Criminal record?
Cops lol, lots of evil sadistic sons of ******* turn good and evil, back and forth
1 example Angel/Angelis
He killed many of his friends and even family but turned good cause A Gypsy gave him a soul.
See how easy it is.
Sure, but there's gotta be some hard feelings about some of that stuff right? My normal human can't really go, "Oh yeah, sorry about all that. I didn't have a soul but I got some gypsy to give me one so its all forgiven."
I think you'll find in superhero fiction, the cops are incredibly forgiving.
I think you'll find in superhero fiction, the cops are incredibly forgiving.
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Mind you, we won't know for sure until it comes out

Oh -- for sure. If only they where at all like that in real life. But I mean, when you go from red to blue, it really is all good? Why not just go Villain <-> Rogue <-> Hero, and not bother with labeling reds gone blue different than blues gone red?
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Villain: Can only access redside zones, uses BM.
Rogue: Can access redside and blueside zones, but can only (or only primarily?) talk to redside contacts, and has to use BM.
Hero: Can only access blueside zones, uses WW.
Vigilante: Can access redside and blueside zones, but can only (or only primarily?) talk to blueside contacts, and has to use WW.
It would be very confusing to have them both called Rogues.
Whether there are some penalties to changing sides, we don't yet know, although in one of the recent interviews War Witch said something about mistrust of characters who have switched sides. No hint as to any mechanic, though.
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i make stuff...
Examples of villains becoming rogues, and then becoming heroes:
- Magneto - Super-Villain who has assisted the X-men on many occasions
- Deadpool - A crazy assassin for hire who sometimes works for the good guys
- Hawkeye - Originally an enemy of Iron Man who went on to become an Avenger
The public at large and their former enemies don't trust them at first, but they would rather have them on their side than against them. And some times enough trust is gained so that the past can be forgiven and forgotten.
There are also lots of popular stories where the government recruits bad guys to do things others are unable, or unwilling, to do. Eg. The Dirty Dozen, xXx, and the Thunderbolts.
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Overlord of Dream Team and Nightmare Squad
Ok, I'm sure this has been brought up but I didn't see it anywhere.
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We know there will be some kind of advantage for either staying as you are, or changing, so that it doesn't automatically become your "best" option to simply play one of the Gray Area classifications.
As for how the world looks at you, we know very little about that. Presumably the missions you do explain that.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
What, in the name of all that is very badly named, is xXx from?
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
This sounds like yet another movie where i'd be rooting for both the heroes and villains to kill each other off, and taking out the director and producer with the crossfire, if possible.
Dr. Todt's theme.
i make stuff...
Oh -- for sure. If only they where at all like that in real life. But I mean, when you go from red to blue, it really is all good? Why not just go Villain <-> Rogue <-> Hero, and not bother with labeling reds gone blue different than blues gone red?
Mind you, we won't know for sure until it comes out ![]() |
Looks like most people are gonna be a rogue/vigilante because then they can access every zone in the game.
Villain -> Rogue -> Hero
Hero -> Vigilante -> Villain
Whats different between a Vigilante and a Hero, mechanics-wise?
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Rogue: Access to all zones and Black Market
Vigilante: Access to all zones and Wentworth's
Hero: Access to CoH zones, Wentworth's, and Praetoria
http://www.fimfiction.net/story/36641/My-Little-Exalt
Rogues and Vigilantes can't access Praetoria? That's not right, if it's correct.

