OMG! Master of Lady Grey TF!
QR: More Masters badges are tasty, but I want to see tangible rewards.
Reasons Masters badges are tasty:
-Encourage min/maxing (this is always a plus in my books)
-Encourages better playing
-Good way to evaluate the upcoming Incarnate system
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The level of poor sportsmanship is rooted in the players, not the people.
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Are you honestly trying to convince people here that, given a team of level-headed, happy-go-lucky players, a Master run will eventually turn them into the people you seem to eternally get stuck running Master runs with?
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Well, we agree on something at least.
Our Master runs have been rather lovely honestly. Sure, we fail. So what? We finish the job, think about where we goofed up, and try again the next week. If we win, WOOT!
If we can have a grand old time with each other, but your groups can't, then the fault isn't with the Master design, because it would be a universal (or near enough) issue. |
The fault would therefore lie with the people. That's why I'm inviting you to check it out elsewhere.
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And despite your little drama explosion (you know, where you went NEVAR in two inch letters)
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I wasn't suggesting that you transfer to get a badge; I suggested that you transfer to see a group of normal people work hard to get Master and still have a good time with it. That's what positive people do: Invite others to participate positively.
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Maybe, but they are also not as rosy as you make them out to be either. The truth is likely that the master runs are in between and depend on several factors that neither of us have control over.
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It literally has gotten to the point that this friend in question is being called names and publicly at that because the person has been on so many attempts in the last few months. I'm not being silly about this. The level of poor sportsmanship that these badges bring out is just wrong for the game.
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Am I missing something about the situation that's difficult? (GMs sitting on their hands and doing nothing after several reports would qualify as a "yes" to that question, but that's about it.)
P.S. PvP encourages the exact same behavior you describe, and it's a lot more pervasive. Guess PvP should be removed too.
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We will honor the past, and fight to the last, it will be a good way to die...
Then report them. Harassment is against the EULA.
Am I missing something about the situation that's difficult? (GMs sitting on their hands and doing nothing after several reports would qualify as a "yes" to that question, but that's about it.) |
Actually that is one of the reasons I don't PVP.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I think I need a translation of this sentence. It doesn't make sense.
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...but they are also not as rosy as you make them out to be either. The truth is likely that the master runs are in between and depend on several factors that neither of us have control over. |
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Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
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Originally Posted by Snow Globe
A few days ago I had two people in the closed beta thread tell me that the Mo badges build community.
From my point of view, they promote: IO snobbery. If you don't have a pile of set bonuses, you are deemed somehow less of a player and are less likely to find a Mo team. Sub-category is lack of Purple or PVPIO slotting. Blaming people on the team for the least little mistakes. Hurt feelings from those that are either blamed or who doesn't have a right build. AT snobs (I've heard "we don't want any blasters on this attempt" and that is just one AT that suffers from shunning.) An "Us vs Them" mentality when it comes to badges. <-This is NOT good for the community as a whole. I suspect that when the Incarnates system comes in that you'll be less likely to be admitted to a Mo team if you are not an Incarnate. Then there is the problem of creating a team. Most people are interested in quick merits. This means speed runs of ITFs, LGTF (the irony here is thick), even speed Positrons (the flashback version is going to get its merit rewards nerfed to nothingness, as I know people are already saying that they'll do them under 90 minutes), and others. |
This is not the fault of the reward (Mo badge) itself. I run every single STF/ITF/KTF with the parameters set to Mo badge, and I say from the beginning to everybody, "I set it that way in case we actually do get the reward; if we don't, no big deal". A lot of times we get the badge on teams that are not "ideal" by any means; but usually, if there's a bubbler/sonic/cold in the team, the chances of success are quite high.
As team leader, I tell people in advance several things when going for a specifically Mo attempt:
1) We're not restarting if someone dies. Particularly in the STF, if someone dies in the early missions, they'll die anyway in the last mission, so restarting with the same team makeup just leads to more failure. Anyone who wants to retry the badge can join me again with a different team; I run those TFs a lot.
2) If someone dies, no matter the reason (be it an accident or because they did something stupid), everybody is allowed to say "$name, you suck" once. After that, carry on as usual and complete the TF. No arguing; it's just a game, not the end of the world.
