The brokenness of Ghost Widow and fears of the Incarnate
When the choices you make at character creation have mixed consequences, that is not bad design.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
*pokes head in*
Hello. I play dominators and controllers a lot. Half of their powers bounce of of arch villains, and when used against widows are highly resisted, as they are by Cimerorans after their roar break free. Why? Because else-wise my controllers and dominators could play the game against helpless enemies. There are workarounds: enemies resistant to some mez are vulnerable to others. But with AV's/GM's, the mez is throwaway a lot.
They are control characters' Achilles heal. They make me want to get friends for help if they must be faced. In an MMO, your characters do have strengths, but they have weaknesses too. These help encourage you to get other players' help, or at the very least employ new strategies.
You have found some melee characters' Achilles heal. This is by design.
On the other hand, being placed in a situation where you cannot use the playstyle or tactics that are the purpose of your AT is a situation that everyone ought to call "broken". It isn't much fun to be a mastermind that can't use pets, a brute that can't charge, a tanker that can't take aggro, or a controller that can't use controls. Pointing out that you can, say, just hold back and use your level 1 ranged attack or the Nemesis Staff instead of using the abilities you rolled a character to use --- this seems to me to be a situation that no AT ought to be required to settle for.
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The Gaussian arc has six missions that pit you against Vanguard, so it takes a minimum of eighteen days to get through it. Without it, you cannot proceed to Dark Watcher. I've just treated Serpent Drummer as the end of RWZ.
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The only thing that this thread has demonstrated as inflexible, is your thought process and playstyle.
What this means to me is that there really isn't a purpose for having a tanker on the team if you want to run this content. The tanker is only there as a favor. The team would be better off if the tanker were replaced by another character who brings something that actually helps.
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Both sides are not shown at their best in that conflict - but while Dietrich is a bit of a pain, Longbow are still more heroic than Vanguard, who are very much in Vigilante territory
That arc does have an awesome bit of humor in it though |
The Rikti are using the Lost to bolster their ranks. It seems reasonable that VG use heroes and villains to suplement their own, neh?
I've given up answering the point of debate, here, because I can see it being a dead-heat.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ah, but they can't be Vigilante's, their a UN organisation that's at war with the Rikti Restructurists, who conveniently want to absorb/wipeout humanity.
The Rikti are using the Lost to bolster their ranks. It seems reasonable that VG use heroes and villains to suplement their own, neh? |
@Golden Girl
City of Heroes comics and artwork
Characters. Period.
Let me elaborate a little. When I build my teams, I state the following in the relevant channels: "level XX team: X spaces" I don't ask for ATs. I don't ask for Powersets. I don't ask for anyone to even be in that level span (thank you SSK). I just ask that they join in and play. |
The problems I've run into have been problems with players ("Don't pull with Rain of Fire." "k" *pulls with rain of fire." "No, I said don't do that." "k" *pulls with rain of fire* *kicks*) not ATs. Every AT helps. No, they don't all generate giant orange numbers. So what?
Originally Posted by Bill Z Bubba
No, Heraclea, I was not asking you that. I was using it as an example to show you that your belief that vanguard are unfair to melee classes is completely baseless and irrational in light of what the other archetypes have to deal with regularly.
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Are you serious? What started off as a rant about 'gimmicky' TF's is now reduced to complaining about one enemy group in one story arc that is designed to be a challenge for melee AT's?
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This makes me concerned about the prospect of more such gimmicky content here, and hoping that nothing important is gated behind the gimmicks. I'm still wondering why these observations brought forth such a torrent of unpleasantness.
The Vanguard were just brought in as a further example. I suspect that the Vanguard content was simply not meant to be played by melee ATs.
I think I am coming around to support the Restructurists. That would be convenient.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
My experience with gimmick fights in other games is that melee DPS classes tend to be disfavored by the gimmicks.
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As I noted, at least among people I play with regularly, scrappers are disfavored on the STF; buff, debuff, and ranged damage have priority. This may not be the case elsewhere. Fine. |
I'm still wondering why these observations brought forth such a torrent of unpleasantness. |
I'm still wondering why these observations brought forth such a torrent of unpleasantness.
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I suspect that the Vanguard content was simply not meant to be played by melee ATs. |
Are Vanguard intended to be mean to melees? YES.
Are they "not meant to be played by melee ATs"? NO.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
The Vanguard were just brought in as a further example. I suspect that the Vanguard content was simply not meant to be played by melee ATs.
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If you don't like the arc, don't play it. But don't generalize everyone else who plays melee ATs into that box. Some of them, I know for a fact, were thrilled with the fact that they couldn't just steamroll through Vanguard, practically AFK the whole time, like they can with 90% of the rest of the game.
I've soloed the Vanguard arc - and I'm a pretty squishy Scrapper
@Golden Girl
City of Heroes comics and artwork
My experience with gimmick fights in other games is that melee DPS classes tend to be disfavored by the gimmicks. As I noted, at least among people I play with regularly, scrappers are disfavored on the STF; buff, debuff, and ranged damage have priority. This may not be the case elsewhere. Fine.
