Fire_Storm

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  1. Fire_Storm

    So, 22% to-hit

    Agree....what else? are there any IO sets that i am not aware of besides unique 6%?
  2. hmmmm.......small damage added to gravity's WH due to the "jarring" displacement (cough cough)

    i will have to look into this proc.
  3. Quote:
    Originally Posted by TheFaux View Post
    Dimension Shift on my Grav/Storm could be very interesting. If pets like Singy, Lightning Storm, and Tornado shift phases when entering the field then it'll be a must have ability for me.
    Just let the tanker or Scrapper or brutes take aggro, then just phase in and out to do whatever, heal, nuke what ever. And immobilized duration is enhanceable?

    I have mine already had mine slotted for range and recharge anyway....

    Looks like basically a wall or bottle necking tool of security to me. Wonder if the procs will work in it?
  4. I had one of those pre-rebalanced psi dominators. He was great. But he was really only great dping certain things.

    Now with the rebalance psw and doms in general (the change in damage and domination)...u have patrons and epics. I went with fire, for two more aoes.

    Now, I have a pretty decent toon, that I CAN like exempt and play lowers, still rage on huge numbers of bad guys at 50....and is not purely depending on psi damage. He is still perma and IOed out.

    I am looking forward to the time I can swap his alpha into agility.

    He went from niche god like (psw with permadom damage only....to solid all around type. He just uses alot more powers. I really like him a whole lot more now.
  5. U know small tweaks is an opening. An opening I will take. After the sheer number of soft controls from testing electric control, I permanentlty shelved my grav troller.

    My beta suggestions for DS.....give us stand and a couple IO sets (maybe a nice damage bonus set? Duh!) that work in phase shift. If u can cut the duration of the phase to 10 or 15 seconds and a way to decrease accuracy (so it deliberately misses MORE)...it could easily work as a soft control power. Would need a "mr obvious" graphic effects work over too, something more like the ghost widow hold.

    I also totally agree with some ideas for wh. 1. Increase target aoe and fix the stun. 2. Switch that kb to kd. Even if u wh the spawn into a wall, the kb sends them all over the place.

    So far, the proposed changes are a step in the right direction.
  6. Quote:
    Originally Posted by Snowzone View Post
    I am disappointed.

    Instead of Impact I would have preferred a gimmick that would basically do splash control. We have splash debuffs on Poison, another heavily single target set, so why not with control? If you're creating localised fields of anti-gravity or increased gravity then it makes sense that things in the extreme vicinity would also be affected.

    For example, you use Gravity Distortion and anything within 5 to 10 feet get hit by a weaker magnitude Hold for a few seconds. Same for Lift and Crush, and possibly the AoEs. There would be a clarifier that means a single target can only be affected by the splash once. For balance purposes, those affected by the splash controls should not take the same amount of damage as the initial target, so either half the damage or no damage at all depending on the magnitude of the splash control.

    This would make Singularity a lot better, the controls overall a lot better, and would give Wormhole's teleport a use because it would allow for targets to be bunched up in tight groups so they can be easily affected the splash controls.

    Speaking of Tighter control, if the knockback from WH were removed, a little larger targeted aoe, and you could just place them somewhere, that would help. They scatter so bad, even if u try to contain them with the aoe control. if the power stays, increase the mag of the disorient as well. When electric ccontrol came out, it just made gravs short comings, that more obvious.
  7. Wait a minute....keld 's are getting looked at?

    Holy CR"p....Batman, Khelds and energy aura.....did I miss the gravity thread? Yuk yuk...

    Can't wait to check this out!
  8. Just glancing at this thread, here is my fire/fire/fire tanker, altered to the energy mastery pool. I thought i would throw mine out, just for an alternative. You can do what you want, but sometimes its good to see alternatives.

    My build was laid out also for the ULTRA RARE BIZZILLION DOLLAR IOS, that you have. I do not, and will not.

    At first i focused on a nice mid 20s def, all around, but now my build focuses more on melee defense, rather than AOE or ranged. It has decent regen/recovery/recharge to boot (i can unslot my alpha, and still fight fairly well endurance wise, but use cardiac alpha). Overall, the powers are not too bad, so the build is not too gimpy for set bonuses.

