...it dawns on me that a Stalker can take Provoke and thus make their lack of aggro control a non-issue. Assuming you AS and then Scrap it out, they are plenty survivable enough to handle pulling some aggro.

I think I just might make a second build for my DM/Nin and try it out. Smoke Bomb to release aggro when I'm about to AS and Provoke to grab it back before the bosses crush the squishy corrupters. Hmm.
But this buys into the whole melee=tough guy misnomer. Stalkers are not meant for aggro. They have tools to survive it, especially after they're left the guy in the middle of a group of enemies with a sword sticking through the boss...but aggro management is really not well suited to their repertoire. It's like trying to build a blaster for tanking, just with more shields, less nukes. Stalkers get placate and the like not to sick the enemies on their team members, but because when the enemy turns their back there will subsequently be something sharp in it.


 

Posted

Less scumbag players who don't want Stalkers on their team.

...Oh you meant for the archetype, never mind.


 

Posted

Quote:
Originally Posted by KingSnake View Post
Indeed they are. And frankly, from my expearince, (BS/SR softcapped stalker and a DB/Ninja with def over 35%) they aren't as squishy as people make them out to be. Maybe the poor resistince based stalkers are that squishy, but my BS/SR was easy and cheap to softcap, and as a result is a mother to kill. And he brings MASSIVE burst and single target damage. I beat the heck out of AV's. And my DB accually has some decent AoE. He really does. Plus good defence, softcapped with one sml purp when needed, and a great heal.
U know, this could possibly be it. I see stalkers faceplant more often than dominators that spam their aoe immobilize before they have gotten their soft contols. I haven't actually stopped to look at their secondaries; instead attributing it to their low hitpoint pool.

However, now that u mention it, hitpoints are basically resistance. It's not a big deal for defense based sets because they ignore resists/hitpoint pools. But for resistance based secondaries, that hitpoint pool means a lot and probably explains their squishiness.


 

Posted

Stalkers are great imo. My Nin/Nin stalker has outlasted several brutes on a team with just DA spamming, and also a couple of times, has managed to tank it up until the brute got back from the hosp. The extra crit % on teams was the icing on the assassin's cake when that came out. I think it's 3%/teammate? (could be wrong there). but if that's correct, geez, that's a 21% chance to crit on a full team, with every blade swing.

There's another stalker I have on Champ, an EnM/SR that is a crazy 1-shotter just using any move out of hide. So the AS is absolutley brutal and only meant for redcon or higher, as posted before it's kind of a waste on the yellows and under.

Pretty much the same moral of the story though, if you play your stalker right, you'll make believers out of any hater. Good to see all the stalker love in this thread.


 

Posted

Quote:
Originally Posted by Seldom View Post
But this buys into the whole melee=tough guy misnomer.
Not trying to propose that that is how Stalkers should be necessarily played. I was just considering that with permanent mez protection and the ability to soft cap defenses, they are really quite tough, and it'd be really nice to have the ability to control aggro (be it pulling it to myself or releasing it to others).

I was teaming with a team of corrupters the other night, and they kept getting faceplanted because they got all the aggro. All my self heals remained completely untouched during the entire run. Provoke is one power which would let me (in the right situation) pull those off the corrupter(s) to myself who is buffed by their buffs.


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Posted

The other Day I was on a team with my NB/SR.

We were fighting lvl 54 Malta, at one point someone complained about Sappers so I said, give me a sec to wipe them out then. (The team was moving from mob to mob somewhat rapidly and charging somewhat recklessly) after that the team started giving me approximately 1 sec to isolate and eliminate threats and things went smoothly.

Later in the same mission I ended up soloing a Boss Gunslinger which grealty impressed one of the others and i made a new friend.

Come to think of it I was able to pull the team out of some bad spots quite often.


I think part of the problem is that Stalker intentions run counter to Brute intentions and there are a lot more Brutes than Stalkers.

Cause a Brute wants to charge in at full steam, whereas a Stalker wants a brief moment to get set up.


 

Posted

Well, well, well. Having Provoke on my Stalker is a resounding success!

I can AS, then Provoke, and scrap it out. Smoke Flash, Placate, AS, Provke again. No more watching other squishies get mezzed or die! Of course, anyone can take provoke, it just so happens my DM/Nin is quite survivable with Siphon Life and Kuji-In Sha.

I'm very happy with the results, granted, not for everyone, but when my Stalker is soft capped, awesome!


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Posted

I've had similar experiences to the OP. I can't remember ever having people make comments about not wanting a Stalker on the team after I've joined though. Usually it happens in tells before I join. Someone advertises that they are recruiting for an SF. I send them a tell offering to bring a Stalker. Usually what I get back is something along the lines of "Do you have a Corruptor or Brute you could bring instead?"

Other times I get no reply at all. It does happen to me. I still get plenty of invites to teams on my Stalkers though. The one place I really notice it is on LRSFs. Getting one of my Stalkers invited to one of those is like pulling teeth. I just rolled a new Stalker, currently level 9, and I'm already dreading trying to get him through an LRSF so I can get the Marshal accolade.

As to the main point of the OP...I agree with what another poster said earlier. The only problem currently is one of perception. The only change that would fix that is one that made Stalkers ridiculously OP.


