How Many Villains Skip Grandville and/or the Patron Arcs?


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Posted

I've done two of the Patron Arcs, and I have the other two lined up on some 40-somethign level villains that I have, but a lot of times I skip Grandville entirely and head into RWZ to finish leveling a villain.

Sometimes, it's because my Villain isn't really all that evil, but a lot of times it's because I don't like the idea of my 40ish villains being treated like they were still level 1 errand boys.

How many other people do the same thing?


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Posted

If you don't find Grandville villainous enough, why on Earth would RWZ be any better?

I disagree- I find there to be tons of unsettling, evil, dirty, and downright villainous things to do as a senior villain.

Oh- and skipping the Patron arcs if you are in search of good content and villainous action is just heresy. I enjoy doing Villain patron arcs almost as much as unlocking the powers and using them. Perhaps is it is just my opinion, but the Patron arcs are superb.


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Posted

Quote:
Originally Posted by magikwand View Post
If you don't find Grandville villainous enough, why on Earth would RWZ be any better?

I disagree- I find there to be tons of unsettling, evil, dirty, and downright villainous things to do as a senior villain.

Oh- and skipping the Patron arcs if you are in search of good content and villainous action is just heresy. I enjoy doing Villain patron arcs almost as much as unlocking the powers and using them. Perhaps is it is just my opinion, but the Patron arcs are superb.
IMO, Ghost Widow and Scirroco have good arcs. I've done two of Black Scorpion's and one of Mako's-- and they don't impress me all that much.

And it's not that you get to be villainous in RWZ, but I-- at least-- get the impression that my Villains get more respect there than they do in the Rogue Isles.


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Posted

I've done this on my one and only villian (not actually a villian). I used the complete mission feature to slowly finish the mishes just so I could access Patron power pools. The only levels I really spent in the Rogue Isles were from 20-35, when I tired of picking through AE mishes and before I could access RMW or Cimerora.


 

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Originally Posted by ketch View Post
I've done this on my one and only villian (not actually a villian). I used the complete mission feature to slowly finish the mishes just so I could access Patron power pools. The only levels I really spent in the Rogue Isles were from 20-35, when I tired of picking through AE mishes and before I could access RMW or Cimerora.
I'll admit, I've also used the complete mission just to get access to patron arcs. And that I often end up levelling up villains from 40-50 on ITFs or Strike Forces - which is sad, since some of the "general consensus" best arcs are in Grandville. But since I prefer teaming with others to soloing, I generally go with what other people want to do - I've run all of the 40-45 arcs and almost all of the 45-50 ones on various different characters, though, so I've done at least most of them at some point. I still should unlock Viridian one of these days, though...


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Posted

GW and scirroco's arcs are pretty neat. Mako's is okay, if uninspired, and scorpion's is frankly pretty bad. God what a whiner.

And I mean, your level 40ish villain is respected, sure, but you're still just some average joe to recluse and his coterie. Not that surprising that they'd treat you badly; they are villains, after all.


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Posted

Ive skipped them if I dont like what the PPP gives or if it just doesnt fit my character concept. Neither of my Brutes, both my MM's have a PPP. My Corruptors, VEAT and my Dom all have them.


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Posted

Of course your villain is respected in the RWZ. They're being spoken to as if they're a hero character. Almost as if the people around you have no idea what you actually are, or did to get there, nor even care.


 

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Originally Posted by BlueBattler View Post
... but a lot of times it's because I don't like the idea of my 40ish villains being treated like they were still level 1 errand boys.
You know that if you continue the arcs past unlocking the PPPs, you will eventually face and defeat your patron and then defeat future Lord Recluse.

And they will see you as equals.


 

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Originally Posted by Talen Lee View Post
Of course your villain is respected in the RWZ. They're being spoken to as if they're a hero character. Almost as if the people around you have no idea what you actually are, or did to get there, nor even care.
The few times that a contact acknowledges that a villain might be doing their missions, it boils down to "well, I know you're a horrible, evil villain, but even you have to give a hoot!" which depending on your character is either dead wrong or rather insulting.

See also: Ashley McKnight, one of the worst-written contacts I've seen in the newer issues.

But yeah, I really can't fathom skipping Grandville. It has some of the best content in the game, bar none. It's where a lot of plotlines established earlier in the game finally wrap up, and it has Vernon Von Grun!


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Posted

Skip a free respec?
Skip a shield for squishies?
Skip a ranged attack for melee? Even if it is the only patron attack you take, gloom is the highest DPA attack for a brute outside of Seismic Smash.

Sorry but for the story on each of those you end up betraying your patron and kicking the crap out of them. So what arc in RWZ lets you do that and be even more evil?