3) Don't tell other people how to play their characters. I have booted people that are on a blaster but keep yelling at the tank what he should do (this is common in the STF). Play your character, do a great job at it; everybody else knows their characters better than you do.(*)
4) For the love of all the cake in the universe, don't split from the team. Stay together; work together.
With those four "rules" in place, nearly all my Mo attempts have been fun and non-stressful. They have also been quite successful. I don't look at IOs or purples when forming a team; I know that if I get two of bubbler/sonic/cold, our defense will be so high that few things can touch us; add a good debuffer to the mix, and the chances of failure drop a lot.
The idea that only characters that are full of IOs or purples succeed in Mo runs is incorrect. The Mo badges do not promote any of the things you posted; it's all up to the team to engage in those, and especially the team leader, who, in my view, is in charge of making sure not just that the TF is a success, but that playing through it is fun, and not a frustrating chore.
(*) In that other thread, this point was disagreed with, by a player saying that "someone playing their first 'whatever AT' doesn't know the character as well as someone who has played it many times before." While that's true, I stand by this point: if you are not playing that AT at the moment, stay out of the hair of the person who is. They're here to have fun, not to take a beating because they aren't as experienced as you.
...but they are also not as rosy as you make them out to be either. The truth is likely that the master runs are in between and depend on several factors that neither of us have control over. |
Comparison: a city gym starts a promotional program where those who can do 100 pushups get a "Master of Pushups" shirt. Two people decide to try it.
One goes because he wants to stay healthy, and knows that it takes time to build up strength and flexibility. He knows he can do the pushups if he follows the program; does proper warmup and core work. For the first couple of weeks it's hard, then suddenly he can do 50 in a row, then after a month, yay! He can do 100 pushups! "Master of Pushups" badge. Not only that, but because he knows what he's doing now, getting the "Master of Situps" and the "Master of Pullups" badges are easier. He's so proud of the achievement, he asks his friends and girlfriend to exercise together, because now that he's gone through it, he knows everybody can! He cheers them on, encourages them when they reach their point of failure over and over, makes no big deal if they tumble. His entire "team" will get the "Master" badges eventually, even those who never touched a gym before, and he's going to make sure they feel good about the whole process.
The other person goes to the gym because damn, it's only two weeks before summer starts! He doesn't want to look awful at the beach, but he doesn't really want to get in shape, so he just wants the shirt to look good. He "doesn't have time" for warming up, so he jumps straight into the pushups. They're hard, all his joints are complaining because they're not ready for this, so he curses and complains all the time. He takes longer rests between sets, which he uses to complain at how difficult pushups are. Other people in the gym (like our friend above) tells him that it's not so hard with the right technique and warm up, but he goes, "I shouldn't have to switch my technique or take time doing core work! All I want is the 100 pushups badge!" Fed up, he says, "screw Master of Pushups, I'll do Situps instead", and again without warming, they're even harder. He tries Pullups, and his entire body aches. So he quits the gym and goes around telling everybody that exercise is a waste of time and that the people telling him to warm up and work his core are elitist snobs.
The problem here is not that the gym created a "Master of Pushups" shirt. The second person had the wrong mindset: he put the reward before the journey. We see the same thing with the Master badges here; people want the badge now, and when their run fails, they get angry and rant at the universe. Of course an unexperienced character who's not done the TF enough times is probably going to have a hard time completing it; that's precisely why he needs encouragement! Just like warm up is vital to good exercise, a lot of failed runs pave the way to a good Masters run. You won't see a single coach in the world get angry at someone because they can't lift 200 pounds in their first week of exercise; if you get angry at someone because they died on a Masters run, you're a bad team leader, and need to leave the spot to someone who can motivate the team.
And I just know that someone is going to reply saying "What about someone who's lost an arm? Or is paralyzed? They can't ever get that shirt! Your entire comparison is flawed and you suck!" Well, none of the characters in City of Heroes have that problem. In this game, the character ("body") is perfectly capable to achieving the goal, it all depends on the player ("mind") to approach the task the right way.
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If you've got people who "heatedly" declare they're never doing something again after a failed attempt, people who won't try without the 'perfect' team and builds and people who harass you for *gasp* dying in a computer game...
You need to find new people to hang around and team with, let alone run a Masters TF.
I've seen people on my home server, (Champion), who are tools and fall into the above category. The guys who think having the MSTF badge somehow makes them the crème de la crème of players, the guys who insist on Emps/Granites/whatever.
