GR: Unquestioned Questions!


Arcanaville

 

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Originally Posted by ShadowNate View Post
I don't believe they will rename any of the AT's or have some pseudo archetype, that will in itself cause confusion. Honestly the morality associated to the name of the class does not matter, that is subjective.
What does matter is players having a clear understanding of what the class does.
That's where I'm leaning, too. The easiest solution would be to just offer all the names & not worry about it.

I do disagree that the morality associated to the name is subjective- back when CoV was introduced, the devs gave some insight into their thought process when it came to the name and expressing the right characterization of villain sets. They saw value in making the distinction back then... but those really WERE new archetypes... not just renamed archetypes, risking confusion for purely aesthetic reasons....

...just was doing a kinda weak devil's advocate to suggest that we don't KNOW with absolute certainty that they went that direction... just that it's probably the most likely path to take.


 

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CoH and CoV, the previous two boxed set expansions, both had about a half dozen ATs each... shouldn't GR have the same thing? 5 or 6 new ATs?
You start an unquestioned questions thread with a question that has been asked loads of times? Good start dude

*locks*
*loads*
*fires*
*busted*

My question is this:

Will we be seeing more city wide interactive events that are open to anyone on the server to join at any time? Small events like the fires in steel, giant monsters in Praetoria and resistance gatherings [like troll raves] as a small example.


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(Regarding if GR will include new ATs)

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Originally Posted by ShadowNate View Post
My source is being at herocon during one of the post-panel QA sessions, this was asked multiple times and answered multiple times with "No."
Interesting. That's the first I'd heard that this was directly asked and answered unequivocally. I had hoped that they'd introduce at least one new AT and its existence was being saved for a "big reveal" by marketing.

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Going rogue is just a expansion, unlike CoV which was a game ment to be played either with or without its heroes counterpart
The only thing that made COV a "separate game" as opposed to an expansion was the way it was marketed. It used the same engine, same servers, and a ton of shared assets. In fact, it's not a separate game any more and that was not accomplished via exotic technology, just by changing the way the game is marketed.

But that's beside the point. It's not like only new games get new ATs but expansions don't. There are plenty of other MMOs that have introduced new ATs via expansions.

Ultimately the bottom line is value for money. Players will just look at the mix of goodies in GR and decide if it's worth it. The value is subjective and different for every player; the goal is to include enough new goodies that the majority of the playerbase decides it's a must-have purchase.


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Originally Posted by Chase_Arcanum View Post
...just was doing a kinda weak devil's advocate to suggest that we don't KNOW with absolute certainty that they went that direction... just that it's probably the most likely path to take.
;D we can't be absolutely certain of whether the entire universe will just up and explode in the next moment but not blowing up is probably the most likely event.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

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Originally Posted by Sardan View Post
(Regarding if GR will include new ATs)

The only thing that made COV a "separate game" as opposed to an expansion was the way it was marketed. It used the same engine, same servers, and a ton of shared assets. In fact, it's not a separate game any more and that was not accomplished via exotic technology, just by changing the way the game is marketed.

But that's beside the point. It's not like only new games get new ATs but expansions don't. There are plenty of other MMOs that have introduced new ATs via expansions.

Ultimately the bottom line is value for money. Players will just look at the mix of goodies in GR and decide if it's worth it. The value is subjective and different for every player; the goal is to include enough new goodies that the majority of the playerbase decides it's a must-have purchase.
-I knew that much, however in order to be even marketed as a separate game it needed its own classes to play, this is not the situation with GR.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

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Unquestioned questions?

Why would I want to question the questions?

So, When's it coming out?, exactly where were you last week? Hrm?


Hrm, maybe we should question Question. I'm sure he'll have some questions.


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Originally Posted by Dr_Mechano View Post
There's a new AT, the Walkie-talkie toaster. They're technology origin. Primary power is muffin assault, secondary powers are toast armour. They have the inherent "would you like a piece of Toast?" which causes all their primary powers to have a chance of causing confusion or anger in their targets.

Their small statue is already factored and they get a +10% bonus on any defense based buffs...

In actually answer to the questioned question...we have no idea...we could get the Spy AT or we could get nowt...I'm hoping for the Walkie-Talkie toaster AT for bother sides though.
Ah, so you're a bagel man!