 

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Quote:
Originally Posted by Siolfir View Post
I'll admit, I've also used the complete mission just to get access to patron arcs. And that I often end up levelling up villains from 40-50 on ITFs or Strike Forces - which is sad, since some of the "general consensus" best arcs are in Grandville. But since I prefer teaming with others to soloing, I generally go with what other people want to do - I've run all of the 40-45 arcs and almost all of the 45-50 ones on various different characters, though, so I've done at least most of them at some point. I still should unlock Viridian one of these days, though...
I sincerely hope that they don't have hard to unlock contacts with GR. Viridian's requirements are just... ridiculous, and I have never done them. Other contacts don't require quite as much, but needing history badges, etc., to get a contact is still rather annoying.

The new move seems to unlock at a certain level range, which works for me- I hope things stay that way.


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Quote:
Originally Posted by HelinCarnate View Post
Skip a ranged attack for melee? Even if it is the only patron attack you take, gloom is the highest DPA attack for a brute outside of Seismic Smash.
Except that it's not. It's up there, but there are several other attacks with better DPA - Gloom isn't even in the top 5.

More specifically, Clobber, Energy Transfer, Knockout Blow, and Incinerate fill in the rest of the top 5 - Gloom is #6, meaning that it's probably going to be one of the best attacks you could fit in your chain, assuming you don't have redraw to worry about (in which case the redraw can hurt your chain more than Gloom helps).


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Except that it's not. It's up there, but there are several other attacks with better DPA - Gloom isn't even in the top 5.

More specifically, Clobber, Energy Transfer, Knockout Blow, and Incinerate fill in the rest of the top 5 - Gloom is #6, meaning that it's probably going to be one of the best attacks you could fit in your chain, assuming you don't have redraw to worry about (in which case the redraw can hurt your chain more than Gloom helps).
I suppose it wouldn't hurt to notice that Gloom is the highest ranged DPA power for Brutes then. :3


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Posted

I only have one level 50 villain, the Goat.

Grandville doesn't bug me since I upgraded my system a while back, and I ran him through the Ghost Widow patron arc and thought it was really good.

YMMV.


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Posted

Quote:
Originally Posted by magikwand View Post
If you don't find Grandville villainous enough, why on Earth would RWZ be any better?

I disagree- I find there to be tons of unsettling, evil, dirty, and downright villainous things to do as a senior villain.
You didn't read what they said did you? Evil is irrelevant, as they said that it is sometimes a case of not being evil, and more a case of respect.

I can't stand this response to villain complaints of lackeyism. But you get to be an ******* for no reason! How awesome!

See here for many explanations of why that's missing the point of villainy.

Please, how about the ability to be a supervillain? Not a superlackey, a superjerk, a supermoron, a superfascist, a superscoundrel, or a supererrandrunner.


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Posted

The patron arcs aren't appealing to me. If they (and Phipps) disappeared tomorrow I wouldn't miss them. I'm not entirely certain about why, except in the case of Phipps because I flat out don't like him.

Overall, I find myself using the RWZ and the ITF to get through the 40s content more than I would prefer, although its a bit of a blend rather than a total opt out. I always enjoy the arcs delivered by Vernon (especially by Vernon), Dobbs, Zukhara, Abyss, and Daos.

I find that the 40s are easier to move through on a hero because I find it easier to find high level PUGs hero-side.


 

Posted

I apologize for a rather long winded response.

I never really payed a lot of attention to the "story" in hero or villain arcs to be honest. To me they come across like this: [wall of text] .... fighting .... [wall of text]. There is an awful lot of telling and not a lot of showing, and--this may sound weird--something about the font in this game makes me not want to read. I've actually done all of the hero Task Forces at least once but could not tell you a single story element of any of them, except the new Positron. The newer arcs in the latest issue do a lot to fix some of that and have stuff actually happen during the mission instead of in intro text that is only shown to the team leader. But any time I've been on a TF or story arc, it's always been like "ok now we're fighting clockwork" "and now we're fighting vazhilock" "and now it's council" without any reason or explanation to string it all together. Prior to the new Posi the six patrons arcs to me made as much sense as a series of completely random radio missions.

On the red side, I have one level 50 villain. I do not really play him much. I sit and eagerly await the opportunity to escape the Rogue Isles, which, while they'd be fine enough as a zone I only had to visit a la Boomtown or Dark Astoria, I find draining to play. Except for Grandville, I still cannot tell any of the villain zones apart; the villain zones, IMO are the zone version of the hero TFs. But more of a concern to me is that I've just never gotten the villain stuff. It just doesn't make a lot of sense to me. You are a villain... who spends the majority of his time fighting other villains. And yet the game is model is such that you are encouraged to form friendly teams with other (player) villains who for whatever reason you have no conflict with. The NPC citizens meanwhile are terrified of a lvl 1 Hellion but a lvl 50 Mastermind and her army of undead does nothing to stoke their fear. Basically City of Villains feels like City of Heroes except everything is "srsly darque."

I don't mean any of this as an attack on devs because I think there is a lot about this game is great. The villain side though I don't think really lives up to what its trying to portray. Teaming up to defeat big threats makes a lot of sense for heroes. Teaming up to do villainous things could make sense for villains, but doesn't if the whole time you're mostly just fighting other NPC villains. Not to mention, how lame must our PC villains be in the context of the CoX world if we can't ever have the enormous criminal empires that Nemesis, Arachnos, and even the Skulls and Trolls have.

