i17 Still Beta Condition - Have We Been Shafted?


Ael Rhiana

 

Posted

I am sorry but I have to feel like we all have been forced to Beta test i17.

I have been here a long time and never has an issue made the game unplayable for me and never have I seen the sheer number of complaints as this issue has generated.

Players are reporting zoning into Cimerora IN THE GROUND. Player logging on report HEARING A TRAIN. (<--- this happened to me) Reports of severe lag, snap back, chat bug (its baaAAccckkk) more than one Auction House bug (it's currently down), graphics glitches (small little flying black squares etc), memory leaks, the game not even launching for some, crashes, crashes and more crashes... We also know there were a whole host of bugs that were known bugs in beta and not fixed at the time of release.

Have we been force fed a beta?

(ATM I can't even play because I have a "Lost Connection to Mapserver" error message that pops up every 10-15 seconds and a maxed out CPU, despite having much better than the minimum system reqs and pretty much the recommended.)


 

Posted

Yes, this patch was rushed to live to make the anniversary date. I think a great deal of the problems are being caused by the UM changes, but they seem to have sprinkled some manure all over everything along the way.


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Posted

I am honestly not having any issues at all, and I've been on the game for about 12 hours total since it has been released. I also do not have a high end gaming rig nor do I have the latest graphics card. My husband has not had any problems, either. The same can be said to those I was gaming with last night.


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Posted

Works for me. I had a small issue with login that was fixed by altering my graphics settings. The AH was up literally 6 minutes before I am making this post and working fine. My level 7 MM now has 8 million from selling rare salvage bought with AE tickets and some large inspirations.

I can't say anything about the sound errors, as I have sound turned off so I can listen to Cape Radio when I play.

On the other hand, I can remember people saying the exact same thing about every single release since I've been playing the game (2 year vet). THIS one is the worst, THIS one is still beta condition, NEVER BEFORE has there been so many complaints. Do some forum searches, literally every single issue people say the same thing.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Posted

LOL well it does see that my laptop is working fine and I do see some serious differences between the way to two machines are handling CoH despite the fact my desktop is an overall faster rig.

I am aware there are players who are having NO problems with the game. Thank god (uh or whatever whomever) that is the case. That being said I am nearly a five (5) year vet and never have I seen the volume of distress as this one, nor the variety. From a project management perspective (admittedly an outside one only looking at the evident problems based on conversations in the game and from forum posts) they got this one a bit wrong.


 

Posted

Quote:
Originally Posted by StarKitten View Post
I am honestly not having any issues at all, and I've been on the game for about 12 hours total since it has been released. I also do not have a high end gaming rig nor do I have the latest graphics card. My husband has not had any problems, either. The same can be said to those I was gaming with last night.
This is pretty much my situation. No where near a high end system yet i've had few problems.
Quote:
Originally Posted by GavinRuneblade View Post
On the other hand, I can remember people saying the exact same thing about every single release since I've been playing the game (2 year vet). THIS one is the worst, THIS one is still beta condition, NEVER BEFORE has there been so many complaints. Do some forum searches, literally every single issue people say the same thing.
This as well.
i've seen issue releases where zones were crashing and rolling back about 5 minutes several times an hour. (Issue 2 or 3, i think? It was quite aggravating.) Client bugs where fairly common actions and commands were punting players to desktop. Rubberbanding to the point that it could take 15 minutes to go from the Steel Canyon Green Line station to Icon. Bugs with power mechanics that made some powers almost unusable. All from issues that weren't rushed out the door for an anniversary, and with far fewer changes to the game's systems.

i'm sure the programmers are working their ***** off trying to patch all the bugs, but all issues go live with known bugs unfixed as long as they're not gamebreaking, and there's almost always a few severe bugs that crop up on live that didn't show up in the test server environment.

Unfortunately it happens, and i know some of the Devs/programmers will have a very busy few weeks ahead trying to fix them. Exercizing patience and posting error reports are the best approach in the first week or two of a new issue. i know how frustrating it can be when the game is effectively unplayable, but actively helping correct the problems is the best approach. Failing that, i suggest taking a break for a few days while things get sorted out. i've done both on occasion.