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Rogues and Vigilantes can't access Praetoria? That's not right, if it's correct.
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The Punisher is another example. He's sort of a good guy, but he's wanted by every law enforcement agency in the world for hundreds or even thousands of murders. He's a good guy by the only standard he cares about: his own. Criminals fear him the way they would never fear the police. There is no appealing his sentence, no jury to buy off, no witnesses to intimidate. If the Punisher catches up to you, you're a dead man. Criminals know that he will not hesitate to kill them, whereas the police will arrest them, and they can get out of it on a technicality. No technicality in the world has ever brought someone back from the dead.
I suspect that just because you're a bad guy gone good all is not going to be forgiven. You know all the Longbow and cops that hang out in paragon City? How much do you want to bet they're going to attack any Rogues they see? The life of a Rogue is probably going to be a dangerous one.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Sure, but there's gotta be some hard feelings about some of that stuff right? My normal human can't really go, "Oh yeah, sorry about all that. I didn't have a soul but I got some gypsy to give me one so its all forgiven."
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"Taken from Manticore (NCSoft Developer)
Primal Earth Malaise is a great example of our upcoming Going Rogue game feature. He walks the line between hero and villain and has been both at one time or another. Jean-Pierre Lourdin started out as a villain. His powerful psychic abilities twisted his sense of reality and caused him to perform selfish and evil acts. Sister Psyche was able to heal some of the damage to his mind and monitored him through a mind link during the time he was her sidekick. When Sister P was returned to the body of Shalice Tilman, her link with Jean-Pierre was broken. In the aftermath, Malaise returned to his villainous ways but after Ms. Liberty found him and defeated him in battle she offered him another chance to reform. The Vindicators are all about second chances and although many of Paragons heroes are keeping a close eye on him, Malaise has toed the line so far."
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It's actually a pretty common thing. It serves to "blur the line" between good and evil; paint it with a few shades of grey. It's particularly prevalent in superhero-type things to help convey the moral ambiguity that goes along with being a hero.
Sure, you could save that kid from the speeding train heading right for him. But what's to say he won't blow up a train in the future, killing everyone on board?
As others have said, the people around the Vigilante/Rogue don't necessarily drop everything and become all buddy-buddy with him. They accept him, but they are always prepared for, and are usually expecting, a knife in the back.
Think of it...like confidential informants. They are criminals, but the cops work with them to try and catch the "bigger fish" that the CI works for. Why catch a single dope dealer when you can wipe out the entire ring? That sort of thing.
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
*nod* If we were talking about the real world, yeah, no one would probably trust your former villain. But this isn't the real world we're talking about, is it?
As it stands, yes, there are going to be some people who RP not trusting villain ATs. But unless you know a specific character was actually a Rogue Isles character and not a Praetorian character, it's all going to blur after a while anyway.
Looks like most people are gonna be a rogue/vigilante because then they can access every zone in the game.
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I guess is that many are going to try for vigilante instead of rogue as vigilante give you access to the Blue side market WW which supposedly has better gear than BM.
There's also the factor that, Villains do their villainy mostly in a seperate country, that does'nt like to deal with Paragon at ALL. Quite a bit of their career might not be known in Paragon.
"Oh, you mean that guy who robbed a few banks over here? Well, he DID use to live in the Rogue Isles, can't blame him for that. It's not like he used to work for Recluse or kidnap homeless people for a mad scientist or anything, at least, not that I know of, I think I can give him a second chance."
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There was stated that there would be some sort of significant 'reward' for staying 'pure' hero or villain as well.
What that is, and how it ties into Posi's new design of end game content we shall see. Also how it ties into characters created in Preatoria.
It is necessary specifically to avoid vigilante/rogue being the 'default' condition that everyone plays at.

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Ok, I'm sure this has been brought up but I didn't see it anywhere.
So, lets say, my main villain decides its time to maybe drop his beef with the Goverment and bury the hatchet. Its been bloodied enough anyway.
What? Are they just gonna go, "Oh, well, I guess he's sorry then. Sure, he's robbed about two hundred banks, shot up thousands of police officers and longbow agents, burned books destined for poor children, stole several nuclear bombs and dropped them on the freedom phalanx, and far more crimes then what could possibly be said or even listed in bullet form in a single reading... but hey, he's done with all that. Water under the bridge I say."
I don't quite understand the mechanics. He goes Villain -> Rogue -> Vigilante or something right? Dandy. Whats different between a Vigilante and a Hero, mechanics-wise? So is he still on the books for all the rather nasty stuff he did previously?
I mean the cops at least gotta have a problem with a bunch of stuff that was done ;P They aren't the forgiving types when it comes to a lot of that kind of stuff.