Pelonius_Zhintel

Citizen
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  1. First things first: TonyV, thank you for providing us with a direct means by which to contact those in charge. I only hope that you didn't give up a majority share in your soul to obtain those addresses. I agree with you, too, in that the two week delay was a very good thing, as there were some incredible tempers rising early on... as expected, really. (Still are, really.) I'll be sending a mail or three myself, once I'm in a reasonably sensible frame of mind.

    Second, my own two cents to folks here, a reiteration of what's already been said a dozen times. This probably doesn't need to be said - CoH has one of the most remarkable playerbases I've ever seen - but always remember, no matter how angry you might be, no matter how betrayed you feel, no matter how much you might want to fill a few buckets with tar and a few pillowcases with feathers, please don't abuse this. Rudely severing our link with the folks in charge would be roughly akin to stabbing ourselves through the heart... or, to put it in a much more pretentious way:

    Politeness has a minute initial investment, and earns dividends by the second.
  2. Quote:
    * Fixed an issue that was causing input lag for some players.
    All hail the devs for this one. Sure enough, the process priority for CoH is now 'Normal' when the game is in focus, and while it probably lowered the framerate for a few folks, I'm just enormously glad that the game is playable again. *provides an offering of pizzas in return*
  3. CoH Helper is a program that grabs all the setting information for City of Heroes/Villains, and can be found here.
  4. Solgath, there are a few possibilities currently being discussed in relation to this issue. If you have the ability to, please check the Test Server - there's a recent fix which may cause this issue to disappear, but I believe that the more feedback, the better.

    From what we (the players) have discerned, CoH at above-average or high priority (which it sets itself to automatically, after Issue 17) doesn't play nicely with certain motherboards and configurations, especially on Windows 7.

    For more information, check here.

    Also, yes, as stated above: Update all the drivers you possibly can. You never know what might be causing the problems...
  5. Pelonius_Zhintel

    Disconnecting

    Quote:
    Originally Posted by Golden_Avariel View Post
    What I get is terrible lag at random intervals. Things are happening all around so I know I'm GETTING data but no power I pick actually activates and I cannot move. This is way above and beyond standard rubberbanding issues. It's more like a really big Rikti raid or something. Sometimes it gets bad enough to actually lose the Mapserver connection but usually not.

    Everyone in my house has the same problem simultaneously...
    This sounds more like a routing issue somewhere down the line, especially if you can ping Google during the lag spikes - though it's odd that you're still receiving during those times. Have you tried connecting to a server on the opposite coast, to see if the same situations occur there? Also, for how long has this problem been occurring?
  6. Pelonius_Zhintel

    Disconnecting

    In an earlier thread, the Television stated that there was a chance that this issue had been fixed on the Test Server in a recent patch. A few people have noted that this was the case - I'm one of those who now has NO disconnection issues - and therefore, a workable fix MIGHT be in the next patch or two. You can find the thread here, and if you folks can check the Test Server and provide feedback, that'd likely help out the devs.
  7. Quote:
    Originally Posted by Azurel View Post
    My solution was suggested to me by a member on my vent channel wasn't exactly a desirable fix but it did work. Set the -renderthread 0 flag back on the launcher. For me this forces coh to remain below 50% which in turn permits vent and other system functions to perform. Again this isn't an optimal fix but it does work for me.
    This seems like another decent way to fix one issue or another - but bear in mind, it will only have an effect on multi-core systems.
  8. Quote:
    Originally Posted by SkeetSkeet View Post
    Another update...

    Playing around with it a bit more, I found that the conflict seems to be a three-way interaction between wireless, audio and the game. If the game sound/music volume is set above zero or any other audio source is active (like an mp3 player in the background, for instance), the connection goes bad.

    Set the game volume to zero and the connection problems go away. Or, use a wired connection and I can play with the sound on no problem.

    While this isn't a fix and does nothing to change the indication that the root issue is the game's elevated priority, it is at least a workaround to allow gameplay over wireless for now.

    Of course, since the side effects of that elevated priority seem to vary from one configuration to another, YMMV. Worth a shot anyway.
    Hmm. I tried this, considering that I had little enough to lose, and went into the Device Manager to disable my soundcard. I then remembered that I had no sound card /per se/, and was using a USB headset for my audio purposes. I disconnected it, and a moment later found that a crippling connection issue had become a fair sight better.

    Then I disconnected, of all things, my webcam, and found that it was even better, and even playable after reconnecting the headset. Something's either very hinky with CoH, certain motherboards, or both - but this may make the game playable again for those of us with both the problems described and a number of USB peripherals. Disconnect the nonessentials, and see if that helps!
  9. This, I think, has pretty much been identified as one of the major issues with the Issue 17 release: when the CoH window is in focus, it switches to a higher priority (above normal, if I recall correctly), even if it doesn't actually need to. When it's out of focus, it goes to 'low'. This can probably be tied to your issues with Hulu, as well as problems with Ventrilo and Skype - and, for more than a few of us, crippling mapserver disconnections. I don't know the exact reasoning for the change, but it may be related to a need for a higher priority with Ultra Mode on.

