Discussion - Ultra Mode, Issue 17: Dark Mirror and Going Rogue!
Wish I could give/sell you some of mine.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Uh...Yes they do, actually.
There were two level bumps during Pistols Closed. One to 38, and then another to 50. So, fail right there.They've pretty much done with Pistols testins, and it seems sound enough. To be honest, it'd be kinda of stupid to have a DXP on test. So, I'd bet about 98% on it being on live. Edit: Ah, I see a trail of humble pie Nvm |
http://www.cityofheroes.com/news/gam..._overview.html
$£!$!"%"^%£$&£$*^%$%*$£$£"%£!"&$%*^""!%"%&$%*(^*)_ ()%"$£$%£"$!$!%"^%£$&*$£.
20 NEW UNIQUE ARCHITECT MAPS!?
THE ABILITY TO PLACE GMs IN MISSIONS!?
ESCORT TO LOCATION!?
LOADS OF OTHER COOL ****!?
Going Rogue will have to try hard to overcome my current perspective of: I17 > GR.
CoH once again makes most other games look pathetic in comparison.
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
http://www.cityofheroes.com/news/gam..._overview.html
$£!$!"%"^%£$&£$*^%$%*$£$£"%£!"&$%*^""!%"%&$%*(^*)_ ()%"$£$%£"$!$!%"^%£$&*$£. 20 NEW UNIQUE ARCHITECT MAPS!? THE ABILITY TO PLACE GMs IN MISSIONS!? ESCORT TO LOCATION!? LOADS OF OTHER COOL ****!? Going Rogue will have to try hard to overcome my current perspective of: I17 > GR. CoH once again makes most other games look pathetic in comparison. |
Animated character tails.
New strory arcs
Silver Mantis Strike Force open to everyone
Positron Task Force gets an upgrade
Loads of new Exploration Badges
UI that shows the last objective in a mission
The ability to send Inf to yourself via e-mail
I17 = Best issue ever!
http://www.cityofheroes.com/news/gam..._overview.html
Thank you, Paragon Studios.
Thank you.
-Rachel-
Going Rogue will have to try hard to overcome my current perspective of: I17 > GR.
CoH once again makes most other games look pathetic in comparison. |
Sooo many new badges... <3
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Good god, I came as soon as I heard. For a 'small issue we may throw together if we get time', this issue is looking fantastic.
Dual Pistols making everything spin around wildly is fine. Put it aside for live as it is. Testing the next wonderful issue can't wait!
Good god, I came as soon as I heard. For a 'small issue we may throw together if we get time', this issue is looking fantastic.
Dual Pistols making everything spin around wildly is fine. Put it aside for live as it is. Testing the next wonderful issue can't wait! |
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
WE LOVE YOU DEVS.
That is all.
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
Cheers Devs.
OO-freaking-RAH!
Devs; you rock. Stat. Beat marketting to get more adverts out there, this game deserves playing!
*starts spreading the word around the university of the Great Game*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
*reads notes*
wow................just wow..........that's awesome.
Two guns up!
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
My only question is about the exploration badges. Since you need all the exploration badges in a zone to unlock teleport beacons, will the addition of these new badges invalidate our current teleport beacons until the group acquires them?
OR
Will it mean that new supergroups will have more badges to acquire?
Has the situation occurred before and if so how was it handled then?
My only question is about the exploration badges. Since you need all the exploration badges in a zone to unlock teleport beacons, will the addition of these new badges invalidate our current teleport beacons until the group acquires them?
OR Will it mean that new supergroups will have more badges to acquire? Has the situation occurred before and if so how was it handled then? |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I'm really happy about the Ultra mode, because honestly this game looks so old and dated it's hard to look at. Other than that it looks like another so called issue that is really a glorified update. Grahpic improvements, QoL improvemnts, Architect improvements, unlocking Epic ATs earlier, emotes, badges....wth? Where's the beef? All this means to me is Going Rogue won't be out till September or October. Another 6 months with no real new content to play. I'm over it. Email me when you quit beating this outdated dead horse and start making CoH2.
R.I.P. CoX
GR is out in July, not September or October as you say. Read the news before posting d00m please. And I17 includes 2 new arcs with 4 missions each. That's SOME content, even if it isn't much, it's something. Also:
SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!! !!!
For all the new stuff in I17, but particularly because my rabbits and hares will get some tail love!
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
This has only ever occurred for two zones before: Faultline and the Rikti War Zone (formerly the Rikti Crash Site). I don't believe that either of them invalidated existing SG badges, but any group who had not yet earned those badges was required to get all the new badges as well as the previous ones to unlock the beacons.
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Shame about Rikti War Zone tho' as I don't have that last badge in the ship since I have never done a raid. Guess I will have some extra work to do in the zone.
Issue 17 also brings a much-needed revamp of the Positron TF.
(It does not seem to, however, bring an even more-needed Level 10-15 Strike Force for Villains... )
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
I'm really happy about the Ultra mode, because honestly this game looks so old and dated it's hard to look at. Other than that it looks like another so called issue that is really a glorified update. Grahpic improvements, QoL improvemnts, Architect improvements, unlocking Epic ATs earlier, emotes, badges....wth? Where's the beef? All this means to me is Going Rogue won't be out till September or October. Another 6 months with no real new content to play. I'm over it. Email me when you quit beating this outdated dead horse and start making CoH2.
R.I.P. CoX |
and if you dont want to stay here with all this 'beating dead horse' and crying d00m, save yourself the trouble and quit..... and the reason I17 doesnt have much 'beef' is what is comming in it.... Ultra mode, they said they would release it earlier than GR if they finnished it early, and the reason this is 'beefless' is because they are STILL devolping stuff for GR which means we should have a 'beefy' GR.
but particularly because my rabbits and hares will get some tail love!
|
You Tube - COLORS TBONE RABBIT SCENE LOL!
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
*looks at new info on I17*
Hmmm
*Headsplode*
http://www.cityofheroes.com/news/gam..._overview.html
$£!$!"%"^%£$&£$*^%$%*$£$£"%£!"&$%*^""!%"%&$%*(^*)_ ()%"$£$%£"$!$!%"^%£$&*$£. 20 NEW UNIQUE ARCHITECT MAPS!? THE ABILITY TO PLACE GMs IN MISSIONS!? ESCORT TO LOCATION!? LOADS OF OTHER COOL ****!? Going Rogue will have to try hard to overcome my current perspective of: I17 > GR. CoH once again makes most other games look pathetic in comparison. |
I want to play I17 so bad right now it physically hurts...
Anyone know if we get a freespec with this issue?