Increase PVP IO Drop rate


Alpha_Zulu

 

Posted

i do not disagree with you, yet i have to go with what i saw.
again, i saw it, and it happened. be the rational person like i intend to be and check it out.
maybe someone with a red name could positively confirm or deny this possibility.

p.s. lunar hawk (on virtue), if you are out there, you also were witness.

It happened on either saturday or sunday of this past week on virtue in the arena set 47-50. rated. We had about 10 people in that fight. My toon at the time was either breezy sparrowhawk, hot lil number, or elijah blake.

we were broadcasting on the main virtue channels.

why are people so quick to say no if they do not know with 100 percent accuracy?


 

Posted

I've seen crazier stuff happen in this game. Once I entered a mish solo and someone was already in there.


 

Posted

Quote:
Originally Posted by Medic_brietz View Post
i do not disagree with you, yet i have to go with what i saw.
again, i saw it, and it happened. be the rational person like i intend to be and check it out.
maybe someone with a red name could positively confirm or deny this possibility.

p.s. lunar hawk (on virtue), if you are out there, you also were witness.

It happened on either saturday or sunday of this past week on virtue in the arena set 47-50. rated. We had about 10 people in that fight. My toon at the time was either breezy sparrowhawk, hot lil number, or elijah blake.

we were broadcasting on the main virtue channels.

why are people so quick to say no if they do not know with 100 percent accuracy?
To be fair you didn't see it happen you saw your friend drop it into chat I would assume. The only one who could "see it happen" was the toon that got the drop.

Also to say it is impossible is cause the drops have specific definitions on where and what mobs/missions/tf they drop for. Purples i believe only drop on lvl 47 and up mobs and only in PvE. There are set pools for drops.

I suppose there is the possibility of a bug which is why i worded my original post to be open but more than likely your friend got it prior and didn't notice and seeing it in his recipies assumed he got it while PvP'ing.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

In 10 zone kills yesterday I got ANOTHER PVP IO. Drop rate is not broken.


 

Posted

I sent a PM to a DEV to ask if this is a possibility.

I doubt it myself, but it seems remotely possible.
I, for one, have gotten a mission ending drop that was in a different pool.
I have also gotten a purple for completing an ITF.
I tend to believe you, and every instance I mention may be false, but I have to wonder based on my past game experiences.

Probably either a bug or he had it prior, but it is worth checking. It would happen so rarely that it probably could not be reproduced with relyability.

again, it could be a nice incentive!!! just sayin'


 

Posted

One of, if not the best selling point for PvP IO's to the PvErs is the fact that the PvP IO's exemp down like purples. Personally I think they should drop that for the PvErs and make it work only in PvP zones. That way the demand would fall a bit making the prices drop as well (in theory).


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
In 10 zone kills yesterday I got ANOTHER PVP IO. Drop rate is not broken.
Please read up on statistics, 1:200 =/= 1 every 200, very simple principle that not many seem to get. Your having good luck statistically. When people say the drop rate is broken they are basing it on multiple experiences from multiple people. From ones that farm all night and get 0 drops to ones like you that get drops frequently and with low kill numbers. Please read up on the principles of Probability, Population sampling, and odds, before determining from you 2 experiences that the drop rate is not broken. Thank you.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
Originally Posted by Phillygirl View Post
Please read up on statistics, 1:200 =/= 1 every 200, very simple principle that not many seem to get. Your having good luck statistically. When people say the drop rate is broken they are basing it on multiple experiences from multiple people. From ones that farm all night and get 0 drops to ones like you that get drops frequently and with low kill numbers. Please read up on the principles of Probability, Population sampling, and odds, before determining from you 2 experiences that the drop rate is not broken. Thank you.
Some one is a very smart cookie!
*golf clap*

You should play limit poker! lol


 

Posted

Quote:
Originally Posted by Phillygirl View Post
Please read up on statistics, 1:200 =/= 1 every 200, very simple principle that not many seem to get. Your having good luck statistically. When people say the drop rate is broken they are basing it on multiple experiences from multiple people. From ones that farm all night and get 0 drops to ones like you that get drops frequently and with low kill numbers. Please read up on the principles of Probability, Population sampling, and odds, before determining from you 2 experiences that the drop rate is not broken. Thank you.
I can't be sure other people are not exaggerating their claims and falsifying their data. Or even, actually keeping track of the number of possible kills.


 

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Quote:
Originally Posted by Medic_brietz View Post
Me and the guys in my lil clique had fun over the weekend in the arena doing what we call "fight clubing".