    I like stealth to stealth missions, but is only about 3% def (not 6 in Mids), which can put u over soft cap on melee defense when you need it, or bump your S/L def up to the low 40s. Overall with those special IOs, you should have a 40s melee anyway. You are still vulnerable with E/N/P and somewhat to fire and cold, but since its primary defense is melee, i stay in melee range.

    An insp generally gets me thru tight spots. Hitting closer to soft def cap, a single DEF insp should boost you up to about 55% def or higher melee...which is alot closer to approaching the soft cap for melee in the new content. I think the reco is around 60%

    You the winters gift, which is 20% slow resistance, and if not mistaken, Temp Protection is also 20% slow resistance for a total of 40%. Unless i get nailed with alot of slows or heavy psi, i hardly notice cold and slows, with lots of things (COT, Crey etc). I can only tell you, when you mitigation is healing flames, and consume, you need to mimimize your slows.


    I slotted the PVP IOs for 3% def, the added resistance and the Panc in it. Mine build was designed to acomodate most of those IOs.



    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i20 TT Tank: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 2: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(39), TtmC'tng-EndRdx(40)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(25)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(46)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(15), GA-3defTpProc(46)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 18: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(21), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
    Level 20: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(33)
    Level 22: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
    Level 24: Boxing -- Empty(A)
    Level 26: Build Up -- RechRdx-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
    Level 32: Fiery Embrace -- RechRdx-I(A)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Panac-Heal/+End(A)
    Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), SW-ResDam/Re TP(50)
    Level 50: Cardiac Partial Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), RgnTis-Regen+(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(19), EndMod-I(19)
    Level 4: Ninja Run
  9. Starting one....mine has been built after all the introduction of IOs and all the changes...I been doing alittle of everything at once, add a little recharge (get luck of the gamblers, build a well rounded, swap into a melee or SL build)

    if i had to roll one from the begining again, here are things i would priority as i level.
    1.Pick up temp protection and the Winter's gift IO for slow protection, no slow protection in kinda brutal. Seriously. That can be brutal, slows kill Consume and Healing Flames. You become a punching bag, with now way to recover from the hits.
    2.Consume now has some end drain protection, use it PRO-Actively (at the start of fight) and it mitigates all the end drain from some foes for a time. End drain protection does wear off tho.
    3.Use alignment missions, say at like 20, 25 etc, to slot Health with the health procs (numinas and Miracle, add the regen flesh if you want, those three help, especially when the defense layers in)
    4.The next thing i would do, would be add here and there as i could, meaning if you pick up maneuvers, or Stealth or Weave, immediately go to the alignment missions and get a LOTG recharge for it.

    Build defenses as you come into money and use the alignment missions as i went along to flesh it out. Defense, you really have a hard time soft capping to everything, so the choices are
    1. well rounded defense (about mid 20s or so to all positional if you can)
    2. S/L defense, aim for soft cap (or at least 32%, so one luck can soft cap u)
    3. position defense, melee..again aiming for soft cap or at least 32%. This is the direction i went, in hopes it would help with mitigation of additional slows, end drains, and possible newer exotic type attacks coming from the new content. I am really like my higher melee defense build, alot more than my well rounded defense build. I can use my inspirations if needed, but he can wade into a fight and just go fight better.
    4. the new content, i think the soft cap has been pushed up to like almost 60%, so the closer you get to 40 or 45, the better, so a luck or shield can soft cap u.

    If you add the special IOs as you go along, it should just turn out as a toon, that just gets better and better as you level, instead of shop, refit, shop refit. Building as you go, should be a really kinda pleasurable game play experience.

    I posted a my evolving live build in another post not too long ago, and i have been rebuilding my tank and brute at the same time. Each build has different pieces in it, so i can test the IOs, (one has the miracle health proc, the other has the Numina's health proc). The tank is sitting in mid 30s melee, and brute is in the upper 20s for melee defense again with various health procs, i think the tank has all three health procs. Both are 50s with the basic end reduct (cardiac) alpha slotted. Farming the alignment missions is not that fun back to back, so i would build as i went.

    I will say this, when they are both done (which is not that far off) both will be NICE toons, they just take some effort. Especially, if you build from the start, instead of trying to refit it.
  10. Hey Augustinas,

    Glad you liked it, Mix and match some in mids.