Solution: Don't team with them. Team with people who are chilled out. Like Leandro said, just set the Mo parameters when you start if people are up for it. If you fail them, you fail them. No big deal. Maybe next time. Don't make it into this huge stressful palaver where everyone has to bring their A-game or you let down the team and rawr rawr rawr.
I don't think of these badges as a token of supreme skill or coordination or whatever, just a shiny token for when you did a TF without anyone dying or using any temps.
Edit: Leandro wins. Gym analogy is good analogy.
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I've said it before, and I'll say it again: All MO teams I've been on have failed, and there has NEVER been any negativity about it. It's ALWAYS been encouragement, and, "We'll get it next time!!".
I don't believe that the MO badges bring about poor sportsmanship.
And, like Silas, I agree with Leo's gym analogy.
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Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
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I am, however, making fun of Leandro on GTalk right now for "Master of Pushups".
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Comparison: a city gym starts a promotional program where those who can do 100 pushups get a "Master of Pushups" shirt. Two people decide to try it.
One goes because he wants to stay healthy, and knows that it takes time to build up strength and flexibility. He knows he can do the pushups if he follows the program; does proper warmup and core work. For the first couple of weeks it's hard, then suddenly he can do 50 in a row, then after a month, yay! He can do 100 pushups! "Master of Pushups" badge. Not only that, but because he knows what he's doing now, getting the "Master of Situps" and the "Master of Pullups" badges are easier. He's so proud of the achievement, he asks his friends and girlfriend to exercise together, because now that he's gone through it, he knows everybody can! He cheers them on, encourages them when they reach their point of failure over and over, makes no big deal if they tumble. His entire "team" will get the "Master" badges eventually, even those who never touched a gym before, and he's going to make sure they feel good about the whole process. The other person goes to the gym because damn, it's only two weeks before summer starts! He doesn't want to look awful at the beach, but he doesn't really want to get in shape, so he just wants the shirt to look good. He "doesn't have time" for warming up, so he jumps straight into the pushups. They're hard, all his joints are complaining because they're not ready for this, so he curses and complains all the time. He takes longer rests between sets, which he uses to complain at how difficult pushups are. Other people in the gym (like our friend above) tells him that it's not so hard with the right technique and warm up, but he goes, "I shouldn't have to switch my technique or take time doing core work! All I want is the 100 pushups badge!" Fed up, he says, "screw Master of Pushups, I'll do Situps instead", and again without warming, they're even harder. He tries Pullups, and his entire body aches. So he quits the gym and goes around telling everybody that exercise is a waste of time and that the people telling him to warm up and work his core are elitist snobs. The problem here is not that the gym created a "Master of Pushups" shirt. The second person had the wrong mindset: he put the reward before the journey. We see the same thing with the Master badges here; people want the badge now, and when their run fails, they get angry and rant at the universe. Of course an unexperienced character who's not done the TF enough times is probably going to have a hard time completing it; that's precisely why he needs encouragement! Just like warm up is vital to good exercise, a lot of failed runs pave the way to a good Masters run. You won't see a single coach in the world get angry at someone because they can't lift 200 pounds in their first week of exercise; if you get angry at someone because they died on a Masters run, you're a bad team leader, and need to leave the spot to someone who can motivate the team. And I just know that someone is going to reply saying "What about someone who's lost an arm? Or is paralyzed? They can't ever get that shirt! Your entire comparison is flawed and you suck!" Well, none of the characters in City of Heroes have that problem. In this game, the character ("body") is perfectly capable to achieving the goal, it all depends on the player ("mind") to approach the task the right way. |
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From another post of mine:
I was told by a mutual friend that one of my friends was so harassed on a public channel recently that they shut the game down and hid for a few days because of yet another failed Master of Statesman TF. Is this the behaviour that the developers want to promote? These badges DO NOT promote community building. Fundamentally, if a badge breaks community in a Massively Multiplayer Game, then it is acting against the developers, not for them. The developers, in order to make money, need to do everything they can to build communities in the game. |
Just really not sure who you're talking about when you mention harassment.
