What do you think
While I said I would've preferred the unlock to be moved to 35 instead of 20, I really didn't say how I feel about it.
I feel perfectly neutral about the unlock level being moved. Whether it's Lvl 20, Lvl 5, or Level 48.7, I really don't care. Why? I have 50s across both factions, across all of my accounts. Yeah, it was rough going for my first, and it got easier as I went. Now that it's all done, it doesn't affect me at all.
The issue of "it took me X Time to get Y Results and it should take that long for everyone else" argument is pointless. X and Y are Variable
Things get easier as time goes on. Whether it's the natural evolution of skill, or the dumbing down of aspects of the game, the game moves forward. As long as things are introduced as challenges, then there's always a carrot on that stick to keep me chasing along in this awesome game I love so much.
I think Kheldians should be available at level 1 but, once you reach lvl 50, they close the archetype and delete any on your account. That way you have to choose between playing a goofy space squid or having level 50's
Earth For Humans!
I'm with Adeon_Hawkwood. I'm having trouble parsing the OP's original complaint.
After nearly six years as a subscriber, (vet-wise, chronologically I go back to beta) I have one level fifty, blue-side. I barely played on red-side. Despite that, I seem to have unlocked epic archetypes on red-side. Unless there was a rule change that says "Any level 50 unlocks EAT's on both sides" (it could be, I've been lax the last year or so) then I'm benefitting from a nice bug in my favor.
Either way, I'm having fun on red-side for the first time ever as a Soldier of Arachnos. My character looks badass and plays badass and I have a slew of options available as far as his buildouts.
Based on my personal experience, I can only see benefits to making epics easily unlockable for everyone. It honestly renewed my interest in the game when I'd pretty much stopped playing or even visiting the forum. The only real problem is that a brand new player is likely to ask "So, where are my wonderful goodies for levels 30, 40, and 50? What do you mean I only get an aura? Wait, I got to fifty and I don't get anything at all?"
After nearly six years as a subscriber, (vet-wise, chronologically I go back to beta) I have one level fifty, blue-side. I barely played on red-side. Despite that, I seem to have unlocked epic archetypes on red-side. Unless there was a rule change that says "Any level 50 unlocks EAT's on both sides" (it could be, I've been lax the last year or so) then I'm benefitting from a nice bug in my favor.
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What do you think |
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
If you're going to buy a subscription to an online game, you should expect that
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Blueside, I already had a 50. Redside I didn't. So I guess I should feel half slapped in the face and half elated. Actually, the way I see it, I'm gaining something redside but not losing anything blueside, so I come out ahead.
Avatar: "Cheeky Jack O Lantern" by dimarie
Personally, I feel that Epics shouldn't be unlocked until you've got at least 3 other ATs to 30. I haven't played a VEAT yet, but I found the Kheldians (Warshade, no PeaceBringers yet) to be very complicated. It required the cummulative experience from all my characters' time to figure out a playstyle for it, not to mention, how to build it. Frankly, I haven't created a PB yet because I don't want to deal with that again.
Teams are the number one killer of soloists.
It's not a big deal. I've already unlocked both by getting at least one character to 50 on each side and I'm not bothered by this.
Maybe those leeching healing aura-only empaths will play an EAT and actually play now?
Maybe there will be less kins bothering me with SBs. Yeah, this is a good thing.
Next time have fries before you trash stuff. I find they are a great mellower.
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That's the grease, my friend, slowing your heart by thickening your blood and clogging your arteries - enjoy!
The only reason I'm against lowering the EAT-access level is that Khelds (I have no EATs Villain-side) are fairly complex chars to play.
I think players really should "earn" the EAT by proving they can play a "regular" AT all the way through to it having all its powers, including Epics.
New players who jump right into a Kheld are gonna find it very difficult, to the point of frustration, and either play them very poorly, or vent about what a rip-off the EAT is, being almost impossible (for a new player) to play.
My honest opinion? 20 seems early to me. At the very least, it is way early to be playing a Kheldian. At the time, Kheldians were designed around two assumptions: (1) by the time you unlock Kheldians, you know how to play the game, so it's okay with you if we make it harder, and (2) by the time you unlock Kheldians, you've been playing for at least 450 hours, which means that it's very likely that you have plenty of friends to team with you, so it's okay if we hand you an archetype that's only barely playable solo, that gets an average stats boost of 25% or so across the board from being on a big team. I don't think that's going to be true for the vast majority of the people who unlock Kheldians at level 20. At level 20, attribute modifiers have barely kicked in. At level 20, you don't even have your character in single-origin enhancements. At level 20, you've unlocked only 11 of the 18 powers in your primary and secondary powerset; you don't even have a feel for how one character plays, let alone how the whole game's game mechanics work.