    To test whether this is, in fact, the issue, head to the Task Manager, and switch the priority of whatever browser you're using (Firefox, Opera, IE) to 'Above Normal', then see if the problem still occurs. Bear in mind that this will probably make everything else run a bit oddly, though.

    From what I've heard, the DevTeam is aware of these issues, but remember that this is hearsay; I can't speak for them.

    Also... how interesting that those changes occur with the options menu open.
  10. To add a bit more information (beyond that provided by previous posts), I'm having the exact same issues. I could not find a wireless connection with another ISP - as far as I know, everyone around here is stuck with Time/Warner, which has, effectively, a monopoly in the area. However, I was able to test with my own router/cable modem (a Motorola SBG900) and the neighbors' (a Linksys of some sort), and the issue was the same on each.

    So, note to Tech Support: This problem is not dependent on the router, as far as my limited testing shows. This is supported by the fact that, even while CoH was having these issues, no other person on the network encountered anything amiss, in any way. As The_Cheeseman mentioned, it seems to be something substantially wrong with how CoH reacts to a device on the system, or something of that nature.
  11. This issue hasn't been linked, thus far, to having anything to do with Ultra Mode - though it's also not entirely ruled out. From what we know, it definitely has to do with some wireless network cards, it's detrimental to other programs as well as City of Heroes (Ventrilo and Skype are the most notable offenders due to their high dependence on a quick connection, and even the 'ping' command is affected), and the problems with other programs only appear when City of Heroes is the active window.

    The following two threads contain the most information thus far:
    http://boards.cityofheroes.com/showthread.php?t=219437
    http://boards.cityofheroes.com/showthread.php?t=219558

    Hope this helps.
  12. Quote:
    Originally Posted by DarkInvado View Post
    CoH runs fine. NOT ONE LCTM. Who wants to bet that NCSoft ran an internal update or switched some settings and BAM! Everything is fine.

    Still very mad at NCSoft Technical Support for giving me the run around.

    Time to come clear NCSoft. How did you fix the problem?
    They haven't, at least not yet. Something might have happened to cause CoH to run better on your machine, but mine is still as glitchy as ever. (Neither more nor less.)
  13. Quote:
    Originally Posted by Healix View Post
    THIS X 1000! I always used to play with the anti-virus proggy running in the background. Then I turned it off (only when playing CoH) to see if it made a difference. It REALLY did!
    Healix, we're not talking about a drop in framerate, an issue in processing data, or anything of the sort. We're dealing with an issue which seems to break wireless connections nigh-constantly, as long as the game is sending enough information. I've disabled my own AV (however briefly), and found that it made zero difference whatsoever - nor did disabling the client's sound, setting myself on the router's DMZ, or the like.

    You might be encountering an issue with your own virus scanner, where it checks incoming/outgoing packets on a continuous basis. Alternately, you might just be talking about framerate, which has, I fear, nothing to do with this current issue.

    Quote:
    Originally Posted by DarkInvado
    They now have me shutting down ALL my processes and services that I can minus the Microsoft ones.... To no effect.
    From what evidence I've heard so far, I have a sort of hypothesis in regards to the latest patch - and in this case, I think it's more that it overwhelms your router. Hence, it's (ostensibly) a hardware problem in one respect (in that your hardware is shutting you down), but more of a software problem (in that this simply shouldn't happen).

    I hope.
  14. Pelonius_Zhintel

    Disconnecting

    I have to admit, I really do hope that it's not necessary to use an actual ethernet cable for this. It'd be a major case of 'absolute failure', for those of us who are forced through circumstance to use wireless.

    As I mentioned in another thread, these circumstances are familiar to me, though... I have had similar issues, right down to the 'a few lag spikes and the router just goes futzy' bit, in the past. The culprit? BitTorrent.

    (Added info) A few quick checks show that the lag spikes and whatnot only apply when City of Heroes is the active window. Disabling sound did not affect this, so I have to wonder...
  15. I believe that everyone's pretty much pinpointed the question: regardless of pre- or post-i17, I've noticed few to no graphical errors, even on an old 7600 GT. I may not have been around other players much, but as Zombie Man noted, it's clearly not a graphical issue with the newest patch - at least as far as this problem is concerned.