    If i didn't like stealthing missions when i am lazy, man looks like a good idea because you keep the regen/recharge of LOTGs....I just swapped out man for stealth and got into the 40s for melee defense. I did leave a slot for the 3 def PVP IO in tough, but didn't put it in. Didn't know about the PVP Health IO if u came come up with a slot for it, go for it.

    Ran my tank today (similar but different) he runs 37 def and 70 resistance. I do things with him i never thought possible with a fire tank (like 20 or more carnies at once, illusionists, phantasms and all) Council, family, carnies and COT are generally not a problem. Occasionally i have problems with Arachnos, Crey and Malta but nothing signficant. The tank runs into problems when i get about 25 to 30 bad guys all at once, and his build is not quite finished yet.

    Just remember the brute has a lower resistance value, and has a lower survivablity. I expect the brute to be about 3/4 as strong when finished.

    Good luck, and Have fun.

    TT
  11. here is my current build target for what its worth. One thing i like about it, its not too gimp of a build for IOs.

    I went for melee def primarily, not s/l. Melee def may help more with slows etc as opposed to S/L.

    Using the alignment missions, i am well over the 60% complete, and it shows when i play it... You can run alignment missions to get special IOs (numinas proc, miracle proc, regen proc) Basically those three help alot, especially building a decent defense of mid 20s is a significant improvement. Get into the mid 30s with def and you are pretty good. Add a cardiac alpha, and its really pretty nice.

    I like stealth ( i can stealth missions...d'oh...nice) and it can add about 2.5 if you turn it on and use it , pushing the build closer to 38-39 melee defense. It a heck of alot cheaper than the PVP 3% def, AND you can stealth missions with it...lol. You can also swap weave and stealth order a bit as well, depending. I wanted stealth at an earlier level for ouro and badge missions.

    this is pretty big, I dumped my farms as soon as i got far enough along, i can survive a whole lot better with any enemy. Part of that is the defense, part is the change to FE and Burn, and part due to consume giving you some degree of boost/end drain protection. so you can "just run missions" and not just farm the same thing over and over. you can still farm if you want. i farmed alot to get it this close in the first place, now i take a paper missions.

    My fire/fire tanker is very similar (has one more aoe, so better def numbers), and a little farther along in the a similar build, and is down right nice, sitting in the mid to upper 30s melee def so far....

    You can come close to soft capping def (for the new content, with say an ice def shield or fortitude). Two small lucks will help that too. If money is no object, then throw in the Glad IO 3% def, and you will be sitting at around 40-42 def....with out an ice shield, or fortitude.

    Once you build fury, things should just melt.....the brute, compared to the tank, offensively, is quite a bit more damaging due to fury.


    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(15), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-EndRdx(37)
    Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(23)
    Level 6: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 8: Build Up -- RechRdx-I(A)
    Level 10: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(17), Empty(17)
    Level 18: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(19), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-EndRdx(40), TtmC'tng-ResDam(42)
    Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
    Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(43)
    Level 35: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(50)
    Level 44: Fire Blast -- Acc-I(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), RgnTis-Regen+(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(11)
    Level 4: Ninja Run
  12. I moved more to casual playing, but lately been playing alot more than usual.

    I need to outfit my alphas. But got alot of toons to fix, now alignment Merits can give you access to alot of goodies.

    I did the unlock mission arc, and an ITF on each 50. Then ran missions on each toon to get the basic Cardic on each 50. After that, been doing alignment missions and stuff to get IOs, If it were faster, then i would disappointed. if it were slower, i would be disappointed. So, i have all three with alphas slotted, about 10 shards and various other components. My drop rate for incarnate shards, i think is good (compared to purples). It may take me a couple of months to get them all outfitted, but i do just fine.

    I was real worried when i came back, that it would be like purples, and i just don't have the time for that. But GR/a merits and Incarnates as they stand right now, seem about right to me. Not too fast, and not too slow.

    Just keep playing. Good news, that shards drop when exemplared down, i won't even worry about them.
  13. Quote:
    Originally Posted by ArcticFahx View Post
    Actually, mez magnitude is not altered by level gaps, only mez duration is.

