Changed Defender inherent for i17
zomg finally!
based on the reworking and overhauls they did for defiance and domination, this is exciting.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Happy for you Defenders.
Sounds awesome! Can't wait for the details.
Well they said it's aimed at helping Defenders solo better. Maybe a damage boost when solo (or on smaller teams)?
Very much in the "wait and see" camp. It would be disappointing yet expected for this to just be moar damage.
Arc #40529 : The Furies of the Earth
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Hopefully, it's something a little more interesting than just a method for buffing damage. That seems like it's been the solution for pretty much every AT revamp thusfar. That said, I'm interested in seeing how it plays out, either way.
I wonder if it's built on the Dual Pistols mechanic that changes power functions under certain conditions.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
What more do I need on my defenders, than damage? Solo I survive fine. It's killing slowly that's bothersome.
BrandX Future Staff Fighter
The BrandX Collection
Perhaps the first power you choose in your Primary powerset will automatically auto-fire in a new preset mechanic allowing you to set another power to the standard "green circle" autofire.
Someone call Ultimo!
The blurb about it in the Zephyr thread - not from a dev, so assuming that it's a closed beta leak - is a 35% damage increase while solo, which puts them above Corruptors for damage with better mez, (self-)buff, and debuff numbers. Sounds "balanced".
link
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I suspect an inherent damage increase when solo to boost us to pre-Defiant Blaster damage... and when we're teamed will enhance all of our buff/debuff numbers somehow.
But what about those poor people whose concept only revolves around the current Vigilance? This change will break that concept, you can't just change things like that! Also, my Defender solos just fine! Just watch this video: -insert a painfully long video of a Defender tickling an even-con Council spawn-, see? Defenders are fine! Maybe you just need to learn to play! :coolface with sunglasses:
The blurb about it in the Zephyr thread - not from a dev, so assuming that it's a closed beta leak - is a 35% damage increase while solo, which puts them above Corruptors for damage with better mez, (self-)buff, and debuff numbers. Sounds "balanced".
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Well as I said in that thread, assuming that it's a damage buff as opposed to an increase in base damage and that both characters have 95% damage enhancement it puts us at about 2% higher damage than Corruptors. Since they get Scourge they will still deal more damage solo than us.
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I'll wait for i17 open beta and see if there's truth to the rumor and then if there's anything for Corruptors (such as higher mez/buff/debuff AT modifiers, given that the rumored Defender change seems to be geared towards homogenizing the disparate ATs). But assuming what I suspect is true, then I'll start my "Corruptors need Blaster base damage" campaign - previously only brought up as a joke - because apparently the devs could care less about how the different ATs compare to each other (that or they really do hate villains), and Corruptors do need to do more than 2% less damage than Defenders to make up for the weaker AT modifiers in everything else that they do.
Note that I'm not against Defenders getting a buff, or some help. I do think that this particular one is the wrong way to go about it - they should emphasize the difference between the ATs, not homogenize them.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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A sliding dmg/end rdx scale based on the number of teammates would be nifty. I've never been a big opponent of the current vigilance however I'm excited to see what may be in store. I was very happy with Defiance and Domination changes.
A sliding dmg/end rdx scale based on the number of teammates would be nifty. I've never been a big opponent of the current vigilance however I'm excited to see what may be in store. I was very happy with Defiance and Domination changes.
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although I really don't care what it is as long as it doesn't very on team size/how well said team size is doing, rather a constant buff as apposed to one that varies like current vigilance does.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I'll wait for i17 open beta and see if there's truth to the rumor and then if there's anything for Corruptors (such as higher mez/buff/debuff AT modifiers, given that the rumored Defender change seems to be geared towards homogenizing the disparate ATs). But assuming what I suspect is true, then I'll start my "Corruptors need Blaster base damage" campaign - previously only brought up as a joke - because apparently the devs could care less about how the different ATs compare to each other (that or they really do hate villains), and Corruptors do need to do more than 2% less damage than Defenders to make up for the weaker AT modifiers in everything else that they do.
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You shouldn't buff one without the other!
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The problem is if you buff defender damage AND buff Corruptor buff/debuff mods, then they end up being the exact same AT. If you want to slightly buff Corr damage numbers so that they're still a little better in that department, then go ahead.
I'm all for more defender damage as long as the buff drops while they're teamed. That won't "homogenize" them in the larger scope of things, it'll just make soloing easier.
Boy, the people who do Mids are gonna have a headache programing this in...
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Thoughts? Speculations?