Implications of Side Switching


BBQ_Pork

 

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Originally Posted by ObiWan View Post
All i know is I've got 3 scrappers that are getting rerolled as Blue side brutes.
I totally agree. Brutes > Scraps and Tanks.

When people talk about how Brutes base values are "so low" for damage, it makes me snarky.


"PvP Messiah"

 

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Originally Posted by KayJMM View Post
Okay... just to specify:
I am talking of never ever touching a shade of grey.
Really pure and fanatical Hero/Villain.
A character that is so certain of its morality that he wont ever cross the line, nor even touch it. A paragon of its kind.
ok, thanks, then yeah, i wouldn't expect to see any specific reward for never switching, as that would be rightly perceived as harsh by players who like to check their options. but time wise i would assume that you would have the advantages at getting the faction specific rewards before people who might switch around a bit, just based on how focused your time would be.


 

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Warning: The following reference falls under the 'PC nostalgia' category, and may not be understood by all.

I have but one word on the thought of side-switching (at least at 7 AM): Wololo! (Save your eyeballs; just the first couple of seconds are necessary.)


 

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Originally Posted by EvilGeko View Post
In most games, rewards are given for experiencing the content. Why would a reward be given for refusing to do so?
Because if there is no point in being pure Hero or pure Villain, then those options have no reason to exist post Going Rogue. Or rather, then Vigilante and Rogue have no reason to exist, and it would be smarter to just retrofit heroes as being able to go to the Isles and villains to Paragon City.

This is not how things are being done. As of Going Rogue, we will have four possible alignments - Villain, Rogue, Vigilante and Hero. Balance demands that there be a point in assuming any one of them. It's basic game design, to the point where I'm starting to think I simply misunderstood what you were asking.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Golden Girl View Post
At Hero Con, it was said that they can't start them though - they can join teams doing them, but they can't start them.
They introduced the Hero/Villain tags into missions a while ago. That ought to come into play for SOMETHING.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Golden Girl View Post
At Hero Con, it was said that they can't start them though - they can join teams doing them, but they can't start them.
That's huge... I hadn't heard that. Do you mean that Rogues can't start any Hero side contact, or just TFs? How will Oroborous work? That's a big obstacle to someone who wants to solo with their "Gray-side" toon in the opposite area.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Originally Posted by Mental_Giant View Post
That's huge... I hadn't heard that. Do you mean that Rogues can't start any Hero side contact, or just TFs? How will Oroborous work? That's a big obstacle to someone who wants to solo with their "Gray-side" toon in the opposite area.
If this were true, you could easily solo with your grey-side "toon" on the opposite side if you flip over to the opposite side. I actually like the fact that access to both sides is not unlimited. You CAN team cross-faction, you just can't BE cross faction unless you fully cross over.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by IanTheM1 View Post
Maybe there will be rewards for doing potential Exemplary Hero/Villain content, perhaps?
As I recall, BAB did confirm there would be some kind of reward for Exemplary Heroes, while "Exemplary Villains will get shafted, because we hate them."


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Samuel_Tow View Post
They introduced the Hero/Villain tags into missions a while ago. That ought to come into play for SOMETHING.
I thought that was done for co-op teams to see which misisons were available to them?

But if it's a GR thing, then maybe they're going to classify every contact/arc as either Hero, Vigilante, Rogue or Villain?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
I thought that was done for co-op teams to see which misisons were available to them?
It really doesn't make any sense to restrict missions like this just for the hell of restricting them, which is why I'm inferring there has to be a better reason. It COULD be Going Rogue related simply because it's used to differentiate heroic from villainous content, and this is central to a system of allowing players to only START content on their side while still participating in content on the other side. It's only a very loose inference, however.

This functionality tags certain missions as such that certain team-mates are not allowed to try for. This could easily be used to filter full-hero-ONLY missions that Vigilantes can't take and full-villain-ONLY missions that rogues can't take, as well as probably vice versa. Since they've alluded to there being reasons to stay pure hero or pure villain and that provides a system for doing just that, I thought I'd at least bring it up.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Golden Girl View Post
I thought that was done for co-op teams to see which misisons were available to them?

But if it's a GR thing, then maybe they're going to classify every contact/arc as either Hero, Vigilante, Rogue or Villain?
It was done because there where problems with folks who formed teams with both hero's and villains in the co-op zones and then tried to run hero/villain only missions from story arcs, etc. Apparently you could accept the missions and set it as active, which caused some problems. I don't remember the specifics but I suspect it was something like the mission teleporter taking you to the other side.

So now, when you are in a co-op TF you can't leave the zone without getting kicked out of the TF and if you have a mixed team you can't start missions that are hero/villain only.


Globals: @Midnight Mystique/@Magik13

 

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As I recall the Hero/villain only tech was developed for the cimaroran story arcs. Why they tagged other mission was unclear, but the fact that it seemed to be all the flash-backable content lead to speculation that the 2 Ouroboros would be merged.


 

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SpittingTrashcan shows the fears:

This has been discussed.

Corruptors and Defenders each fear the other will make them obsolete.
Brutes and Tanks each think they'll make the other obsolete.
Masterminds will continue to be powerful, and continue to not get on teams.
Khelds will insist they are FINE.
VEATs will be FINE.
Controllers will not be threatened by Dominators, but Blasters will be.
Scrappers will be scrappers.
And Stalkers will get no respect.
It's all so silly. In reality, unless you're cruising with some highly anal retentive min/maxers, you're going to team with who shows up and not be fussy, pretty much like now.


Dec out.