Increase PVP IO Drop rate


Alpha_Zulu

 

Posted

Quote:
Originally Posted by brophog02 View Post
By the same token, if someone is knowingly doing something that would warrant such a course of action or is privy to that, why would they call attention to it to begin with?
I'll go with...

"No sense in bein' a self-appointed 'guru' and ignoramus 'less ya show it!"

FWIW, the discussion on availability, influ costs for IO's, what folks can pay (non farming), how much effect inflation and exploits can have, have been interesting.

I also concur - Yes, there are exploits for XP, etc, and they exist. I feel that the Devs accept them. Otherwise, they could - is it possible in the computer age?...horrors! - the Devs could try to, maybe, possibly datamine. But they don't. Or if they do, and then act, it is not in a way that's faster than glacial.

Ergo, since Devs know farming could exist, and they choose not look at or actively act upon the math, it is acceptable.

Sadly, I have negative faith that the Devs can either understand this logic, nor will they care, so long as they retain #% of subscribers.

C'mon... See the quote above (aka BOHICA, Iss 13)


 

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Do you get more PVP IOs if your Insp tray is full?

BTW: I got 3 recipes in 44 kills today.


 

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Quote:
Originally Posted by The_Coming_Storm View Post
Do you get more PVP IOs if your Insp tray is full?

BTW: I got 3 recipes in 44 kills today.
Nah you can get recipe's and salvage/inspirations in the same drop. I have before.


 

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I still cannot believe that Castle is under the misguided impression that 1:100 drop rate isn't true.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I still cannot believe that Castle is under the misguided impression that 1:100 drop rate isn't true.
It isn't. I got 3 in 44 today.


 

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Consider yourself one of the LUCKY ones.


 

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Quote:
Originally Posted by The_Coming_Storm View Post
It isn't. I got 3 in 44 today.
lol...ive never seen anyone with such bad rep. Be my friend?


 

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Quote:
Originally Posted by The_Coming_Storm View Post
It isn't. I got 3 in 44 today.
Hooray, someone has figured out the "random" in "random number generator."


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
It isn't. I got 3 in 44 today.
I got 0 in over 100 and got 1 on about 256 rep. Later that day i got one during arena practice.
RNG kind of works that way.


 

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i am jelaous of comming storm's rep....O_O
Just for matter of fact, farmed pvp IO for 3 days...nada


 

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yeah, i've never understood this whole forum rep trash.
i just wish it had existed when i trolled ajax and ego for 10 pages straight in the original hero ladder thread


 

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Quote:
Originally Posted by black_barrier View Post
yeah, i've never understood this whole forum rep trash.
i just wish it had existed when i trolled ajax and ego for 10 pages straight in the original hero ladder thread
Those were some good times there


Edit

Aww...the "Are we hated" thread was closed in the market forums. Time to tally up the forum PvP points to see who won.


 

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Quote:
Originally Posted by macskull View Post
Hooray, someone has figured out the "random" in "random number generator."
60% of the time it works, every time.


 

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from what I read - the first round of the pvp league in 6 teams doing 8v8's 3 rounds and not one pvp io drop in the arena.


 

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I wonder if i can find my awesome entity thread....so many ppl were raging


 

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Quote:
Originally Posted by B_Witched View Post
from what I read - the first round of the pvp league in 6 teams doing 8v8's 3 rounds and not one pvp io drop in the arena.
the rep system is retarded.
drop rates should scale with the number of players on the team, at the very least.


 

Posted

Quote:
Originally Posted by black_barrier View Post
the rep system is retarded.
drop rates should scale with the number of players on the team, at the very least.

Seriously

I think in an 8v8, the TEAM should have a 20% chance of getting a drop (each person has a 2.5% chance). Its should first role against the team (1 in 5) and then role to see which player gets it.


I'm not seeing the problem with having an over abundance of PvP IOs. I'm not seeing a lot of posts that say "I'm Only here for the PvP IOs". People who are only in it for the IOs are going to farm them - which is where the majority of our supply is coming from*

Can someone explain to me an over abundance is a bad idea? And the Dev's line of "They are supposed to be ultra-rare" doesn't really cut it. No PvPer is going to continue to PvP just to get drops. They are only going to do because either A) they like it or B) there is nothing else better to do.