I am sure this is old news, but we basicly did a rated 30 minute match with 10-12 players, sometimes we had up to 20. I wrote down the names and we each took turns killing everyone in succession. we averaged 1-3 drops as a whole per session. We picked an easy map like atlas and had everyone huddle up. after each person had thier chance, we finished with a free for all. I got me a gladiator recipe i sold for about 53 mil and that funded half of my cheap build. One guy got a purple, which he sold for quite a bit.

All in all we had fun, helped the market, and learned a new, funner way of doing things.
Some people wanted to not be a team player, and they got booted next round and /gignored.

one thing I did learn is that a electric/shield/blaze scrapper is a total BEAST if done right in this setting. This set up managed to KO most everyone in just a few seconds. Also, a plant/earth/psy is a formidable build in this method also. Kin's of all types had no issues either. By going with AoE builds and doing mass farm/clubing, this would help flood the market and lower prices, which in turn helps everyone.

just a thought. If anyone has any questions, just ask...but be forewarned I am old to the game but very new to PvP. wrong or right, we had tons of fun and made serious cash! :-)
This isn't PvP. This is PvSSWYKM (Stand still while you kill me). Its farming.

We're looking at the drop rate for people who actually participate in PvP. The drop rate is insanely broken because of people doing the above setup


 

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Quote:
Originally Posted by The_Coming_Storm View Post
I can't be sure other people are not exaggerating their claims and falsifying their data. Or even, actually keeping track of the number of possible kills.
The same can be said for you.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
I can't be sure other people are not exaggerating their claims and falsifying their data. Or even, actually keeping track of the number of possible kills.
Neither of those validate your claim get a larger sample then post your rate.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
This isn't PvP. This is PvSSWYKM (Stand still while you kill me). Its farming.

We're looking at the drop rate for people who actually participate in PvP. The drop rate is insanely broken because of people doing the above setup
The drop rate is bad because it was made that way.
Where ever there is something to be gained, others will be there for there chance to profit.
Time sinks keep the players around and the money rolling in.
Good luck to all of you who do it "the right way" on changing the status quo.


 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
This isn't PvP. This is PvSSWYKM (Stand still while you kill me). Its farming.

We're looking at the drop rate for people who actually participate in PvP. The drop rate is insanely broken because of people doing the above setup
I'm curious at your choice of wording here. Could you elaborate how farming for PvP IO's break the drop rate? I could see how they would skew the data but not actually break the drop rate. I would think that was predetermined by the devs. Although i didn't understand what castle said about teams getting drops so maybe your refering to that.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
Originally Posted by Phillygirl View Post
I'm curious at your choice of wording here. Could you elaborate how farming for PvP IO's break the drop rate? I could see how they would skew the data but not actually break the drop rate. I would think that was predetermined by the devs. Although i didn't understand what castle said about teams getting drops so maybe your refering to that.
The drop rate was lowered because people farmed them instead of PvPing for them and the devs felt they were too easy to get.


 

Posted

Quote:
Originally Posted by Antigonus View Post
The drop rate was lowered because people farmed them instead of PvPing for them and the devs felt they were too easy to get.
Ahhh so your talking about the last nerf got it. Thanks.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
In 10 zone kills yesterday I got ANOTHER PVP IO. Drop rate is not broken.

My Earth/TA troller with not a single damage IO in any power got a kill by accident the first time he entered a zone and got a drop. He has only gotten 4 kills total since I started playing him. By your logic that means the drop rate is as high as 25%.


Your logic is stupid. Stop posting.


 

Posted

Quote:
Originally Posted by Antigonus View Post
My Earth/TA troller with not a single damage IO in any power got a kill by accident the first time he entered a zone and got a drop. He has only gotten 4 kills total since I started playing him. By your logic that means the drop rate is as high as 25%.


Your logic is stupid. Stop posting.
i like you


 

Posted

I like lamp.


 

Posted

PM'd Castle about my purple drop issue...
"To my understanding, PVE Purples cannot drop off of PVP targets. "
I take his word for it....

So, is it the current understanding that drop rates average out to be about 1 for every 200 kills or so? if so, would that make it that you have a 0.5% chance per kill? Purple's, per Top Doc's thread "the purple answer" says 1 every 1500 minions or so.

What is the deal if this is so?


 

Posted

It is MUCH easier and MUCH quicker to kill 1500 NPCs than 200 opponents (assuming that both numbers are accurate).

