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Posts
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Joined
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Thank you for your feedback. It did inspire me to further modify my own build. I do have some questions though. If I put a Stealth IO in SuperSpeed, could I effectively drop the Stealth power and pick up something else?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Generic Hero - Take Two: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(15)
Level 1: Transfusion -- Nictus-%Dam(A), Nictus-Acc/Heal(3), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27), Nictus-Heal(50)
Level 2: Gravity Distortion -- HO:Nucle(A), BasGaze-Acc/Hold(5), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Rchg/Hold(17), BasGaze-Acc/Rchg(31), HO:Centri(40)
Level 4: Lift -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(7), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 8: Propel -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(50)
Level 10: Stealth -- LkGmblr-Def(A)
Level 12: Hover -- Winter-RunSpd/Jump/Fly/Rng(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Siphon Power -- Acc-I(A)
Level 18: Gravity Distortion Field -- HO:Endo(A), GladNet-Dam%(19), G'Wdw-EndRdx/Hold(19), G'Wdw-Acc/Hold/Rchg(21), G'Wdw-Acc/Rchg(21), G'Wdw-Dam%(23)
Level 20: Speed Boost -- P'Shift-EndMod(A)
Level 22: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(46)
Level 24: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit(36), GSFC-ToHit/Rchg/EndRdx(43), EndRdx-I(43)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(27), Jnt-EndRdx(29), Jnt-EndRdx/Rng(29), Stpfy-Stun/Rng(46)
Level 28: Siphon Speed -- Acc-I(A)
Level 30: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), GravAnch-Hold%(34), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(50)
Level 32: Singularity -- HO:Perox(A), HO:Perox(33), ExRmnt-+Res(Pets)(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Acc/Dmg(37)
Level 35: Transference -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(37), P'Shift-End%(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Indomitable Will -- GftotA-EndRdx/Rchg(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx(42), GftotA-Def(42)
Level 44: Mind Over Body -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- HO:Nucle(A), HO:Nucle(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: City Traveler
Level 0: Cryonite Armor
Level 0: Raptor Pack
Level 0: Health Increase
Level 0: Zero-G Pack
Level 50: Nerve Core Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(5), P'Shift-End%(7)
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 1.25% Defense(Melee)
- 2.5% Defense(Ranged)
- 6.3% Max End
- 3% Enhancement(Immobilize)
- 22.5% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 19% FlySpeed
- 156.42 HP (15.38%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 17.5% (0.292 End/sec) Recovery
- 40% (1.698 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.76% Resistance(Fire)
- 11.26% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 24% RunSpeed
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My main hero and very first 50 needs some extra attention now that we have inherent fitness. I normally run solo, but would rather not have a second build just in case I'm on a team. Additionally, I only go into PVP for special SG occasions. The last time I respecced was prior to the release of the purple sets.
I have a partial set of Ghost Widow's Embrace, Doctored Wounds, and Numina's Convalescence. I'm not really sure either of the latter sets (Doctored Wounds or Numina) work for Transfusion, so that is currently frankenslotted with both and an Accuracy. I also have a few Hami's (2 of each of the following: Acc/Mez, Dam/Acc, Dam/Mez, & Dam/Range) I can stick pretty much anywhere in the build they fit. I was thinking of going the Nerve Core route for the Incarnate slot. The powers that have standard IO's are simply because I am not sure what to use yet.
