Question about Permadom


Angelwing

 

Posted

This thread talks about binding a power to foward, or w/e you want so that it is closer to two auto powers.
http://boards.cityofheroes.com/showt...34#post2718234

Also I typically find 80% to be about good for perma dom. You can dip a bit lower and still do it, but 80% gives you a tiny wiggle room. More is always better though. If you can cheaply hit 90% by adding 2 sets of crushing impact I'd do it.


 

Posted

Question about slotting hasten, I thought anything over 3 enhancments types was a waste thanks to ED? So why would you 6 slot hasten, wouldnt those slots be better off in something else to get a global +recharge bonues or am I missing something?


 

Posted

6-slotting hasten is a waste most of the time. When you've got Hasten so it's 1-2 seconds away from overlapping or being perma, it's very worth it to, rather than scratch for slots in other places, just stuff in more level 50 Recharge IOs.


 

Posted

Quote:
Originally Posted by sblinks View Post
Question about slotting hasten, I thought anything over 3 enhancments types was a waste thanks to ED? So why would you 6 slot hasten, wouldnt those slots be better off in something else to get a global +recharge bonues or am I missing something?
It depends on the build and the budget. IO with global recharge bonus maybe expensive. If over-slotting hasten can speed things up a few seconds to attain perma-dom or perma-hasten, then there is an incentive to do so. Actually, over-slotting is pretty common if there are certain goals that people want to achieve, and they slot powers in weird ways that they wouldn't otherwise. Usually, there are ways to avoid over-slotting such that the build can be more efficient, but such efficiency may come at a high price.


 

Posted

I'm trying to make a Super Perma Dom 4 build with my earth/earth dom, but I think that to achieve this, you'd need to have more confuse powers, so mind/psy would be best.

Super Perma Dom 4 is 125% recharge AND S/L def cap, yes, talk about overkill!! I got my earth/earth build to 112.5% recharge with S/L def cap, but can't get more than that..


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Posted

These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.


 

Posted

Quote:
Originally Posted by Silverado View Post
These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.
All depends on your power sets and how you set them up.

As for my Super Permadom 3 being impractical......far from it. But to each their own.


 

Posted

To use your own DBZ lingo, these levels you described would more accurately be refered to as "Ascended Permadom" and "Ultimate Permadom", which are the levels Trunks and Vegeta developed in their fight against Cell after training in the Room of Time and Spirit. Great muscle power, but being so big and bulky affects their speed and defense in a fatal way.

With that much budget and some more out-of-the-box thinking, one could make a Dominator build that would turn your so called "SP3" into bad comedy.


 

Posted

Quote:
Originally Posted by Silverado View Post
To use your own DBZ lingo, these levels you described would more accurately be refered to as "Ascended Permadom" and "Ultimate Permadom", which are the levels Trunks and Vegeta developed in their fight against Cell after training in the Room of Time and Spirit. Great muscle power, but being so big and bulky affects their speed and defense in a fatal way.

With that much budget and some more out-of-the-box thinking, one could make a Dominator build that would turn your so called "SP3" into bad comedy.
Thanks, I go by Goku's demonstration of the SSJ when he was showing them to Majin Buu.

As for someone making a "bad comedy" dominator, that's their choice and has no correlation to what I do with my characters.


 

Posted

Quote:
Originally Posted by Silverado View Post
These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.
Reminds me of Goku and Gohan's "perma-Supersaiyan" state.

Trunks: "Does that mean he'll undergo an even huger transformation during battle?"
Vegeta: "Idiot! Use your eyes and ears! Being in Supersaiyan form as a natural state reduces the strain on their bodies. Darn, it's ingenious!"


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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch

 

Posted

I'm making a mind/thorns dom and looking at permadom ( and even a little more) lvs of recharge. On my current build i have 133.8% recharge, 25% smash/lethal/energy defence and 15ish ranged defence. Got one powerpick and a couple of slots left. I was wondering: when you reach the permadom lv 3 , why throw hasten out? Hasten for me will be perma with 5 secs to spare and only one extra slot used.In the end, it still reduces the rech on skills like mass hypnosis by 2 secs or so, so why leave out hasten when it's so easily perma'd?


 

Posted

Quote:
I'm making a mind/thorns dom and looking at permadom ( and even a little more) lvs of recharge. On my current build i have 133.8% recharge, 25% smash/lethal/energy defence and 15ish ranged defence. Got one powerpick and a couple of slots left. I was wondering: when you reach the permadom lv 3 , why throw hasten out? Hasten for me will be perma with 5 secs to spare and only one extra slot used.In the end, it still reduces the rech on skills like mass hypnosis by 2 secs or so, so why leave out hasten when it's so easily perma'd?
I actually have a build that does that. Expensive: Yes, Some Odd Choices: Yes, Totally Workable: Yes

45.2% S/L Defense, 39.5% Energy Defense, 130% Global Recharge.

