Provoke?


Airhammer

 

Posted

I'm considering provoke as a way to summon less (tanking for teammates is not particularly important since there's usually a melee with mez protect). How useful is it, particularly to dark miasma? In occasional tests at the i19 beta, it has not been very reliable. Bots and team members are able to take aggro easily. Do I need to slot it? Is its accuracy absolute against any non-player enemy?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Yes, you need to both fully slot it and learn how to use it


 

Posted

Remember that Provoke is not Taunt for a tanker. It does requite a to hit check unlike taunt and it needs some slots to be effective.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

provoke works very well with Dark Miasma, especially when you're running Darkest Night, as this also acts as an aoe taunt, helping towards keeping you the centre of attention.


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Quote:
learn how to use it
Meaning?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
Meaning?
Well, first of all, slotting it well and having it up often, and using it often, is a good start.

IMHO, the main thing to realize is that Taunt is an aggro multiplier. It's not really as powerful on its own as it is when stacked with other sources of aggro. So attack, drop debuffs on foes, control and knock them around. Hit Bosses in preference to minions (that will aggro their minions automatically) and possibly Lts as well. (I don't know if they give less aggro to surrounding minions than a Boss, or none at all. Then again, aggroing one foe in a spawn will usually give minor aggro to others in a spawn, so there's no harm in hitting a Lt. that is in a spawn with a minion)

With Dark's debuffs you should be capable of drawing plenty of aggro, so just add Provoke to your usual procedure to lay down your debuffs, putting it before everything else. For instance, I'd probably go with Provoke, then Tar Patch, then anchor Darkest Night on the toughest foe in the patch.

Another important point is that if you want to HOLD aggro, you should always act first. It's harder to pull aggro off a teammate than it is for you to pull it off of him. So if you're going to tank you should act like a tank, go in first and make the first move. This applies to both your teammates and your henchmen.


 

Posted

I might be missing something but I did not read anything about your defenses. Are you defense capped ? I know Darkest Night will help in that department, but if you Provoke and miss the anchor, you will surely have issues when the anchor runs off. I can see this a big issue with werewolves.

I can see you taunting and then falling flat on your face otherwise.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I might be missing something but I did not read anything about your defenses. Are you defense capped ? I know Darkest Night will help in that department, but if you Provoke and miss the anchor, you will surely have issues when the anchor runs off. I can see this a big issue with werewolves.

I can see you taunting and then falling flat on your face otherwise.
That's what bodyguard mode is there for. A mastermind just standing there with their pets out has an effective 75% resistance, and with the proper build, can actually be more durable than a Granite tank.


 

Posted

Well, I can take either fighting pool (def cap) or provoke in i19. Undecided. I could take both if I skipped hasten, but I like hasten quite a lot.

Quote:
can actually be more durable than a Granite tank
If they don't AOE or mez or scatter, or the minions don't run into melee. Things like that are why I am considering provoke rather than soft cap.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

IMO skip provoke and keep hasten and fighting pool. With your debuffs and holds you don't really need to rely on bg mode anyway.


 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
Well, I can take either fighting pool (def cap) or provoke in i19. Undecided. I could take both if I skipped hasten, but I like hasten quite a lot.
.
Odd... On my Demons/Dark MM I have Provoke, Hasten, Leadership and Fighting... o_O What other power pools are you taking? I don't see any others that would be more useful to a /Dark... Maybe Teleport I guess... >Shrugs<


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

I think provoke is what the devs left out of MM. I agree with Jade. Learn how to taunt basically, like a taunt bot tanker of old.

I run a dark/thugs and a ninja/storm. The ninja storm greatly benefits from provoke. Not a question. I just didn't push the MMs to 50 yet, because frankly, they are easy street compared to other toons, especially with provoke.

Provoke, give you a range attack, that has a duration. Meaning, once it hits, enemies may get distracted, but they generally return focus to you, not your pets/the damage dealers. Since it has a duration i am not sure if it stacks on not. You kinda tank for your pets with it. U can tank for a team with it as well. Using it, u can pull around a corner alot easier now with it. Provoke, is just plain useful for a mm.

Now if MMs could get an aggro aura....hehe...with provoke, MM would be hoss. But that's would be another post or topic...


 

Posted

Quote:
Originally Posted by Katie V View Post
That's what bodyguard mode is there for. A mastermind just standing there with their pets out has an effective 75% resistance, and with the proper build, can actually be more durable than a Granite tank.
I disagree.

If you think your resistance build can withstand a 8/1 setting or a 8/0 mission. I would like to see it


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I disagree.

If you think your resistance build can withstand a 8/1 setting or a 8/0 mission. I would like to see it
This. Even at maxed resistance, neither you nor your pets have the combined HP and firepower to mitigate the kind of damage being thrown at you. You need softcapped pets, solid defense for yourself, and provoke to do a respectable tankermind.