So. Gravity. How is your build changing?


Argentae

 

Posted

While I'm happy to see some changes to Gravity, it also means I'm going to need a respec. Which is fine because I think I can free up some slots on overslotted powers to optimize my build a little more.

I think I am going to drop Propel. Yes, it is amazing compared to what it was. But Lift is now amazing too (at least on paper, I haven't tested it yet) and actually has a higher DPA than Propel. I was never a fan of the clutter Propel caused, and now I have solid reason to take Lift over Propel. (Yeah. I think Lift did more DPA before too. But if I recall, not by much.)

Trading in Propel for Lift will also allow me to skip Crush. I rarely ever use it on my high end build, and when I do I feel like I could be doing something more useful. Not to mention if I really need to spam an immob on an AV I still have crushing field.

With a power selection freed up from dropping Crush I'll pick up Dimension Shift. However, since I am already specced into Phase Shift, I may drop Phase for a travel power. Sure, playing two phases off of each other might be fun, but I dropped the travel for performance, not preference. Still undecided on that, though.

But I'm not likely to respec right away. What are the other Grav players out there thinking?


 

Posted

I am unlikely to change anything. I already had crush and lift, and I dont like to litter either. So I prob wont do propel. I already had wormhole, and I wont take dim shift even tho it is adequate-ish now.

So no changes here.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by InsipidClownfish View Post
While I'm happy to see some changes to Gravity, it also means I'm going to need a respec. Which is fine because I think I can free up some slots on overslotted powers to optimize my build a little more.

I think I am going to drop Propel. Yes, it is amazing compared to what it was. But Lift is now amazing too (at least on paper, I haven't tested it yet) and actually has a higher DPA than Propel. I was never a fan of the clutter Propel caused, and now I have solid reason to take Lift over Propel. (Yeah. I think Lift did more DPA before too. But if I recall, not by much.)

Trading in Propel for Lift will also allow me to skip Crush. I rarely ever use it on my high end build, and when I do I feel like I could be doing something more useful. Not to mention if I really need to spam an immob on an AV I still have crushing field.

With a power selection freed up from dropping Crush I'll pick up Dimension Shift. However, since I am already specced into Phase Shift, I may drop Phase for a travel power. Sure, playing two phases off of each other might be fun, but I dropped the travel for performance, not preference. Still undecided on that, though.

But I'm not likely to respec right away. What are the other Grav players out there thinking?
One thing to keep in mind before respecing out of Propel is that the current Live version is not the final version.

Once it finally gets patched in Propel will "Splash" knockdown 3 additional targets around your primary target (The damage will not splash, just the Knockdown). This doesn't improve Propel vs Lift for damage, but it does add extra soft control that may make it worth keeping.


@Oathbound & @Oathbound Too

 

Posted

I have always loved Propel. To me, Gravity is a pretty boring set except for three powers: Propel, Wormhole and Singularty. My Grav/Storm has been a solo build, so I used GD-Crush-Propel as my attack chain. It wasn't very fast, but it hits hard . . . not everything is speed. Crush did more damage then Lift per activation AND it set up Containment when GD missed. I haven't tried my Grav/Storm yet, but I'm looking forward to seeing the improvement to Propel.

I want to look at my build and see whether I can add Lift. But there's no way that I will give up Propel.

I'm not convinced that the changes to Dimension Shift make it worth taking. Every time I have tried any of the Intangible powers, I've hated them.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
I have always loved Propel. To me, Gravity is a pretty boring set except for three powers: Propel, Wormhole and Singularty. My Grav/Storm has been a solo build, so I used GD-Crush-Propel as my attack chain. It wasn't very fast, but it hits hard . . . not everything is speed. Crush did more damage then Lift per activation AND it set up Containment when GD missed. I haven't tried my Grav/Storm yet, but I'm looking forward to seeing the improvement to Propel.

I want to look at my build and see whether I can add Lift. But there's no way that I will give up Propel.

I'm not convinced that the changes to Dimension Shift make it worth taking. Every time I have tried any of the Intangible powers, I've hated them.
Put me in the camp that has always loved Propel too and I have always preferred Lift over Crush so I doubt I will be changing my build much. I have always tended towards the attack chain of Wormhole/Gravity Distortion Field - Crushing Field - Freezing Rain - Fissure to open then use Gravity Distortion - Lift - Propel for single targets with Seismic Smash for stronger targets.

I like the idea of Dimension Shift as a nice panic power but I just don't know what I could drop to fit it in or if I can afford to pull any slots from other powers to invest into it.

