Scrapper vs Brute?
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I think you missed my point.
I see what you're getting at in the post, but there have been teams where an Elm/SD or FM/SD Scrapper has made a significant impact on mob clearing.
But /SD is a special monster, and those two pairings in particular are (IMO) the best two pairings in terms of what they bring to teams. DM/SD is my least favorite /SD combo when it shows up on a team. |
Go back to my post and replace DM/SD with El/SD on both the scrapper and brute parts. Then do the same with FM/SD.
What I meant to get across is that if you replace a scrapper on a team with a brute of the exact same powersets, or vice versa, you aren't going to notice the difference.
EDIT: Well... unless the brute has darkest night, then everyone's mitigation goes up.
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No I got it, I just went off on a tangent.

You might be right for FM/SD, but not Elm/SD.
Elm/SD for Scrappers is leaps and bounds beyond what it is for Brutes.
It is highly noticeable. So much so that I couldn't bring myself to make an Elm/SD Brute and will instead wait to bring an Elm/SD Scrapper redside.
I agree though, you won't really notice a huge difference.
Still, a lot of what happens on teams goes unnoticed.
We could say very similar things about Corrs and Defenders, on a full TF on a decent team you really won't notice the differences between the two of them and for the most part they can be added interchangeably.
That doesn't mean the differences aren't there, it's just hard to notice them in an 8 person team moving at a good pace.


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Go back to my post and replace DM/SD with El/SD on both the scrapper and brute parts. Then do the same with FM/SD.
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Elm/SD for Scrappers is leaps and bounds beyond what it is for Brutes.
It is highly noticeable. So much so that I couldn't bring myself to make an Elm/SD Brute and will instead wait to bring an Elm/SD Scrapper redside.
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What I meant to get across is that if you replace a scrapper on a team with a brute of the exact same powersets, or vice versa, you aren't going to notice the difference.
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Still, a lot of what happens on teams goes unnoticed.
We could say very similar things about Corrs and Defenders, on a full TF on a decent team you really won't notice the differences between the two of them and for the most part they can be added interchangeably.
That doesn't mean the differences aren't there, it's just hard to notice them in an 8 person team moving at a good pace.
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I'm obviously doing something wrong!
Brutes are faster to solo pre-SO, they have higher base HP and can leverage inspiration use better due to higher mitigation caps. At the damage caps, they pull ahead further from scrappers, but how often do you really run around with 750 damage buff showing in your combat monitor unless you're runnin at x8 diff with a pocket kin?
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I haven't got a great amount of experience with Brutes but whenever I've tried to level a Brute I found it much slower than a Scrapper.
Two ways of building Fury:
Mobs attacking you - pre SO's not durable enough to take the damage
You attacking mobs - need to attack continually - pre SO's/Stamina run out of End
Scrappers on the other hand do good damage irrespective and can thus slow down or speed up dependant on their End and health status.
As said that's what I've found.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
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The thing about Brutes is that because so much of their damage comes from Fury and the only thing preventing them from building as much fury at level 1 as at 50 is their ability to survive it, you can run low-level damage output on par with an SOed scrapper as long as you guzzle the inspirations you need to survive the process. This makes leveling potentially faster, if riskier.
I'm obviously doing something wrong!
I haven't got a great amount of experience with Brutes but whenever I've tried to level a Brute I found it much slower than a Scrapper. Two ways of building Fury: Mobs attacking you - pre SO's not durable enough to take the damage You attacking mobs - need to attack continually - pre SO's/Stamina run out of End Scrappers on the other hand do good damage irrespective and can thus slow down or speed up dependant on their End and health status. As said that's what I've found. |
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You've also got to slot differently. Since Fury gives you plenty of damage, slot for end rdx and accuracy first, then recharge.
The thing about Brutes is that because so much of their damage comes from Fury and the only thing preventing them from building as much fury at level 1 as at 50 is their ability to survive it, you can run low-level damage output on par with an SOed scrapper as long as you guzzle the inspirations you need to survive the process. This makes leveling potentially faster, if riskier.
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The Melee Teaming Guide for Melee Mans
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Hhhhmmm... didn't really think about that.
You've also got to slot differently. Since Fury gives you plenty of damage, slot for end rdx and accuracy first, then recharge.
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I was using the standard Scrapper slotting, Acc then damage. End Reduction and Recharge would be added according to specific set requirement.
Thanks.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
The only reason I rolled up a Brute (to bring him over to Blue side) instead of a Scrapper is because Scrappers don't get Super Strength. Having said that, I'm loving my SS/SD brute, esp. w/my Son/Kin corr duo buddy. SS/SD Scrapper would be sick though.
An Offensive Guide to Ice Melee
I greatly enjoy both ATs, but the choice is made easy for me. I prefer the Scrapper inherent (and higher Melee damage scalar) than the Brute Fury mechanic.
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Even though brutes tend to be a bit stronger when it comes to the shared sets I like scrappers better. Ridiculous overkill via criticals is a lot of fun. I restrict my brutes to the extreme "tanker" sets like stone and ss (and em before it was gutted).
But /SD is a special monster, and those two pairings in particular are (IMO) the best two pairings in terms of what they bring to teams.
DM/SD is my least favorite /SD combo when it shows up on a team.