Scrapper vs Brute?


bAss_ackwards

 

Posted

Hello folks.

I have a lvl 39 fire/shield scrapper but after taking a long break I am thinking of starting a new character and would go with a similar fire/shield brute.

Which would I rather have at end-game? I hear that the fury bonus affecting burn damage is worthwhile, and that critical hits not affecting it makes that a little less effective.
What about the bonus damage cap? Thanks to the mechanics of fury doesnt a Brute get a much higher cap and therefore more effective with the right SOs?

Then again, a Scrapper doesn't need to build up fury and can hit for higher numbers right away.

What about Ancillary/Patron powers? Which one has better and while I am asking which are the best for each?

Thanks if you have read this far!


 

Posted

Take your pick, can't go wrong with either.


 

Posted

The only time you'll really see a difference with the higher damage cap is through buffs; if you have a kin the brute will outshine the scrapper, otherwise they are pretty similar. Brute probably has a slight edge with better survivability and maybe slightly better damage overall. maintaining full fury is easy on a brute past level 30 or so.

The trip to 50 is probably more fun on a scrapper, since you can actually find IOs on the market before level 50 and you will have an easier time finding teams if you're into that.

I would recommend SS/Shield if you are really looking to max out AOE goodness on a brute though.


 

Posted

For a /SD character I'd always go with a Scrapper over a Brute. While the higher Brute damage cap is awesome, in this case Scrappers get the nod for a two reasons.

Against All Odds buffs base damage, base damage for Scrappers is high, base damage for Brutes is low. Add into that Fury giving you upwards of 150% damage and AAO just doesn't benefit a Brute as much as it does a Scrapper.

The second reason is that Shield Charge, (and Lightning Rod but that's irrelevant in this case), use pseudopets that do the damage and so use the pet damage cap (400%). So once you factor in enhancements and Fury, you hit the pet damage cap really easily. Meaning one of the biggest advantages a Brute has over a Scrapper, namely the stupidly high damage cap, doesn't factor in unfortunately.

Scrappers arguably have better epics for a Fire/Shield, with either Body or Blaze compared to Soul or Mu. Not a big deal given GR on the horizon, but worth noting.

I'd say stick with the Scrapper, especially since you've already got one leveled up.


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Posted

Will tag this on here....

Can I tint ancillary powers? If I took Blaze mastery could I make the fireballs green?


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
Will tag this on here....

Can I tint ancillary powers? If I took Blaze mastery could I make the fireballs green?
Not yet.


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Posted

Ah well. I'll just use the default colors for fire melee so it looks right.

One more Q: with multiple builds can I have two different ancillary sets? Still, that does sound expensive to get enhancements for both.

And. can I change ancillaries with a respec?

ty!


 

Posted

Quote:
Originally Posted by Santorican View Post
You should make a scrapper because they're awesome.
Think he said he has a scrapper at 39, but i may have read it wrong.

I say stick with the scrapper.


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
I have a lvl 39 fire/shield scrapper but after taking a long break I am thinking of starting a new character and would go with a similar fire/shield brute.
Stick with the scrapper since he's already L39.


 

Posted

Scrapper it is!

Thankyou very much you just saved me 39 levels of catching up!


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
Scrapper it is!

Thankyou very much you just saved me 39 levels of catching up!
You would have never "caught up". AAO is quite a bit better on scrappers and Shield charge is soooooo much better.


 

Posted

While I am here my next question is about ancillaries. Either Blaze or Body. Body has end mod powers which would help as I run out of end with all toggles on. Still, Blaze has fireballs!

If I take Blaze am I better off with Char or Ring of Fire?

Thanks!

EDIT: also, the wiki says that Body Mastery's Energy Torrent is minor damage. The blaster version is moderate damage? Are they that different or is the an inconsistency?


 

Posted

According to MIDS, the Scrapper version does slightly more (69.3 VS 60.1).


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
While I am here my next question is about ancillaries. Either Blaze or Body. Body has end mod powers which would help as I run out of end with all toggles on. Still, Blaze has fireballs!

If I take Blaze am I better off with Char or Ring of Fire?

Thanks!

EDIT: also, the wiki says that Body Mastery's Energy Torrent is minor damage. The blaster version is moderate damage? Are they that different or is the an inconsistency?
In regards to Char/RoF I go with Char to hold Sappers - just in case they get lucky.
RoF is better as a set mule as they are a lot cheaper.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

RoF can't take 4 basilisk's gaze though...


 

Posted

Quote:
Originally Posted by doyler_ View Post
RoF can't take 4 basilisk's gaze though...
The purple set for RoF (Gravitational Anchor) tends to be cheaper than the purple set for Char (unbreakable constraint).

Also there are nice immob set options for positional defence.......the hold set Lockdown though is also good for this.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

I prefer Brutes.

I think the major determining factor in a Brute vs Scrapper debate is whether or not the person in question:

1. Likes the Fury Mechanic
2. Can efficiently utilize the Fury Mechanic.

Assuming these two prerequisites are met Brutes do 'nearly equal' damage to Scrappers, and have the capability to have much more powerful mitigation.

