Increase PVP IO Drop rate
I have been looking at the drop rate for a while, when I sent my complete thoughts to castle, included in which was approx 3.2k kills, and 47 pvp IOs gotten from that pool, he told me I was wrong. He told me the drop rate is closer to 1 in 3 killz
Nuff said, nite. |
I have been looking at the drop rate for a while, when I sent my complete thoughts to castle, included in which was approx 3.2k kills, and 47 pvp IOs gotten from that pool, he told me I was wrong. He told me the drop rate is closer to 1 in 3 killz
Nuff said, nite. |
I kinda agree with Xan even though of course I would like to see more PvPIO drops. I don't know if the drop rate is that bad or you just get lucky though honestly. I put a new villain toon into SC this weekend and with a few hours on Sat & Sun, came up with 1 drop each day (nothing of great value). I dont play heroside PvP much at this point, but when I did...Id get 2-3 drops a week and that happened about 4 weeks in a row.
Couple of factors that may help with drops:
1) I dont have a social life and can spend a few hours a day in zone having fun
2) I don't team and dont have to split drops between 5-8 other players
And gratz Ares.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I am actually thinking that the drop bug that affected PvE earlier. I am REALLY thinking that its factoring in to this, otherwise, this is stupid.
i don't know either way, but someone that doesn't want to put in any effort to getting them and wants them handed to them sounds a lot like the same people who are ******** about prices in the market. they want EVERYTHING for no effort. i have 2 friends that had set up PvP io farms and hagve dropped 7-10 of them over the weekend. seems about on par with purple drops.
i don't know either way, but someone that doesn't want to put in any effort to getting them and wants them handed to them sounds a lot like the same people who are ******** about prices in the market. they want EVERYTHING for no effort. i have 2 friends that had set up PvP io farms and hagve dropped 7-10 of them over the weekend. seems about on par with purple drops.
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PVP Drop rates should be kept as is. Ultra Rare loot is supposed to be ultra rare. If everyone had the shines then there would be nothing for the fabled "casual" gamer to aspire towards getting.
...and that would kinda kill the game completely. I like that, even at the top end of gameplay, PVPIOs are still rare and hard to come by. |
I'm normally in favor of the "ultra rare is supposed to be ultra rare" idea (see the market forum for my take on that) but PvP IOs are an exception simply because the way in which they're dropped is so radically different than any other items in the game.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
i do agree that the supply is low. and yes my last post in here was kinda rude. i had just come off reading some of the market/get rid of everyones hard earned infl/inf threads. taking into consideration on how the recipes were dropping pre i15 **** up, i think that maybe the drop rate should return to that. there were at least recipes on the market then.
also take into consideration that the PvP'ers are not the only ones that want these. so we do have a bad situation when it comes to getting them.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Yeah, based on the premise that they could only have PvP rewards once the system was balanced (it's ironic that rewards were added after the system became unbalanced).
Y'know what would decrease prices on the PvP IOs? Make them non-functional in PvE environments (not just "disable set bonuses," I mean "disable enhancement values completely"). Yes, that's a bit extreme, but it'd be one solution without upping the drop rate or changing the drop criteria.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
mac, please bring back the banana.
Bandwidth exceeded. I will put it on my own server.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yeah, based on the premise that they could only have PvP rewards once the system was balanced (it's ironic that rewards were added after the system became unbalanced).
Y'know what would decrease prices on the PvP IOs? Make them non-functional in PvE environments (not just "disable set bonuses," I mean "disable enhancement values completely"). Yes, that's a bit extreme, but it'd be one solution without upping the drop rate or changing the drop criteria. |
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I meant that as in it would mean PvEers would no longer want these enhancements, so the demand would drastically fall. Part of the reason PvP IOs are so expensive is because of how they're dropped, but another part is that they are in high demand (probably not as much as purples but definitely more than some rare IO sets). For example, it's not the PvPers that are paying 3-4 billion off-market for the +3% def IO.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I meant that as in it would mean PvEers would no longer want these enhancements, so the demand would drastically fall. Part of the reason PvP IOs are so expensive is because of how they're dropped, but another part is that they are in high demand (probably not as much as purples but definitely more than some rare IO sets). For example, it's not the PvPers that are paying 3-4 billion off-market for the +3% def IO.
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That and lolz paying 4 billion for 3% def.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Has anyone stopped to do a comparrison of a Max'd Purple+PvP IO build vs a 250mill budget build?