All in all it looks quite nasty. Only downside is you would have to rely on Ninja Run for your travel power but if you don't mind that its all good If you want to take a look at it then let me know


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata

 

Posted

Quote:
Originally Posted by Silverado View Post
These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.
I'm having a hard time figuring out this loss of potential advantages you are speaking of in the Mind/Ice build I put together. A constant 126% recharge with a large amount (admittedly not capped but still a solid 32%) of S/L def with no real wasted powers taken or strange slotting doesn't seem a waste to me.


 

Posted

Quote:
Originally Posted by Silverado View Post
These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.
Not necessarily. My Fire/Fire Dom has 128% recharge and softcapped s/l defense.

All of his controls and main attacks are well slotted.

Edit: Here's the data chunk:
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Posted

Quote:
Originally Posted by Silverado View Post
These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.
Looking at the powers and their slotting and the S/L of my build, plus the 4 Master badges on the character, plus the 30 teams that my dom has aided in getting the Mo badges.....no waste or loss noticed.

Goes back to polishing his Mo badges....


 

Posted

One of the things that makes me happy on my fire / fire is having enough recharge to make the Mu Guardian perma.

Although ... there's a bug that hasn't been fixed with ages: if you the power recharges before your Guaurdian goos *poof* and you activate it, the first Guardian gooes *poof*, and your second one goes *poof* on the first one's timer.


 

Posted

Quote:
Originally Posted by BurningChick View Post
One of the things that makes me happy on my fire / fire is having enough recharge to make the Mu Guardian perma.

Although ... there's a bug that hasn't been fixed with ages: if you the power recharges before your Guaurdian goos *poof* and you activate it, the first Guardian gooes *poof*, and your second one goes *poof* on the first one's timer.
Ouch....that's bad.


 

Posted

/looks up/

Jebus, I suck at proof-reading my own stuff.

Anyway ... that particular bug with the Guardian (maybe all PPP pets?) is probably obscure enough that ones of people have ever reported it, so it's most likely very, very low priority.


 

Posted

My perma fire/psi is probably sitting over 70 to 80% global recharge, and i think only has hasten with to maybe three slots. Sure I would love perma hasten, but i am not about to wonk my build to get it. To get MASSIVE recharge, I have to make a wonky build or an obsencely expensive build, and its possible to do it, without either of those.

Almost all of my powers are 5 slotted. So all the attacks and powers are decent. Not a single attack or power that is purely for recharge IOs only. No gimp powers right there is a huge plus. With a kb IO, and with a BF, and some planning, he is pretty pretty stout without dom.

The other thing, post decent bids, not crazy bids. But the off sets first, like an immob set with alittle recharge, and plan on replacing with something like positrons later. As you build recharge, the toon plays better anyway. I noticed a nice improvement around 30% global recharge, then again around 50% global recharge. Approaching 60% or so, i was happy as it was pretty close to permadom. I though upper 50%-65% global recharge was quite livable and almost just stopped there.

Play with Mids. I personally just couldn't go for some of those wonky builds just to get recharge. The other thing, if the toon can't stand on it own two feet (all IO recharge powers and no good attacks), when exempted down to mid 30s, you might want to think about your build as well.

And the other thing, GR is coming, and so if you switch sides, i guess no patron power pools. I wonder what we will get, and so you might be able to choose an ancillary, and get recharge thru a cheap set.

Usually, I buy a set, and then play, buy a new set or two, then i respec and upgrade again. Rinse and repeat....

I still think perma dom is the way to go with doms...it is just too choice top pass up. Overall my permadom is one of my favorite toons, and can't wait for electric control to come out!!!!

GL and have fun.


edit: oh someone else said this, and it is SOOOO true. Redside original toons like doms or brutes, HASTEN IS A CLICK power. Once you learn to play that way, the toons are so much more fun! But Hasten is a click for permadom.


 

Posted

I'm confused about why Perma-dom would require perma-Hasten since it recharges faster. If you only 3-slot Hasten and get your IO bonuses to around 90%, wouldn't you still end up with permadom?


 

Posted

Permadom doesn't require permahasten, it's just an added bonus with more recharge. With enough recharge, Hasten isn't even required for Permadom. That's how I have my Mind/Fire setup along with softcapped S/L defense.


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