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Posted

Quote:
Originally Posted by StarKitten View Post
I am honestly not having any issues at all, and I've been on the game for about 12 hours total since it has been released. I also do not have a high end gaming rig nor do I have the latest graphics card.
This. While I'm not rockin' a borderline ghetto setup, the primary PC I play this game on is about 3 years old (and wasn't cutting edge when I built it, though it wasn't far off).

While I admit some of the bugs are just mindbogglingly elementary (stacked items), crunch has to end sometime. When the issue has to be out the door by a hard date, not much you can do, really. I don't think anyone denies that if stacked items were duping themselves (basically the opposite of what's currently happening), the servers (or at least the market) would come down NAO.

But if you think you've been "shafted" by the issue, I can only suggest you politely request to have your money refunded.

Oh wait...


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Posted

I agree that this issue seems a bit buggy. Fortunately I haven't experienced any of the major problems that some people have reported, but I've noticed a host of small things. I got hit with the above mentioned Cimerora glitch (both when entering & exiting) and the /stuck command wouldn't get me free. On one of my characters, my power customization choices were reset to default and I had to pay at the tailor to get them set back to what I had before (ok, didn't really pay, I have tailor tokens on that character). A friend that I played with was on hide and couldn't get unhidden even after he verified that all his settings were to not hidden (it persisted even after he changed characters).

I'm not trying to be a complainer, Ultra Mode is great, the new missions are fun, demon summoning is cool, and I love the feature that pinpoints the last mobs on the map for you. But I'd be lying if I said I couldn't see the OP's point. This is the first issue where I've run into any bugs at all, let alone multiple bugs on the first day. Hopefully they'll iron everything out in short order.


 

Posted

I'm kind of stuck in the middle on opinions here...

On the systems I have in my possession, everything is working fine under Windows, and relatively fine under Linux with Cedega.

Okay, fair enough, no combination of Nvidia drivers or Cedega testing engine enables Ultra Mode on Nvidia graphics card. Fglrx drivers later than 10.1 cause lockups against all Maudite engines where Ultra Mode is exposed. Then there's the issue with Intel graphics (which, I still think should be up to Intel to address in their drivers, and not have the developers kludge the engine again), and the aforementioned bugs in the game client itself.

I think that the release of I17 does coincide with why the developers are hesitant to ever attach a date or a time to a release. It probably was a mistake to say that I17 would be launching in April. I fully expected War Witch's 6th anniversary address to mention something to that effect.

I17 really needed a few more weeks and one or two more patches...

That being said, many of the issues that are occuring out-side of the game rely on vendors other than Paragon Studios. There's not much Paragon Studios can do about what AMD/ATi, Nivida, Intel, Google, Microsoft, or Transgaming wind up doing... and in the case of several of the outstanding mechanical bugs, the issues are not with the game, but another vendors product. E.G. Anti-Aliasing and Ambient Occlusion not playing together nicely on various RadeonHD cards.

So, I'm not so much entirely convinced that the player population was force-fed a beta of the client... There have been worse releases that have been of far worse quality... but there have also been releases of far better quality.


 

Posted

I haven't had any game-breaking bugs happen to me at all. Visually yeah, it's a little annoying for the vet powers going off, and I guess there's an issue with the auction items... Neither of those things bother me in the slightest.

Plus, remember that there are things which won't come out during regular beta play. The sheer volume of players on live is bound to stir up things that didn't get touched on for whatever reason during the beta. Both closed and open betas are never, ever going to do what is needed to expose EVERY bug, and certainly there have always been bugs which just didn't exist (or seem to) during beta, which came out during live.

Give em a couple days, people. They know. This is not an OMG IT MUST GO BACK! situation.


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Posted

This happens pretty much every issue. There aren't any game breaking bugs or issues from what you all are posting, and the game has worked just fine for me. They could wait until each and every bug was ironed out, but then it would take even longer for the updates to come.