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People like variety and the game is pretty easy so teams tend to contain a mish-mash of characters, if everyone was min-maxing we'd see nothing but Defenders, Controllers, Corruptors and Masterminds
Vanguard's "by any means" approach to fighting the Rikti does make them Vigilantes - but Lady Grey seems like a sensible person, even if her name implies less than clear morality
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Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
On knowledge, fount it peace; her vast acquirement
Of goodness was her fall; she was content
With dulcet pleasures, such as calm retirement
Yields to the wise alone; -- her only vice
Was virtue: in obedience to her sire
And lord she died, with them a sacrifice
To their ambition: her own mild desire
Was rather to be happy than be great;
For though at their request, she claimed the crown,
That they through her might rise to rule the state,
Yet the bright diadem and gorgeous throne
She viewed as cares, dimming the dignity
Of her unsullied mind and pur benignity.
by William Hone (1780 -1842)I wondered, actually, if they intentionally used both Lady Jane and Lady Grey for some reason, or if it happened to be coincidence.
Inscribed beneath a portrait of Lady Jane Grey
This thread just got rather weird...
Well, weirder than before anyway
@Golden Girl
City of Heroes comics and artwork
The Vanguard were just brought in as a further example. I suspect that the Vanguard content was simply not meant to be played by melee ATs.
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This thread has given me a fair number of literal facepalms. Every time Heraclea posts about how certain content is unfair to certain AT's or just plain too hard i have to wonder how her experiences running the same content that i've done many, many times can be so different.
When i form/join teams for anything, unless it's for a "Master of" badge, i only look for willing teammates regardless of AT. Even for "Master of" attempts my personal criteria only extend to preferring to find at least one teammate with one of a handful of powersets. Not even any specific set or AT, just as long as it's one of those that helps make it easier. i'll even give it a shot without a desired set as long as the rest of the team indicates that they're okay with a high chance of not getting the badge in that run.
The fact that at least half the time i play characters with a buff/debuff set does make SF/TF recruiting easier. Ran a Numina TF once on my Earth/TA Controller where the Empathy healer quit after the third mission for no apparent* reason leaving me as the only support on a team of Blasters and Scrappers. We completed it without incident or even any teamwipes. No specific AT/powerset is required for any content as long as the players cooperate and coordinate.
*The healer did complain a couple times that they didn't have anything to do most of the time, but that's hardly a reason to quit. True, if they'd had more than one attack it probably would have been less boring, but that wasn't the team's fault.
Dr. Todt's theme.
i make stuff...
Dr. Todt's theme.
i make stuff...
I wondered, actually, if they intentionally used both Lady Jane and Lady Grey for some reason, or if it happened to be coincidence.
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Lady Jane also brings to mind the Rolling Stones song of the same title.
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In a team setting buffs and debuffs are horribly unbalanced compared to anything else.
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But this is the flip side of the same issue I was trying to raise here. I obviously did a poor job communicating.
While I have dutifully made those characters for the sake of the team, the power sets and builds don't really interest me. I played them, but they seem annoying or idle before you run into the next named boss, and it feels like they were powerlevelled regardless of how much they actually contribute in fact. They also sit at the bottom of the feed trough when set IOs are passed around.
I prefer to be a participant rather than a spectator. My purely subjective impression is that the game is developing a bias against characters with an active play style. Recluse, Ghost Widow, Romulus, Reichsman, Lord Winter .... I see a pattern here. I'm probably going to be told I'm hallucinating here again.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
But this is the flip side of the same issue I was trying to raise here. I obviously did a poor job communicating.
While I have dutifully made those characters for the sake of the team, the power sets and builds don't really interest me. I played them, but they seem annoying or idle before you run into the next named boss, and it feels like they were powerlevelled regardless of how much they actually contribute in fact. They also sit at the bottom of the feed trough when set IOs are passed around. I prefer to be a participant rather than a spectator. My purely subjective impression is that the game is developing a bias against characters with an active play style. Recluse, Ghost Widow, Romulus, Reichsman, Lord Winter .... I see a pattern here. I'm probably going to be told I'm hallucinating here again. |
My FF/Rad doesn't just sit back handing out bubbles and scratching her butt. She teleports into the middle of the fray, fires Irradiate, hovers up a few feet and then launches Repulsion Bomb, Electron Haze and Neutron Bomb on the enemies below. Then i tend to start using single target attacks on enemies who need them most. Of course that's when i'm not using Force Bubble to shove all the enemies into nice little clump in a corner. Most of my other support alts are a bit more active than that since they tend to be debuffers.
Edit: Incidentally, even in multi-team settings like mothership or Hamidon raids non-melee characters actually tend to have an advantage in getting drops unless they're shrinking violet, cower in the corner types. Non-melee-centric AT's tend to have access to many more AoE attacks. My Crab of Doom VEAT has a full attack chain of nothing but AoE's. My PB with dmg/range HO's in the nova AoE's can blast most of a room in one volley. (Not that i always want the latter to happen.)
Dr. Todt's theme.
i make stuff...
No, Heraclea, I was not asking you that. I was using it as an example to show you that your belief that vanguard are unfair to melee classes is completely baseless and irrational in light of what the other archetypes have to deal with regularly.
Be well, people of CoH.