Implications of Side Switching
This has been discussed.
Corruptors and Defenders each fear the other will make them obsolete.
Brutes and Tanks each think they'll make the other obsolete.
Masterminds will continue to be powerful, and continue to not get on teams.
Khelds will insist they are FINE.
VEATs will be FINE.
Controllers will not be threatened by Dominators, but Blasters will be.
Scrappers will be scrappers.
And Stalkers will get no respect.
For economic reasons, Vigilante is the optimal choice. Storms gather around the already troubled villain market.
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All i know is I've got 3 scrappers that are getting rerolled as Blue side brutes.
Except that Vigilantes and Rogues do not get access to what I would call both sides of the game. They can travel to the opposite city, yes, but they can only do additional Vigilante or Rogue missions there, AFAIK.
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I still hope there will be a reward for the "pure character"... The rare one that wont be going grey (Vigilante or Rogue), keeping thenselves whole Hero or Villain...
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Which is why all threads like this eventually degenerate... they're pointless in the long run after being discussed this much.
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It's been mentioned that Vigilantes and Rogues won't earn Prestige. If they stay with that model, that's a strong reason not to stay grey; in fact, doing so would likely get you kicked out of many SGs.
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I still hope there will be a reward for the "pure character"... The rare one that wont be going grey (Vigilante or Rogue), keeping thenselves whole Hero or Villain...
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not at all, in many games there are choices and roles that characters can take(say going imperial or rebel in swg, or choosing one of the three home nations in ffXI, almost every kmmo has some factional or naion membership that prevents some content and enables other content) that gate certain content and allow access to other content, i doubt this will be any different in execution.
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...keep in mind we are not discussing someone who never switches or goes grey, merely one who goes to one of the polar extremes. I suspect(and hope) that there will be content to push your polarized moral bar positions that is as engaging as that which allows you go go freelance, otherwise i'd call it a missed opportunity to add an engaging dynamic to the game.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Except that Vigilantes and Rogues do not get access to what I would call both sides of the game. They can travel to the opposite city, yes, but they can only do additional Vigilante or Rogue missions there, AFAIK.
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As mentioned above, the devs have said there will be a reason to "stay true", but we have no details on that. My suspicion is that it will be insufficient to keep most people from going Vigilante.
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"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

They do get full access to both sides of the game. Every mission, every arc, every TF and SF, all trials, etc. The only thing that Rogues and Vigilantes do not have access to is the market from the opposite side... so Rogues can't use Wentworths and Vigilantes can't use the Black Market.
As mentioned above, the devs have said there will be a reason to "stay true", but we have no details on that. My suspicion is that it will be insufficient to keep most people from going Vigilante. |
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It's been mentioned that Vigilantes and Rogues won't earn Prestige. If they stay with that model, that's a strong reason not to stay grey; in fact, doing so would likely get you kicked out of many SGs.
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The only thing that the "OMG u must earn xxx prestige" type of SG ever offered was the use of teleporters, which were nothing but a mild convenience anyhow. With ith the Oro portal, you rarely even have a use for base teleporters, and if you happen to have the Pocket D or mission transporters you'll likely never even want to bother with them at all.
Corruptors and Defenders each fear the other will make them obsolete.
Brutes and Tanks each think they'll make the other obsolete. Masterminds will continue to be powerful, and continue to not get on teams. Khelds will insist they are FINE. VEATs will be FINE. Controllers will not be threatened by Dominators, but Blasters will be. Scrappers will be scrappers. And Stalkers will get no respect. |

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A: You crash into another one.
Agua Man lvl 48 Water/Electric Blaster

"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

Not what I asked. Of course there are games that are factional. Hell almost all MMOs are. But I'm not aware of one where you get a reward for staying on one faction or the other (often it isn't a choice like here).
Actually, that's EXACTLY what I was responding too. KayJMM wrote: |
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The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
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see, i reread his post a few times to verify, but i dont read it like you are reading it. Im reading it as a hero character staying a hero character or a villain staying a villain. he makes no qualifiers of staying a hero or villain continually, nor staying exclusively a villain/hero, just staying a single faction player verses playing a character that can access content from either faction(which would appear to be the best option, given the amount of content available to a player of a vigilante/rogue). That is how i read it at least, kay, can you specify which take you meant? do you mean never switching, or just not going grey?
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I am talking of never ever touching a shade of grey.
Really pure and fanatical Hero/Villain.
A character that is so certain of its morality that he wont ever cross the line, nor even touch it. A paragon of its kind.
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************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.
In most games, rewards are given for experiencing the content. Why would a reward be given for refusing to do so?
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Or more obviously - we know there will be "turning point" missions in GR. One path leads to the grey, one obviously must not. Both paths will certainly have rewards at the end.
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I for one, am looking forward to Going Rogue. However, a few caveats do come to mind when I consider the ramifications of being able to side switch.
1. I think that we might see a shift in the current AT structure when everyone has access to everything. I think that some ATs may fall a bit by the wayside. I suspect that Masterminds may get a nerf or two before all is said and done as well.
2. Will there be any reason to play as a Villain or Hero after Going Rogue? Becoming a Vigilante or Rogue will give a character access to both sides of the game. Doesn't seem like there's much incentive to play as strictly one faction or the other.
Any thoughts on the problems/benefits/fixes needed to make side switching fair for everyone?