    They've been named incorrectly in the game since day one. They do increase mag, not duration.

    now still getting builds up to snuff for the new content, but i experimented with DS for a while. Not sure if this is helpful or not.

    If you are going to use the power, RANGE and then...recharge. No ACC. Especially if there is a level difference, that is even better. By not slotting accuracy, it only has a base of like 75% hit. With no accuracy, it misses quite a bit. Using range, you target the farthest thing and fire it off. With missing, and only grabbing the farthest portion of a spawn, it kinda can work as a soft control by only phasing about half the spawn. Basically you can freeze an inconsistent amount and stop inc.

    Not sure on the comment about the LTs in the new content, tho. In the regular game, it can made to work.

    There are numerous problems and the powers. the effects, the players understanding and even playing with it.

    I managed to use it that way for about 5-10 levels in villains a few years ago, and but there were alot of problems with it. But DS can be a usable power.

    Not sure if my use of DS would be applicable for the new content or not.
  14. Quote:
    Originally Posted by Honbrid View Post

    If I am understanding your thought process, not quite. You can earn Reward Merits instead of Alignment Merits as a Rogue or Vigilante, but you cannot convert them into A-Merits until you are full Hero or Villain again. The conversion is done inside Fort Trident/The Crucible which as mentioned is for full heroes/villains only. If your target is A-Merits, you might as well do your tip missions as a Hero/Villain and get them directly rather than going Rogue/Vig and doing reinforcement there and then needing to do another set to go back Hero/Vill to convert then another set to go back Rogue/Vig. By the way, you get 30 Merits for the first Rogue/Vig reinforcement and 60 for each subsequent one. (Compare to 50 for the first Hero/Villain and 1 A-Merit for subsequent ones.)


    That was my confusion then.

    Just stay where i am for now. Keep doing the alignment missions, buy what i need. Didn't know you got so many reward merits for subsequent alignment missions! My thought was to switch sides (for better mission reward merits) to convert to A-merits in Fort Trident. Then switch back for access to zones.

    So its best to repeat alignment missions, until you are ready, just easier that way (based on my situation). When the build is finished, then i can switch.

    Thanks for the help guys! You are a great!
  15. Quote:
    Originally Posted by Dark_Tower View Post
    If I understand your question, the answer is no.

    Only heroes have access to Fort Trident and only villains have access to the Crucible, Vigilantes and Rogues do not. Neither do they earn A-Merits when they reinforce their alignment. When a vigilante/rogue completes a morality mission they earn reward merits.
    And should you have A-merits when you switch alignment from hero to vigilante or to rogue you lose any A-Merits that you might have.

    If you want to farm merits to convert to A-Merits using the 50 reward merits + $20,000,000 you need to be either a hero or a villain.

    K got that.

    So spend all merits before conversion otherwise gone, got it. Then only full hero gets fort trident, and crucible for villains.

    Rogues and Vigilantes get regular merits (not A merits) for reinforcing alignment, so, those can be converted with 20mil at 50 to 1...

    Now, when you fully convert say from villain to hero, do the mission arcs in ouro, convert as well. For example, will my villain (once a full hero) have full access to mission arcs thru ouro even thou he never did any contacts blueside?

    i can go to ouro as a hero, and choose blueside arcs, and generate regular merits again?

    Appreciate the response.
  16. Hey,

    Questions about Ouro and alignment. I been looking and reading, just not stumbled over the answers i am looking for. Maybe i missed it..maybe i just haven't gone back far enough in the forums..

    Mostly gone from the game, but kinda keeping up. Recently started playing again. My builds were in pretty good shape before, but from what i am seeing about the new incarnate abilities, and trials, it seems i need to push all the 50s up to a higher level. I need just a select, few recipes, like two LOTG and Miracles/Numinas procs etcs to really push the builds out there. Most of the real builds are done, i just figured i would never get those special IOs.

    Generally, I need to be able to solo content, and get rewards just because i don't have to time to run alot of teams and stuff. And i don't mind the time if it gets me the selective recipes i need. That way, when i start more of the incarnate powers and trials (BAF), i have the rest of builds done...

    I know i can purchase most of what i need at the A-merit store in Fort Trident, and The Crucible but that if I don't change sides. I would also like to open the toons up, to have more access and more play. Pull the brute to rogue or vigilante, and controller and tank to rogue..

