A New Take on Fitness


Aett_Thorn

 

Posted

This is a collective idea, most credit goes to @Athicus

Lets face it, almost every archtype at some point or another takes the Fitness pool, or more specifically Stamina. Only VEATs have a version of Stamina as an inherent and they STILL need Stamina. A thought arose to change the pool into auto powers that unlock at certain levels, similar to Rest and Ninja Run (although not quite as soon). Similar to the Cape and Aura missions, although more of a solo-only trial or gauntlet that one must go through. It makes sense, after all when faced with overwealming odds, one steps back for additional training to make one's self tougher. Perhaps it could have a badge associated with it as well or something. Thoughts?


 

Posted

Quote:
Originally Posted by Einsam View Post
This is a collective idea, most credit goes to @Athicus

Lets face it, almost every archtype at some point or another takes the Fitness pool, or more specifically Stamina. Only VEATs have a version of Stamina as an inherent and they STILL need Stamina. A thought arose to change the pool into auto powers that unlock at certain levels, similar to Rest and Ninja Run (although not quite as soon). Similar to the Cape and Aura missions, although more of a solo-only trial or gauntlet that one must go through. It makes sense, after all when faced with overwealming odds, one steps back for additional training to make one's self tougher. Perhaps it could have a badge associated with it as well or something. Thoughts?
[Quick Recovery] would like to have a word with you and your only VEATs.

Physical perfection as well. In fact in each AT there are combination that provide significant end recovery and/or discounts without dipping into Stamina.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Even if some parts need to be unlocked at certain levels, similar to the VEAT and HEAT arcs. Perhaps sending them back to Mercy to see Kalinda or to Galaxy to speak with BaBs. I could almost hear Kalinda talking down to you, going through your personnel files and saying something along the lines of 'Underwealming Performance' or 'In dire need of training' even.

Edit: oops, guess i missed /Regen's Quick Recovery


 

Posted

Quote:
Originally Posted by Einsam View Post
Edit: oops, guess i missed /Regen's Quick Recovery
Also: /Willpower.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
[Quick Recovery] would like to have a word with you and your only VEATs.

Physical perfection as well. In fact in each AT there are combination that provide significant end recovery and/or discounts without dipping into Stamina.

Well, I don't know...I think I'm going to have to agree with Einsam. While it is certainly *possible* to go without stamina on the builds you are referring to (regen/willpower), the sad truth is most players pick up stamina in conjunction with QR anyways. Why? Because that gives them the ability to not only run end heavy powers like Focused Accuracy permanently, but so they don't have to ever really worry about their blue bar (unless they're on a Malta mission). I know most of my characters couldn't survive without stamina, and Physical perfection isn't enough by itself.

In fact, I've been saying for years that they may as well make stamina an inherent--the only real purpose it seems to have is to send up a flag to an experienced players eyes that the post-20 player that just joined their team (and doesn't have the fitness pool) is a noob/newbie, and should be watched carefully.


 

Posted

If you make end management so trivial by gifting powerful recovery, why even have the end bar ?

One of the Devs (I forget whom but I think Posi) once said that it is more likely that endurance would be removed outright than stamina made inherent.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Energize
Energy Drain
Stygian Circle
Accelerated Metabolism

The list goes on and on an on and on for powers that buff recovery or reduce end cost or refill endurance.

I still take stamina on Every Single Character.

But I don't want fitness changed. Every character I make gets 3 power pool choices and an APP/PPP. Works out fine.


Be well, people of CoH.

 

Posted

The "Stamina as an Inherent" argument (or variations such as this) have reoccurred for years, but the devs have continually stated that Fitness powers will never be given away. The power choices and slots spent on Fitness are the sacrifices a player can make to have characters with better Regeneration and Recovery. In other words, if you want the benefits, be prepared to pay the cost in a character's build.

Aside: Stygian Circle. My WS has never needed Stamina, at least on his primary build.


 

Posted

Orrrr... You could 1-3 slot your powers for End Reduction and find out you don't need stamina at all... >.>

-Rachel-


 

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Quote:
Originally Posted by Steampunkette View Post
Orrrr... You could 1-3 slot your powers for End Reduction and find out you don't need stamina at all... >.>

-Rachel-
And have really weak, long recharging powers.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
And have really weak, long recharging powers.
1 Acc, 2 end, 3 damage for most of my high-cost attack powers. I try to get the number down to 6ish end per use.

And what's harder to fit in a build? Hasten or Swift, health, AND Stamina. 3 powers or 1 to solve the perceived problem?

