Mothership arrival: imminent


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Speaking of Death Star, what if the Mothership has the world-destroy-o-gun on it in case the war starts to go south?
That depends. Does an exploding planet check against AoE Defense?


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
That depends. Does an exploding planet check against AoE Defense?
I would think it's a non-positional attack. Three separate ticks of fire, smashing, and energy damage, just to bypass the one-shot code.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Speaking of Death Star, what if the Mothership has the world-destroy-o-gun on it in case the war starts to go south?
Have you seen The Last Starfighter? We die.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Orion_Star_EU View Post
OMG, what about a surprise space zone? lol
That would be funny. The mothership's in transit in cislunar space--and all of a sudden a portal opens and Statesman flies out, punching the mothership into the sun.

"DENIED!"


 

Posted

Quote:
Originally Posted by SwellGuy View Post
Have you seen The Last Starfighter? We die.
I have seen it, but not in years. It's one of my favorites. Anything with a Delorian is.

Can I get a refresher? What are you referring to?


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I would think it's a non-positional attack. Three separate ticks of fire, smashing, and energy damage, just to bypass the one-shot code.
It would definitely be non-positional, but Earth's atmosphere has 'Atmospheric Cushioning,' a Tier 10 defensive toggle that gives +100% defense and resistance to all damage types (except psionic) so it'd have to be both non-positional and untyped.


 

Posted

Quote:
Originally Posted by Calash View Post
I have to disagree. Millions of 1-2 person portals would be much more efficient than building a massive superstructure, lifting it into the sky, moving it between dimensions only to open portals to send your troops down.

The argument could me made that the mothership is a launching platform for Dropships. However these were not used in the first war, and based on the size of the Dropships vs the size of the Mothership it seems unlikely it is the current source of the ships.
There are a whole slew of reasons they might be using the mothership.

We do know they have long distance teleporters, but it may be impractical for them to build enough to send millions of rikti somewhere across dimensions and space. It's quite possible that shorter distance teleporters, like from the ship to the ground, are far easier than from their dimension to our planet. We know they can mass-teleport from the ship to the ground, and long-distance teleport from their world to ours, but we don't know how practical a long-distance mass-teleport would be.

We know that rikti can teleport very short distances without portals (Headman Gunmen can teleport somewhere around 100 yards), but for longer distances they appear to need portals (Com Officers recalling allies from elsewhere). Rikti who are dropped from very far away would have no means to get back unless they did so through a portal, which they'd have to build, summon, and/or sustain. And it would be something that the homeworld residents could easily destroy, as opposed to a gigantic armored warship. Tossing rikti from the homeworld onto our planet could leave them stranded.

Rikti who are just teleported in would have no air support or cover. They'd be naked in the dark, so to speak. Even if they aren't using drop ships, the protection and armor that the mothership offers is a sort of safe zone and a distraction from the rikti themselves. The mothership allows them somewhere to go and fall back to, and use as cover. And because it's a shorter distance, it would be easier to fall back for supplies.

We pwned them before on their own world. It's possible they want to limit their usage of portals going directly from their world to ours, just in case we decide to counterinvade and wipe them out on their own turf.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I like the fact that Earth is vulnerable to Psi....that's how you know it is part of CoH


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I have seen it, but not in years. It's one of my favorites. Anything with a Delorian is.

Can I get a refresher? What are you referring to?
The scene at the end, when the armada is destroyed, and the main ship is so damaged it can't pull itself out of the crash course it's on with the nearby moon.

"What do we do now!?"

*monocle flips over eye* "We die."


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I have seen it, but not in years. It's one of my favorites. Anything with a Delorian is.

Can I get a refresher? What are you referring to?
Towards the end after Alex has Death Blossomed and done a lot of damage to the Kodan mothership on the bridge Lord Kril demands a damage report and is told that the guidance system is out and they are locked into the moon's gravitational pull. The officer asks Kril "What do we do?"
Kril lowers his monocle thing and says "We die."


