Super Booster V - Mutant Theme Costume Sets: Feedback


Amanita

 

Posted

Quote:
Originally Posted by Elke_Bolt View Post
And enough with the furry stuff. @@ There's Tigra, Sabertooth, Beast, and even
characters like Wolverine have animal traits that are subtle.
All of whom you can make very reasonable copies of (depending on which incarnation of Beast you're talking about) in the game right now. You don't need any new costume pieces to do them.

You do need them for many full anthropomorphic concepts, but again, that is not the same as a "mutant".


 

Posted

Quote:
Originally Posted by Hallowed View Post
All of whom you can make very reasonable copies of 9depending on which incarnation of Beast you're talking about) in the game right now. You don't need any new costume pieces to to them.

You do need them for many full anthropomorphic concepts, but again, that is not the same as a "mutant".
Well if you're going by that standard.. they could release almost anything not tech, and
call it a mutant pack. I think it is a reasonable statement that many were expecting more
animal type parts in the mutant pack. Also, what if I want to have a more anthropomorphic
character? That could classify as a mutant just as much as anything, and I think that's
what a lot of people were expecting,.. not this. @@

I might be wrong though. Maybe this was what everyone expected for all I know.

I was just wanting more cute and cool attributes to add, not look like a demoness.

I'm done.


 

Posted

Quote:
Originally Posted by Elke_Bolt View Post
I think it is a reasonable statement that many were expecting more
animal type parts in the mutant pack.
Actually, I would say that statement is most likely true. Many were expecting it. Now, whether that was a reasonable or very limited expectation is another matter.


 

Posted

Consolidated Skary costume variant requests:

-OrganicArmor Detail 1 (Crown of Horns) with the two most side-pointing horns pulled back inwards.
-Monstrous Hands variations on Organic Armor gloves.
-Variation on Biolum chest texture that doesn't have the neck area luminescent, so it can be combined with other head parts.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Quote:
Originally Posted by Elke_Bolt View Post
Well if you're going by that standard.. they could release almost anything not tech, and
call it a mutant pack. I think it is a reasonable statement that many were expecting more
animal type parts in the mutant pack.

I might be wrong though. Maybe this was what everyone expected for all I know.

I was just wanting more cute and cool attributes to add, not look like a demoness.

I'm done.
Hmmm...I'd have to disagree. Mutant~mutation, so to have something that is 'mutant' related, it has to be related to living tissue that has been subject to a sort of aberration. Living, altered stuff does not =bestial. The bioluminescent looks like somebody who's become partly aquatic, but still retains human characteristics. This is easily mutant-related. The organic armor is supposed to look like armor the character has grown, I assume, the trick is it looks pretty sharp/spiky/spindly for living tissue. This is where people are taking offence, methinks. (Besides the "But I wanted 'x!' That's not 'x!'")

*edit*
I'll reiterate what I said earlier...if what people want is something the games needs, it's better left out of a side booster and put into something big like the expansion/main game.


 

Posted

Quote:
Originally Posted by Seldom View Post
Hmmm...I'd have to disagree. Mutant~mutation, so to have something that is 'mutant' related, it has to be related to living tissue that has been subject to a sort of aberration. Living, altered stuff does not =bestial. The bioluminescent looks like somebody who's become partly aquatic, but still retains human characteristics. This is easily mutant-related. The organic armor is supposed to look like armor the character has grown, I assume, the trick is it looks pretty sharp/spiky/spindly for living tissue. This is where people are taking offence, methinks. (Besides the "But I wanted 'x!' That's not 'x!'")
It's fine.

I'm not putting down the pack at all. It looks cool but not what I was hoping for. I'm
sure a lot will love it, but it's not for me. =(

*Smiles and crosses-fingers hoping better for next time.*


 

Posted

When you have a Bad Romance with Alejandro, and the only way to avoid the Paparazzi on the Telephone is to Just Dance your way out of the LoveGame altogether...

you wear this...



Jay/Cheryl/David can I get a reaction to this creation, it would mean the world to me.

-Arbie Fab


COMING SOON: A new Epic that will change the way you see Arachnos...
Brought to you by @Equation

 

Posted

For the Bio-luminescent glow to stand out more, try using one of the 'full coverage' auras at a darker shade of the same hue.



Note to David: You might want to consider toning down the intensity of Eye glows in general...


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

So mutants are supposed to be animal? I just don't understand you people.

The screenshots Bass posted have me sold. It's not like there's anything less in this pack when compared to any of the other booster packs.


