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Posts
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Joined
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I keep going back and forth between leveling my plant/dark and plant/storm. I know plant/storm will blossom at 38 but getting there after playing plant/dark feels so much more drawn out. For those of you who've gotten both types to incarnate levels, what's your opinion on how they perform compared to each other?
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Haven't played that combo before(played both with other sets) but looking at possibilities in MIDs, you could have both by 20. Flash and Group Invisibility are pretty much skip-able, so it leaves you fairly open on abilities.
I use ninja run for travel, so I'd toss hasten in at 14 to bring PA back up as soon as possible.
Level 1: Blind Empty(A)
Level 1: Time Crawl Empty(A)
Level 2: Spectral Wounds Empty(A)
Level 4: Deceive Empty(A)
Level 6: Temporal Mending Empty(A)
Level 8: Superior Invisibility Empty(A)
Level 10: Time's Juncture Empty(A)
Level 12: Temporal Selection Empty(A)
Level 14: [Empty]
Level 16: Distortion Field Empty(A)
Level 18: Phantom Army Empty(A)
Level 20: Time Stop Empty(A)
Level 22: [Empty]
Level 24: [Empty]
Level 26: Spectral Terror Empty(A)
Level 28: Farsight Empty(A)
Level 30: [Empty]
Level 32: Phantasm Empty(A) -
I found my plant/dark matured really fast compared to plant/storm. Doing an Elvira, Mistress of the Dark type villain with "Lichen D'Macbre". With a giant Fly Trap, Dark Servant, and Toxic Tarantula, it should make for a fun movie monster theme. So far, lots of fun, and running at x4-x6 solo at low levels was wild with just enough abilities to save me if things went sideways.
Haven't gotten Fluffy yet, but I wonder if its tohit debuff will be counter productive to the damage that my Seed targets do to each other. I guess I'll find out in a few more levels if I'll leave him out all the time or just use him for hard/seed resistant pulls. -
Dimension Shift on my Grav/Storm could be very interesting. If pets like Singy, Lightning Storm, and Tornado shift phases when entering the field then it'll be a must have ability for me.