 

Posted

9 times out of 10 I would rather have a stalker than a scrapper on a team.
My only hesitation is that a badly played stalker may be slightly more of a liability than a badly played scrapper.


 

Posted

I quite like stalker myself, having a fair sized stable of them. However they are generally under appreciated in teams. This is too a good extent a matter of perception, and I have seen the anti-stalker attitude in person as well even not on Freedumb.

However I would proffer one minor adjustment to improve the stalker- increase the range of the team crit buff. Right now it is about short enough that you need everyone in melee for the stalker to really benefit. That should be extended a good bit.

Beyond that, they work well enough. I don't know about well enough to change the perception, but then you can't buff away stupid.


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Posted

Thinking about this some more, I agree with Doc Buzzards idea of increasing the range for the Crit bonus(although the theme behind the bonus was essentially a flanking bonus from D&D.)

One other thing I would do is increase Stalker build up to a 100% Bonus instead of the 80% they have now. To this day I have no idea why that was done or why Scrappers are allowed to keep their 100% if raising the Stalkers isn't an option.


 

Posted

only reason I can think of for that is because stalkers are garaunteed a crit out of hide, rather than at random?


 

Posted

Quote:
Originally Posted by DMystic View Post

One other thing I would do is increase Stalker build up to a 100% Bonus instead of the 80% they have now. To this day I have no idea why that was done or why Scrappers are allowed to keep their 100% if raising the Stalkers isn't an option.
Yes, I agree with this. I never quite understood why stalkers got an inferior build up.


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Posted

LOL, for all you you fellow posters who say that you've never encountered being rejected as a stalker YOU are the lucked out ones! I have played numerous Stalkers and I have had insults and I have been kicked from Teams as well as ITF's and SF's. It just something to do with the n00b players in fact I'm had my bane kicked from team before...mind you he was running two Maneuvers two Assaults and Vengeance that just proves right there how crazy some people are.



 

Posted

Quote:
Originally Posted by beyeajus View Post
only reason I can think of for that is because stalkers are garaunteed a crit out of hide, rather than at random?

That doesn't really fly though.

Generally a Stalker will use BU and AS out of hide. The 3 secs AS takes eat heavily into build up's duration. Maybe it's cause I play a ninja Blade Stalker but the worst it would seem to do to me is guarantee I can kill certain LT's that might survive now. Oh noes I eliminated a lvl 52 Longbow Nullifier in one hit.

It's also a consistency issue for me. As I feel powers should have a consistent base across AT's. Isn't that part of why all versions of Total Focus were reduced to the Mag 3 Stun Dominators had?


 

Posted

Ignoring paper missions, what missions or arcs do Stalkers seem to have the most advantage on?

I'm thinking that missions with a timer, as long as they aren't defeat alls, work in a Stalker's favor since it focuses on the objective as opposed to just aimlessly smashing things. Efficiency Expert Pither's arc and the corresponding badge seemingly would work best with a Stalker. While it's blueside, the Cavern of Transcendence trial probably favors an all Stalker team more than any other TF in the game.


 

Posted

Quote:
Originally Posted by Moderator 08 View Post
The character I've most played lately is a pvp build claws/nin. I still contribute just fine on teams. I may only have 1 AoE but that's ok it feels like 3. I don't do as much AoE as say my Archery/mm blaster but really not many builds can.

Unfortunately as so many people have mentioned it's perception that is largely the issue, and perception is much more difficult to change than fields in a database.
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Posted

To the OP: Stalkers are acceptable. You just need to change your perception.

The only slight gripe I have with stalker is the max HP cap. Personally I think it should be around 1800-2000. But that's just me.


 

Posted

Quote:
Originally Posted by Alpha_Zulu View Post
To the OP: Stalkers are acceptable. You just need to change your perception.

The only slight gripe I have with stalker is the max HP cap. Personally I think it should be around 1800-2000. But that's just me.
I think when they upped the Stalker base HP, they didn't also raise the cap, which doesn't help with some buffs and powersets that can increase HP (and are supposed to benefit from those abilities).

But yeah, other than that I find Stalkers to be quite fun. I haven't really branched out from my Nin/Nin yet, but I do like playing him.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I think when they upped the Stalker base HP, they didn't also raise the cap, which doesn't help with some buffs and powersets that can increase HP (and are supposed to benefit from those abilities).
I don't even play Stalkers and I find that silly. You'd think that would be a (relatively) trivial fix to make. Is there a case to be made that allowing Stalkers to benefit from max HP buffs proportionally as much as most other AT's would make them overpowered? Or are we just looking at a consequence of overworked devs putting a problem that is not massively game-breaking on a back burner for a while so they can develop and test other, more important updates?


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Posted

What changes are needed to make stalkers an acceptable addition to a team?

That's easy. You don't need to change anything at all about the AT, just the mindset of those people who view it as useless. There's nothing actually wrong with stalkers, people just seem to think that you have to be able to slaughter dozens of enemies at once or you suck. Stalkers are single target specialists, and excel at hit and fade, then hit again playstyles. Unless you're farming I'm sure you can find a place for that on your team.

Nothing, and I do mean NOTHING in the game can kill an annoying boss faster than a stalker. It never takes mine more than 3-4 hits to kill one. (depending on resistances)


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