NPCs just stand there, or even come at you based on the aggro rules. Players run away, phase, heal, and do everything in their power to avoid dying. You might spend an entire match, or all night in a zone, trying to kill a player and fail.

How many NPCs can you kill in an hour? How many PvPers can you kill in an hour?

This is why the only "sane" way of obtaining PvPIOs is to have a free-for-all where you take turns, like medic did, or overnight farming between two or more accounts in a zone as others have described.

I think a 1 in 50 PvP kill drop rate (2% chance) would probably seem about right for drops in true fights, but it would make farming ridiculously easy. And that is why the drop rate is unlikely to change.

It's a funny little conundrum: players farm them because that's the only reasonable way to get them, but the developers will never increase the drop rate to something reasonable because then farming them would be too easy.

That's why I am in favor of adding PvPIOs to the Siren's Bounty Market and allow bounty to be saved. Whether bounty should be earned in other zones is open to debate.

Doing so will make Siren's Call hop again and allow an alternative way to obtain PvPIOs that is directly related to PvP while keeping it difficult to farm. While you could still have a group take turns killing each other, they are bound to be attacked by other groups looking to collect bounty. Since bounty is based off of reputation and the bonus for taking out the game-named bounty, overnight farms would probably be less effective. Siren's is a smaller zone with less hiding places and more tough, roving NPCs that make it less than ideal for overnight farms.

Oh, and you would still have a chance to get lucky and have one drop for you.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
It is MUCH easier and MUCH quicker to kill 1500 NPCs than 200 opponents (assuming that both numbers are accurate).

NPCs just stand there, or even come at you based on the aggro rules. Players run away, phase, heal, and do everything in their power to avoid dying. You might spend an entire match, or all night in a zone, trying to kill a player and fail.

How many NPCs can you kill in an hour? How many PvPers can you kill in an hour?

This is why the only "sane" way of obtaining PvPIOs is to have a free-for-all where you take turns, like medic did, or overnight farming between two or more accounts in a zone as others have described.

I think a 1 in 50 PvP kill drop rate (2% chance) would probably seem about right for drops in true fights, but it would make farming ridiculously easy. And that is why the drop rate is unlikely to change.

It's a funny little conundrum: players farm them because that's the only reasonable way to get them, but the developers will never increase the drop rate to something reasonable because then farming them would be too easy.

That's why I am in favor of adding PvPIOs to the Siren's Bounty Market and allow bounty to be saved. Whether bounty should be earned in other zones is open to debate.

Doing so will make Siren's Call hop again and allow an alternative way to obtain PvPIOs that is directly related to PvP while keeping it difficult to farm. While you could still have a group take turns killing each other, they are bound to be attacked by other groups looking to collect bounty. Since bounty is based off of reputation and the bonus for taking out the game-named bounty, overnight farms would probably be less effective. Siren's is a smaller zone with less hiding places and more tough, roving NPCs that make it less than ideal for overnight farms.

Oh, and you would still have a chance to get lucky and have one drop for you.
I totally agree with you, except getting rid of PvPIO drops in the arena. Some folks just want to duel and fight in teams and not have to worry about getting ganked by a random scrapper. What I liked about my first few Arena PvP matches besides the swag farm was that I could fight who I want when I want in a controlled enviroment. Just like in other games....you can settle your differences without other people getting in the way.

Hopefully the dev's read your post and take it to heart. hopefully they will just slightly tweak the system and not change it.


 

Posted

I'm not advocating removing PvPIOs from arena or anywhere else. Leave them exactly as it is now, but ADD a new level to the Bounty game in Sirens that allows you to cash in bounty for a PvPIO.

Right now, you can trade in reputation for inspirations or an SO. That was pretty good when there were no IOs and Siren's call was the only place to get Strength of Will inspirations. But now that Mez is not resistible and few people use SO builds, that reward table is pure trash.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
No matter what caveats are put in tying the PVP IOs to player defeats runs into that same obstacle, higher skill match-ups tend to be lower kill counts.

Outside of a PVP defeat, what other options are there for having PVP drop something ?

Sirens Call Style Bounty (which is basically Defeats) ? Time in zone ? An arena win ?
Tokens

Kill = 3 in arena match; 1 in open zone
Defeats = 1 in arena match; 0 in open zone

With restrictions on farming same player.

Have random PvP IO rolls go for [X] where X = the amount of effort the devs think should go into a PvP IO roll.


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