Originally Posted by Santorican
I'd like for Scrappers to get Blaze as well as an updated version of Energy Melee
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Powerset proliferation: What do you want?
Brutes need: Broad Sword
Scrappers need: Ninjutsu, Energy Aura
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'll never understand the difficulty some claim with being attacked and attacking, something you do regardless, especially if you are playing a scrapper or brute. But to each their own I guess.
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- Critical - Oh so satisfying. I absolutely love seeing that orange text floating above enemies.
- Go at your own pace - Regardless of how fast some may be able to build up Fury, there is no need to with this AT. I can go on a mission on the speed of my choosing.
- Ancillary Powers - This reason will be demolished once Going Rogue hits the live servers, but for now I enjoy APPs that I favor much more to their Villainous counterpart.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Having Energy Aura would be excellent so I can pair it with the upcoming Kinetic Melee.
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Glad I'm not the only one!
The Ballad of Iron Percy
Updated Energy Melee would be cool, but I fear that Kinetic Melee will be the closest we get. While it looks pretty, it probably has terrible DPS/DPA.
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Hey it could happen if Castle goes to work strung out on some mind altering drug for a long duration of time lol
Virtue: @Santorican
Dark/Shield Build Thread
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
I will cast my lot in with ninjitsu, move the hide and make it comparable to DA's .
I will cast my lot in with ninjitsu, move the hide and make it comparable to DA's .
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I don not think scrappers will ever get Ninjitsu I think the devs may have put that as stalker only just like the only way to get empathy or poison is to change sides.
Other sets like EM may be of the table with Kentics and I doubt if scrappers ever get stone armor that will most likely stay brute and tanker only
Time will tell
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Part of me wants Ice Armour on scrappers and brutes, another part says keep it unique. I wouldn't be disappointed if scrappers got it, but I'm not going to cry out for it
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Stone Armor!
Ice Melee and armor
Stone Melee
War Mace
For scrappers.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
I honestly wuldn't mind so much if Ninjitsu stayed unique to stalkers.
I'm of the opinion that every AT should have at least ONE set that you can't get anywhere else.
Stalkers have Ninjitsu, MMs have Poison, Tanks have Ice Armor, Controllers have Illusion Control.
It's not too likely to stay that way, but ATs having unique sets isn't necessarily a bad thing in my eyes.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The problem is (ignoring non-proliferatable powerset types like blaster manipulation, dom assault, etc), brutes, corruptors, doms, scrappers, defenders, and blasters all *already* don't have any unique sets - in fact, only stalkers, tanks, MMs, and controllers *do*. And I very, very highly doubt they'll introduce a new set for each of those 6 ATs and *only* for them - imagine the outcry! So trying to leave each AT with a unique set is already screwed, and it'd be pretty silly to make it so that *some* ATs have unique sets.
Aside from that, though, I don't think we need to keep sets exclusive to preserve uniqueness, because the ATs themselves play differently. A /nin stalker would still be unique if /nin went to scrappers, since stalkers and scrappers play significantly differently. Even if /illusion went to doms, an illusion controller would still play like nothing else in the game, since dom and controller play is usually so different. An /ice brute wouldn't play anything like an ice/ tanker, etc, etc.
I personally would rather they proliferate everything *because* of those differences, so as to open up the widest variety of possibilities - at least, those which fit within the AT framework. If I want to play an illusionist who also beats his foes up with energy (a combination of abilities which fits the dom AT), 'roll an ill/ controller' isn't really a solution.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
The problem is (ignoring non-proliferatable powerset types like blaster manipulation, dom assault, etc), brutes, corruptors, doms, scrappers, defenders, and blasters all *already* don't have any unique sets - in fact, only stalkers, tanks, MMs, and controllers *do*. And I very, very highly doubt they'll introduce a new set for each of those 6 ATs and *only* for them - imagine the outcry! So trying to leave each AT with a unique set is already screwed, and it'd be pretty silly to make it so that *some* ATs have unique sets.
Aside from that, though, I don't think we need to keep sets exclusive to preserve uniqueness, because the ATs themselves play differently. A /nin stalker would still be unique if /nin went to scrappers, since stalkers and scrappers play significantly differently. Even if /illusion went to doms, an illusion controller would still play like nothing else in the game, since dom and controller play is usually so different. An /ice brute wouldn't play anything like an ice/ tanker, etc, etc. I personally would rather they proliferate everything *because* of those differences, so as to open up the widest variety of possibilities - at least, those which fit within the AT framework. If I want to play an illusionist who also beats his foes up with energy (a combination of abilities which fits the dom AT), 'roll an ill/ controller' isn't really a solution. |
If trollers need to keep illusion unique to them to remain differentiated then what does that say about fire, ice, earth, plant, mind, and grav? Are they then the same on trollers as they are on doms? No they aren't. Just because a set is shared doesn't mean it replicated the play experience.
One need look no further than corrs and defenders who share a lot more in common than any of the "unique" sets would that remain to be shared. While a rad/rad corr is very similar to a rad/rad defender they are still different enough to have different players enjoying them both.
poison corruptors.
I would love to see for scrappers: ninjitsu (as stated in the fist post :P not to mention ninjas in real life dont turn invisible so take that! :P ), energy melee (cuz stalkers have it and scrappers dont ) ummmmmm lets see.... war mace, battle axe, and i think thats it
i mainly want ninjutsu cuz my character is supposed to be a practitioner of ninjitsu (but doesnt turn invisble)
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
If we get Toxic Blast, can we get Mop Manipulation?
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Ice/ice for Stalkers, please. Assasins that leave no trace because the blades they use to kill their foes melt long before the cops arrive. A whole new meaning for cold blood.
Why don't we have this already? I understand why it's "bad" for brutes. But stalkers?
Defender Psy for Corrs? Do want.
Blaster Psy for Corrs? Do not want.
The Melee Teaming Guide for Melee Mans
The set has already had me wanting a Slimes Mastermind set with some toxic blasts in it. Giving it to Corruptors would just make me want a full Toxic Blast set.
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with i17 i rolled a demons/poison and took all the attacks to simulate a corruptor, it works ok until the 20s when the pets damage starts overshadowing your own. if i didnt really hate the pet ai reliant playstyle it wouldnt bother me but poison is so interesting as a set that i still want to try it on a corr.
a toxic blast set could be cool but being a realist i cant see it happening, but poison can be directly ported over and all they would have to change is noxious gas. honestly they could replace it with a [mechanical] clone of anguishing cry or disruption field and the set would be perfect.