One of my other fav changes is that Singularity is not meant to randomly charge into melee anymore. This for me is brilliant because I have built my Grav/Storm to fight in melee so having Singie sit back more consistently won't cause scatter


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
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Originally Posted by Zwillinger View Post
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Posted

Respecing into lift and taking Crush later in the build. But I'm on a Grav/FF so starved for power slots I am not. I already had Dimension Shift so the change will be fun to play with. Being able to slot it with immob may get me to find some new slotting for it depending on my slot availability. I kind of parked her at 36 when I heard changes were coming to the set. I'm pretty excited to go back to playing her, but first I have to tire of being able to run around DA with my incarnates

I'm really liking i22 and I haven't even made my Dark trollers yet


 

Posted

Quote:
Originally Posted by Oathbound View Post
One thing to keep in mind before respecing out of Propel is that the current Live version is not the final version.

Once it finally gets patched in Propel will "Splash" knockdown 3 additional targets around your primary target (The damage will not splash, just the Knockdown). This doesn't improve Propel vs Lift for damage, but it does add extra soft control that may make it worth keeping.
Yeah. I'm not respeccing until I can try that out. But I think the knockdown will only end up being flavor. As a /time I'm already soft-capped to all positions and the protection the knockdown will provide won't amount to much.

And I like Propel, I do. I just don't want a junkyard to follow me wherever I go.


 

Posted

Yeah, I wish Propel had an animation that was just like it is now, but with no object thrown (or a size zero object or an invisible sphere). Then I could get into the power. Until then, I just have to skip it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I don't think my build is going to change much atm. When the fixes due sometime with the next patch come, I'll make a trip to beta and test them out.

I *might* add propel but I will most likely still skip WH and D-shift.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Grav/Kin/Primal

My build most likely won't be changing, I already have enough recharge that Crush/GD by itself is an attack chain. propel and power blast are there to just add some alternate attacks. I already had dim shift slotted in the build, I lost the perma aspect to dim shift but I didn't need that often. Impact on beta didn't seem to make that much of an impact with the foes I fought.. something that took two shots to kill still took two shots only it was deader and it wasn't quite enough to push most foes that I would be fighting and taking 3 slots to kill into two shot territory.

I will be making a new gravity controller at some point, just deciding on the secondary still.


 

Posted

Quote:
Originally Posted by Oathbound View Post
One thing to keep in mind before respecing out of Propel is that the current Live version is not the final version.

Once it finally gets patched in Propel will "Splash" knockdown 3 additional targets around your primary target (The damage will not splash, just the Knockdown). This doesn't improve Propel vs Lift for damage, but it does add extra soft control that may make it worth keeping.

Finally! An effect that should have been there from the beginning.

*I smack the guy in the middle of a group of 12 with a fork lift and with my ninja skillz can only hit my target*

This in no means makes me take Propel, but it makes more sense finally... I do and will keep lift.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Does anyone know if the new Dimension Shift is supposed to take the Controller ATIOs? I checked on Live and it doesn't, but that seems odd since its now allowed to take Immob sets and its certainly one of Grav's "core" control powers. I'm hoping its a bug or just not yet working as intended?


 

Posted

Quote:
Originally Posted by Scientist View Post
Does anyone know if the new Dimension Shift is supposed to take the Controller ATIOs? I checked on Live and it doesn't, but that seems odd since its now allowed to take Immob sets and its certainly one of Grav's "core" control powers. I'm hoping its a bug or just not yet working as intended?
There are patches that should be coming down the pipe at some point. One of the patch notes said that they were going to allow Dim Shift to take ATIOs.


 

Posted

Speaking of ATs, what power do you think makes the most sense in which to slot a full set?


 

Posted

As one might guess, I was leaning towards slotting the ATs in Dimension Shift. My reasoning;

Wormhole can take Stupefy, for both Ranged Defense and Recharge bonuses.
Grav Distortion can take Basilisk + the Lockdown Proc + Apocalypse damage, to get good control values and still squeeze some damage out of it.
Grav Distortion Field can take Unbreakable Constraint, for good Recharge values without needing to use Catalysts, and it can actually use the purple Damage Proc. This would be my backup choice for the ATs, though.
Crushing Field can take 5 damage procs, for my main AoE damage below Epic levels, and its very spammable, so I'd rather not put a set in there. I might if I needed it to soft cap (my Grav is Grav/FF so not as hard as some sets to soft cap Range).

