GR: Unquestioned Questions!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There also was 10 more levels : o and the Moon as a zone I wonder if we get them too.
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Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
No overlap with City of Heroes, huh? As in, you didn't require the exact same client with the exact same game? And didn't overlap completely in PvP zones? City of Villains was called an "expansionalone" by the very developers making it for a reason. It was an expansion masquerading as a standalone. It was an expansion to City of Heroes in the same way that Opposing Force was an expansion to Half-Life. It was an addon to the same base game using the same base software that gave you an extra full-length campaign. It was not "another game" in pretty much any sense of the word that isn't purely technical. And that's the thing - City of Villains is a standalone in technicalities only. In actual practice, it is an expansion, and as we both know, the developers finally admitted that at around the time of the NC buyout.
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To me, City of Heroes, not Villains, was the add-on or expansion.
My point, CoV and CoH were separate games at one point.
When I joined this community I did so with the purchase of City of Villains way back in 2006. I had no access to City of Heroes in any fashion until I purchased CoH a year later.
To me, City of Heroes, not Villains, was the add-on or expansion. My point, CoV and CoH were separate games at one point. |
CoV was what any objective observer would call an expansion, but it was sold in a novel way that didn't require you to buy the earlier bits of the game. After it failed as a separate SKU in retail it was folded in with CoH. EDIT: I shouldn't say it failed. I'm sure it had decent short term sales. But it didn't build a lasting following as a separate purchase. At best it probably had 1/4 to 1/3 the sales of CoH. Not enough to command shelf space once the new wore off.
This whole little sub-debate came about because it was asserted that new ATs were included with COV because it was a separate game, but since GR is an expansion it is fundamentally different and we shouldn't expect new ATs. I disagreed; it's not that I expect or demand new ATs in an expansion, but were any to be introduced it's the logical way to introduce them.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I disagreed; it's not that I expect or demand new ATs in an expansion, but were any to be introduced it's the logical way to introduce them.
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EDIT: Woot, today is my lucky day...post #7777
I have a question?
Praetorian Epic ATs! We know that the normal EATs can only be made in Paragon City and the Rogue Isles. (Because Arachnos doesn't official exist in Praetoria and... um... There isn't a Kheldian War going on, I guess...) So would there be Praetorian Epic ATs? |
If there will be PEATs (and they'll probably only come at a later issue, considering the track record), how'd they be unlocked, though? I recall the devs saying that making HEATs and VEATs be unlockable by getting a toon of the respective faction to 50 was a mistake.
*busts nearly everybody in this thread*
Nearly all of your questions have been asked already a load of time! Ask unquestioned questions!
*loads the busternuke*
*Aims the buster-bomb*
*Bustin ya'll from orbit *
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
*busts nearly everybody in this thread*
Nearly all of your questions have been asked already a load of time! Ask unquestioned questions! |
.... wait for it.....
.... breakfast of Champions!
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
It's hard to come up with questions that haven't been asked yet... But let's see about this one.
In the HeroCon video preview of Going Rogue, it was show that the Preatorian Clockwork will mind their own business until you start trouble. Which is to say, they won't attack you until you attack first. Will this sort of behavior be added to some of the enemies in CoH or CoV zones as well? For example, villains in Paragon who are just loitering around, or trying to play innocent, and don't want to draw the heroes' attention? Or enemies in the Rogue Isles who tell you to just walk away, or not get involved... could it be made so that they don't attack you on sight, so you actually HAVE that option?
I have a question?
Praetorian Epic ATs! We know that the normal EATs can only be made in Paragon City and the Rogue Isles. (Because Arachnos doesn't official exist in Praetoria and... um... There isn't a Kheldian War going on, I guess...) So would there be Praetorian Epic ATs? |
@Golden Girl
City of Heroes comics and artwork
No overlap with City of Heroes, huh? As in, you didn't require the exact same client with the exact same game? And didn't overlap completely in PvP zones? City of Villains was called an "expansionalone" by the very developers making it for a reason. It was an expansion masquerading as a standalone. It was an expansion to City of Heroes in the same way that Opposing Force was an expansion to Half-Life. It was an addon to the same base game using the same base software that gave you an extra full-length campaign. It was not "another game" in pretty much any sense of the word that isn't purely technical. And that's the thing - City of Villains is a standalone in technicalities only. In actual practice, it is an expansion, and as we both know, the developers finally admitted that at around the time of the NC buyout.
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Dr. Todt's theme.
i make stuff...
No, no. See, it's unquestioned questions. Questions that no one has questioned yet, not questions that haven't been asked. See the difference?
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(Damnit, why am i still reading the forums at work? There are far better amenities, heating and food at home...)
Dr. Todt's theme.
i make stuff...
(Damnit, why am i still reading the forums at work? There are far better amenities, heating and food at home...)
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(posted 3:04 PM from work... I'm off at 3:00 PM :P )
my lil RWZ Challenge vid
I'm not so sure Kheldians aren't there. According to the timeline, Kheldians arrived on earth thousands of years BC; Marcus Cole was born in 1896. There should still be a Kheldian presence, but I imagine it's a little different from what we find in "Paragon Prime."
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Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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What about IO set naming in GR?
If you are able to start off in Praetoria, would sets like "Positron's Blast" (and other such sets that derive from a "Primal Earth" character, but have a different Praetorian counterpart), still exist, or would they have the counterpart's name? eg: Anti-Matter's Blast
http://www.scene-and-heard.com/cov/covsig.jpg
I'd like to know the nature of side-switching, particularly from extreme ends to neutral. Will I go from Doctor Doom To Magneto? Snidely Whiplash to Boris and Natasha?
What I'm asking is what will be the context. Will I be able to go from a Maniacal Super-villian to someone who's still evil, but self serving to the point that they'd fight on the side of "Good" fairly often. Or will I go from a Well Intentioned Extremist to an antihero?. Will I go from a Cape to A Vigilante?
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
While we know you can make a neutral hero/villain, I don't believe we know for certain if you can just make a Hero-Corrupter or villain-blaster straight out or if you need to go through the morality system/Praetoria.
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The only thing that made COV a "separate game" as opposed to an expansion was the way it was marketed. It used the same engine, same servers, and a ton of shared assets. In fact, it's not a separate game any more and that was not accomplished via exotic technology, just by changing the way the game is marketed.
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No overlap with City of Heroes, huh? As in, you didn't require the exact same client with the exact same game? And didn't overlap completely in PvP zones? City of Villains was called an "expansionalone" by the very developers making it for a reason. It was an expansion masquerading as a standalone.
... It was not "another game" in pretty much any sense of the word that isn't purely technical. And that's the thing - City of Villains is a standalone in technicalities only. In actual practice, it is an expansion, and as we both know, the developers finally admitted that at around the time of the NC buyout. |
Yes, the games use the same client. Yes, the games were merged. Yes, there are some aspects of each game influenced by the other (SG bases, PvP zones, Pocket D). But on release, CoV was still a standalone game. GR will not be.
Praetoria doesn't even have content from 20 to 45 as far as we know. Why would it have 5 new ATs?
http://www.fimfiction.net/story/36641/My-Little-Exalt
So, can you think of any questions for the devs about GR that haven't even been asked yet?
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-Will the need to address redside temps prompt any form of changes to the blueside version?
will GR have any new sf's/tf's or....GF's (Rogue forces:P)???
Will GR have mail boxes?
<3
If it's small and pink, it's probabley a Gnome.
Let's face it, the man could make some pretty Good EATs.
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