    What is, unfortunately, a problem, is that City of Heroes is throwing off the network connection periodically, if not continuously. (I'm encountering redbars and connection 'loss' every five seconds, for between two and three each time.) This may be a function of how it moves data: on some ISPs (I'm looking at you, unnamed giant media conglomorate) the routers provided are pathetic, and incapable of handling a large number of simultaneous connections. This is especially noticable when torrents and the like are active.

    I've encountered effectively the same issues as the others here, and found that a variety of things don't seem affect how the packets are being (mis)handled:
    - Turning off both Windows Firewall, and any others currently running,
    - Setting my IP to the Demilitarized Zone on my router, and
    - Opening the appropriate ports for City of Heroes, with or without DMZ active.

    So, this is pretty much equivalent to the issues which show up on my network connection when a torrent is being run. Unfortunately, if the manner in which the server handles connections has changed to something akin to this, then a great number of customers may full well be having an enormously hard time.

    For a picture of what this effect looks like, I present this. To view this on your own, type '/netgraph 1' (no quotes) into your chat bar. Additionally, you can type 'ping google.com -n 100' into your Run menu while City of Heroes is running, and see how the number and timing of dropped/delayed packets coincides precisely with the game.

    Finally, much like the OP, I'm running Windows 7 with an AMD and nVidia setup. Attempting to reduce City of Heroes to XP Compatibility Mode (SP 2 and 3 both) was fruitless.

    Hope this helps.
  16. Ostensibly, this issue seems to be working fine for me thus far - I haven't noticed any graphical, powers-related, consignment house, or contact-related issues. Unfortunately... that's because I haven't really had the opportunity to test them.

    I don't know, for certain, if this is related to some lack of testing viz. Windows 7 - or if this is related to some new client code which wasn't dummied out - or if this is related to the sheer quantity of connections currently active on the server (though this is unlikely, see below...) ... but I've been absolutely unable to play on Guardian.

    For the sake of explanation, I'm an East Coast (well, mideast - e.g. Ohio) player on the Guardian server, and have, since the latest patch, been unable to move 20 metres, in-game, without some manner of 'rubberband effect' taking place. Hardly three minutes go by without a 'disconnected from mapserver' error appearing, however briefly, and every other use of the "Speed Boost" power on my character results in a 5-second wait before it activates.

    In short, at this point, I fear that the game is simply unplayable, and I imagine it's even worse for Controllers, Corruptors, and similar 'support archetypes'. In THIS case, though, I doubt it's actually the devteam's fault, and here's why: it's simply impossible to predict a spectacular server load, or what will actually result from such, in a game like this. Issue 17 is a big change in a number of ways, and the test server probably never encountered a load like what's going on now.

    That said... I really, really hope that there'll be a patch within a few days, one which could pinpoint, to phrase Sgt. Hartman, "Your major malfunction", and eliminate it. I look forward to seeing Issue 17 in its full glory.
  17. Name: The Blue Tower Guardians
    Motto: Bringing out the world's potential...one teacup at a time.
    Leaders: @Theogrin

    Player Type: Any player willing to join and contribute to a new SG, and willing to assist newbies in their endeavors. Newbies looking to team up on a regular basis are welcome, as are random alts, at least for the time being.
    Roleplay Status: If you can and are willing to roleplay, excellent, and at worst, I'll try to accommodate you. (This group has relatively few members at this point.) If you've no interest, you should be fine - just don't speak in 'l33t', or textspeak, please.
    Membership Colours: Blue and Brass. An odd mixture, I admit, but it seems to fit a great number of costumes, to varying degrees.
    Normal Gameplay Time: Pretty much whenever, but likely around 6-12, GMT -05:00. The goal here is not to collect a group of powergamers, but rather a casual group of folks who can then collect a team at their leisure - and who have the SG Base as a central meeting point. Raids aren't a major concern.

    Rules: Try to put at least some time in over at Atlas Park or Galaxy City - or on global channels, what few we have - just helping out new players, trying to give them tips or ideas, that sort of thing. And, of course, take a look at the Wiki - sometimes, there are things you never even suspected. Finally, just...just don't speak in 'l33t', for obvious reasons. Oh yeah, and this one should go without saying, but... don't be a dick.
    Recruiting: To be honest, there's no reason to spam Atlas Park or Galaxy City for new members. We are here. If you see an interesting new player, and feel they'd be an asset after having run a mission or two, then feel free to recruit 'em, though it may take a bit before they get access to guild storage.
    Joining: Send a mail to @theogrin, or, on the Guardian server, to "Pelonius Zhintel".

    Other Information / Assets: Our SG's base is centered around something of a 'Parum' feeling, named after an entirely different MMO. Image is everything, and what not. That said, we have at our disposal a teleporter or two, to be extended when we see fit, and a workstation, for when you don't want to drop by Steel Canyon on a whim. More will quite definitely follow.