Discussion: New Gamestop/Razer Going Rogue Promotion


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
... ugh. "Soulbound" items have made it to COH.

Have I ever mentioned how much I hate soulbound-type items?
Forgot to mention: personally I think this is a good idea. I know some people don't like the concept, but for me it allows for much more freedom in the kinds of benefits the devs can give out when they know they cannot be shuffled around, stacked beyond what a single player can acquire, or exploited in other ways.

If the choice is between bind on equip and not bind on equip, the choice seems obvious. But if the choice is between bind on equip and all of these bind of equip goodies we can make, or we just don't ever get them at all, that choice is a different one, and one I come down on the side of diversity of power options.

Same with ED. ED or no ED seems obvious. But that's not the choice, the choice is ED with inventions, or no ED with no inventions. That's a different choice (some would still pick no ED with no inventions, but at least they are making an honest choice).


The one thing I will say is that I think if bind on equip is *only* used for the highest possible strength gear, then I think its a partially wasted effect. If it is also used to make low and intermediate stuff that players can work towards that don't involve the absolute highest levels of end game, then I think its an effect that can be well worth it for the entire playerbase and not just a small segment of it. For example, if Positron's task force(s) granted the player a significant powerful enhancement that you could only earn once per character, as a bind on equip it can be more powerful and interesting than if its can be farmed, traded, and gifted. It can be a reward balanced around the average effort of acquiring it, rather than balanced around the best case farming scenario.

The bind technology behind these perk enhancements can be used for good or evil: the technology is neutral itself. I hope they are mainly used for good.


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Posted

Quote:
Originally Posted by Durakken View Post
Purchasing options should never "roll out" Any company that does it instantly lose credability to me. I don't mind other aspects rolling out, but every purchase option should be finalized before any purchase option is made known. This is from a business standpoint. You lose people when you roll out purchase options and you lose credability. These things shorten the life of your product in the overall and doing it shows that you're not looking at a long term game like you should be but a quick buck which always feels like a scam... regardless of how much money you possibly get from this you lose it in the long run and that's bad business...
^^^This.


Its kind of like how DP was rushed just so they could have it for 2xp weekend so they would get more initial pre-orders. Its like they care more about money now than they ever did, but not as much about the customer.


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Posted

Quote:
Originally Posted by Canine View Post
I'm somewhat confused by the level of response to this.

(disclaimer, I'm in the EU and so don't even get the option of these shinies, so I may not be running at a full rage/bile quotient)

People on these board have been screaming for marketing to do something, anything to promote the game.

So Marketing are now doing something to promote the game.

Cue board rage.

Whuh?
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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
And then you have SOME posters that think logically.
What is this you speak of?


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Originally Posted by Techbot Alpha View Post
I approve of this post.
While at first I was a tad I then became . Then


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Posted

Quote:
Originally Posted by EvilRyu View Post
Even if this deal happened after the fact, they still should have though "Gee, we dont want to make our loyal fan base upset, we need to think of a way that they can get these after the promotion is over."
And you know they didn't do this because...


Even if they did think of a way, they would have to be either completely stupid or graduates of the EvilRyu School of Loyalty to announce that fact before the promotion is actually over.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Forgot to mention: personally I think this is a good idea. I know some people don't like the concept, but for me it allows for much more freedom in the kinds of benefits the devs can give out when they know they cannot be shuffled around, stacked beyond what a single player can acquire, or exploited in other ways.

If the choice is between bind on equip and not bind on equip, the choice seems obvious. But if the choice is between bind on equip and all of these bind of equip goodies we can make, or we just don't ever get them at all, that choice is a different one, and one I come down on the side of diversity of power options.

Same with ED. ED or no ED seems obvious. But that's not the choice, the choice is ED with inventions, or no ED with no inventions. That's a different choice (some would still pick no ED with no inventions, but at least they are making an honest choice).