My question for GR is: If GR was a tree, what kind of tree would it be?



my lil RWZ Challenge vid

 

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Originally Posted by Organica View Post
My question for GR is: If GR was a tree, what kind of tree would it be?
I'm not sure - but the forums pre-GR beta are becoming a weeping willow


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Organica View Post
Ah, so you're a bagel man!

My question for GR is: If GR was a tree, what kind of tree would it be?
Considering how much hype it has been given, coupled with how little we know about the details, I would say it's this kind of tree:


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Originally Posted by Sardan View Post
But that's beside the point. It's not like only new games get new ATs but expansions don't. There are plenty of other MMOs that have introduced new ATs via expansions.
Keep in mind that what other MMOs call "classes", CoH calls a combination of "Archetypes" and "Power Sets".

For instance, if you have two different versions of a Fighter class in another MMO, one for an Orc race and another for an Elf, in CoH you would have two different Power Sets both under the Archetype of Scrapper. And in fact the Scrapper could cover a Rogue or Duelist class as well. (Arguably Stalker would be the counterpart of Rogue, but I think the lines are less distinct than that)


 

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Originally Posted by ShadowNate View Post
;D we can't be absolutely certain of whether the entire universe will just up and explode in the next moment but not blowing up is probably the most likely event.
*hides something behind his back*

Well... um... uh.... some of us can predict explosions better than others?


 

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Originally Posted by ShadowNate View Post
My source is being at herocon during one of the post-panel QA sessions, this was asked multiple times and answered multiple times with "No."
That's the first time I've heard of this.

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Going rogue is just a expansion, unlike CoV which was a game ment to be played either with or without its heroes counterpart, there is simply no need to add new AT's and if they did I imagine it would push back the release of GR considerably.
Going Rogue is different from City of Villains in notation only. Which is a smart move. Trying to pretend something with only enough content to be a fairly sizeable expansion pack was a standalone game hamstrung them in too many ways, and they weren't likely to repeat the same mistake. However, WHAT the expansion holds isn't limited by what it's typed as. And as much as I hate to bring up WoW, they have so-designated expansions that do very much bring on new classes, so it's not out of character for an expansion to do so.

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Also IMO all those concepts you listed would be stepping on the toes of the already existing ATs, pretty much all of them would lead to less diverse teams. Just my opinion however.
And how is that different from mixing the hero and villain ATs into the same universe? Considering they were already stepping on each other's toes in just their respective factions, opening them up to both sides will do exactly as you describe, yet that's treated as a good thing. Why wouldn't it be?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I've got another question then.... when can I get my DAMN Force Fields Corrupter then finally????


 

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Originally Posted by Samuel_Tow View Post
Going Rogue is different from City of Villains in notation only.
Apart from the fact that CoV was a totlaly independent game and could be bought and played 1-50, and GR can only be used if you already own the combined CoH/V game, you mean?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
That's the first time I've heard of this.



Going Rogue is different from City of Villains in notation only. Which is a smart move. Trying to pretend something with only enough content to be a fairly sizeable expansion pack was a standalone game hamstrung them in too many ways, and they weren't likely to repeat the same mistake. However, WHAT the expansion holds isn't limited by what it's typed as. And as much as I hate to bring up WoW, they have so-designated expansions that do very much bring on new classes, so it's not out of character for an expansion to do so.



And how is that different from mixing the hero and villain ATs into the same universe? Considering they were already stepping on each other's toes in just their respective factions, opening them up to both sides will do exactly as you describe, yet that's treated as a good thing. Why wouldn't it be?
Comparing a expansion for a game with millions of subscribers to please/having the budget and development capacity with a relatively small team and modest subsciption base is not really..reasonable..I don't know what word would better describe this.

You are right about how the existing AT's will overlap roles as is, however adding more AT's will only make this worse, especially if you create a AT with the ability to do roles that were once exclusive to melee or Ranged ATs. People favor the generalist over the specialist, and if you allow someone to do multiple roles effectively that were once only done or are done the best by a class that does only does that particular task very well and little else they will drift tword the less effective but has a wider range of use.