So, to actualy answer the question: I did do the patron arcs but only to unlock powers. I can't tell you that I know what really happened during the arc but I know I had to fight Ghost Widow at some point and someone on my team told me it was because we were betraying her. So I guess that's what happened. The missions themselves were ok in a flash-boom way but if there was a story I missed it.


 

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Quote:
Originally Posted by ChaosExMachina View Post
You didn't read what they said did you? Evil is irrelevant, as they said that it is sometimes a case of not being evil, and more a case of respect.

I can't stand this response to villain complaints of lackeyism. But you get to be an ******* for no reason! How awesome!

See here for many explanations of why that's missing the point of villainy.

Please, how about the ability to be a supervillain? Not a superlackey, a superjerk, a supermoron, a superfascist, a superscoundrel, or a supererrandrunner.
No, I didn't read what they said, because I was the first one to respond to this post. In case you missed it, the OP's post did involve a lack of villainous content as well as feeling like an errand boy. I won't disagree that sometimes one can feel like the equivalent of a cart attendant while in the Isles. I didn't dispute that in my original post. I do, however, stand by my belief that the Patron Arcs are great villainous content and should not be overlooked if one is searching for such.

I don't think we are disagreeing on anything really, C.E.M. You just seem to be reading more into my response than I wrote.


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Posted

What would you skip grandville....that place has my two favorite contacts in the entire game:

Television
Westin Phipps


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Posted

Quote:
Originally Posted by magikwand View Post
No, I didn't read what they said, because I was the first one to respond to this post. In case you missed it, the OP's post did involve a lack of villainous content as well as feeling like an errand boy. I won't disagree that sometimes one can feel like the equivalent of a cart attendant while in the Isles. I didn't dispute that in my original post. I do, however, stand by my belief that the Patron Arcs are great villainous content and should not be overlooked if one is searching for such.
What I meant was that the OP didn't say anything about unsettling, evil, dirty, and downright villainous things to do...

Quote:
Originally Posted by magikwand View Post
I don't think we are disagreeing on anything really, C.E.M. You just seem to be reading more into my response than I wrote.
Quite possible. It's nothing against you , but rather against the words - the way that people can sometimes mix not wanting to be a lackey with wanting to be able to do more vile things. They're totally independent subjects.

I can be kind of terse. This could be related to aspiness but I prefer to think of it as being direct. Anything read between lines is probably exaggerated.


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Posted

Quote:
Originally Posted by ChaosExMachina View Post
Please, how about the ability to be a supervillain? Not a superlackey, a superjerk, a supermoron, a superfascist, a superscoundrel, or a supererrandrunner.
Why should villains get that option, when heroes still are relegated to many of the same things, rather than being superheroes in their own right? Really, that argument doesn't hold any water when you try to use it on the villain side only.


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Quote:
Originally Posted by BlueBattler View Post
I've done two of the Patron Arcs, and I have the other two lined up on some 40-somethign level villains that I have, but a lot of times I skip Grandville entirely and head into RWZ to finish leveling a villain.

Sometimes, it's because my Villain isn't really all that evil, but a lot of times it's because I don't like the idea of my 40ish villains being treated like they were still level 1 errand boys.

How many other people do the same thing?
I never skip them for the exact reason that you do. Doing the patron arc you first become one of the top members of arachnos, then equal to the 4 patrons themselves, then become an equal of Lord Recluse and walk away from arachnos to be your own independent villain. I'd not skip that for the world and it is as far as humanly possible from being a level 1 errand boy.

Quote:
Originally Posted by ChaosExMachina View Post
You didn't read what they said did you? Evil is irrelevant, as they said that it is sometimes a case of not being evil, and more a case of respect.

I can't stand this response to villain complaints of lackeyism. But you get to be an ******* for no reason! How awesome!

See here for many explanations of why that's missing the point of villainy.

Please, how about the ability to be a supervillain? Not a superlackey, a superjerk, a supermoron, a superfascist, a superscoundrel, or a supererrandrunner.
Implementing a system where the players can implement plots and NPCs react to them would be extremely hard, but very rewarding. I like the suggestion to simply change the nature of contacts to be providing information rather than offering work. However, I don't mind the current system as much as some others. I would enjoy a change, but the current doesn't bug me.


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Posted

I never ever skip the patron arcs. I want all of my villains to be able to start the LRSF. Also, this is as close to RP as I get, but defeating Recluse is a rite of passage all of my vills go through, not just to unlock the tf, but to put an exclamation mark on their leveling "career".


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Posted

Level 45+ villain arcs are some of the only content in the game good enough to actually keep me interested long enough to solo it. The 40-45 stuff is... a bit more hit-or-miss. I'm not fond of patron arcs. Most of my characters want to be villains in their own right, not prove themselves in Arachnos.


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