Originally Posted by Santorican
![]() I'd like for Scrappers to get Blaze as well as an updated version of Energy Melee
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Originally Posted by Santorican
![]() I'd like for Scrappers to get Blaze as well as an updated version of Energy Melee
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Brutes need: Broad Sword
Scrappers need: Ninjutsu, Energy Aura
I'll never understand the difficulty some claim with being attacked and attacking, something you do regardless, especially if you are playing a scrapper or brute. But to each their own I guess.
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Having Energy Aura would be excellent so I can pair it with the upcoming Kinetic Melee.
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Updated Energy Melee would be cool, but I fear that Kinetic Melee will be the closest we get. While it looks pretty, it probably has terrible DPS/DPA.
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I will cast my lot in with ninjitsu, move the hide and make it comparable to DA's .
I will cast my lot in with ninjitsu, move the hide and make it comparable to DA's .
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Part of me wants Ice Armour on scrappers and brutes, another part says keep it unique. I wouldn't be disappointed if scrappers got it, but I'm not going to cry out for it
Stone Armor!
Ice Melee and armor
Stone Melee
War Mace
For scrappers.
I honestly wuldn't mind so much if Ninjitsu stayed unique to stalkers.
I'm of the opinion that every AT should have at least ONE set that you can't get anywhere else.
Stalkers have Ninjitsu, MMs have Poison, Tanks have Ice Armor, Controllers have Illusion Control.
It's not too likely to stay that way, but ATs having unique sets isn't necessarily a bad thing in my eyes.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The problem is (ignoring non-proliferatable powerset types like blaster manipulation, dom assault, etc), brutes, corruptors, doms, scrappers, defenders, and blasters all *already* don't have any unique sets - in fact, only stalkers, tanks, MMs, and controllers *do*. And I very, very highly doubt they'll introduce a new set for each of those 6 ATs and *only* for them - imagine the outcry! So trying to leave each AT with a unique set is already screwed, and it'd be pretty silly to make it so that *some* ATs have unique sets.
Aside from that, though, I don't think we need to keep sets exclusive to preserve uniqueness, because the ATs themselves play differently. A /nin stalker would still be unique if /nin went to scrappers, since stalkers and scrappers play significantly differently. Even if /illusion went to doms, an illusion controller would still play like nothing else in the game, since dom and controller play is usually so different. An /ice brute wouldn't play anything like an ice/ tanker, etc, etc.
I personally would rather they proliferate everything *because* of those differences, so as to open up the widest variety of possibilities - at least, those which fit within the AT framework. If I want to play an illusionist who also beats his foes up with energy (a combination of abilities which fits the dom AT), 'roll an ill/ controller' isn't really a solution.
The problem is (ignoring non-proliferatable powerset types like blaster manipulation, dom assault, etc), brutes, corruptors, doms, scrappers, defenders, and blasters all *already* don't have any unique sets - in fact, only stalkers, tanks, MMs, and controllers *do*. And I very, very highly doubt they'll introduce a new set for each of those 6 ATs and *only* for them - imagine the outcry! So trying to leave each AT with a unique set is already screwed, and it'd be pretty silly to make it so that *some* ATs have unique sets.
Aside from that, though, I don't think we need to keep sets exclusive to preserve uniqueness, because the ATs themselves play differently. A /nin stalker would still be unique if /nin went to scrappers, since stalkers and scrappers play significantly differently. Even if /illusion went to doms, an illusion controller would still play like nothing else in the game, since dom and controller play is usually so different. An /ice brute wouldn't play anything like an ice/ tanker, etc, etc. I personally would rather they proliferate everything *because* of those differences, so as to open up the widest variety of possibilities - at least, those which fit within the AT framework. If I want to play an illusionist who also beats his foes up with energy (a combination of abilities which fits the dom AT), 'roll an ill/ controller' isn't really a solution. |
poison corruptors.
I would love to see for scrappers: ninjitsu (as stated in the fist post :P not to mention ninjas in real life dont turn invisible so take that! :P ), energy melee (cuz stalkers have it and scrappers dont ) ummmmmm lets see.... war mace, battle axe, and i think thats it
i mainly want ninjutsu cuz my character is supposed to be a practitioner of ninjitsu (but doesnt turn invisble)
If we get Toxic Blast, can we get Mop Manipulation?
Ice/ice for Stalkers, please. Assasins that leave no trace because the blades they use to kill their foes melt long before the cops arrive. A whole new meaning for cold blood.
Why don't we have this already? I understand why it's "bad" for brutes. But stalkers?
The set has already had me wanting a Slimes Mastermind set with some toxic blasts in it. Giving it to Corruptors would just make me want a full Toxic Blast set.
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