A pretty good example of this in game right now is Controllers and defenders, while defenders are by far the better buffers/debuffers they have a secondary that does only modest damage and little else.
Controllers primary purpose is..control and in some case the control set has the ability to inflict signifigant damage, their secondary is buffing/debuff, their effectiveness in doing that task may not be as great as defenders but its still good enough to be of considerable use.

When looked at by a player or team you are considering how many different tasks that person can commit to and when you compare a Defender which most of the time can only do a single task ((support)) effectively vs a controller who potentially can take a role as major damage dealor/Group control along with effective buffing capabilities you will see the majority going with the controller who can do more while taking up less time/space.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

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I have a question?

Praetorian Epic ATs!

We know that the normal EATs can only be made in Paragon City and the Rogue Isles. (Because Arachnos doesn't official exist in Praetoria and... um... There isn't a Kheldian War going on, I guess...)

So would there be Praetorian Epic ATs?


 

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A pretty good example of this in game right now is Controllers and defenders, while defenders are by far the better buffers/debuffers they have a secondary that does only modest damage and little else.
Controllers primary purpose is..control and in some case the control set has the ability to inflict signifigant damage, their secondary is buffing/debuff, their effectiveness in doing that task may not be as great as defenders but its still good enough to be of considerable use.
As a counter example, teams tend to prefer a Tank and a Blaster over two Scrappers.


 

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Originally Posted by FunstuffofDoom View Post
As a counter example, teams tend to prefer a Tank and a Blaster over two Scrappers.
>_> ...I dunno. Depends on the teams preference. The point I was trying to make was if they make new AT's that do multiple roles that the existing AT's do the old classes will fall into disuse.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

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Originally Posted by Sardan View Post
The only thing that made COV a "separate game" as opposed to an expansion was the way it was marketed.
That, and the fact that it was a separate game, with separate content, and required a separate purchase, and shared no overlap with CoH. Initially, CoV was an extension of CoH in about the same sense that Star Trek Online is an expansion of Champions Online.


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Originally Posted by Golden Girl View Post
In the old NCSoft marketing survey where a lot of the GR ideas were first made public, there's a Spy AT mentioned - which I think would fit very well in Praetoria.
There also was 10 more levels : o and the Moon as a zone I wonder if we get them too.


 

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Originally Posted by ShadowNate View Post
>_> ...I dunno. Depends on the teams preference. The point I was trying to make was if they make new AT's that do multiple roles that the existing AT's do the old classes will fall into disuse.
Yeah, I dig. I just... well, I think that the trend among the forums is to 'predict' something big, huge, and revolutionary will happen, and that everything we knew from the past will be swept to the sides as we cry in wonder at these new divine gifts. Except that, as far as I can see, none of them ever really has, ya know?

So, I'm not saying you're wrong, that you aren't on to something, or that it's completely impossible things will be shaken up a bit. I'm just saying history, as I recall it, kinda says it won't.


 

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Originally Posted by Power_NA View Post
There also was 10 more levels : o and the Moon as a zone I wonder if we get them too.
I don't think it mentioned anything about 10 more levels...


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by NightErrant View Post
I have a question?

Praetorian Epic ATs!

We know that the normal EATs can only be made in Paragon City and the Rogue Isles. (Because Arachnos doesn't official exist in Praetoria and... um... There isn't a Kheldian War going on, I guess...)

So would there be Praetorian Epic ATs?
Based on what we've seen of Praetoria so far... they'd have mirrored armor, or something....



my lil RWZ Challenge vid

 

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Originally Posted by Westley View Post
So, can you think of any questions for the devs about GR that haven't even been asked yet?
Well, I poked through the FAQ, but I'm not entirely sure--does Ultra Mode (or perhaps the basic game) include a slight increase in poly density for player models and/or existing zones?

Quote:
Originally Posted by NightErrant View Post
We know that the normal EATs can only be made in Paragon City and the Rogue Isles. (Because Arachnos doesn't official exist in Praetoria and... um... There isn't a Kheldian War going on, I guess...)

So would there be Praetorian Epic ATs?
I'd love to see an Alton Brown epic archetype.

Let's face it, the man could make some pretty Good EATs.


 

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Originally Posted by LittleDavid View Post
I'd love to see an Alton Brown epic archetype.

Let's face it, the man could make some pretty Good EATs.
*RIMSHOT*


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