Suggestion: Level 50 character auto-retirement
In a discussion with several other CoH/CoV players that I've been playing with over the years, we're looking for ways to keep the game fresh and keep interest going. We were having a conversation about the possible downfalls to the Mission Architect system that players could exploit to powerlevel and miss the enjoyment and whole point of the game, and then the discussion turned to what happens to players when they get characters to level 50. We propose that in order to avoid, frankly, the "let-down" when you hit 50, that characters that have achieved level 50 get a certain amount of playtime and then move off to "retirement" or become "figureheads" or "paradigms" of some sort and are automatically retired, inspiring players to create new characters again. Of course, there would be special bonuses when heroes or villains do retire to new characters that are created, and be badges for retiring X amount of heroes/villains or a complete suite of archetypes. This incentive to move on and keep the game fresh would greatly enhance the continued playability of the game in the same way that the frequent emphasis to prevent powerleveling keeps the game world vibrant and dynamic. I'd like to see one of the game developers comment on this suggestion. Thanks!
|
And no, just because you don't like people power leveling doesn't mean I should lose access to my fifties.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
please no.
I have over 2000 hours playtime on my main at 50.
Forced retirement is simply a bad idea.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Because you don't have enough imagination or flexibility to enjoy your 50s, you want to punish the rest of us?
No.
umm, No.
And please explain this level 50 "let-down" that you speak of, because I play my level 50's often, and I'd be more than a little ticked if they were 'retired'.
You can already retire your own character, it's called delete.
Hitting 50 is not the end of the game. There are badges to collect, task forces to run, Rikti and Hami raids. You can keep inching closer to perfection through better set enhancements, including purples which can't even be slotted until you reach 50. If hitting 50 meant my character who I worked so hard on would be taken away from me, I would be more than a little perturbed. If they were to implement your suggestion, I would expect a mass exodus from the game, and quite possibly an angry mob with torches and pitchforks would show up at Positron's house.
Not to mention, it would do nothing to stop powerleveling. I imagine many people would rush to level 49 and then turn off xp there.
My name is Random, and I'm an alt-aholic.
Main / Badger: Flamesprite - Fire/Fire Blaster - Triumph
Global: @Dynamite Monkey
Way too many alts on Triumph, Virtue, Protector, Champion, and Exalted.
Sorry for the mispost, I have found the "suggestions" forum and have reposted it there.
I can't imagine a less enticing carrot. Why would I ever want to lose a character I have put so much time and creative effort into? I would turn off EXP at 90% of the way through level 49 and stay there forever to avoid a forced retirement and so, I'm sure, would many others.
I dub this idea "just plain dreadful."
In a discussion with several other CoH/CoV players that I've been playing with over the years, we're looking for ways to keep the game fresh and keep interest going. We were having a conversation about the possible downfalls to the Mission Architect system that players could exploit to powerlevel and miss the enjoyment and whole point of the game, and then the discussion turned to what happens to players when they get characters to level 50. We propose that in order to avoid, frankly, the "let-down" when you hit 50, that characters that have achieved level 50 get a certain amount of playtime and then move off to "retirement" or become "figureheads" or "paradigms" of some sort and are automatically retired, inspiring players to create new characters again. Of course, there would be special bonuses when heroes or villains do retire to new characters that are created, and be badges for retiring X amount of heroes/villains or a complete suite of archetypes. This incentive to move on and keep the game fresh would greatly enhance the continued playability of the game in the same way that the frequent emphasis to prevent powerleveling keeps the game world vibrant and dynamic. I'd like to see one of the game developers comment on this suggestion. Thanks!
|
Also, if you feel a "let-down" by finally getting the last of the game content opened up to you...that's on you.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
You can retire my Fifties (all 15 of them that I play very regularly) when you pry my keyboard from my cold dead fingers. Last I checked, I'm flying my Immortal Badge title, so good luck and Thanks for Playing Kiddo!
I am 100% against the original suggestion. Retire your own characters manually if you want to. I already make plenty of new characters, and my level 50 Earth/Storm controller hates your newsletter.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Worst. Suggestion. Ever.
@Golden Girl
City of Heroes comics and artwork
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Um correct me if I'm wrong but,isn't GR supposed to have past 50 content?
You and your buddies want to "retire" your toons have at it,just don't try to include the larger part of the population.My bunny is hitting his head alot lately.....sigh.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
C'mon, successful troll is very successful troll.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
I would say more, but just... ugh.
I almost wonder if this is an attempt to see how low a Forum Rep one person can get in the shortest amount of time.
I will chime in that I enjoy my 50's and my Main the most. If I couldn't play him, I would indeed consider closing my accounts. Tres fail.
Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!
We propose that in order to avoid, frankly, the "let-down" when you hit 50, that characters that have achieved level 50 get a certain amount of playtime and then move off to "retirement" or become "figureheads" or "paradigms" of some sort and are automatically retired, inspiring players to create new characters again.
|
This idea well and truly stinks.
Paragon City Search And Rescue
The Mentor Project
In a discussion with several other CoH/CoV players that I've been playing with over the years, we're looking for ways to keep the game fresh and keep interest going. We were having a conversation about the possible downfalls to the Mission Architect system that players could exploit to powerlevel and miss the enjoyment and whole point of the game, and then the discussion turned to what happens to players when they get characters to level 50. We propose that in order to avoid, frankly, the "let-down" when you hit 50, that characters that have achieved level 50 get a certain amount of playtime and then move off to "retirement" or become "figureheads" or "paradigms" of some sort and are automatically retired, inspiring players to create new characters again. Of course, there would be special bonuses when heroes or villains do retire to new characters that are created, and be badges for retiring X amount of heroes/villains or a complete suite of archetypes. This incentive to move on and keep the game fresh would greatly enhance the continued playability of the game in the same way that the frequent emphasis to prevent powerleveling keeps the game world vibrant and dynamic. I'd like to see one of the game developers comment on this suggestion. Thanks!