 

Posted

Quote:
Originally Posted by NovaFactor View Post
That is sooooooooo sweet looking
Thanks! Now I just have to wait for Super Strength proliferation over to Scrappers to finally make her the way she was meant to be.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Thanks David!
I started typing a reply last night that was suggesting to people that, maybe, since canine tails and the like are so requested, we just may be getting them as part of our great game's free additions. So, don't be too upset that it is not in this pack (I'd, personally, rather see something with so much general interest and application not bought in a booster pack. That's just me. So, no new animal parts in this booster doesn't upset me).

And I say all of this, especially so, because we were already told that "bushy tails" (among a few other things mentioned on a short list) are "in production".

Mutant origin is a widely varied concept, so don't be too upset that it doesn't fit your expectations.
Also, relax and trust the awesomeness that is our new-ish Art Lead, David Nakayama.
Especially when talking about some of the ideas about more simple pieces and parts that can be matched and meshed with other parts... See here that it is on our Art Lead's mind as well!

I had a feeling you'd chime in before I got around to posting today. Great job and thanks!

If you could only tell us how/when-ish we may be seeing these other things...


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Equation View Post
When you have a Bad Romance with Alejandro, and the only way to avoid the Paparazzi on the Telephone is to Just Dance your way out of the LoveGame altogether...

you wear this...



Jay/Cheryl/David can I get a reaction to this creation, it would mean the world to me.

-Arbie Fab
Oh... Trina would be so proud!!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

That's some nasty eczema on her legs there.

Setting aside the costume parts for a moment, the feeling I'm getting off the new CC emotes is that I'd like to make a bind that chains them after whatever emote I can find that looks most like smacking the Omnitrix.

---Dave


 

Posted

Quote:
Originally Posted by Elke_Bolt View Post
I also thing that a lot of people wanted more 'cute' pieces too! ^^ Which this isn't. =(
(Or I wanted a few cute pieces at least.)
That's actually a pretty good point, along with the point about them being angular. All of our newer sets seem to have this almost cubist feel to them, with the strong, rigid shapes and serious look. I honestly wish we'd get something with smoother curves and, yes, even something more cute and cuddly at some point.

In fact, it seems people always expect something serious and monstrous when they hear the term "mutant" where it could just as well have been something soft, cuddly and pretty cute. I mean, why not?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Endlessly View Post
So mutants are supposed to be animal? I just don't understand you people.
I think the argument is not that mutants == anthropomorphic animals, but that bestial appearances are asubset of the mutant stereotype. It's an effective way of promoting the idea of DNA alteration via chimaerism. As others have pointed out, there are many comicbook examples of mutants with animalistic features; I daresay more than there are with organic growths or bioluminescent pockets of skin. Even CoV's token Mutant is a shark-man.

I realise Paragon's art department may purposely be trying to broaden the idea of a mutant appearance, but I don't think they should ignore the more well-defined area of the origin.


Justice Hunter, 50 Inv/SS Tank

Slenszic, 50 Sword/Energy Stalker

MA Arc IDs: 1355, 2341, 2350

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's actually a pretty good point, along with the point about them being angular. All of our newer sets seem to have this almost cubist feel to them, with the strong, rigid shapes and serious look. I honestly wish we'd get something with smoother curves and, yes, even something more cute and cuddly at some point.

In fact, it seems people always expect something serious and monstrous when they hear the term "mutant" where it could just as well have been something soft, cuddly and pretty cute. I mean, why not?
Thanks for not bashing me! ^^

Yeah! I'm not angry or pissed about the mutant pack, just disappointed. It's like playing
bingo and hoping the numbers I need come up.. and they didn't. I'm not mad at the
number caller or anything. The Pack looks nice!..

But every pack has been pretty hardcore, or just very angular like you said. There hasn't
been anything I'd consider cute, or just more attractive and feminine. (Though love the
magical outfits when they came out!) Stuff like fox-tails, paws, or even something exotic
mutant looks that are non-animal, but that aren't also massive shards coming out your body
or rips in the skin. @@

I don't want to dress up as a furry, but it would be cool to have beast paws, or maybe
claw weapons that are nails or actual 'claws'. Again,.. not mad or angry, just hoping
and didn't get it. I'm hoping for next time. ^^


 

Posted

Quote:
Originally Posted by LLamaBoy View Post
I think the argument is not that mutants == anthropomorphic animals, but that bestial appearances are asubset of the mutant stereotype. It's an effective way of promoting the idea of DNA alteration via chimaerism. As others have pointed out, there are many comicbook examples of mutants with animalistic features; I daresay more than there are with organic growths or bioluminescent pockets of skin. Even CoV's token Mutant is a shark-man.

