Super Booster V - Mutant Theme Costume Sets: Feedback


Amanita

 

Posted

I agree with others that organic armor doesn't feel very mutant-ish (though it's a great design), but I think the biolum set is spot on for this pack. I also agree that it feels somewhat sparse, but I'm willing to blame GR for that, which is fine.

I think you need to reword your description about glowing costume parts, because it's not clear from that description how they work. It sounds from the description like there should be a setting I can fiddle with.


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Posted

Quote:
Originally Posted by sonic fire View Post
Didn't read all the post yet, but for anyone wondering, glows are a enviormental reflection, in other words, you need to have UM on.
Ah, well that would explain why they don't glow, then. Thank you.

Still trying to determine why this booster set just feels like a let-down to me. Hrm.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Still trying to determine why this booster set just feels like a let-down to me. Hrm.
Most people who have posted seem to like it, but it's not what they were expecting.

Perhaps you are in the same boat.


 

Posted

I'm torn on this. On the one hand, what I've seen so far really adds nothing new to enable concepts that couldn't be done well before. It's just more of the same twisted demonic concept that, yes, looks a whole lot like Alex Mercer in Prototype. I mean, it's cool, but it doesn't actually add much. On the other hand, I'm still not sure how I feel about Booster Packs adding the ability to make new concepts that weren't available before, as I'm still not sure I'm a fan of microinstruction.

I'm still disappointed, though. While the costumes DO glow and that's VERY cool... This just doesn't add much in the areas where we actually NEEDED more. What did we get, to run a tally? New demonic wings, like the other three or four sets we already had, still more horns a lot like what we already had and a couple of textures that remind me of Metallic more than anything else.

I do very much appreciate the new thorny gloves, believe me. I LOVE big gloves like these, and I can't wait to use them. But the boots? Ugh... Since when do demons mutate to wear high heels? And for men, no less. The idea is cool, but the execution of the boots is just meh. Their shape is simply not very interesting.

Speaking of which, why aren't there any new Monster leg options? Seriously, a "mutant" pack that doesn't give new Monster leg options is just... Bad! Why? Shouldn't this have been the MAIN area to add? Yeah, that and heads, but heads were at least announced so we can assume they're coming. Monster feet weren't even mentioned. So, what? We're stuck with the same old hooves, claws and insect feet that we've been looking at for the past five years? Seriously? What's more mutant than digitigrade legs?

By the way, some of these options just baffle me. Women get Bio Luminescence with skin, but not Organic Armour? Why? How come? Organic Armour is basically Metal MK2, yet we can't use it with skin? Again, why? And we STILL don't get the ability to use "with skin" options on Monster legs? Come on, now! OK, I take that back, Bio Luminescence CAN be used with skin on the Monster legs... Only it doesn't match the skin of any of the legs, specifically the claws and the hooves. It leaves a nasty, nasty seam.

and then there is the stuff that, inexplicably, wasn't included. I'll skip over Monster heads and tails, and I won't re-mention Monster Legs (MONSTER LEGS!!!), but other things are still missing that shouldn't be. F'rinstance, why don't we have a new set of upper arms to use for the Robotic Arms torso? I mean, why can't we have, say, Robotic Arm 3 feature a full mutant right arm with separate from the rest of the body? The upper arms exist, the lower arms exist... Just not where you'd need them to exist to do this.

And why no chest detail? Surely a bony plate on the chest or some kind of bony tangle around the rib cage would have worked. And what about the belt? Why no new belt? Or how about ears? Why no new special ears? I mean, we already have a few pretty freakish ones, so why not go in that direction? Or how about a face detail 2? A "Davy Johnes meets Greater Devoured" tentacle mouth would have been cool. Maybe in the missing Monster head(s)?

But you know what confounds me the most? Why no new hair? I mean, we already have the freakishness that is the exposed brain. Why not give us a set of Infested Kerrigan hair? And I'm not even saying this in a "wanna gimme" context. Wasn't that OBVIOUS? I mean, they copied Kerrigan down to the wings, you'd think they'd have taken her hair, too, right?

Overall, I'm actually pretty disappointed with this set. The glows are GREAT, especially as a novelty and I love the gloves because we simply don't have any like them, but everything else is... More of the same? And not more of the same where we actually needed it, like Monster Legs or Chest details or UPPER ARMS!!!

Seriously, guys - you NEED to add some more Monster legs at some point. Sooner or later, you just have to.