-Rachel-


 

Posted

Quote:
Originally Posted by Einsam View Post
Only VEATs have a version of Stamina as an inherent and they STILL need Stamina.
VEATs do not have "a version of Stamina". They have a higher base recovery, which actually doesn't do too much on its own. The VEAT inherent means that recovery buffs (... such as Stamina) are more effective.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I think there are other pools that need more help and better reasons to take them than does Fitness need to be given a lesser reason to take it, by making it available to all. *waves at the Presence Pool*

The second they try to tie it into completing content, people will work on ways to circumvent whatever time/difficulty constraints they put into that content. In other words, you're going from a fixed cost that's the same for almost everyone, to a system that can be gamed by players with more or less resources available to them.

On it's face, you're trying to make things "more fair" but they will end up being less fair, for the same reasons that AE exploits are hunted down and squashed by the developers. Content design isn't at the point where the system is flexible enough to create something that is equally challenging for all builds.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
If you make end management so trivial by gifting powerful recovery, why even have the end bar ?
Why, indeed? I'm all for getting rid of it.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Steampunkette View Post
1 Acc, 2 end, 3 damage for most of my high-cost attack powers. I try to get the number down to 6ish end per use.

And what's harder to fit in a build? Hasten or Swift, health, AND Stamina. 3 powers or 1 to solve the perceived problem?

-Rachel-
I'll still be running faster and have more regen. Health also gives me a spot for all the health uniques.

What can be slotted in hasten apart of straight recharge enhs?

Don't get me wrong, I'll also take hasten when I'm going for max DPS or max mitigation from long recharge buffs, but that will be on top of fitness.

The fact is simple: Any build that lacks the fitness pool will never be as efficient at accomplishing the one thing that advances a character through the levels as the same combo with the fitness pool.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
The fact is simple: Any build that lacks the fitness pool will never be as efficient at accomplishing the one thing that advances a character through the levels as the same combo with the fitness pool.
Certain powersets are able to obtain an effectively limitless amount of endurance for their purposes without dipping into Stamina, but in general yes.

Then you've got Regeneration and Willpower Scrappers with Body Mastery who pick up Fast Healing, Quick Recovery, Health, Stamina, and Physical Perfection.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Fiiiiiiine.. remind me not to have any more ideas


 

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Quote:
Originally Posted by Einsam View Post
Fiiiiiiine.. remind me not to have any more ideas
The problem with your idea, is it's just as bad as the people who's idea is to get rid of the end bar entirely.

And I've heard this asked for many times.

No one is forced to take fitness. But everyone does. Why? Because it's just makes you more efficient, and people don't want to spend time resting. They want to be out attacking.

Well, okay, if that's what you want, then take fitness.

But it should never become an inherent power. Well, maybe for a specific AT, or rather a Stamina like power. But here's the truth...

Let's say they make Stamina an inherent power. Now that that's been done...

People will either...

1) Still take Stamina from the fitness pool if it's available

or

2) Still complain that they have to manage their END bars.

Does my DB/WP Scrapper NEED Stamina/QR/PP each slotted with a Performance Shifter +END Proc? No.

Did I do it anyways? HELL YES!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'll still argue for making stamina less of a 'Need' power.
"Everyone, bar WS's, /regen, /willpower and those with end+ powers take it"
...Soooo, doesn't that kinda suggest all it's really doing is taking up 3 power slots and a pool pick? Yes, you can skip it, even on builds that dont get a +end power. And you pay for it by having to heavily slot for end red, and still being far more anaemic than builds that take it. It's like skipping out on a lung in real life, or something (tad extreme, but still)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I'll still argue for making stamina less of a 'Need' power.
"Everyone, bar WS's, /regen, /willpower and those with end+ powers take it"
...Soooo, doesn't that kinda suggest all it's really doing is taking up 3 power slots and a pool pick? Yes, you can skip it, even on builds that dont get a +end power. And you pay for it by having to heavily slot for end red, and still being far more anaemic than builds that take it. It's like skipping out on a lung in real life, or something (tad extreme, but still)
It's not a NEED power.

It's a WANT power.

You can do anything in this game without the use of Stamina. The whole team can be lacking in +END means power wise, and do ANYTHING in this game.

It's called REST, ENDRED, and +END Inspirations.

Stamina is a WANT power, because people WANT to move at a faster pace. People WANT to hurry along.

Has anyone ever looked at it like this (using a recent comment made in another thread)...

Superheroes are usually portrayed as OMG HOT (men and women) when in reality it's not to farfetched. Why isn't it farfetched? Look at what they do. They maintain constant FITNESS.

