Discussion: New Gamestop/Razer Going Rogue Promotion
Purchasing options should never "roll out" Any company that does it instantly lose credability to me. I don't mind other aspects rolling out, but every purchase option should be finalized before any purchase option is made known. This is from a business standpoint. You lose people when you roll out purchase options and you lose credability. These things shorten the life of your product in the overall and doing it shows that you're not looking at a long term game like you should be but a quick buck which always feels like a scam... regardless of how much money you possibly get from this you lose it in the long run and that's bad business...
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Its kind of like how DP was rushed just so they could have it for 2xp weekend so they would get more initial pre-orders. Its like they care more about money now than they ever did, but not as much about the customer.
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I'm somewhat confused by the level of response to this.
(disclaimer, I'm in the EU and so don't even get the option of these shinies, so I may not be running at a full rage/bile quotient) People on these board have been screaming for marketing to do something, anything to promote the game. So Marketing are now doing something to promote the game. Cue board rage. Whuh? |
While at first I was a tad I then became . Then
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Even if this deal happened after the fact, they still should have though "Gee, we dont want to make our loyal fan base upset, we need to think of a way that they can get these after the promotion is over."
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Even if they did think of a way, they would have to be either completely stupid or graduates of the EvilRyu School of Loyalty to announce that fact before the promotion is actually over.
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Forgot to mention: personally I think this is a good idea. I know some people don't like the concept, but for me it allows for much more freedom in the kinds of benefits the devs can give out when they know they cannot be shuffled around, stacked beyond what a single player can acquire, or exploited in other ways.
If the choice is between bind on equip and not bind on equip, the choice seems obvious. But if the choice is between bind on equip and all of these bind of equip goodies we can make, or we just don't ever get them at all, that choice is a different one, and one I come down on the side of diversity of power options. Same with ED. ED or no ED seems obvious. But that's not the choice, the choice is ED with inventions, or no ED with no inventions. That's a different choice (some would still pick no ED with no inventions, but at least they are making an honest choice). The one thing I will say is that I think if bind on equip is *only* used for the highest possible strength gear, then I think its a partially wasted effect. If it is also used to make low and intermediate stuff that players can work towards that don't involve the absolute highest levels of end game, then I think its an effect that can be well worth it for the entire playerbase and not just a small segment of it. For example, if Positron's task force(s) granted the player a significant powerful enhancement that you could only earn once per character, as a bind on equip it can be more powerful and interesting than if its can be farmed, traded, and gifted. It can be a reward balanced around the average effort of acquiring it, rather than balanced around the best case farming scenario. The bind technology behind these perk enhancements can be used for good or evil: the technology is neutral itself. I hope they are mainly used for good. |
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It's not the Enhancements themselves...frankly, I'm not really expecting them to be all that valuable, even to my new characters. The principle bothers me, though. Whether it was "deliberate deceit" or not, it does still affect my ability to trust in what I hear first and makes me much much less likely to want to pre-purchase any products like this in the future. I've already paid extra at this point, and to find that that purchase is going to be of even less relative value than expected is more than a little disappointing.
At first I was a tad annoyed, then it passed. I do think it is great SOMETHING is being done to promote the game.
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Thanks to @EnsonsDeath for the GVE code that made me VIP again!
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
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Forgot to mention: personally I think this is a good idea. I know some people don't like the concept, but for me it allows for much more freedom in the kinds of benefits the devs can give out when they know they cannot be shuffled around, stacked beyond what a single player can acquire, or exploited in other ways.