    My questions is this, Blueside Merit farming (using regular mission arcs thru ouro) generally yield alot more merits than red side. I can then add the mission merits 50 to 1 for A merits. So doing alignment missions (10 mission, alignment mission = 1 A merit). Thats cool, can you do 10 tips and alignment mission for rogue/vigilante that also yields one merit?

    So i can keep reinforcing my status (rogue/vigilante) with 10+Align for one A merit, then add a couple long blue side merit arcs and convert to A merits (50 to one), i can then basically generate two A merits decently fast using both alignment and ouro?

    For example with my brute, from rogue to hero, then back to vigilante? when he goes back to vigilante, will he have blueside ouro (mission arcs), and have acess to Fort trident and botler for recipes?

    is this correct?
  17. Fire_Storm

    Grav/Kin Troller

    I have been kickin over what to do with mine as well. I just respec'ed into this build basically. Most of the Ios are there. These IOs are cheap and readily available.

    There is some frankslotting in my build.

    I slotted powers for damage basically, and added some procs (for damage). Stacking SP/FS/Assault should help killing speed. Not all the procs fire at once, but i am still testing this out in the RWZ, and on PI.

    The other thing, I know this, just from getting to 50, i tend to use my kins alot, so i think with enough stacked SS and hasten, the IW will almost become perma, like a perma dom. With the slow resistance IO, cj for immob protection, IO for kb protection, fairly perm IW makes for a pretty complete set of status protection.

    Hope that gives you some ideas. I am still trying o figure out what to do with the alpha slot myself, more damage? not too sure.


    http://www.cohplanner.com/mids/downl...5DCA3FBD44F579

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i19 gigi final: Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Crush -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(7), Ruin-Dmg/Rchg(15), Ruin-Acc/EndRdx/Rchg(21), ImpSwft-Dam%(29), TotHntr-Dam%(34)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(15), Nictus-%Dam(21)
    Level 2: Gravity Distortion -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(3), Ruin-Dmg/Rchg(23), Dmg-I(29), Lock-Rchg/Hold(34), Hold-I(45)
    Level 4: Lift -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(23), Ruin-Dmg/Rchg(37), ExStrk-Dmg/KB(37), ExStrk-Dam%(40)
    Level 6: Siphon Power -- RechRdx-I(A), RechRdx-I(7), EndRdx-I(34), Acc-I(37)
    Level 8: Propel -- Ruin-Acc/Dmg(A), Ruin-Dmg/Rchg(9), Ruin-Acc/EndRdx/Rchg(9), Ruin-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(31)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(45)
    Level 12: Crushing Field -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Acc/Immob/Rchg(25), TotHntr-Dam%(31), ImpSwft-Dam%(40)
    Level 14: Super Speed -- Empty(A)
    Level 16: Siphon Speed -- RechRdx-I(A), RechRdx-I(17), EndRdx-I(17), Acc-I(46)
    Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(40)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Increase Density -- S'fstPrt-ResKB(A)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), ExStrk-Dam%(45)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Dimension Shift -- Range-I(A), Range-I(43), RechRdx-I(43)
    Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), Range-I(39)
    Level 35: Transference -- RechRdx-I(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(46)
    Level 41: Mental Blast -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(42), Ruin-Dmg/Rchg(43)
    Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(46), LkGmblr-Rchg+(50)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
  18. Just glancing at Chazz's post, that looks real sounds as baseline slotting of empath powers.

    I would also move the auras up in your build, if is a respec build too. An option is also, stealth and SS, and just put a kb protection Io in stealth or Fort. CJ gives you immob protection, yes acro is hold protection. I can live without hold protection, but i like immob protection. I think i am gonna look at using Assault (for added damage boost when solo, and defender inherent) and then maybe Tactics (decreased mezzing for you and your team, so i don't have to clear mind so much on team) with mine once i respec him for 19.

    Besides keeping Fort up and running, use Adrenalin boost too, i chose the blasters and squishies more then the tanks and scrappers. Melee toons have heals and stuff, don't neglect them, but AB on blasters or trollers cuts down on healing them all the time.

    Another thing about AB, i hear, but never checked. If you AB another empath on your team, then the two of you can basically "perma Recovery Aura/regen aura" for the team by alternating using them. The key is AB boost recharge of your powers, so you have to keep the other empath ABed. And the other empath has to keep you ABed. Then you can just fight, and not really heal.