*edit*
Just wanted to add - the Bio Luminescence glow is REALLY COOL! As are the eyes on the Organic Armour head. Can we PLEASE copy that over the other faces that have glowing eyes? Especially the Glowing Eyes face?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

^^ Pretty much agreeing with Sam up there. Really disappointed in all the opportunities the devs had with this pack that they seem to have completely passed up. Monstrous legs have been sitting for a long time, as have new heads. Tails seemed like a shoo-in given we just got new tail tech. Seems an awful waste to put the effort into creating new tail tech and then just forget about it. When we got costume change emotes and wings they started popping out with every update.

Still, the OP leaves me hopeful. Maybe there really is more. The stuff we got is extremely limited in quantity. As Sam pointed out there aren't even any belts, tails, pants, skirts, chest options, ears, hair, detail 2... way too much is missing for this to feel like a complete pack. Since the OP mentions heads, armor, and tails, I can only hope this means we haven't seen everything yet.

If a redname could pop in and say "There ARE/ARE NOT more costumes than this on the way," it would really clear up a lot for us.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Subjective Feedback:

Likes:
- the overall content of the costumes.
- the new (?) chest geometry/texture used for the Bioluminate pattern. Hoping to see it in other patterns, old or new.

Dislikes:
- the pointy boots for males, they look like female shoes.
- absence of belts to go along with shoulders/gloves/boots.
- absence of tails, see above.
- the new face. I think it should be a mask instead of a whole face, which would allow us to mix-match.


 

Posted

Subjective Good: Both costume sets are fantastic. Only nit I have with them is that I wish there was a little more "human" version of the Bioluminescent face.

Subjective Bad: Yeah, gotta echo what mostly has been said in this thread. Nothing wrong with these costume sets, but I think you badly missed on what the expectation was for this booster pack: more monsterous options, more tails, more weapons customization with a bio-weapon look to them.


Global name: @k26dp

 

Posted

To sum up my feelings so far would be to simply agree with the majority of the posters here, the last two being very well reasoned by Sam and Dispari, its not that the pieces seen so far in the mutant pack are bad, hell no, if anything they are expertly realised costume parts with something looking hopeful for future costume packs or updates - the glowmaps.

But first up the previously hinted at animal element of the pack doesnt seem to have materialised and as Dispari and Sam pointed out its more of a silly missed opportunity to use the tech they just released with the animated tails and capitolise on it. Now we all know Jay is vehement against creating *furries* but as previously pointed out, animal parts dont mean furry, his dislike for that seems to be harming the design process and possible content that is sorely lacking ingame.

We have what is widely regarded as the best character design out there in terms of options, why that should be hampered by someones desire to steer away from a possible style seems inherently dumb.

But im still in hope that more is to be shown, and that avatea's post stating tails/heads etc is meaning they have missed out parts yet to be seen. Its a vain hope but still - and to echo dispari's comment, there really should be a REDNAME reply to let us know we are barking up the wrong tree or we are right and avatea's post is misinformed - either way stemming the tide a.s.a.p before things get out of hand ( anyone remember the resistance armour screenshot fiasco? - and the irony after )

Again im not knocking the current pieces due to be released but as most others have said it just doesnt feel - complete.


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Posted

Quote:
Originally Posted by Jetpack View Post
Most people who have posted seem to like it, but it's not what they were expecting.

Perhaps you are in the same boat.
I think that's it: I'm disappointed because it wasn't what I expected. I'm glad I don't have any mutant or animal characters, because I'd probably be really disappointed.

Having said that, bAss as usual has sold me the product.


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Posted

I second a call for a redname response to this thread; I PM'ed David Nakayama last night.
If Jay, as sexy as he may be, has a personal issue that interferes with his willingness or ability to do his job, then perhaps they need to give him something else to do and find someone who will get the job done. One person's personal objections should have no business impairing the creativity of the entire playerbase.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
I think that's it: I'm disappointed because it wasn't what I expected. I'm glad I don't have any mutant or animal characters, because I'd probably be really disappointed.
I don't either, but it's not a lack of desire but a lack of an ability.

I've tried making mutant and animal characters. Tried making a shark, a werewolf, a dragon, and some other things. Recently I made a half-decent stegosaurus type character using the slate spines, but a good tail to go with it would help a lot. Or spikes I could have all the time.

When I try to make animal characters in this game they don't feel right. I don't look or feel like the Council werewolves I run up against. I don't look like a dragon. The characters still have the same basic shape and the same stature and mannerisms. I still move like a person, and my appearance doesn't vary enough to make it convincing.

Some new animal heads, more shoulder and chest details, new tails, monstrous legs. All those would help that problem. These new parts don't open up any new concepts or abilities for me.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I was fiddling around the costume options and realized something... the Organic Armor should be an overlay, not the focus of the set. this way it can go over tights, or clothes or even the bioluminate set for a different look. Be able to combine them, somehow. I really, really think with this stuff, it would be better after having made tech that allows greater layers. (Plus, I would love to have the Organic Armor peices over the Bioluminate set.)