Basically, they get it out the door without game breaking bugs (and as few other bugs as possible), and then hash out the minor ones in the next few weeks (every issue is followed by a few weeks with updates fixing things). I'd rather have I17 now than wait a couple of weeks for minor bug things, personally. It's a good call.

And keep in mind this is coming from someone that does find bugs irritating. I want them to fix the last map of the LGTF already... that's been wonky for years (and it shows up in more than just the LGTF).


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Posted

i am having a few issues since live but i expected it. on test, my system ran fine with very little trouble, but i knew that once the entire playerbase jumped on to try it out that the problems would be found. i like that the dev team is quick to fix these things, and am more than willing to give them the time to do it


 

Posted

Quote:
Originally Posted by DarkInvado View Post
I am sorry but I have to feel like we all have been forced to Beta test i17.

Have we been force fed a beta?
Only so much can be done in beta. In the last week of beta, hardly anyone was on. Those who were on got to let the devs know what kind of problems there were and a large proportion of those problems got fixed.

But there's only so much than can be done in beta when the basic graphics engine is being overhauled and not everyone comes in to help test it.

There are thousands of different computer configurations out there... maybe ten or hundreds of thousands. The devs can't set up ten thousand configurations in their QA rooms, they rely on players coming into beta to test out all those configurations. And if all those configurations don't show up to Test and display their problems there to be fixed, then it can only be done on Live.

When things change, it always has a chance to cause problems. Either those problems get exposed in Beta, or, they will be exposed in Live. It's your choice whether to wander into Beta and do a test drive before live or cross your fingers and hope it will be OK when Live hits. If you're lucky, someone else with your configuration went into Beta, found and reported problems, and those problems got fixed, which means you would never have known about a problem your computer would have had if it wasn't for that Beta Tester.

But if you or those with the same configuration don't come to Beta, then problems have a good chance to come to you on Live. And that's what's happened. Nothing can be done about it now (except to report the bugs and wait for it to be fixed while Live). In the future, consider stopping by an Open Beta to avoid problems on Live.


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Posted

The first day I got into beta I asked others about some of the issues like enhancement text, weird text screens if talking to npcs, etc. and was told they were known and that I should report them anyway. Most of these issues were reported. Many of them were fixed, while others, mostly things that were probably considered non-critical, were not.

I17 delivers the best issue features since I12, and much of it is very well done, but it was obviously rushed. I've been getting the vibe since last year, with the TF difficulty settings, that releases are being rushed, either because of NC getting strict, or wanting to get devs back to GR.


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Posted

Quote:
Originally Posted by ChaosExMachina View Post
The first day I got into beta I asked others about some of the issues like enhancement text, weird text screens if talking to npcs, etc. and was told they were known and that I should report them anyway. Most of these issues were reported. Many of them were fixed, while others, mostly things that were probably considered non-critical, were not.

I17 delivers the best issue features since I12, and much of it is very well done, but it was obviously rushed. I've been getting the vibe since last year, with the TF difficulty settings, that releases are being rushed, either because of NC getting strict, or wanting to get devs back to GR.
pr because priorities are changing.

Remember, I13 was supposed to be Architect and I14 was supposed to be Day Jobs and other improvements. I14 was also supposed to be the Anniversary Release. I15 was supposed to be the issue release before the un-announced expansion, and I16 would accompany the expansion.

Instead, I13 gained the Day Jobs and other QoL functions from I14. I14 became Architect. I15 became the Anniversary release. I16 became the Power Customization release, and I17 was supposed to be the issue accompanying Going Rogue. Now, Issue 17 is made of the "free components" that were probably scheduled to go along with Going Rogue, some of which we knew about before hand, such as Ultra Mode. Issue 17 was also rushed to release with anniversary of the game. Keeping in mind how much the schedule and planned feature set release has changed, I'm not sure it's so much a fault of NCSoft as much as it is the Devs simply doing too much.