Are we talking like 200 extra HP, 70% extra recharge and 100 extra damage points per attack? or are we talking about same level of HP, 30% extra recharge and 10 points of extra damage?
In a PvP system that doesn't reward speed or skill, is there really even a reason care about what build you PvP with? The only IOs that I think are necessary are the ones that cap HP for the AT and KB procs. All else doesn't really matter.
But then again, I'm bad.
I think we saw that skill (at least spiking skill) still matters, but yes I agree that the fraction differences are silly to pay the absurd sums for.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Has anyone stopped to do a comparrison of a Max'd Purple+PvP IO build vs a 250mill budget build?
Are we talking like 200 extra HP, 70% extra recharge and 100 extra damage points per attack? or are we talking about same level of HP, 30% extra recharge and 10 points of extra damage? In a PvP system that doesn't reward speed or skill, is there really even a reason care about what build you PvP with? The only IOs that I think are necessary are the ones that cap HP for the AT and KB procs. All else doesn't really matter. But then again, I'm bad. |
The apoc proc gives +107 damage and the explosive strike gives +71 damage for a total
I believe these are the only two +damage procs you can slot in their range attacks.
So with just Purples and a generic proc you are taking.
X + 178 damage in one normal attack chain (Will Dom, TK Blast, Psi Dart, Mental Blast) (X being damage if all things are equal)
Now if you compare this to a blaster with all the PvPIO Procs:
+107 from apoc
+71 from explosive
+71 x 4 = +284 from glad javs
so you are taking potentially an additional 284 damage from PvPIO procs. Doesnt sound like a lot but...
107+71+284 = 462
Thats a lot of extra damage. Especially given that the PvPIO procs have increased chance of going off in PvP (33% same as purples).
-Kiri
i don't know either way, but someone that doesn't want to put in any effort to getting them and wants them handed to them sounds a lot like the same people who are ******** about prices in the market. they want EVERYTHING for no effort. i have 2 friends that had set up PvP io farms and hagve dropped 7-10 of them over the weekend. seems about on par with purple drops.
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That's why we have dual builds. You spend all your f inf on a PVE build and you PVP and outfit your PVP build.
The fact that this is not the way things are working out to be suggests that this drops system is a load of ******** designed by a drooling downie.
Some moron carebears would still demand them I'm sure.
That and lolz paying 4 billion for 3% def. |
i'd rather just increase the drop rate to stupid levels, crash the pvp io's market and trivialize game content a bit more. because you know, having 5% more recharge and +3% more defense on a pve toon is game breaking.
hell no.
Has anyone stopped to do a comparrison of a Max'd Purple+PvP IO build vs a 250mill budget build?
Are we talking like 200 extra HP, 70% extra recharge and 100 extra damage points per attack? or are we talking about same level of HP, 30% extra recharge and 10 points of extra damage? In a PvP system that doesn't reward speed or skill, is there really even a reason care about what build you PvP with? The only IOs that I think are necessary are the ones that cap HP for the AT and KB procs. All else doesn't really matter. But then again, I'm bad. |
A blaster for example after accolades will be at 1446/1606 HP. Needing only 160hp from sets allows them to spread around set bonuses and focus on other things like acc, dam, rech, etc.
Opposite that, take a Fortunata. After accolades a fort sits at 1285 HP, although they have a higher cap then blasters, they have to invest more to even reach what blasters can do easily. Additionally Forts have the lowest damage output (with the exception of Masterminds) so dam slotting is necessary. Also, defenses even at the pve soft-cap are useless in pvp, an extra 8-10% from slotting/power selection is necessary.
The system may not reward skill or speed, but build investment, IOs, and min/maxing in some cases are worthwhile.
But I'm bad too...
Unless im mistaken, (which is very possible) purple procs are resistable and pvp procs arent + javelin's volley toxic dmg is very useful in pvp and pve I love the idea of none of the bonuses working in pve. You can't get them pveing so dont have them available to that community.
Unless im mistaken, (which is very possible) purple procs are resistable and pvp procs arent + javelin's volley toxic dmg is very useful in pvp and pve I love the idea of none of the bonuses working in pve. You can't get them pveing so dont have them available to that community.
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I have been looking at the drop rate for a while, when I sent my complete thoughts to castle, included in which was approx 3.2k kills, and 47 pvp IOs gotten from that pool, he told me I was wrong. He told me the drop rate is closer to 1 in 3 killz
Nuff said, nite.