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm torn on this.
Yeah, same here. You know I like new options, but I am disappointed that there were not more "basics" to move around in the costume options. Don't get me wrong - I do like the costume sets that are presented, but I know I would have been looking for a few options weren't part of a "set".

Subjective:
- /em growl is begging for someone to be doing the /em frustrated hip-thrust behind them ALL DAY LONG. Contrary to what everyone will say, you'll be seeing this on all servers, not just Virtue.
- Ignore the haters, I like the Guy-Heels. It's why I pick the Baron boots all the time.
- LOVE the costume emotes - Dimension shift is perfect for one of my toons.
- I could take or leave the regular emotes, though. Not vastly impressed by them. Given an option of more creative power going to more basic costume parts vs. more emotes -- gimme the costume parts.
- Secondary Mutation Button needs to change, identical to Mystic Fortune and several other icons. For that matter, let's have an update to the Mystic Fortune button.
- Strangely, Organic Armor is not an option under "Armored".


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Posted

Just gonna weigh in an echo a few sentiments that REALLY need echoing and possibly bringing up a couple points that I'm not sure have been hit as I skipped a page in my haste to respond.

Objective feedback: No tails, no heads, as mentioned before. With skin option needed to make these pieces anywhere near as versatile as they need to be to mix and match with existing pieces. No belts which leaves the sets feeling a little naked. No monstrous options available to organic armor.

Subjective feedback: I am, along with most people here, VERY disappointed at a lack of monstrous heads and new animal tails. I'm even more disappointed, and hope that this will be rectified either before or VERY shortly after release, that there are no monstrous options for Organic Armor. If I'm going to use the hands I thing they should be able to have clawed fingers as it seems only appropriate. Would also like a new monstrous foot rig for Organic Armor as it would fit the theme and give us something that would match the monstrous legs pattern as, frankly, nothing does currently.

That leads into the fact that we NEED a "with skin" option for organic armor as it currently pretty much requires you to use the set unless you're into abruptly changing skin textures that look very jarring and unattractive. I'd really like to use this set with a particular character of mine but until I have "with skin" it won't work at all. Also, even with the current state of things, when I use the Organic Armor face there is a very jarring and abrupt change of texture around the neck which I absolutely DESPISE in my costumes if I use the proper texture for the face to achieve glowing eyes and color to the face armor. Perhaps we could get an option for the face armor as seperate so we can use seperate faces with the set and have the glowing eyed face be a seperate option? Would also mean we could have the armor be one color and the eyes another which would be very useful.

And on THAT note, perhaps we could have an option with these for "No Glow"? While yes it's a nifty option, I might like to use JUST the horns or JUST the wings from that particular set, and when they glow and nothing else on the costume does it can be very off-putting and makes it far more mismatched than most would like unless you set the color to black, which makes the details impossible to see and, personally, I don't like black horns anyway.

And as for random little tidbits: Bioluminesence would look REALLY spiffy with a matching tail, Organic Armor wouldn't be hurt with the same and a belt either. Perhaps the glowing effect on these pieces could be tied to the particular pattern you apply to it rather than the texture itself? i.e. Choose Bioluminescence texture in black and orange, set to Bioluminescence pattern in white to make the glow texture white, and indeed, make it glow at all. Perhaps choosing the darker end of the shade would result in a non-glowy version as I mentioned farther up?

TL;DR: Please give us monstrous versions of these sets, with skin options, and an option for non-glowy versions if we so desire, and seperate pattern color options for the glow texture so they don't look too bland.


 

Posted

Subjective: Count me in with the "what's so 'mutant' about this?" crowd.

Eh, they're...OK. A little too specific for my tastes, but frankly, I'd probably buy the pack for Secondary Mutation on its own. Have to agree with those that are saying that so far this seems to be the weakest pack of the bunch.


Dec out.

 

Posted

Quote:
Originally Posted by Caligdoiel View Post
I second a call for a redname response to this thread; I PM'ed David Nakayama last night.
If Jay, as sexy as he may be, has a personal issue that interferes with his willingness or ability to do his job, then perhaps they need to give him something else to do and find someone who will get the job done. One person's personal objections should have no business impairing the creativity of the entire playerbase.
What?


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Posted

Quote:
Originally Posted by Avatea View Post
The Mutant theme costume sets unlock all-new heads, armor, sleeves, shoulders, gloves, tails, wings, pants and boots.
  • Organic Armor
  • Bioluminescent


Objective Feedback: The pieces in Bioluminescent have seams which are extremely obvious, particularly at the neck.