    Best tactic for perma recovery/regen auras, is tight grouping, and not screaming "gather for...", the rule is tight compact group, then you can both just fire off the auras hitting everyone at once, and keep fighting.
  19. I played one up to like 41 in beta. I rolled one when it went live. During beta, mine was slotted with SOs but with IOs and global recharge, i have no doubts that will be an awesome toon. I have just too busy to play level mine much lately.

    I personally enjoyed the elec/psi, it is a good combo overall. During beta, it was going to be my next spawn lawn mower, but it got tweak a bit...then alot...lol. Damage wasn't that great on elec, but elec/psi couple with fire epic(when are they going to nerf fire epic..or better balance the epics) it should be a little monster.

    One thing about it, it has pbaoe in the design, but its kinda hard to balance pbaoe and the range. So its not all pbaoe or all melee or all ranged, that gets a bit tricky when you are used a toon that focuses on one aspect like that.

    Elec seemed like soft control, more than anything else. It was very busy to keep soft control going using the sleep/jc (the kd works well) and the confuse. The gremilins use jc too, so you can keep things flopping, or slept and can sometimes accidentially aggro others as they can aggressive. Overall, that sleep is darn useful. It really is, since its ranged and can be positioned. Don't forget the chain confuse as that can be used at range with the sleep (NICE!). One of the truely nice things about all that soft control, is you can use the range on it, to mitigate incoming or inadvertent aggro from the gremlins. Also, you can pull a spawn, but set a sleep point to drop the numbers of incoming, then use the versatilty of melee/range to pick off the spawn.

    The cycling the sleep/confuse/kd can really mitigate a whole lot of damage. Alot of powerful sets, seem anemic during their early levels (up to when you can get things slotted in the late 30s and low 40s) then the toon SHINES!

    Psi is solid. I keep trying to make another dom with a different set, but just can't. I use all my psi attacks, rarely use the snipe (but get it for the 7.5 recharge set). I just used the snipe for example when unlocking my alpha slot on the fire/psi, to kill all those portals and pull pull all those spawns while leaving the EBs and stuff alone. Snipes have thier uses tho. I try to take two or three ranged and then both st melee powers, if you kb one with tk thrust, then just kill with a ranged while using psw/tk/mp for the melees. I think psi is one of the most solid sets for versatilty out there.

    Versatily is there, sleep, confuse, kd AND range/melee with pboa with nice regen/recovery. Once you get into the late 30s and low 40s, with slots, some IOs for recharge, i think you will be quite happy with that toon.
  20. Hey,

    Here is my "current" target build, i went with post i19.I don't have alot of the LOTGs/health IOs, but the rest is pretty close to being finished.

    Its not the super uber build, but for me, it is well rounded, flexbile and fun. Over the last few issues, once i got my def into the 20s, i noticed a huge improvement in how my FA/FM brute played.He is just much more enjoyable. Lately, with i19, been adding stealth to builds, for added Def, and the ability near invisibility to stleath missions when convienent (stealth+Superspeed, near invisibility). If i don't need the extra def, i toggle off Stealth for end reasons.

    Right now, on +1x4 without a lot of problems, depending on who i am fighting. The big change, with all the changes and def, I can get rid of easy farming missions, and quit avoiding specific enemy groups due to lacking protections.

    This build has 4 ST attacks, and 4 AOEs for a nice mix of attacks.

    I use temp protection, and the winters gift IO for additional slow resistance of 40%, which helps.

    Consume now has a timed end drain resistance. Fire off consume, at the BEGINING of a fight with say carnies, and keep using consume before end drain wears off, and carnies are nothing. End Drain used to be a HUGE problem, now its not an issue.

    For this build, def is melee/aoe primarily, with close to the same for S/l, all around 30 % (which is about 50-60% damage mitigation). I really didn't try to cap S/L, as alot of attacks have other components than just S/L and expect more exotic types of attacks in the future. It has base recharge of about 30+ % recharge, and if LOTGs in CJ, Weave, Stealth, it goes up to about 50+ recharge. Alternatively, u could slot Char or move slots, and slot Breath of fire.