That only leaves Dimension Shift to take the AT enhancements, since there is no Immob set that gives both Defense and Recharge, and I'm not sure how the hold proc from the purple Immob set would work with a phase power.

If you want to soft cap Ranged, though, and don't have Dispersion Bubble as a base like I do, it could make sense to put Trap of the Hunter into either Dimension Shift or Crushing Field with the AT in the other and put Lockdown into Grav Distortion and GDF. I was trying to push recharge as high as I could go without actually losing my soft cap or any more AoE damage then necessary.


 

Posted

My build changed by....well, being started.

I hated Gravity with a passion until it got a buff to be good at something. Because I really didn't see much before that Gravity did that another set couldn't do better. Now it has single target damage as a specialty, and the damage is actually pretty nice for a Controller.

I know, I know, I should be in the Scrapper forums. Just wanted to put my 2 cents in. Rolled up a Grav/Time, and I'm having quite a bit of fun with it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I pulled out my Grav/Storm for a short time last night, just to see how the changes affect it. This is a solo build with mostly common IOs -- It has nice slotting for Singy (4 Expediant Reinforcement including the Resist proc, the other Resist proc and a Dam/Mez Hami-O). I have a few set IOs for frankenslotting, but mostly common IOs. I don't have Lift in my current build, but use GD-Crush-Propel as my attack chain. I then use Frost Breath and Ice Storm for AoE Damage.

Wow. The shorter animation on Propel is really nice. But even better is the change to Wormhole . . . since it no longer notifies foes before the stun, it is far, far more useful! I no longer have to hide behind things! I can set up Lightning Storm and Singy in against a wall, and then Wormhole in a group of foes, even in open areas. The larger AoE is wonderful, too.

This definitely makes me want to play this character a lot more, and I may take the time to make a full set-IO build. Now I need to figure out how to take Lift and get some slots in there.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Scientist View Post
Does anyone know if the new Dimension Shift is supposed to take the Controller ATIOs?
Yes, the new Beta patch adds that and other updates.

Quote:
Originally Posted by Freitag View Post
Gravity Control
  • Dimension Shift now phases allies as well as enemies. Allies are not immobilized by the patch and can freely move out of it to become un-phased. This allows allies to choose whether to phase and attack the phased enemies, or to stay unphased and be protected from the phased enemies.
  • Dimension Shift's recharge is now 60 seconds, down from 90 seconds.
  • Dimension Shift can now be slotted with ATO sets as well as Immobilize sets.
  • Propel now "splashes" knockdown on three additional targets nearby the primary target, within a 15' radius.
  • Fixed a graphical error with a streaking particle on Dimension Shift.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
New beta patch notes for Gravity Control here. Some interesting changes still coming.
The part about team members being able to phase in with the mobs by entering the AOE makes for some FASCINATING possibilities!

May need to dust off my Grav/Storm too.

Arg


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
New beta patch notes for Gravity Control here. Some interesting changes still coming.
Grrrr. I was perfectly happy skipping Dimension Shift, even with the previous changes. But these changes suddenly make it a bit appealing . . . at least to try.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Dimension Shift on my Grav/Storm could be very interesting. If pets like Singy, Lightning Storm, and Tornado shift phases when entering the field then it'll be a must have ability for me.


 

Posted

Quote:
Originally Posted by TheFaux View Post
Dimension Shift on my Grav/Storm could be very interesting. If pets like Singy, Lightning Storm, and Tornado shift phases when entering the field then it'll be a must have ability for me.
Just let the tanker or Scrapper or brutes take aggro, then just phase in and out to do whatever, heal, nuke what ever. And immobilized duration is enhanceable?

I have mine already had mine slotted for range and recharge anyway....

Looks like basically a wall or bottle necking tool of security to me. Wonder if the procs will work in it?


 

Posted

...Crap...I kind of like it...grrr lol.



 

Posted

This is the part of the Beta patch notes we're all talking about:

Quote:
Gravity Control
Dimension Shift now phases allies as well as enemies. Allies are not immobilized by the patch and can freely move out of it to become un-phased. This allows allies to choose whether to phase and attack the phased enemies, or to stay unphased and be protected from the phased enemies.
:: Nods ::

If that's what Arbiter Hawk came up with I have to officially doff my hat to him. It might even be TOO effective, but it's dang sure out of the box thinking that turns a much reviled power into what's effectively a whole new power fraught with possibilities!

:: thumbs up ::

Thx Hawk!

Arg