Thoughts? Thank you!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Generic Hero: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Crush -- Acc-I(A), Dmg-I(3), Dmg-I(11), Dmg-I(15)
Level 1: Transfusion -- Acc-I(A), Heal-I(3), Heal-I(27), Heal-I(50)
Level 2: Gravity Distortion -- HO:Nucle(A), G'Wdw-EndRdx/Hold(5), G'Wdw-Acc/Rchg(11), G'Wdw-Acc/Hold/Rchg(17), G'Wdw-Acc/EndRdx(31), G'Wdw-Dam%(40)
Level 4: Lift -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(7), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 8: Propel -- Dev'n-Hold%(A), Dmg-I(9), Dmg-I(13), Dmg-I(25), Acc-I(50)
Level 10: Stealth -- EndRdx-I(A)
Level 12: Fly -- EndRdx-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Siphon Power -- Acc-I(A)
Level 18: Gravity Distortion Field -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(19), EoCur-Acc/EndRdx(19), EoCur-Hold/Rng(21), EoCur-Acc/Hold(21), EoCur-Acc/Hold/Rchg(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(46)
Level 24: Tactics -- EndRdx-I(A), ToHit-I(31), ToHit-I(36), ToHit-I(43), EndRdx-I(43)
Level 26: Wormhole -- Acc-I(A), Acc-I(27), Jnt-EndRdx(29), Jnt-EndRdx/Rng(29), Dsrnt-I(46)
Level 28: Siphon Speed -- Acc-I(A)
Level 30: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(50)
Level 32: Singularity -- HO:Endo(A), HO:Endo(33), Dmg-I(33), Hold-I(33), Dmg-I(34), Dmg-I(37)
Level 35: Transference -- Acc-I(A), EndMod-I(36), EndMod-I(36), RechRdx-I(37), RechRdx-I(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Indomitable Will -- DefBuff-I(A), DefBuff-I(42), RechRdx-I(42), DefBuff-I(42)
Level 44: Mind Over Body -- RechRdx-I(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- HO:Nucle(A), AirB'st-Acc/Dmg(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: City Traveler
Level 0: Cryonite Armor
Level 0: Raptor Pack
Level 0: Health Increase
Level 0: Zero-G Pack
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(17), Heal-I(25)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7)
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.063% Defense(Smashing)
- 4.063% Defense(Lethal)
- 0.938% Defense(Energy)
- 0.938% Defense(Negative)
- 4.375% Defense(Melee)
- 1.875% Defense(Ranged)
- 2.25% Max End
- 8.75% Enhancement(RechargeTime)
- 2% Enhancement(Knockback)
- 2% Enhancement(Knockup)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Held)
- 64.86 HP (6.377%) HitPoints
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 1.65%
- 16% (0.679 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.875% Resistance(Negative)
- 5% RunSpeed
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Good Morning!
I'm finally getting around to making a backstory for my Warshade. I'll preface it by saying I envisioned only military/police types being chosen by the powers that be for the merger with the Khelds. As it stands right now, this is a backstory in progress.
"Project Ripley was a publicity-driven program developed by Dr. Anton Black and Shadowstar. The goal of the project was merge Kheldians with people from everyday walks of life, such as steelworkers and homemakers. Anna Holbrook, a vivacious high school math teacher, signed up for the project at the urging of her students. After extensive physiological and psychiatric testing she was one of the initial 50 people chosen for Project Ripley.
Ms. Holbrook merged with a Kheldian known as Syl. Adopting the moniker Lady Syl, she has since stood alongside Earth's heroes."
Granted this is not the typical super hero origin full of angst and drama, but what do you think? The project codename is blatantly ripped from Dreamcatcher, which blatantly ripped it from the Alien movies, for reasons that should be obvious. I thought of other names, such as Project Symbiote (and others) but none of those really rang any bells for me. Still I'm okay with trying out other names for the project.
Thanx -
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Damnit, Flea, now I have to level up a hero to see what you're talking about.
I watched the Wacky Racers religiously.
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dammit this is making me wanna build that time machine
again....i loved that show...
[/ QUOTE ]
Not to worry. . . cartoon boomerang, here in the states, is currently carrying it. . . They've also got Penelope Pitstop as well. . . -
Congratulations to Maximum Power Source for finally attaining the goal of 50!!!
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Congrats to:
MT on Call
Total Eklipse
Crescendo.
for hitting 50!!!
I would also like to add that my first and only hero toon, Sylver Touch has also hit 50, after a mere 694 hours on patrol. . . -
. . .
When you can remember what BBS's were? HINT: You used a 1200 baud modem to play ANSI games online and chat with your friends.
LOL I was a sysop for a few BBS's, and even created some door games that were popular locally. . . -
Why do I see a few responses on this thread that are not actual questions? Where is the buzzer at?
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Are you sure you ain't talking bout the man in the moon?
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* Supergroup Name: Watchers of Hellmouth (W.O.H.)
* Website (if any): none yet
* Leader or Recruiting Officers: Blue Wendigo, 'Buffy, Sylver Touch
* Preferred Method of contact: Send a tell to anyone mentioned above, or send a private message to me here.
* Guild Description: We're a small SG looking to expand. We've got an established base with telepads, workbenches, mission computer, etc. All we're missing is you!!!
Good Gaming to you!