Increase PVP IO Drop rate


Alpha_Zulu

 

Posted

I have been looking at the drop rate for a while, when I sent my complete thoughts to castle, included in which was approx 3.2k kills, and 47 pvp IOs gotten from that pool, he told me I was wrong. He told me the drop rate is closer to 1 in 3 killz

Nuff said, nite.


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
I have been looking at the drop rate for a while, when I sent my complete thoughts to castle, included in which was approx 3.2k kills, and 47 pvp IOs gotten from that pool, he told me I was wrong. He told me the drop rate is closer to 1 in 3 killz

Nuff said, nite.
LOLOLOLOLOLOL ooooooooooooooooooooo boi


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
He told me the drop rate is closer to 1 in 3 killz

Nuff said, nite.
LOL no way. Please tell me you're joking.


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
I have been looking at the drop rate for a while, when I sent my complete thoughts to castle, included in which was approx 3.2k kills, and 47 pvp IOs gotten from that pool, he told me I was wrong. He told me the drop rate is closer to 1 in 3 killz

Nuff said, nite.
Either you're misplacing some 0's or he is, because there is no way anything in this game is designed with that drop rate.


 

Posted

I kinda agree with Xan even though of course I would like to see more PvPIO drops. I don't know if the drop rate is that bad or you just get lucky though honestly. I put a new villain toon into SC this weekend and with a few hours on Sat & Sun, came up with 1 drop each day (nothing of great value). I dont play heroside PvP much at this point, but when I did...Id get 2-3 drops a week and that happened about 4 weeks in a row.

Couple of factors that may help with drops:
1) I dont have a social life and can spend a few hours a day in zone having fun
2) I don't team and dont have to split drops between 5-8 other players

And gratz Ares.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Quote:
Originally Posted by Supermax View Post
LOL no way. Please tell me you're joking.
I wish I was, I am still holding hope that castle will tell me its a wanna-be april fool day joke.

Quote:
Originally Posted by brophog02 View Post
Either you're misplacing some 0's or he is, because there is no way anything in this game is designed with that drop rate.
I am actually thinking that the drop bug that affected PvE earlier. I am REALLY thinking that its factoring in to this, otherwise, this is stupid.


 

Posted

i don't know either way, but someone that doesn't want to put in any effort to getting them and wants them handed to them sounds a lot like the same people who are ******** about prices in the market. they want EVERYTHING for no effort. i have 2 friends that had set up PvP io farms and hagve dropped 7-10 of them over the weekend. seems about on par with purple drops.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i don't know either way, but someone that doesn't want to put in any effort to getting them and wants them handed to them sounds a lot like the same people who are ******** about prices in the market. they want EVERYTHING for no effort. i have 2 friends that had set up PvP io farms and hagve dropped 7-10 of them over the weekend. seems about on par with purple drops.
People "********" about the market want things at reasonable prices, not to be confused with people like me who just want things to be available. I PVP, a lot, like a lot a lot alot. And I farm like once every other day. So if you are referring to me you stand corrected. Also we aren't talking about a job, we are talking about a friggin video game. "Things handed to you"...psh...


 

Posted

Quote:
Originally Posted by Xanatos View Post
PVP Drop rates should be kept as is. Ultra Rare loot is supposed to be ultra rare. If everyone had the shines then there would be nothing for the fabled "casual" gamer to aspire towards getting.

...and that would kinda kill the game completely.

I like that, even at the top end of gameplay, PVPIOs are still rare and hard to come by.
Purples are one thing - they're expensive, but there's at least a steady and reliable supply of them because of how they're dropped (PvE, no time limitations, any 47+ mob), so people really only complain about the price. In the case of PvP IO it seems to be the supply that's the problem in addition to the price (obviously if the supply were higher the price would be lower, but that's another story). Simply because of how these recipes drop (only in PvP, which a very small portion of the population takes part in, and restrictions based on rep and a 10-minute lockout) they're incredibly rare, and they're not really that much better than purples, bonus-wise or even enhancement-wise (in terms of percentages PvP IOs are actually worse). I mean, yeah, they're expensive, but it's one thing entirely for an item to be expensive and another thing entirely for an item to be almost unavailable regardless of how much inf you are willing to spend.

I'm normally in favor of the "ultra rare is supposed to be ultra rare" idea (see the market forum for my take on that) but PvP IOs are an exception simply because the way in which they're dropped is so radically different than any other items in the game.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

i do agree that the supply is low. and yes my last post in here was kinda rude. i had just come off reading some of the market/get rid of everyones hard earned infl/inf threads. taking into consideration on how the recipes were dropping pre i15 **** up, i think that maybe the drop rate should return to that. there were at least recipes on the market then.

also take into consideration that the PvP'ers are not the only ones that want these. so we do have a bad situation when it comes to getting them.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
also take into consideration that the PvP'ers are not the only ones that want these. so we do have a bad situation when it comes to getting them.
Based on the quote above, weren't PvPIOs supposed to be an enticing factor to get ppl into PvPing?


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Yeah, based on the premise that they could only have PvP rewards once the system was balanced (it's ironic that rewards were added after the system became unbalanced).

Y'know what would decrease prices on the PvP IOs? Make them non-functional in PvE environments (not just "disable set bonuses," I mean "disable enhancement values completely"). Yes, that's a bit extreme, but it'd be one solution without upping the drop rate or changing the drop criteria.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

mac, please bring back the banana.


 

Posted

Bandwidth exceeded. I will put it on my own server.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Yeah, based on the premise that they could only have PvP rewards once the system was balanced (it's ironic that rewards were added after the system became unbalanced).