The one thing I will say is that I think if bind on equip is *only* used for the highest possible strength gear, then I think its a partially wasted effect. If it is also used to make low and intermediate stuff that players can work towards that don't involve the absolute highest levels of end game, then I think its an effect that can be well worth it for the entire playerbase and not just a small segment of it. For example, if Positron's task force(s) granted the player a significant powerful enhancement that you could only earn once per character, as a bind on equip it can be more powerful and interesting than if its can be farmed, traded, and gifted. It can be a reward balanced around the average effort of acquiring it, rather than balanced around the best case farming scenario.

The bind technology behind these perk enhancements can be used for good or evil: the technology is neutral itself. I hope they are mainly used for good.
Soul-bound items is how I wished HOs would have worked. I dont think it should be applied to inventions because they always go back and change stuff after the fact, remember the qqing on Zephers?


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Posted

It's not the Enhancements themselves...frankly, I'm not really expecting them to be all that valuable, even to my new characters. The principle bothers me, though. Whether it was "deliberate deceit" or not, it does still affect my ability to trust in what I hear first and makes me much much less likely to want to pre-purchase any products like this in the future. I've already paid extra at this point, and to find that that purchase is going to be of even less relative value than expected is more than a little disappointing.


 

Posted

At first I was a tad annoyed, then it passed. I do think it is great SOMETHING is being done to promote the game.


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Posted

Quote:
Originally Posted by Arcanaville View Post
And you know they didn't do this because...


Even if they did think of a way, they would have to be either completely stupid or graduates of the EvilRyu School of Loyalty to announce that fact before the promotion is actually over.
Oh really??? Huh, they have done this before with other stuff. Remember when they did the architech edition? mac edition? when they said before hand the goodies for those could be purchased digitally at a later time. Samething could apply here.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
And then you have SOME posters that think logically.
FIE to your logic.

That, or give me time to mull over this counterpoint.


 

Posted

Quote:
Originally Posted by EvilRyu View Post
Oh really??? Huh, they have done this before with other stuff. Remember when they did the architech edition? mac edition? when they said before hand the goodies for those could be purchased digitally at a later time. Samething could apply here.
Neither of those were a store-specific promotion.


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Posted

Quote:
Originally Posted by theOcho View Post
What about the chance to cause damage?

From levels 1 to 20 the enhancement provides a chance to cause a small amount of additional damage. After level 20 this chance will no longer occur.

Thanks,
There was an inferred additional ability under Syndicate Techniques. Was it the proc damage or something else? If it is 'something else'. does it also lock out after 20?


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Posted

Quote:
Originally Posted by Arcanaville View Post
Forgot to mention: personally I think this is a good idea. I know some people don't like the concept, but for me it allows for much more freedom in the kinds of benefits the devs can give out when they know they cannot be shuffled around, stacked beyond what a single player can acquire, or exploited in other ways.

If the choice is between bind on equip and not bind on equip, the choice seems obvious. But if the choice is between bind on equip and all of these bind of equip goodies we can make, or we just don't ever get them at all, that choice is a different one, and one I come down on the side of diversity of power options.

Same with ED. ED or no ED seems obvious. But that's not the choice, the choice is ED with inventions, or no ED with no inventions. That's a different choice (some would still pick no ED with no inventions, but at least they are making an honest choice).


The one thing I will say is that I think if bind on equip is *only* used for the highest possible strength gear, then I think its a partially wasted effect. If it is also used to make low and intermediate stuff that players can work towards that don't involve the absolute highest levels of end game, then I think its an effect that can be well worth it for the entire playerbase and not just a small segment of it. For example, if Positron's task force(s) granted the player a significant powerful enhancement that you could only earn once per character, as a bind on equip it can be more powerful and interesting than if its can be farmed, traded, and gifted. It can be a reward balanced around the average effort of acquiring it, rather than balanced around the best case farming scenario.

The bind technology behind these perk enhancements can be used for good or evil: the technology is neutral itself. I hope they are mainly used for good.
Well, I imagine these bind instantly for a slightly different reason that most soulbound items. Every new character gets all of them. Their binding stops people from creating a character, skipping the tutoiral, mailing them to Alt X, deleting new character, making a new character, lather, rinse, repeat.


