Tanks....To Taunt or not?
Postagulous is locked in: I was going to wait until I'd read everything here, but this is wrong. |
I've been on teams where an AR blaster [and it's always an AR blaster] thinks they're the tank. I've been on teams where the Tank thinks they're a scrapper. Defenders as blasters. Controllers as scrappers. |
Know your role. |

As I, who sometimes plays a fire blaster, needs a tank with taunt to do my best work. |
I can dish it out, but I can't take it. That's my role. Aggroing half the earth with AoE is an issue if I don't have anyone to help me, and I will aggro half the earth. |
Taunt is a very good tool for a tank. Only thing better is holds or mucho killer debuffs. Best is all. |

Dec out.
My Warshade slotted up Dwarf Antagonize for much the same reasons. I don't want to be lumbering around chasing things thank you. I just want them up close so they can be Mired to death.
On Brutes the only one I took it with was my Dark/WP because people were stealing my lovely aggro and hence my Fury. He wants things beside him to help make him immortal. My Claws/Elec has plenty of fury generation ability and the ability to attack from range anyway, so no need for it. My Stone/Fire has Fault up every 12 seconds or so and an excellent damage aura. |
Does a Tanker need Taunt? Well, does a Tanker need Gauntlet, a Taunt aura, and Taunt Enhancements slotted in his powers? No, probably not ALL of that. But you certainly need SOME of that. Certainly MORE THAN ONE of that. But you can get by with only three of the four, or even two of the four. And Gauntlet is built in, and it's unlikely that you'll skip your Taunt aura powers. So to me it comes down to "should I either take Taunt or slot my attacks for Taunt?" Well, yeah, but maybe not. It certainly won't hurt.
Taunt for tanks and most half of the brutes is like Speed boost and AM, its needed and important.

To me, a tank that teams for missions that doesn't take taunt is a selfish tank...thinking only of him/her self. |
With no offense intended I support this idea.
A tank *can* get by just fine without Taunt, but if you're a conscientious type player, you'll find uses for it - as mentioned above, pulling where necessary, and saving squishies from unwanted attention without disturbing a good-for-AoEing mob grouping.
I take it on all my tanks but its more of a way to pull back anything that may start to stray than a requirement.
My SD Tanks have Against all Odds which taunts and once surrounded by a mob actually increases my damage output based on how many minons, lieutenatnts, etc I have around me. Shield Defense knocks everything down and taunts them while it damages. And on my DS/SS Footstomp knocks them all down again and taunts as well. When I rush into a mob and use all those actually hitting taunt it about number 4 or 5 on my list of things to do.
My WP Tank has Rise to the Challenge which increases my Rgen rate and debuffs the mobs surrounding me making them easier to hit... different affects but the same principle as Against all Odds since the bigger the mob the more benefits I get from it.
Don't forget every attack you have, slotted for it or not, also tends to taunt a bit but I still always take taunt. Comes in handy even solo when you have a runner since you can force them to turn and come back to you.
Really it is up to you and what you want from your Tank. I take it and will use it even with all those other taunts going just to add to the aggro control but it is certainlt possible to control a mob without having to use it. :-D
If you are doing everything you can to herd and hold aggro its up to the rest of the team to hit that mob hard and fast and put them all down. And remember AVs tend to resist just about anything if they have enough time. During an STF on two seperate occasions a good friend of mine was the tank (and IMO a very good one) but as the team battled Black Scorpion twice he broke from the tank and since my Emp Controller was the next closest target guess who got to go to the hospital? LOL
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
Yes, I always take it on every tank. I find it critical to MY playstyle. I wouldn't go so far as to classify it as "essential", or to ostracise the tank that doesn't take it, though.