Y'know what would decrease prices on the PvP IOs? Make them non-functional in PvE environments (not just "disable set bonuses," I mean "disable enhancement values completely"). Yes, that's a bit extreme, but it'd be one solution without upping the drop rate or changing the drop criteria.
Seems like a lot of PvPers dont PvE anymore, so sounds like a viable idea.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

I meant that as in it would mean PvEers would no longer want these enhancements, so the demand would drastically fall. Part of the reason PvP IOs are so expensive is because of how they're dropped, but another part is that they are in high demand (probably not as much as purples but definitely more than some rare IO sets). For example, it's not the PvPers that are paying 3-4 billion off-market for the +3% def IO.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
I meant that as in it would mean PvEers would no longer want these enhancements, so the demand would drastically fall. Part of the reason PvP IOs are so expensive is because of how they're dropped, but another part is that they are in high demand (probably not as much as purples but definitely more than some rare IO sets). For example, it's not the PvPers that are paying 3-4 billion off-market for the +3% def IO.
Some moron carebears would still demand them I'm sure.

That and lolz paying 4 billion for 3% def.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Has anyone stopped to do a comparrison of a Max'd Purple+PvP IO build vs a 250mill budget build?

Are we talking like 200 extra HP, 70% extra recharge and 100 extra damage points per attack? or are we talking about same level of HP, 30% extra recharge and 10 points of extra damage?

In a PvP system that doesn't reward speed or skill, is there really even a reason care about what build you PvP with? The only IOs that I think are necessary are the ones that cap HP for the AT and KB procs. All else doesn't really matter.


But then again, I'm bad.


 

Posted

I think we saw that skill (at least spiking skill) still matters, but yes I agree that the fraction differences are silly to pay the absurd sums for.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
Has anyone stopped to do a comparrison of a Max'd Purple+PvP IO build vs a 250mill budget build?

Are we talking like 200 extra HP, 70% extra recharge and 100 extra damage points per attack? or are we talking about same level of HP, 30% extra recharge and 10 points of extra damage?

In a PvP system that doesn't reward speed or skill, is there really even a reason care about what build you PvP with? The only IOs that I think are necessary are the ones that cap HP for the AT and KB procs. All else doesn't really matter.


But then again, I'm bad.
Just one example and probably the most viable is compairing a Purpled Psy/EM blaster to a Puple/PvPIO Psy/EM blaster.

The apoc proc gives +107 damage and the explosive strike gives +71 damage for a total

I believe these are the only two +damage procs you can slot in their range attacks.

So with just Purples and a generic proc you are taking.

X + 178 damage in one normal attack chain (Will Dom, TK Blast, Psi Dart, Mental Blast) (X being damage if all things are equal)

Now if you compare this to a blaster with all the PvPIO Procs:

+107 from apoc
+71 from explosive
+71 x 4 = +284 from glad javs

so you are taking potentially an additional 284 damage from PvPIO procs. Doesnt sound like a lot but...

107+71+284 = 462

Thats a lot of extra damage. Especially given that the PvPIO procs have increased chance of going off in PvP (33% same as purples).

-Kiri


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i don't know either way, but someone that doesn't want to put in any effort to getting them and wants them handed to them sounds a lot like the same people who are ******** about prices in the market. they want EVERYTHING for no effort. i have 2 friends that had set up PvP io farms and hagve dropped 7-10 of them over the weekend. seems about on par with purple drops.
PVP IOs should be as common as to not require the average, casual player to PVE in order to obtain them.

That's why we have dual builds. You spend all your f inf on a PVE build and you PVP and outfit your PVP build.
The fact that this is not the way things are working out to be suggests that this drops system is a load of ******** designed by a drooling downie.


 

Posted

Quote:
Originally Posted by Slax View Post
Some moron carebears would still demand them I'm sure.

That and lolz paying 4 billion for 3% def.
who cares.

i'd rather just increase the drop rate to stupid levels, crash the pvp io's market and trivialize game content a bit more. because you know, having 5% more recharge and +3% more defense on a pve toon is game breaking.

hell no.


 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
Has anyone stopped to do a comparrison of a Max'd Purple+PvP IO build vs a 250mill budget build?

Are we talking like 200 extra HP, 70% extra recharge and 100 extra damage points per attack? or are we talking about same level of HP, 30% extra recharge and 10 points of extra damage?

In a PvP system that doesn't reward speed or skill, is there really even a reason care about what build you PvP with? The only IOs that I think are necessary are the ones that cap HP for the AT and KB procs. All else doesn't really matter.


But then again, I'm bad.
It's difficult to make such generalizations, as it varies per archetype.

A blaster for example after accolades will be at 1446/1606 HP. Needing only 160hp from sets allows them to spread around set bonuses and focus on other things like acc, dam, rech, etc.

Opposite that, take a Fortunata. After accolades a fort sits at 1285 HP, although they have a higher cap then blasters, they have to invest more to even reach what blasters can do easily. Additionally Forts have the lowest damage output (with the exception of Masterminds) so dam slotting is necessary. Also, defenses even at the pve soft-cap are useless in pvp, an extra 8-10% from slotting/power selection is necessary.

The system may not reward skill or speed, but build investment, IOs, and min/maxing in some cases are worthwhile.

But I'm bad too...


 

Posted

Unless im mistaken, (which is very possible) purple procs are resistable and pvp procs arent + javelin's volley toxic dmg is very useful in pvp and pve I love the idea of none of the bonuses working in pve. You can't get them pveing so dont have them available to that community.


 

Posted

Quote:
Originally Posted by AresSupreme View Post
Unless im mistaken, (which is very possible) purple procs are resistable and pvp procs arent + javelin's volley toxic dmg is very useful in pvp and pve I love the idea of none of the bonuses working in pve. You can't get them pveing so dont have them available to that community.
Afaik all damage from procs ignores resistances