I understand the impulse. Right now, the target for "hours to 50" is 250 hours. Someone who plays the industry-average 22 hours a week has to look at people who are "more privileged" than them for almost three months, for three months they have to ask "why can't I play a shapeshifter?" and "why can't I play an Arachnos soldier?" If they have alt-itis (and this game really encourages alt-itis), it could easily be a year or more; it's not uncommon to hear some people say that they didn't get their first 50 for two years.
And there's a practical argument for making Kheldians and Arachnos as common as dirt: the 2% of the player base that plays those characters are screaming for upgrades and improvements (well, to some of the combos), and if you were the lead designer, you'd have a hard time justifying spending big money on a game system that will only affect half a percent or one percent or even 2% of your customers. If you want to see Peacebringers or Warshades or Soldiers or Widows get some developer attention, there need to be a lot more of them. This would do that.
Me, I'd set it at 40, not 20. But I can live with it.
5 years ago I devoted my time completely to getting to level 50, unlocked epic AT, and felt like I'd earned it.
I haven't played CoH in about 5 months or so, and looking on the website to find out that something like epic ATs at level 20 is kind of upsetting. |
I don't wanna sound like I'm overreacting, and I don't want to sound too attached to the game. But City of Heroes used to be a lot better. I KNOW I'm not the only one complaining about the frequent issues coming out to keep the game interesting. |
Nothing is being taken from you, except perhaps in your own mind.
Paragon City Search And Rescue
The Mentor Project
And it doesn't bother me as well, hell I'd love to see players get all the vet perks at L50 just on the off chance somebody would post; "I've been paying to play this game for XX years... pissy mood... pissy mood... yadda... yadda... yadda
------->"Sic Semper Tyrannis"<-------
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
As long as it can be soloed, I am okay with it. I've been on too many TFs that fall apart because people start leaving and it is very sad.
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They might not always end pretty...by pretty I mean I've had that 9 hour ITF (only once!) But most my TFs end.
LRSF is the killer though. Lvl 50, not willing to keep trying because of dying? *sigh* You're level 50, suck it up!
BrandX Future Staff Fighter
The BrandX Collection
My honest opinion? 20 seems early to me. At the very least, it is way early to be playing a Kheldian. At the time, Kheldians were designed around two assumptions: (1) by the time you unlock Kheldians, you know how to play the game, so it's okay with you if we make it harder, and (2) by the time you unlock Kheldians, you've been playing for at least 450 hours, which means that it's very likely that you have plenty of friends to team with you, so it's okay if we hand you an archetype that's only barely playable solo, that gets an average stats boost of 25% or so across the board from being on a big team. I don't think that's going to be true for the vast majority of the people who unlock Kheldians at level 20. At level 20, attribute modifiers have barely kicked in. At level 20, you don't even have your character in single-origin enhancements. At level 20, you've unlocked only 11 of the 18 powers in your primary and secondary powerset; you don't even have a feel for how one character plays, let alone how the whole game's game mechanics work.
I understand the impulse. Right now, the target for "hours to 50" is 250 hours. Someone who plays the industry-average 22 hours a week has to look at people who are "more privileged" than them for almost three months, for three months they have to ask "why can't I play a shapeshifter?" and "why can't I play an Arachnos soldier?" If they have alt-itis (and this game really encourages alt-itis), it could easily be a year or more; it's not uncommon to hear some people say that they didn't get their first 50 for two years. And there's a practical argument for making Kheldians and Arachnos as common as dirt: the 2% of the player base that plays those characters are screaming for upgrades and improvements (well, to some of the combos), and if you were the lead designer, you'd have a hard time justifying spending big money on a game system that will only affect half a percent or one percent or even 2% of your customers. If you want to see Peacebringers or Warshades or Soldiers or Widows get some developer attention, there need to be a lot more of them. This would do that. Me, I'd set it at 40, not 20. But I can live with it. |
Thelonious Monk
Is "EPICS AT 50!" the new Merge The Servers now?
Personally, I feel that Epics shouldn't be unlocked until you've got at least 3 other ATs to 30. I haven't played a VEAT yet, but I found the Kheldians (Warshade, no PeaceBringers yet) to be very complicated. It required the cummulative experience from all my characters' time to figure out a playstyle for it, not to mention, how to build it. Frankly, I haven't created a PB yet because I don't want to deal with that again.
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Level 20 is fine, but I do think having to complete an Arc (must be soloable) or the Moonfire TF would be a nice requirement as well.
about people getting epic ATs at level 20? |
Not my call though.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
We don't have endgame content but I guess I could be more clear. I don't like the following to be unlockable:
ATs Costume pieces I also don't want a TF/SF to be required to unlock anything ever. I am okay with something of non-cosmetic use being unlockable by a TF/SF as long as it can also be unlocked by another means. |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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