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
The scene at the end, when the armada is destroyed, and the main ship is so damaged it can't pull itself out of the crash course it's on with the nearby moon.

"What do we do now!?"

*monocle flips over eye* "We die."
Quote:
Originally Posted by SwellGuy View Post
Towards the end after Alex has Death Blossomed and done a lot of damage to the Kodan mothership on the bridge Lord Kril demands a damage report and is told that the guidance system is out and they are locked into the moon's gravitational pull. The officer asks Kril "What do we do?"
Kril lowers his monocle thing and says "We die."
Ah yes, I remember now. Thanks!


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Bellen View Post
My Dream. A devastation event where parts of the city are destroyed and have to be rebuilt (with GR tech).
I'd sure likle to see IP remade, with Terra Volta as part of the zone rather than a separate one - like the dam in Fautline divides the zone.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Calash View Post
I like the fact that Earth is vulnerable to Psi....that's how you know it is part of CoH
Earth hates Psi?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Speaking of Death Star, what if the Mothership has the world-destroy-o-gun on it in case the war starts to go south?
It'll be ok - there'll be a small exhaust port somewhere on the ship


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Calash View Post
I have to disagree. Millions of 1-2 person portals would be much more efficient than building a massive superstructure, lifting it into the sky, moving it between dimensions only to open portals to send your troops down.

The argument could me made that the mothership is a launching platform for Dropships. However these were not used in the first war, and based on the size of the Dropships vs the size of the Mothership it seems unlikely it is the current source of the ships.
In addition to the Omega team taking out the Rikti portal generators the Midnighters and other mystics used magic to build and reinforce dimensional barriers around the Rikti home dimension. It would appear that the Rikti have rebuilt the generators on the homeworld and with enough power stored up can briefly punch through the barriers as well as knock out the War Walls. It's possible that this requires the aid of the massive power and portal generators deep in the crashed Mothership helping to open and anchor the dimensional portals. Establishing stable portal anchors is probably one of the main functions of the motherships besides being mobile fortresses and air support.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Dispari View Post
There are a whole slew of reasons they might be using the mothership.

We do know they have long distance teleporters, but it may be impractical for them to build enough to send millions of rikti somewhere across dimensions and space. It's quite possible that shorter distance teleporters, like from the ship to the ground, are far easier than from their dimension to our planet. We know they can mass-teleport from the ship to the ground, and long-distance teleport from their world to ours, but we don't know how practical a long-distance mass-teleport would be.

We know that rikti can teleport very short distances without portals (Headman Gunmen can teleport somewhere around 100 yards), but for longer distances they appear to need portals (Com Officers recalling allies from elsewhere). Rikti who are dropped from very far away would have no means to get back unless they did so through a portal, which they'd have to build, summon, and/or sustain. And it would be something that the homeworld residents could easily destroy, as opposed to a gigantic armored warship. Tossing rikti from the homeworld onto our planet could leave them stranded.

Rikti who are just teleported in would have no air support or cover. They'd be naked in the dark, so to speak. Even if they aren't using drop ships, the protection and armor that the mothership offers is a sort of safe zone and a distraction from the rikti themselves. The mothership allows them somewhere to go and fall back to, and use as cover. And because it's a shorter distance, it would be easier to fall back for supplies.

We pwned them before on their own world. It's possible they want to limit their usage of portals going directly from their world to ours, just in case we decide to counterinvade and wipe them out on their own turf.
But that assumes that the Rikti have less of a grasp on interdenominational travel than we do, or many of the other dimensions. Based on their advanced tech I put them at our level as the lowest possible level they could be at.

Looking at our abilities, we have 6 stable portals active at all times. 5 can drop a team of 8 heroes into another dimension with a high degree of precision. Our 6th portal keeps a constant link to the Shadow Shard.