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    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i19 FA/FM brute: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(9), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
    Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(23)
    Level 6: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 8: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 10: Build Up -- GSFC-ToHit/Rchg(A), AdjTgt-ToHit/Rchg(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 14: Super Speed -- Winter-ResSlow(A), EndRdx-I(15)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(36), S'fstPrt-ResKB(43)
    Level 18: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19)
    Level 20: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Kick -- Empty(A)
    Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(37)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(45)
    Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
    Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 35: Breath of Fire -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(36)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
    Level 41: Char -- Empty(A)
    Level 44: Fire Blast -- Empty(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(5)
  21. Fire_Storm

    Sapping?

    And lets not forget.....in the past, devs have walked very gingerly regarding sapping opponents.


    Maybe with the new Incarnate system, an incarnate enhancement in say a different slot, with an incarnate END MOD...might seriously improve sapping. That's what i am hoping for with my new elec/psi....can't dominators also take a pbaoe confuse (it is not the greatest power) in the psi/mental epic pool? i wonder if that would be helpful for sapping.
  22. Fire_Storm

    Provoke?

    I think provoke is what the devs left out of MM. I agree with Jade. Learn how to taunt basically, like a taunt bot tanker of old.

    I run a dark/thugs and a ninja/storm. The ninja storm greatly benefits from provoke. Not a question. I just didn't push the MMs to 50 yet, because frankly, they are easy street compared to other toons, especially with provoke.

    Provoke, give you a range attack, that has a duration. Meaning, once it hits, enemies may get distracted, but they generally return focus to you, not your pets/the damage dealers. Since it has a duration i am not sure if it stacks on not. You kinda tank for your pets with it. U can tank for a team with it as well. Using it, u can pull around a corner alot easier now with it. Provoke, is just plain useful for a mm.

    Now if MMs could get an aggro aura....hehe...with provoke, MM would be hoss. But that's would be another post or topic...
  23. I got a dumb question

    I am following all that about global enhancements, affecting certain aspects of powers, to hit and surpass the ed caps.

    My question, how are these funneling into IO global bonus? Do they just max your recharge on powers, then global recharge kicks in? So i you have power with a 66% recharge from a set, then it will boost to 99% rech from alpha, and then global recharge from IO sets kick for another 6.25% or say 45% global from stacking? right?

    these slots are supposed to enhance us, in conjunction with the sets...

    Since so many people build defense builds using IO set bonuses. Specifically toons like fire tankers, and warshades, have no powers with defense, can build decent defense on top of resistance builds using IOs. Will the 20 def buff (that i thought i saw in closed GR), then kick into a 20% def buff to your IO defense? since you have no defense powers in the first place? or 20% bonus on having 0 def "powers" per say, is still 0.

    the last discussion of this stuff kinda went into the whole ed cap and limited usefullness if you were a serious max/min, and eventually it was pulled form 18. I never saw this question in that discussion, but might have just missed it. Hope i haven't missed it in this thread already if it was mentioned.

    thanks
  24. Quote:
    Originally Posted by Carnifax_NA View Post
    What pets can slot tends to be erratic at best. For example Singularity cannot slot Immob, Slow or Hold set IOs, but Dark Servant can slot everything you'd expect (including Immob and Hold). Warshades Extracted Essenses cannot slot Knockback sets, but Singy and Phantasm can.

    Someone really needs to look at them again because at the moment there's no rhyme or reason behind them at the moment really.
    Now that you mention that, i am not surprised.

    I agree, i think all the pets need to be looked at, It would nice if all non-MM pets worked like Dark Servant.

    The only reason i think they didn't work like dark servant.....was to control maximum set bonus stacking via the IOs for some reason. But as things have changed, that shouldn't really be an issue anymore.
  25. choking cloud necessary?

    this thread seems to focus on fire/rad, but.....

    if i roll a elec rad controller (your a controller, not a dom, so)......i can't help but think, using the elec powers, of JC (kd) the confuse, and the sleep, sliding in with choking cloud would also work like a charm with the immob, to drain everyone with Conductive Aura.

    I would think it would be a great power, Rad was the first thing i thought to synergize with elec, just because of choking cloud. i just can't help but wonder if that would be a pve pwn soft control combo. Haven't played it yet though.