If your hero isn't the type to maintain constant FITNESS (ie skip it), then you're more likely to need to REST or find some INSPIRATION to keep going.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
It's not a NEED power.

It's a WANT power.

You can do anything in this game without the use of Stamina. The whole team can be lacking in +END means power wise, and do ANYTHING in this game.

It's called REST, ENDRED, and +END Inspirations.

Stamina is a WANT power, because people WANT to move at a faster pace. People WANT to hurry along.

Has anyone ever looked at it like this (using a recent comment made in another thread)...

Superheroes are usually portrayed as OMG HOT (men and women) when in reality it's not to farfetched. Why isn't it farfetched? Look at what they do. They maintain constant FITNESS.

If your hero isn't the type to maintain constant FITNESS (ie skip it), then you're more likely to need to REST or find some INSPIRATION to keep going.
And theres a reason for that to. Because people prefer to move at a comfortable speed, because it's more fun. Having to Rest after every fight is boring. Having to trade inspirations around when Rest isnt recharged is boring. Pre-20 missions run ok, because most people dont have stamina or a clone yet, and the enemies are at the sort of level where they are easy enough to deal with.

Around and after 20, you start having mroe toggles to run/more power to use/enemies that require more end consumption. There is, is you dont take Stamina or a clone, no relative growth to encompass that.
And, if super-fit is the designated 'Norm' for super heroes or just regular heroes, doesnt that make it even wierder that you have to effectively 'waste' a power pool and three powers on just basic effectiveness? On just being able to not have to rest after ever mob/other mob, which isn't excatly super-heroic?

(Not trying to be arkward, just presenting the other side of the discussion )


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Radiation Emission, Cold Domination, Kinetics and Empathy all have AoE or otherwise readily available +recovery or +end powers. Pain Domination also has +recovery but it's limited to a single target most of the time. -Res and +Dam can also be considered friendly to your DPE, so you can attack less and still be efficient.


 

Posted

Quote:
Originally Posted by Ethric View Post
Radiation Emission, Cold Domination, Kinetics and Empathy all have AoE or otherwise readily available +recovery or +end powers. Pain Domination also has +recovery but it's limited to a single target most of the time. -Res and +Dam can also be considered friendly to your DPE, so you can attack less and still be efficient.
For the most part, this doesn't address so lo play, on ATs like Blasters, Scrappers, Brutes, and those who more readily need Stamina to even function. (Although arguably, yes, sets that are toggle-debuff heavy also need it)

This is also relying heavily on teams. If you dont want to team/cant find a team and end up soloing, the lack of stamina can very quickly become noticeable. Anyone who has played an MA/SR scrapper pre-20 will know just how nasty it can get (you usually end up resting every other mob, and only because Rest recharges slowly)

Another suggestion would be to make Rest a true toggle with a shorter recharge. Ironically enough, the levels you need it most are the levels it recharges fastest. Also, Rest is a tool that you use cautiously anyway, due to the near insta-death of being hit while Resting.
It also seems a bit daft; You have to, by the power of some mythical force, wait before you are allowed to get your breath back? Hmm.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
And theres a reason for that to. Because people prefer to move at a comfortable speed, because it's more fun. Having to Rest after every fight is boring. Having to trade inspirations around when Rest isnt recharged is boring. Pre-20 missions run ok, because most people dont have stamina or a clone yet, and the enemies are at the sort of level where they are easy enough to deal with.

Around and after 20, you start having mroe toggles to run/more power to use/enemies that require more end consumption. There is, is you dont take Stamina or a clone, no relative growth to encompass that.
And, if super-fit is the designated 'Norm' for super heroes or just regular heroes, doesnt that make it even wierder that you have to effectively 'waste' a power pool and three powers on just basic effectiveness? On just being able to not have to rest after ever mob/other mob, which isn't excatly super-heroic?

(Not trying to be arkward, just presenting the other side of the discussion )
Exactly! And thus why they WANT Fitness. Again, not a NEED. They WANT it.

And yes, they're normally fit. So they take the FITNESS pool. But not taking it, lets them do their concepts of not being fit.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Stamina 3 slotted with lvl 50 end mod IO's +49.8% recovery. Numina and miricle unique 25% recovery. getting an extra 25% recovery from sets it isnt hard to match what stamina will give you not to mention some of the sets give +end. 50% recovery of 100 endurance is less than 50% recovery from a higher endurance total obtained through sets and accolades so no you don't have to take stamina.