Thank you, Champion.
I never said they were. They both have access to the power and they both should take it, words in mouth etc.
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Everything in this game is about you (each individual player) having fun, not appeasing some cranky other player who wants to tell you how to play your character.
If you don't want to play with tanks/brutes that don't take taunt, quit the team, don't tell them they're doing it wrong.
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Does a Tanker need Taunt? Well, does a Tanker need Gauntlet, a Taunt aura, and Taunt Enhancements slotted in his powers? No, probably not ALL of that. But you certainly need SOME of that. Certainly MORE THAN ONE of that. But you can get by with only three of the four, or even two of the four. And Gauntlet is built in, and it's unlikely that you'll skip your Taunt aura powers. So to me it comes down to "should I either take Taunt or slot my attacks for Taunt?" Well, yeah, but maybe not. It certainly won't hurt.
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FWIW, I do take Taunt on my tanks, but Gauntlet and the Taunt aura will do the job just fine if the player is proficient at aggro management. The possible exception to that is for WP tanks since their Taunt aura is so much weaker than that of other tank primaries. I'd recommend that a WP tank either take Taunt or slot Taunt enhancements in RttC.
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@enrious, @sardonicism, @MyLexiConIsHugeSon
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Taunt is a tool, and anyone who judges a tank solely on if they have taunt or not is, like the power itself, a tool.
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That said, all of my tanks don't have taunt... some do, some don't, and it really doesn't make a difference in performance. Tanks without taunt just need to move around a bit more. I use taunt most often when I'm fighting lots of ranged enemies, or if I just want to be lazy at the controls. It certainly has it's uses, but it's not necessary.
As far as stealing aggro from tanks, if the tank isn't doing it's job well, anyone can steal aggro. heck, I've stolen aggro from tanks that have taunt with my electric blaster & gravity troller, and even on my elec. melee stalker and earth dom in RWZ... but that says absolutely nothing about the tanks actual ability, or whether taunt itself is good or bad... that just says I was probably playing with a bad tank, or maybe even a good player that was having a bad day.

Looking this thread over, there are some fairly credible players on the other side of this issue. I will admit that.
HOWEVER... My pesonal experience with tauntless tanks has (and I'm a 54 month veteran at this point) that they just CANNOT hold aggro the same as a tank with it.
Again, maybe it's just my bad luck to wind up with idiots who build Scrankers and think just because they're hitting they're taunting enough, OR the guys who's used to running with nothing but 50s with a dozen purple sets each. Either way, the result is the same...
Team faceplant with the tank still standing, wondering what everybody else's problem is since HE is still alive. THAT is a tool. Me personally, until I see a tauntless tank that can keep Rommie off of my high DPS blaster, I have to remain highly skeptical.
And yes, before some noob comes back with the smart *** and wrong assumption that I don't know how to play blasters, I *DO* I spent almost my first year and a half soloing with one. Made every dumb mistake in the book back when the game was alot less forgiving of them too. But I learned from them and I'm damned good now. Not the best, but I know my ****.
That's like saying anyone with Dark Blast has access to the Dark Pit power, and they should all take it. Well, yeah, they have access to it, but not everyone wants to take it, and not everyone *SHOULD* take it.
Everything in this game is about you (each individual player) having fun, not appeasing some cranky other player who wants to tell you how to play your character. If you don't want to play with tanks/brutes that don't take taunt, quit the team, don't tell them they're doing it wrong. |

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Calm down, it's just an opinion
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Ok, whatever you say
Well, keep in mind that at that level, hardly anyone's a "good" tank anyway.
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1) 50% more hitpoints
2) Always-on mez protection
3) An extra eight levels of powers
4) Enhancements in those powers.
Taunt seems to be a personal preference, and I took it on my sole high-level Tank. It's very useful for positioning.
However, whoever it was earlier in the thread that 'tanks don't have to take aggro' is wrong. That's like rolling an Emp/Elec defender and then only taking the attacks - if you wanted to do that, why the heck didn't you roll a Blaster?
I mean, if you want to solo on your hilariously-gimped build, go ahead, but don't expect me to be happy teaming with your useless butt.
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Dec out.
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