All 6 if our portals can handle massive amounts of troop movement. It did not take us long to secure Zulu with several platoons of solders.

All of this powered by a leaky dam and reactor that is constantly under attack and could not be running at full power.

If our earth decided to invade another world, would it be logical to build a massive ship or just use our existing portal tech to move troops and supplies into safe areas to stage a multi-pronged attack?



Edit: The only way I can see the benefit is if Rikti portal tech does not increase power requirements as you increase mass. So the portal to move the mothership cost just as much as to move a monkey. Then you would save in the long run by performing large troop jumps.

Since we have never seen an energy cost associated with troop movement on our side so it could be plausible.


 

Posted

Perhaps Paragon has Portal Detection and knows when an off-world portal is opened which would stop the Rikti from gathering in safe areas.


 

Posted

Quote:
Originally Posted by Calash View Post
If our earth decided to invade another world, would it be logical to build a massive ship or just use our existing portal tech to move troops and supplies into safe areas to stage a multi-pronged attack?
Logic doesn't come into it - it's all about the bling, and nothing says you mean business more than a bling-bling mothership the size of several city blocks.

Hro'Dtohz knows that when you gotta be steppin' out, you gotta be steppin' with style - he got himself a sweet mothship ride all tricked out - he knows that pimpin' pays, and ain't nothin' says "Lord of War" more than a superfly saucer.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Logic doesn't come into it - it's all about the bling, and nothing says you mean business more than a bling-bling mothership the size of several city blocks.

Hro'Dtohz knows that when you gotta be steppin' out, you gotta be steppin' with style - he got himself a sweet mothship ride all tricked out - he knows that pimpin' pays, and ain't nothin' says "Lord of War" more than a superfly saucer.
That....it the best explanation I have ever read.

Hro'Dtohz is a Pimp.

You win.


 

Posted

Quote:
Originally Posted by Calash View Post
That....it the best explanation I have ever read.

Hro'Dtohz is a Pimp.

You win.
So ... if we find him and take him out, do we get the temporary superpower "Hro'Dthoz's Pimp Cane?"

Can we then whack him with it in a later run of his mission?


 

Posted

Quote:
Originally Posted by Calash View Post
Hro'Dtohz is a Pimp.
Fo' shizzle - it's just a pity the devs decided not to follow through with their original design, and give him the huge hat, diamond topped cane and fur-lined coat too.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by LittleDavid View Post
So ... if we find him and take him out, do we get the temporary superpower "Hro'Dthoz's Pimp Cane?"

Can we then whack him with it in a later run of his mission?
It'd be like the Nemesis Staff - but with more diamonds - it'd be diamond tipped, with bands of diamonds around it, and the top would be a huge diamond-tipped diamond.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Calash View Post
That....it the best explanation I have ever read.

Hro'Dtohz is a Pimp.

You win.
I am going to keep this in mind when I see him next. I hope he doesn't kill me while I am laughing at him.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Calash View Post
But that assumes that the Rikti have less of a grasp on interdenominational travel than we do, or many of the other dimensions. Based on their advanced tech I put them at our level as the lowest possible level they could be at.
Actually, I DO think that's true. Our portal technology is very good. And just because the Rikti used to be human doesn't mean they're better than us in every way. If they were, they'd have superpowers. They obviously spent a lot of time on armor and warship stuff. Maybe they neglected teleporter technology.

We have teleporters that cover basically our whole planet (or at least all the places we can go to) and can recall people to a hospital so they don't die. Rikti fall in combat all the time. We have portals that open to dozen and dozens of other dimensions and it's trivial for us to just go there by hopping in one. And our hospital technology even works across dimensions, allowing us to be recalled to our home planet if we're near death in some other dimension. And we have portals that just bounce us to other zones for the sake of convenience.

Rikti portal technology seems pretty weak by comparison. Theirs is different, but ours appears to be better.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Didn't we develop our portal tech from Rikti tech in the first Rikti War?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.