 

Posted

The only thing on that list I'm experiencing is the snap-back. I never had that happen before in CoX, but ever since I17 released I've been snapping back every few minutes. Incredibly annoying.

Oh, and I'm a victim of the enhancements management screen font size issue.


 

Posted

Nothing worse than all the 'Worst tested issue ever's we've had...ooo, what, every issue to date?

I sympathise with those who are running into major problems. My main gaming PC a while back took...about five minutes to load Faultline? Just the zone. It was atrocious. My laptop, fortunately, was better, but I was still stuck on minimum at all times.
Nowadays the rig I run isnt top grade (9800GT gfx card, etc) but it's not bad. And I've run into no problems thus far, other than the known bugs like the groundpull vet staffs.


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Posted

Every issue you can be guaranteed one thing.

Someone will go crying to the forums that this is the buggiest release ever and "HOW DARE THEY?!!" release the game in this state.

Man if you think this is bad wait until the horrors that'll likely come with the Going Rogue relese.


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Posted

Something must be terribly wrong. My computer is just barely able to play this game, and I'm having absolutely no issues at all since the latest patch.

The Cimerora zoning issue is a bug, yes, so it happens to everyone. But that's because of a server error, not a client error. Almost everything else you mentioned has something to do with the client.

I'm sorry you and others are having computer problems, but it really doesn't sound like anything wrong with the new patch. It sounds like something is wrong with your computer.


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Posted

Quote:
Originally Posted by DarkInvado View Post
I have been here a long time and never has an issue made the game unplayable for me and never have I seen the sheer number of complaints as this issue has generated.
I would conclude that either you have a very short memory or you have having more problems than most other players. Aside from the business with the auction house, I haven't seen any significant problems.

FYI, the noise during the loading screen is TRIVIAL AND INSIGNIFICANT. They don't even bother trying to fix trivia like that until there's nothing else going on. If you see a need to mention it, you must not have any 'real' problems.


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Posted

Quote:
Originally Posted by Red_Raccoon View Post
I got hit with the above mentioned Cimerora glitch (both when entering & exiting) and the /stuck command wouldn't get me free.
Thing is, that bug is a week or two old at minimum. I got stuck there early last week, well prior to rolling out I17.


 

Posted

Quote:
Originally Posted by Jake_Summers View Post
Man if you think this is bad wait until the horrors that'll likely come with the Going Rogue relese.
I'm betting one reason Ultra Mode was released like this, free, and prior to GR, is precisely because they didn't want the expansion to have too much 'new' - this way they roll out UM and get it working well over the next couple of months before dealing with GR.


 

Posted

Ostensibly, this issue seems to be working fine for me thus far - I haven't noticed any graphical, powers-related, consignment house, or contact-related issues. Unfortunately... that's because I haven't really had the opportunity to test them.

I don't know, for certain, if this is related to some lack of testing viz. Windows 7 - or if this is related to some new client code which wasn't dummied out - or if this is related to the sheer quantity of connections currently active on the server (though this is unlikely, see below...) ... but I've been absolutely unable to play on Guardian.

For the sake of explanation, I'm an East Coast (well, mideast - e.g. Ohio) player on the Guardian server, and have, since the latest patch, been unable to move 20 metres, in-game, without some manner of 'rubberband effect' taking place. Hardly three minutes go by without a 'disconnected from mapserver' error appearing, however briefly, and every other use of the "Speed Boost" power on my character results in a 5-second wait before it activates.

In short, at this point, I fear that the game is simply unplayable, and I imagine it's even worse for Controllers, Corruptors, and similar 'support archetypes'. In THIS case, though, I doubt it's actually the devteam's fault, and here's why: it's simply impossible to predict a spectacular server load, or what will actually result from such, in a game like this. Issue 17 is a big change in a number of ways, and the test server probably never encountered a load like what's going on now.

That said... I really, really hope that there'll be a patch within a few days, one which could pinpoint, to phrase Sgt. Hartman, "Your major malfunction", and eliminate it. I look forward to seeing Issue 17 in its full glory.


Mea maxima culpa.
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