Grav/Kin Troller


Fire_Storm

 

Posted

My main hero and very first 50 needs some extra attention now that we have inherent fitness. I normally run solo, but would rather not have a second build just in case I'm on a team. Additionally, I only go into PVP for special SG occasions. The last time I respecced was prior to the release of the purple sets.

I have a partial set of Ghost Widow's Embrace, Doctored Wounds, and Numina's Convalescence. I'm not really sure either of the latter sets (Doctored Wounds or Numina) work for Transfusion, so that is currently frankenslotted with both and an Accuracy. I also have a few Hami's (2 of each of the following: Acc/Mez, Dam/Acc, Dam/Mez, & Dam/Range) I can stick pretty much anywhere in the build they fit. I was thinking of going the Nerve Core route for the Incarnate slot. The powers that have standard IO's are simply because I am not sure what to use yet.

Thoughts? Thank you!


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Generic Hero: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Acc-I(A), Dmg-I(3), Dmg-I(11), Dmg-I(15)
Level 1: Transfusion -- Acc-I(A), Heal-I(3), Heal-I(27), Heal-I(50)
Level 2: Gravity Distortion -- HO:Nucle(A), G'Wdw-EndRdx/Hold(5), G'Wdw-Acc/Rchg(11), G'Wdw-Acc/Hold/Rchg(17), G'Wdw-Acc/EndRdx(31), G'Wdw-Dam%(40)
Level 4: Lift -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(7), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 8: Propel -- Dev'n-Hold%(A), Dmg-I(9), Dmg-I(13), Dmg-I(25), Acc-I(50)
Level 10: Stealth -- EndRdx-I(A)
Level 12: Fly -- EndRdx-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Siphon Power -- Acc-I(A)
Level 18: Gravity Distortion Field -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(19), EoCur-Acc/EndRdx(19), EoCur-Hold/Rng(21), EoCur-Acc/Hold(21), EoCur-Acc/Hold/Rchg(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(46)
Level 24: Tactics -- EndRdx-I(A), ToHit-I(31), ToHit-I(36), ToHit-I(43), EndRdx-I(43)
Level 26: Wormhole -- Acc-I(A), Acc-I(27), Jnt-EndRdx(29), Jnt-EndRdx/Rng(29), Dsrnt-I(46)
Level 28: Siphon Speed -- Acc-I(A)
Level 30: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(50)
Level 32: Singularity -- HO:Endo(A), HO:Endo(33), Dmg-I(33), Hold-I(33), Dmg-I(34), Dmg-I(37)
Level 35: Transference -- Acc-I(A), EndMod-I(36), EndMod-I(36), RechRdx-I(37), RechRdx-I(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Indomitable Will -- DefBuff-I(A), DefBuff-I(42), RechRdx-I(42), DefBuff-I(42)
Level 44: Mind Over Body -- RechRdx-I(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- HO:Nucle(A), AirB'st-Acc/Dmg(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: City Traveler
Level 0: Cryonite Armor
Level 0: Raptor Pack
Level 0: Health Increase
Level 0: Zero-G Pack
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(17), Heal-I(25)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7)
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.063% Defense(Smashing)
  • 4.063% Defense(Lethal)
  • 0.938% Defense(Energy)
  • 0.938% Defense(Negative)
  • 4.375% Defense(Melee)
  • 1.875% Defense(Ranged)
  • 2.25% Max End
  • 8.75% Enhancement(RechargeTime)
  • 2% Enhancement(Knockback)
  • 2% Enhancement(Knockup)
  • 3% Enhancement(Immobilize)
  • 4% Enhancement(Held)
  • 64.86 HP (6.377%) HitPoints
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 1.65%
  • 16% (0.679 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 5% RunSpeed


 

Posted

I have been kickin over what to do with mine as well. I just respec'ed into this build basically. Most of the Ios are there. These IOs are cheap and readily available.

There is some frankslotting in my build.

I slotted powers for damage basically, and added some procs (for damage). Stacking SP/FS/Assault should help killing speed. Not all the procs fire at once, but i am still testing this out in the RWZ, and on PI.

The other thing, I know this, just from getting to 50, i tend to use my kins alot, so i think with enough stacked SS and hasten, the IW will almost become perma, like a perma dom. With the slow resistance IO, cj for immob protection, IO for kb protection, fairly perm IW makes for a pretty complete set of status protection.