I realise Paragon's art department may purposely be trying to broaden the idea of a mutant appearance, but I don't think they should ignore the more well-defined area of the origin.
Devil's advocate: somebody is making a wolf character, using the pieces free from the game. ...Now the mutant pack all of a sudden now includes a wolf tail! Do you really want somebody to have to pony up $10 to have access to a wolf tail?


 

Posted

Quote:
Originally Posted by Caligdoiel View Post
David, thank you for coming in and addressing some of these issues. I don't suppose you'd care to weigh in on our perceptions of what this pack should be vs. what it actually was?
In the lead-up to live, we'll definitely be talking more about the creation of the Mutant Pack. But basically, mutation's all about biological change, and we wanted to give players two distinct flavors of that and to make the parts as broadly usable as possible.

Bioluminescent represents the change-from-within concept of posthumanity: with these parts, your hero or villain is clearly changing at a genetic level and doing so in style--with tintable glows that really pop in dark environments.

Organic Armor represents change-from-without. With these parts, you can acheive a carapace/exoskeleton look, as if your character is growing a new skin or shell or perhaps being taken over by a symbiotic entity. And for added visual punch, you get the tintable glows here too.

As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aesthetic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.

Here're some shots of the tails that you'll be getting in the next build, by the way:

Bioluminescent tail



Organic Armor tail

A monster-themed pack is something we can look into after Going Rogue, but that's a different set.

Until then, enjoy all the new toys!


David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at
http://pixelsaurus.deviantart.com/

 

Posted

Quote:
Originally Posted by David Nakayama View Post
In the lead-up to live, we'll definitely be talking more about the creation of the Mutant Pack. But basically, mutation's all about biological change, and we wanted to give players two distinct flavors of that and to make the parts as broadly usable as possible.

Bioluminescent represents the change-from-within concept of posthumanity: with these parts, your hero or villain is clearly changing at a genetic level and doing so in style--with tintable glows that really pop in dark environments.

Organic Armor represents change-from-without. With these parts, you can acheive a carapace/exoskeleton look, as if your character is growing a new skin or shell or perhaps being taken over by a symbiotic entity. And for added visual punch, you get the tintable glows here too.

As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aestheic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.

Here're some shots of the tails that you'll be getting in the next build, by the way:

Bioluminescent tail



Organic Armor tail

A monster-themed pack is something we can look into after Going Rogue, but that's a different set.

Until then, enjoy all the new toys!
... Lizardy!! Haha =P Not bad!


 

Posted

Wow... those swords... those tails... LOVE.



 

Posted

Quote:
Originally Posted by Endlessly View Post
So mutants are supposed to be animal? I just don't understand you people.

The screenshots Bass posted have me sold. It's not like there's anything less in this pack when compared to any of the other booster packs.
Quote:
Originally Posted by David Nakayama View Post
In the lead-up to live, we'll definitely be talking more about the creation of the Mutant Pack. But basically, mutation's all about biological change, and we wanted to give players two distinct flavors of that and to make the parts as broadly usable as possible.

Bioluminescent represents the change-from-within concept of posthumanity: with these parts, your hero or villain is clearly changing at a genetic level and doing so in style--with tintable glows that really pop in dark environments.

Organic Armor represents change-from-without. With these parts, you can acheive a carapace/exoskeleton look, as if your character is growing a new skin or shell or perhaps being taken over by a symbiotic entity. And for added visual punch, you get the tintable glows here too.

As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aestheic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.

Here're some shots of the tails that you'll be getting in the next build, by the way:

Bioluminescent tail



Organic Armor tail

A monster-themed pack is something we can look into after Going Rogue, but that's a different set.

Until then, enjoy all the new toys!
Organic Blades, huh?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by LLamaBoy View Post
I daresay more than there are with organic growths or bioluminescent pockets of skin. Even CoV's token Mutant is a shark-man.
Hmmm... Maybe I'm just not too familiar with most mutant characters in fiction. Most I think of have mutations like metal claws, laser eyes, metal skin. Generally the less 'human' looking mutants tend to have different colored skin or something exotic not in the way of animal heads.

All I know is I'd be a bit disappointed if the mutant pack -was- an animal booster pack.


 

Posted

Ya did a good job David.

It might not be for me, but it adds a type of character missing from CoX!

I can wait for my fox-tails and cute stuff till then.


 

Posted

Demon costumes are not mutant.

Really wanted more animal stuff.