Even with Ultra Mode on, the glowing aspect of Bioluminescent doesn't really come through. Looks more like Embedded Tiger Stripes than anything else.

I did not see new tails; I assume that's a bug.

Subjective Feedback: After looking at it myself, I'm even more convinced that this should be renamed Demonic Pack. I don't get "fishy" from the slits, but more like "filleted corpse." The Organic Armor pieces are also strongly reminiscent of existing Demonic pieces, especially the horns and wings. I can see how the gloves and boots can be used as Plant parts, but they seem more Green Man than anything else.

I forgot to try the self-buff, so I can't comment on that.

The Mutant thing... I get that Paragon Studios would want to stay as far away from the X-Men vibe as possible, hence no Beast, Nightcrawler, Colossus, Ice Man type of mutant pieces, but the game itself has a lot of mutation in it, from the Council werewolves and vampires to the Lost, Devouring Earth and Troll mutants. That was sort of what I was expecting with this pack, perhaps distorted proportions like extra long arms or funky legs, as well as a few animal pieces. (Although I'm really hoping that basic animal pieces like wolf/fox/raccoon tails are freebies coming very soon.)

Costume emotes aren't something I use very often, so although they're fairly cool, I'd more than likely forget they were even there.


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Posted

@Dumpleberry: I was commenting on the previously mentioned reluctance on Sexy Jay's part to create what was termed "Furry parts." Being bestial does not equal Furry. Having fur just makes it furry, note the lowercase f, as in, "Consisting of or similar to fur, covered with, wearing, or trimmed with fur, covered with a furlike substance." It's similar to pharmacists who won't dispense birth control or Plan B because of their moral objections, in that one person's issue restricts the freedom of other people.


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Posted

Quote:
Originally Posted by Caligdoiel View Post
@Dumpleberry: I was commenting on the previously mentioned reluctance on Sexy Jay's part to create what was termed "Furry parts." Being bestial does not equal Furry. Having fur just makes it furry, note the lowercase f, as in, "Consisting of or similar to fur, covered with, wearing, or trimmed with fur, covered with a furlike substance." It's similar to pharmacists who won't dispense birth control or Plan B because of their moral objections, in that one person's issue restricts the freedom of other people.

Not trying to be a smart *** but has JLove ever said he wont make any furry parts?


 

Posted

Whilst there were interpretations that this pack would offer more monstrous/bestial options, looking past that the bioluminescent does look freaky and mutated. I like it a lot, and think it fits perfectly with the pack. I personally never thought mutant=bestial, just that mutant~organic. Which brings us to the other set...

The organic armor looks nice, but it looks far more twisted/sharp than organic. Admittedly the look lends itself well to the demonic coloring-this doesn't mean it's demonic. That said? If the intent was to make armor that looked like it 'grew' out of the character,it looks a bit too layered to achieve that effect. 'Shard armor' or something of the like might be more accurate.

To the developers and players, I have to say I'd hoped that the 'missing' bestial options- wolf and fur pieces, new bestial heads outside of the wolf/bat options, better aquatic possibilities, etc. would be included in the Going Rogue expansion, so said concepts weren't locked to a peripheral like booster packs. If not, then I will be a bit disappointed, and hope such options make their way onto the art department's radar.


 

Posted

Okay I'm going to agree with everyone else as well hugely dissapointed with this set. I was expecting a lot more then what we actually got. It seems to me everything after magic set as just a big let down.

As far as the set goes for bioluminscent do we have to have the craggy scaly nasty looking skin? can't we have a smooth skin option as well? because I doubt I will ever use it on any of my characters ever if I have to look like some kind of lizard.


Always on Justice

 

Posted

Subjective: Neither really seem to "glow", just seems like an over saturated color. "Glow" on organic is hard to see, even in Dark Astoria.


 

Posted

I don't have the quote handy, KAKTOS. Someone else is gonna have to provide it.


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

Quote:
Originally Posted by KAKTOS View Post
Not trying to be a smart *** but has JLove ever said he wont make any furry parts?
He has. Whether he was actually SERIOUS about it, however, is impossible to tell with his style of posting. However, given the state of monstrous parts in the game and the shape of new monstrous parts being added, you can see how one would be inclined to take him seriously.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Subjective: Must agree with others that we need Monstrous version of these parts: Hands, Feet, Tail, and Heads. It's been a long time since we've seen any noteworthy additions to any of these categories, and I was hoping the the Mutation pack would have some new parts for these pieces. I know it might be some work, but it would be very beneficial to create & add these pieces to the set, IMPO.

As for the other costume bits... great work Jay I can easily see myself using these on a few characters, including my main