If the choice is between bind on equip and not bind on equip, the choice seems obvious. But if the choice is between bind on equip and all of these bind of equip goodies we can make, or we just don't ever get them at all, that choice is a different one, and one I come down on the side of diversity of power options. Same with ED. ED or no ED seems obvious. But that's not the choice, the choice is ED with inventions, or no ED with no inventions. That's a different choice (some would still pick no ED with no inventions, but at least they are making an honest choice). The one thing I will say is that I think if bind on equip is *only* used for the highest possible strength gear, then I think its a partially wasted effect. If it is also used to make low and intermediate stuff that players can work towards that don't involve the absolute highest levels of end game, then I think its an effect that can be well worth it for the entire playerbase and not just a small segment of it. For example, if Positron's task force(s) granted the player a significant powerful enhancement that you could only earn once per character, as a bind on equip it can be more powerful and interesting than if its can be farmed, traded, and gifted. It can be a reward balanced around the average effort of acquiring it, rather than balanced around the best case farming scenario. The bind technology behind these perk enhancements can be used for good or evil: the technology is neutral itself. I hope they are mainly used for good. |
Just wanted to thank Leandro, Arcanaville, and a few others for talking me down from that ledge. I was about to contribute to the rage storm, but you guys are right -- this is marketing doing what should be done for the health of the game, and we may see more of it as release date approaches. While it might make me go "awwww" for a bit, I can't deny I have been enjoying DP and DS tremendously, so I did get what I paid early for. And perhaps eventually, like other exclusive items, they might show up as vet rewards or some such.
I'm okay now. Crisis averted.
d
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EvilRyu? No, no one by that name on the marketing team, why do you ask? Hello? Hello?
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I don't. In the same post, Marcian says he got the pre orders in order to play Dual Pistols and experience the other treats. He got that, so he got the expected value out of his early prepurchase.
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I do still think it should be considered how it might make some feel.
Personally, I will still purchase things as soon as I can, and will buy the extras for GR as they are offered.
Marketing is great, but it should be done in a way as to not erk the current and loyal player base.
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Seems to me that some people who post here should try a little role-playing. When's the last time you heard of a superhero or supervillian whining about being "slapped in the face?" I have a hard time envisioning any of my favorite comic book characters saying, "He gots a Shiny an' I wants one too or I'ma hold my breaths. Waaah!"
Seriously, though, these enhancements are SO trivial that I just can't see the point of all this high dudgeon... even on principle.
From levels 1 to 20 the enhancement provides a chance to cause a small amount of additional damage. After level 20 this chance will no longer occur. |
Small but not perma boost to entice newbies.
I can really dig it.
Advertising?! Hey I can dig that too! So what if it's Gamestop? <Does anyone still go there? Just checking...>
Ignoring anyone is a mistake. You might miss something viral to your cause.
Well, I imagine these bind instantly for a slightly different reason that most soulbound items. Every new character gets all of them. Their binding stops people from creating a character, skipping the tutoiral, mailing them to Alt X, deleting new character, making a new character, lather, rinse, repeat.
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Think about those three big enhancements they give us in the tutorial. Think about what they could be if they were bound to the player and couldn't be traded or exploited by making tons of new characters just to get them. How about instead of a large respite, an enhancement that boosts recovery for an entire mission? Or an awaken that works like Soul Transfer? All possible with binding, all impossible without.
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Have I ever mentioned how much I hate soulbound-type items?
If the choice is between bind on equip and not bind on equip, the choice seems obvious. But if the choice is between bind on equip and all of these bind of equip goodies we can make, or we just don't ever get them at all, that choice is a different one, and one I come down on the side of diversity of power options.
Same with ED. ED or no ED seems obvious. But that's not the choice, the choice is ED with inventions, or no ED with no inventions. That's a different choice (some would still pick no ED with no inventions, but at least they are making an honest choice).
The one thing I will say is that I think if bind on equip is *only* used for the highest possible strength gear, then I think its a partially wasted effect. If it is also used to make low and intermediate stuff that players can work towards that don't involve the absolute highest levels of end game, then I think its an effect that can be well worth it for the entire playerbase and not just a small segment of it. For example, if Positron's task force(s) granted the player a significant powerful enhancement that you could only earn once per character, as a bind on equip it can be more powerful and interesting than if its can be farmed, traded, and gifted. It can be a reward balanced around the average effort of acquiring it, rather than balanced around the best case farming scenario.
The bind technology behind these perk enhancements can be used for good or evil: the technology is neutral itself. I hope they are mainly used for good.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)