 

Posted

Just wanted to thank Leandro, Arcanaville, and a few others for talking me down from that ledge. I was about to contribute to the rage storm, but you guys are right -- this is marketing doing what should be done for the health of the game, and we may see more of it as release date approaches. While it might make me go "awwww" for a bit, I can't deny I have been enjoying DP and DS tremendously, so I did get what I paid early for. And perhaps eventually, like other exclusive items, they might show up as vet rewards or some such.

I'm okay now. Crisis averted.

d


 

Posted

Quote:
Originally Posted by Leandro View Post
Neither of those were a store-specific promotion.
Good vs Evil pack was at one time, and they gave us a way to get the items digitally.


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Posted

Quote:
Originally Posted by Leandro View Post
Neither of those were a store-specific promotion.
And let's not forget that every other store specific "freebie" promotions (and in this case the original CoH preorder) eventually were given away for free as Vet Rewards. It wouldn't be a bad bet that these will eventually find a spot in the Vet Reward rotation just like the sprints and helmets were.


 

Posted

Quote:
Originally Posted by Leandro View Post
Neither of those were a store-specific promotion.
Hey Best Buy. Please stock our new boxed expansion in your stores and market it. If you do, we'll let you tell your players that with their purchase they can get things everyone else can get anyway without even having to get in their cars! See: that's the beauty of it: you get to market our game for us, and we'll advertise the fact that no one actually has to buy it from you. That's a win/win for everyone, right?

EvilRyu? No, no one by that name on the marketing team, why do you ask? Hello? Hello?


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Posted

Quote:
Originally Posted by EvilRyu View Post
Good vs Evil pack was at one time, and they gave us a way to get the items digitally.
Only after the promotion was over. It was a store exclusive for Wal-Mart in September 2006, and the item pack was released in January 2007 when the "exclusive" period was over.


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Posted

Quote:
Originally Posted by Leandro View Post
I don't. In the same post, Marcian says he got the pre orders in order to play Dual Pistols and experience the other treats. He got that, so he got the expected value out of his early prepurchase.
Notice I edited it? I pre-purchased to support the game. I make no secret that I play mostly scrappers. Do I really care? Nope, I will admit I posted in haste.

I do still think it should be considered how it might make some feel.

Personally, I will still purchase things as soon as I can, and will buy the extras for GR as they are offered.

Marketing is great, but it should be done in a way as to not erk the current and loyal player base.


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Posted

Seems to me that some people who post here should try a little role-playing. When's the last time you heard of a superhero or supervillian whining about being "slapped in the face?" I have a hard time envisioning any of my favorite comic book characters saying, "He gots a Shiny an' I wants one too or I'ma hold my breaths. Waaah!"

Seriously, though, these enhancements are SO trivial that I just can't see the point of all this high dudgeon... even on principle.


 

Posted

Quote:
Originally Posted by theOcho View Post

From levels 1 to 20 the enhancement provides a chance to cause a small amount of additional damage. After level 20 this chance will no longer occur.
I can Dig it.

Small but not perma boost to entice newbies.

I can really dig it.

Advertising?! Hey I can dig that too! So what if it's Gamestop? <Does anyone still go there? Just checking...>


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Posted

Quote:
Originally Posted by Redbone View Post
Well, I imagine these bind instantly for a slightly different reason that most soulbound items. Every new character gets all of them. Their binding stops people from creating a character, skipping the tutoiral, mailing them to Alt X, deleting new character, making a new character, lather, rinse, repeat.
That's *exactly* why soulbound items are tagged such. To prevent you from earning them from multiple sources (however easy or hard that is) and then stacking them into a single ultra-powerful character.

Think about those three big enhancements they give us in the tutorial. Think about what they could be if they were bound to the player and couldn't be traded or exploited by making tons of new characters just to get them. How about instead of a large respite, an enhancement that boosts recovery for an entire mission? Or an awaken that works like Soul Transfer? All possible with binding, all impossible without.


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Posted

Quote:
Originally Posted by Leandro View Post
Only after the promotion was over. It was a store exclusive for Wal-Mart in September 2006, and the item pack was released in January 2007 when the "exclusive" period was over.
But they told us ahead of time we could get those items digitally at a later time. Thats my point here.


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