Hope that gives you some ideas. I am still trying o figure out what to do with the alpha slot myself, more damage? not too sure.


http://www.cohplanner.com/mids/downl...5DCA3FBD44F579

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

i19 gigi final: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(7), Ruin-Dmg/Rchg(15), Ruin-Acc/EndRdx/Rchg(21), ImpSwft-Dam%(29), TotHntr-Dam%(34)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(15), Nictus-%Dam(21)
Level 2: Gravity Distortion -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(3), Ruin-Dmg/Rchg(23), Dmg-I(29), Lock-Rchg/Hold(34), Hold-I(45)
Level 4: Lift -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(23), Ruin-Dmg/Rchg(37), ExStrk-Dmg/KB(37), ExStrk-Dam%(40)
Level 6: Siphon Power -- RechRdx-I(A), RechRdx-I(7), EndRdx-I(34), Acc-I(37)
Level 8: Propel -- Ruin-Acc/Dmg(A), Ruin-Dmg/Rchg(9), Ruin-Acc/EndRdx/Rchg(9), Ruin-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(45)
Level 12: Crushing Field -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Acc/Immob/Rchg(25), TotHntr-Dam%(31), ImpSwft-Dam%(40)
Level 14: Super Speed -- Empty(A)
Level 16: Siphon Speed -- RechRdx-I(A), RechRdx-I(17), EndRdx-I(17), Acc-I(46)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(40)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Increase Density -- S'fstPrt-ResKB(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), ExStrk-Dam%(45)
Level 28: Assault -- EndRdx-I(A)
Level 30: Dimension Shift -- Range-I(A), Range-I(43), RechRdx-I(43)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), Range-I(39)
Level 35: Transference -- RechRdx-I(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(46)
Level 41: Mental Blast -- Ruin-Acc/Dmg(A), Ruin-Acc/Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(42), Ruin-Dmg/Rchg(43)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(46), LkGmblr-Rchg+(50)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)


 

Posted

Thank you for your feedback. It did inspire me to further modify my own build. I do have some questions though. If I put a Stealth IO in SuperSpeed, could I effectively drop the Stealth power and pick up something else?


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Generic Hero - Take Two: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(15)
Level 1: Transfusion -- Nictus-%Dam(A), Nictus-Acc/Heal(3), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27), Nictus-Heal(50)
Level 2: Gravity Distortion -- HO:Nucle(A), BasGaze-Acc/Hold(5), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Rchg/Hold(17), BasGaze-Acc/Rchg(31), HO:Centri(40)
Level 4: Lift -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(7), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 8: Propel -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(50)
Level 10: Stealth -- LkGmblr-Def(A)
Level 12: Hover -- Winter-RunSpd/Jump/Fly/Rng(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Siphon Power -- Acc-I(A)
Level 18: Gravity Distortion Field -- HO:Endo(A), GladNet-Dam%(19), G'Wdw-EndRdx/Hold(19), G'Wdw-Acc/Hold/Rchg(21), G'Wdw-Acc/Rchg(21), G'Wdw-Dam%(23)
Level 20: Speed Boost -- P'Shift-EndMod(A)
Level 22: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(46)
Level 24: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit(36), GSFC-ToHit/Rchg/EndRdx(43), EndRdx-I(43)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(27), Jnt-EndRdx(29), Jnt-EndRdx/Rng(29), Stpfy-Stun/Rng(46)
Level 28: Siphon Speed -- Acc-I(A)
Level 30: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), GravAnch-Hold%(34), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(50)
Level 32: Singularity -- HO:Perox(A), HO:Perox(33), ExRmnt-+Res(Pets)(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Acc/Dmg(37)
Level 35: Transference -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(37), P'Shift-End%(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Indomitable Will -- GftotA-EndRdx/Rchg(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx(42), GftotA-Def(42)
Level 44: Mind Over Body -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- HO:Nucle(A), HO:Nucle(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: City Traveler
Level 0: Cryonite Armor
Level 0: Raptor Pack
Level 0: Health Increase
Level 0: Zero-G Pack
Level 50: Nerve Core Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(5), P'Shift-End%(7)
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 1.25% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 6.3% Max End
  • 3% Enhancement(Immobilize)
  • 22.5% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 19% FlySpeed
  • 156.42 HP (15.38%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 17.5% (0.292 End/sec) Recovery
  • 40% (1.698 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.76% Resistance(Fire)
  • 11.26% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.88% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 24% RunSpeed


 

Posted

By doing so you would keep the -Perception of Stealth, but lose the Def it grants. Of course, picking up , say Combat Jumping, would offset that at a lower END cost. And you might want to consider putting the Stealth IO in something like Sprint.


 

Posted

Yes, with the Celerity +Stealth in Super Speed, you can skip taking Stealth. As pointed out by the previous poster, take Combat Jumping instead for a better +Def (doesn't suppress during combat), and is also a great mule for a LotG.