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[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
I believe I was on that last Masters attempt with said person, and I don't remember anyone saying anything bad about them o.O I also only joined to help them get the badge, I didn't care about getting it on any of my toons. I'd also be fine with running it again with them, mainly because we're friends :P
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also being one of the ones on the last 3 of those master runs, said person was in no way put down, made fun of, or harassed. disappointed? sure, its a very tedious badge to achieve but knowing many of the members that also ran in those specific task forces, the only reason we ran them was to get said person the badge.
also, as much as i don't like people who say this, but if you don't pvp don't talk about it because 90% of the people who do that don't pvp are wrong in what they say (not that i blame them for not wanting to know about a broken system that makes no sense but still)
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I believe I was on that last Masters attempt with said person, and I don't remember anyone saying anything bad about them o.O I also only joined to help them get the badge, I didn't care about getting it on any of my toons. I'd also be fine with running it again with them, mainly because we're friends :P
Just really not sure who you're talking about when you mention harassment. |
I know I got a verbal talking to by that mutual friend for joking with you all a few nights later. Apparently the friend felt it was a bit much that night. Maybe they are stressed and is overreacting a tiny bit. I don't know as I wasn't there and, like I said above, I was told this by a mutual friend.
also being one of the ones on the last 3 of those master runs, said person was in no way put down, made fun of, or harassed.
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Maybe, as others have said above, that is the problem. Maybe it is time to try a different way. I'm willing to run weekly attempts (we continue till the TF end even if the challenge fails).
also, as much as i don't like people who say this, but if you don't pvp don't talk about it because 90% of the people who do that don't pvp are wrong in what they say (not that i blame them for not wanting to know about a broken system that makes no sense but still)
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Back on topic: Hamidon in the LGTF is currently bugged. The green mitos are near unkillable, because their regeneration aura never drops. Castle is on it and will be fixing it next week, but who knows when the patch will make it live. Until then, if you get easily stressed on Master attempts, I'd advise against trying it.
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Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Back on topic: Hamidon in the LGTF is currently bugged. The green mitos are near unkillable, because their regeneration aura never drops. Castle is on it and will be fixing it next week, but who knows when the patch will make it live. Until then, if you get easily stressed on Master attempts, I'd advise against trying it.
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Back on topic: Hamidon in the LGTF is currently bugged. The green mitos are near unkillable, because their regeneration aura never drops. Castle is on it and will be fixing it next week, but who knows when the patch will make it live. Until then, if you get easily stressed on Master attempts, I'd advise against trying it.
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We even tried taking our 2 blasters and filling up with tier 3 reds and damage cap themselves to see if we could do it. With both blasters at damage cap and the rest of the team whackiong away, we couldn't budge the health of a Green Mito.
So that ended that test run, we will have to wait until its fixed to see if the badge is active or not.
Just a FYI, the Master of Lady Grey will be a piece of cake, no pun intended on my behalf
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Tell me about it, we tried to run the Master of Lady grey to see if it was active in game and when we got to Hami, we cleared the Yellows, cleared the Blue, and BLAAAAPPPHH!! Direct stop at a wall of Greens that could not be defeated.
We even tried taking our 2 blasters and filling up with tier 3 reds and damage cap themselves to see if we could do it. With both blasters at damage cap and the rest of the team whackiong away, we couldn't budge the health of a Green Mito. So that ended that test run, we will have to wait until its fixed to see if the badge is active or not. Just a FYI, the Master of Lady Grey will be a piece of cake, no pun intended on my behalf |
You know, that badge wasn't even listed in Closed Beta and it wasn't even mentioned, there is no chance of it actually being active.
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Yeah, you shouldn't play with jerks. On the flip side is that these badges are pretty much designed to bring out that kind of attitude.
Your experiences don't mesh with mine. Our Master runs have been rather lovely honestly. Sure, we fail. So what? We finish the job, think about where we goofed up, and try again the next week. If we win, WOOT!
If we can have a grand old time with each other, but your groups can't, then the fault isn't with the Master design, because it would be a universal (or near enough) issue. The fault would therefore lie with the people. That's why I'm inviting you to check it out elsewhere. And despite your little drama explosion (you know, where you went NEVAR in two inch letters), I wasn't suggesting that you transfer to get a badge; I suggested that you transfer to see a group of normal people work hard to get Master and still have a good time with it. That's what positive people do: Invite others to participate positively.
So, on a field of equals, I say bring on the Master runs. You're certainly not obligated to play them. Some of us just enjoy them, and win more often than not (...sometimes).
Not an elitist thing: Just honesty. Things are not as bad as you make them to be.
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