*I have no proof if the above statement is true, but based on observation of Zone/Arena PvP and the lack of drops coming from legitimate PvP experiences, I would venture to say that the above statement is true.


 

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they should re-evaluate the "they are ultra-rare" argument for sure.

if they want to encourage pvp, they should be ultra-common, and maybe there needs to be a nerf to their pve-effectiveness.

again, back to the root cause: devs that don't pvp and think that RP is what will keep this game alive.


 

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Me and the guys in my lil clique had fun over the weekend in the arena doing what we call "fight clubing".

I am sure this is old news, but we basicly did a rated 30 minute match with 10-12 players, sometimes we had up to 20. I wrote down the names and we each took turns killing everyone in succession. we averaged 1-3 drops as a whole per session. We picked an easy map like atlas and had everyone huddle up. after each person had thier chance, we finished with a free for all. I got me a gladiator recipe i sold for about 53 mil and that funded half of my cheap build. One guy got a purple, which he sold for quite a bit.

All in all we had fun, helped the market, and learned a new, funner way of doing things.
Some people wanted to not be a team player, and they got booted next round and /gignored.

one thing I did learn is that a electric/shield/blaze scrapper is a total BEAST if done right in this setting. This set up managed to KO most everyone in just a few seconds. Also, a plant/earth/psy is a formidable build in this method also. Kin's of all types had no issues either. By going with AoE builds and doing mass farm/clubing, this would help flood the market and lower prices, which in turn helps everyone.

just a thought. If anyone has any questions, just ask...but be forewarned I am old to the game but very new to PvP. wrong or right, we had tons of fun and made serious cash! :-)


 

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here is an idea - for every tf to get tf commander results in one pvp io drop. I would do posi if that were the case.


 

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I do not think they would do something like that. That sounds pretty stupid. sorry.

The best we could hope for, honestly, is a slight bump in the drop rate.
I imagine it is close to the purple drop rate, but not near enough people do PvP.
Maybe they could lump purples and PvP IO's together or make the two buyable through the markets for some high amount of merits or such. The dev's actions, with the exception of the whole craftable accessorys recipee thing, show that they care not about inflation or cost. People can say what they want, but your actions and track record is what you will be judged on.

The whole point of them is a time sink, and for them to be a "oh snap I just got a drop!" moment. The dev's are in this to keep their jobs. No one works for free, really. Rare stuff is supposed to be rare. Even in WoW, you can do a whole instance, but you have to roll just for a chance to get something nice. At least you KNOW you have that chance.

In the end, things will stay as is, and if people are going to buy things off market and pay real money to get game stuff, then so be it. If they make these to where they bind on pickup, that would probably incite a riot. however, I do not put that past them for a second.


 

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Quote:
Originally Posted by Medic_brietz View Post
I am sure this is old news, but we basicly did a rated 30 minute match with 10-12 players, sometimes we had up to 20. I wrote down the names and we each took turns killing everyone in succession. we averaged 1-3 drops as a whole per session. We picked an easy map like atlas and had everyone huddle up. after each person had thier chance, we finished with a free for all. I got me a gladiator recipe i sold for about 53 mil and that funded half of my cheap build. One guy got a purple, which he sold for quite a bit.


wrong or right, we had tons of fun and made serious cash! :-)

I think only PvP IO's drop in arena so he might have gotten the purple before and didn't notice it.

Glad you had fun though that's always a good thing.



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I do have to take this guy's word, but he did get the said purple while PVPing.
Once he got it, he posted it. Again, I am not making this up and yea, it is one guys word, and I somewhat trust him. It is just something to take into consideration and to be validated. maybe it is a bug. it could happen. who knows. next time, I will have everyone clear out their trays. if this is a verified actuality, it could be another pvp incentive!
(hint hint dev's!!!)


 

Posted

Quote:
Originally Posted by Medic_brietz View Post
I do have to take this guy's word, but he did get the said purple while PVPing.
Once he got it, he posted it. Again, I am not making this up and yea, it is one guys word, and I somewhat trust him. It is just something to take into consideration and to be validated. maybe it is a bug. it could happen. who knows. next time, I will have everyone clear out their trays. if this is a verified actuality, it could be another pvp incentive!
(hint hint dev's!!!)
it doesn't happen.
i've basically gotten every single pvp io dropped on me at one point or another (i farm liek beast in wilderness)... never a purple.

the dude is either stupid or lying to you.