The other major thing Brutes have in their favor is an Epic Power called 'Darkest Night', which can effectively add 16% defense and 21% damage resistance to all enemies near an anchor of 25 feet. Being a debuff, it is applicable to your entire team, but it is also subject to the Purple Patch, and is less effective against AV's. It is therefore much easier for Brutes to build for high levels of mitigation regardless of what their Primary/Secondary is.

*Edit* - The other "point" in Brute's favor is that they can enjoy a particularly more powerful damage cap of 850% vs Scrappers' 500%. I consider it a "point", rather than a point, because such numbers are only typically achieved in a team setting or very briefly if you just chugged a bunch of red inspirations. Furthermore, every Archetype as their respective damage cap, be they a Brute, Scrapper, or Gently Rolling Breeze finds it is capable of completely obliterating anything and everything, and you can only begin to imagine what kind of calamity occurs when you have an entire team like this.

Sure, the Brute will be doing more damage than the scrapper, but when everyone is at the cap only the mathematically sound are going to be 'aware' of this, and attempting to point it out during the fact is akin to trying to find your car in a Tornado. While you're in it. And you're trying to dodge cows.


 

Posted

Quote:
*Edit* - The other "point" in Brute's favor is that they can enjoy a particularly more powerful damage cap of 850% vs Scrappers' 500%. I consider it a "point", rather than a point, because such numbers are only typically achieved in a team setting or very briefly if you just chugged a bunch of red inspirations. Furthermore, every Archetype as their respective damage cap, be they a Brute, Scrapper, or Gently Rolling Breeze finds it is capable of completely obliterating anything and everything, and you can only begin to imagine what kind of calamity occurs when you have an entire team like this.

Sure, the Brute will be doing 250% more damage than the scrapper, but when everyone is at the cap only the mathematically sound are going to be 'aware' of this, and attempting to point it out during the fact is akin to trying to find your car in a Tornado. While you're in it. And you're trying to dodge cows.
The Brute will not be doing 250% more damage than a Scrapper, it will be doing more but not that much more.

Scrapper damage at cap = 1.125 damage scale * (100% + ~10% chance of critical) * 500% damage cap = 6.19
Brute damage at cap = 0.75 damage scale * 850% damage cap = 6.38

The Brute damage cap is 350% higher but with that 350% it will only be doing a bit more.


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Posted

Quote:
Originally Posted by Warkupo View Post
I think the major determining factor in a Brute vs Scrapper debate is whether or not the person in question:

1. Likes the Fury Mechanic
2. Can efficiently utilize the Fury Mechanic.

Assuming these two prerequisites are met Brutes do 'nearly equal' damage to Scrappers, and have the capability to have much more powerful mitigation.
Per the scrapper forum testing in "the results are in" with proper fury mitigation brutes work out to approximately a 3% damage advantage over scrappers. But then they have the hit points advantage built in as well.

That said, fury also makes you vulnerable to fits and starts. If you are interrupted often by real life and can't just storm through a mission, a scrapper will have an advantage where the brute will be constantly starting over from scratch.

Quote:
The other major thing Brutes have in their favor is an Epic Power called 'Darkest Night', which can effectively add 16% defense and 21% damage resistance to all enemies near an anchor of 25 feet. Being a debuff, it is applicable to your entire team, but it is also subject to the Purple Patch, and is less effective against AV's. It is therefore much easier for Brutes to build for high levels of mitigation regardless of what their Primary/Secondary is.
With going rogue this becomes irrelevant. Both sides will have access to both power sets.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
With going rogue this becomes irrelevant. Both sides will have access to both power sets.
It's not guaranteed that Scrapper Soul Mastery will have it, given that Scrapper Darkness Mastery doesn't.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Per the scrapper forum testing in "the results are in" with proper fury mitigation brutes work out to approximately a 3% damage advantage over scrappers. But then they have the hit points advantage built in as well.
It's actually .94%

Quote:
Originally Posted by Frosticus View Post
AAO is quite a bit better on scrappers and Shield charge is soooooo much better.
Also take this in consideration, as AAO buffs base damage and since Scrappers have a higher base they will be getting the better benefit, also Shield Charge is considered a pet (or however it was explained) so it caps a 400%.

What works in Brutes favor is the DoT from Fire Melee is effected by Fury and is not affected by Crits.


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Posted

Quote:
Originally Posted by Psiphon View Post
In regards to Char/RoF I go with Char to hold Sappers - just in case they get lucky.
RoF is better as a set mule as they are a lot cheaper.
Basiliks Gaze are just about perfect for a shield scrapper. They give recovery, ranged defense and recharge. I prefer slotting those over the Unbreakable Constraint because you get 7.5% recharge vs. 10% recharge at one less slot and you get the very valuable ranged defense bonus.

The stuff for RoF and Lockdown for char are good, but Basiliks are my min-max choice since every bonus to 4 enhancements are useful.